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Stats |
Skills |
Skill Ascension |
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Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 991 | 16.76 | 58.93 | 5.0% | 50.0% | 0% | ||
20 | 2572 | 43.47 | 152.87 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3422 | 57.84 | 203.4 | 5.0% | 50.0% | 0% | ||
40 | 5120 | 86.54 | 304.35 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5724 | 96.75 | 340.26 | 5.0% | 50.0% | 28.8 | ||
50 | 6586 | 111.32 | 391.47 | 5.0% | 50.0% | 28.8 | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7391 | 124.93 | 439.34 | 5.0% | 50.0% | 57.6 | ||
60 | 8262 | 139.64 | 491.08 | 5.0% | 50.0% | 57.6 | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8866 | 149.85 | 526.99 | 5.0% | 50.0% | 57.6 | ||
70 | 9744 | 164.7 | 579.2 | 5.0% | 50.0% | 57.6 | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10348 | 174.9 | 615.1 | 5.0% | 50.0% | 86.4 | ||
80 | 11236 | 189.92 | 667.91 | 5.0% | 50.0% | 86.4 | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11840 | 200.13 | 703.81 | 5.0% | 50.0% | 115.2 | ||
90 | 12736 | 215.26 | 757.03 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
通常攻撃・夢我夢心JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
最大3段の連続攻撃を行い、 一定のスタミナを消費し、短い詠唱をした後、敵に 空中から風元素の力を凝集しながら落下し、地面に衝撃を与える。経路上の敵を攻撃し、落下時に | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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秋沙歌枕巡りJP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
「吉夢」の思い出を紡ぎ、宙に浮いて ・夢見月瑞希が付近にいる敵に対し、周期的に ・夢見月瑞希の元素熟知を基に、近くにいるチーム内キャラクターの拡散反応によるダメージをアップする。 ・夢見月瑞希が退場または再びスキルを発動した時、夢浮状態は解除される。 「宵々に、夢から見えじ、月の客。」JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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安楽秘湯療法JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
無数の「吉夢」と「悪夢」の思い出を呼び覚まし、近くのオブジェクトと敵を引き寄せて フィールド上キャラクターにつき従う。一定時間ごとに、獏ちゃんは近くに「夢見風の名菓」を1個作り出す。付近にいるチーム内フィールド上キャラクターが夢見風の名菓を拾った時、拾ったキャラクターのHPが70%以上の場合、夢見風の名菓は爆発して夢念の衝撃波を放ち、近くの敵に 「暗い感情が長く抑圧されると、『悪夢』になってしまうよ。だからこの機会に、それを『美味しいお菓子』として食べてみるのはどうでしょ。」JP0B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
諸病無病JP0B | |
夢見月瑞希がチーム内にいる時、チーム内の自身のキャラクターが回復系料理を使用すると、回復量が一定の確率で30%アップする。この効果の発動確率は該当キャラクターの好感度Lvによって決まる(旅人が回復系料理を使用するとき、この効果は常に発動する)。JP0B |
名月浮声JP0B | |
夢見月瑞希が夢浮状態で拡散反応を起こした時、夢浮状態の継続時間+2.5秒。この効果は1秒毎に1回のみ発動でき、1回の夢浮状態の継続時間中に最大2回まで発動可能。JP0B |
昼想夜夢JP0B | |
夢見月瑞希が夢浮状態にあるとき、付近にいるチーム内他のキャラクターの |
Constellations
霧水木のJP0B | |
夢見月瑞希が夢浮状態にある時、3.5秒毎に近くの敵1体に3秒継続する「二十三夜待」効果を与える。二十三夜待効果の影響を受けている敵が風元素ダメージを受け、拡散