Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
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Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 991 | 16.76 | 58.93 | 5.0% | 50.0% | 0% | ||
20 | 2572 | 43.47 | 152.87 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3422 | 57.84 | 203.4 | 5.0% | 50.0% | 0% | ||
40 | 5120 | 86.54 | 304.35 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5724 | 96.75 | 340.26 | 5.0% | 50.0% | 28.8 | ||
50 | 6586 | 111.32 | 391.47 | 5.0% | 50.0% | 28.8 | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7391 | 124.93 | 439.34 | 5.0% | 50.0% | 57.6 | ||
60 | 8262 | 139.64 | 491.08 | 5.0% | 50.0% | 57.6 | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8866 | 149.85 | 526.99 | 5.0% | 50.0% | 57.6 | ||
70 | 9744 | 164.7 | 579.2 | 5.0% | 50.0% | 57.6 | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10348 | 174.9 | 615.1 | 5.0% | 50.0% | 86.4 | ||
80 | 11236 | 189.92 | 667.91 | 5.0% | 50.0% | 86.4 | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11840 | 200.13 | 703.81 | 5.0% | 50.0% | 115.2 | ||
90 | 12736 | 215.26 | 757.03 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
通常攻撃・夢我夢心JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
最大3段の連続攻撃を行い、 一定のスタミナを消費し、短い詠唱をした後、敵に 空中から風元素の力を凝集しながら落下し、地面に衝撃を与える。経路上の敵を攻撃し、落下時に | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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秋沙歌枕巡りJP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
「吉夢」の思い出を紡ぎ、宙に浮いて ・夢見月瑞希が付近にいる敵に対し、周期的に ・夢見月瑞希の元素熟知を基に、近くにいるチーム内キャラクターの拡散反応によるダメージをアップする。 ・夢見月瑞希が退場または再びスキルを発動した時、夢浮状態は解除される。 「宵々に、夢から見えじ、月の客。」JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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安楽秘湯療法JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
無数の「吉夢」と「悪夢」の思い出を呼び覚まし、近くのオブジェクトと敵を引き寄せて フィールド上キャラクターにつき従う。一定時間ごとに、獏ちゃんは近くに「夢見風の名菓」を1個作り出す。付近にいるチーム内フィールド上キャラクターが夢見風の名菓を拾った時、拾ったキャラクターのHPが70%以上の場合、夢見風の名菓は爆発して夢念の衝撃波を放ち、近くの敵に 「暗い感情が長く抑圧されると、『悪夢』になってしまうよ。だからこの機会に、それを『美味しいお菓子』として食べてみるのはどうでしょ。」JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
諸病無病JP0B | |
夢見月瑞希がチーム内にいる時、チーム内の自身のキャラクターが回復系料理を使用すると、回復量が一定の確率で30%アップする。この効果の発動確率は該当キャラクターの好感度Lvによって決まる(旅人が回復系料理を使用するとき、この効果は常に発動する)。JP0B |
名月浮声JP0B | |
夢見月瑞希が夢浮状態で拡散反応を起こした時、夢浮状態の継続時間+2.5秒。この効果は1秒毎に1回のみ発動でき、1回の夢浮状態の継続時間中に最大2回まで発動可能。JP0B |
昼想夜夢JP0B | |
夢見月瑞希が夢浮状態にあるとき、付近にいるチーム内他のキャラクターの |
Constellations
霧水木のJP0B | |
夢見月瑞希が夢浮状態にある時、3.5秒毎に近くの敵1体に3秒継続する「二十三夜待」効果を与える。二十三夜待効果の影響を受けている敵が風元素ダメージを受け、拡散反応を起こした時、該当効果は解除され、その拡散反応によるダメージを夢見月瑞希の元素熟知の900%分アップする。JP0B |
夢に見えつつJP0B | |
夢浮状態に入る時、夢見月瑞希の元素熟知が1につき、周囲のチーム全員の |
朝月夜JP0B | |
元素スキル 最大Lv.15まで。JP0B |
湯見の花JP0B | |
元素爆発 |
月そ経にけれJP0B | |
元素爆発 最大Lv.15まで。JP0B |
恋しけむJP0B | |
夢見月瑞希が夢浮状態にある時、付近にいるチーム内キャラクターの拡散反応によるダメージは会心が発生する。なお会心率は30%、会心ダメージは100%に固定される。JP0B |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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42 responses to “夢見月瑞希”
anybody complaining about inazuma material?
i’m astonished
btw every anemo who can benefit from VV set is a failure to me, exacllty as every support unit which can’t replace bennet
but considering she’ll be standard, and no way considering this mediocre kit, it’s ok
from what i read, I think she is off-field healer(Q and gtfo, while main dps loots those things on floor or dont, it doesnt really matter) or skill dps driver at best (Mizuki, Sitlali\Yae, Furina, Mavuika), where everyone uses E and Mizuki use E last and float near enemies maybe press Q while at it until someone loses his E and repeat. Decent character imo, not sure about is she worth pulling all depends on reruns and if she ends up in standart banner like someone here mentioned, but im not sure, because she looks like way better than Dehya and even Tighnari, just because she can use VV set and all her kit screams EM and more EM.
Here are my thoughts on Mizuki (based on the rumors I’ve encountered online and in the comments section on Honey Hunter, she is expected to be a Standard 5* character after version 5.4):
I think Mizuki is intended to serve as an On-Field Main DPS/Driver, concentrating on swirl damage. Her skill appears to be the main focus as it delivers periodic Anemo damage, while the Burst offers additional Anemo damage and a means of self-sustain when her HP is low.
I’m uncertain about the frequency of Anemo damage from her skill, but given its short default duration, I will assume it activates once per second with standard ICD (meaning Anemo is applied to an enemy every three hits). In the combat video, it seems the burst leaves a snack every two seconds, so I hope the snack explosion damage has no ICD.
One potential drawback I see is that Mizuki doesn’t appear to be able to perform normal attacks while in the Dreamdrifter state of her skill. This limitation will hinder her ability to utilize Sub-DPS characters that rely on normal attacks to trigger (such as Yelen, Xingqiu, C6 Candace, Electro Traveler, and Beidou), which will restrict some of her team composition options.
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When constructing her build, it’s clear that Mizuki will likely use the Viridescent Venerer (for both the Swirl damage boost and the resistance reduction), and generally prioritise Elemental Mastery as the main stat on the Circlet, Sands, and Goblet. Elemental Mastery substats should be sought on the Feather and Flower. The only other stat she truly needs is Energy Recharge to facilitate her burst activation.
For 5* weapons, her best choice is undoubtedly her signature weapon (New Year’s Morning Hibernation) due to the substantial Elemental Mastery it provides, but Mizuki does have other viable options. Nahida’s signature weapon (A Thousand Floating Dreams) is likely her second-best choice, offering both EM and an elemental damage bonus for her teammates, while Citali’s signature weapon (Starcaller’s Watch) will also be useful for the EM, although she won’t be able to fully utilize it due to the lack of a shield.
Among 4* weapons, Wandering Evenstar will be effective if Mizuki’s teammates scale with attack. Mizuki should exceed 1000 Elemental Mastery, allowing her to provide a solid attack buff to her allies. Sacrificial Fragments has the highest EM main stat and can extend her field time if needed.
Her best Free-to-Play weapon is the 3* Magic Guide, as it offers a decent amount of Elemental Mastery. The only 4* craftable weapon with Elemental Mastery is Mappa Mare, but it is inferior to Magic Guide and thus less valuable.
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For team compositions, it will primarily revolve around using strong Sub-DPS characters from the PECH (Pyro, Electro, Cryo, Hydro) group. As long as the off-field damage is automatic or triggers upon dealing damage, it should work well.
Furina could be one of the strongest Sub-DPS options due to her high damage output (both naturally and from her own burst) and being one of the few Hydro characters that can deal automatic off-field damage. Another character from the PECH group should be included to react to the Hydro, such as Xiangling/Mavuika for Vaporize or Fischl/Ororon/Yae Miko. A strong healer will be essential since Mizuki’s healing is limited. Charlotte would be the best 4* healer option.
However, an even better alternative would be the 5* Sigewinne, as she offers exceptional group healing and can passively enhance off-field damage. I can envision Furina/Sigewinne/Mizuki along with either a Pyro or Electro character as the best potential team for both Mizuki and Sigewinne.
Other viable team compositions for Mizuki could involve melt-oriented teammates (like Rosaria with Bennett and Xiangling) or if the remaining three teammates consist of a single PECH element. In those cases, the team would rely on Mizuki’s swirls and raw damage.
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To be honest, Mizuki does seem somewhat underwhelming compared to the Natlan characters introduced in the 5.X patch cycle. It appears likely that she will be a Standard 5*. Nevertheless, I don’t believe she will ultimately be terrible.
Well, see you in at most 6.5 years once I get to pick 7 copies from the anniversary 5-star selector to finally be on par with Sucrose with those C6 swirl crits in taser teams.
I don’t really get her kit. If she boosts swirl damage but has to stay on field to do so what’s the point? The only character who would want a boost to swirl damage is Chasca but she has to stay on field to deal it so what’s the point?
Cute character but I don’t see how exactly she’s supposed to be useful, unless she’s supposed to be the main dps?
the boost to swirl dmg from this char is gonna be 250%+ damage increase to swirl. If you can get 3 anemo chars to proc swirls off field out of their own infusions + an offfield subdps (fischl), the damage will be probably similar to the Nilou teams. She is gonna be on-field while others proc swirls off-field (kazuha procs tons of swirls for example). It could be quite fun tbh haha
Probably helping kazuha, since he can use his burst quite frequently already and is an off-fielder.
So she’s a combination of nearly every ameno unit? She has gliding I’m assuming with her skill, got heals, dmg from the burst, and she buffs swirl?
Plus she’s a em char so swirls kinda hit hard.
Hm she seems odd to me. Definitely got to try her out though.
VV is of course the best set.
You get elf ears. You get elf ears. You all get elf ears.
Someone’s got an elf ear fetish going on over there.
venti going to be cracked with her
oh boi
here we go again :D!!!
*grabs popcorn with malicious intent and a wicked smile on face*
In a nutshell, she is 5-star Sayu until you get multiple cons for her.
Unique character trait: Increases Swirl damage for the party.
yes, YES, 100% skip
rumored to be standard, so she will come even if you don’t want her
Which would make a lot of sense, considering her kit.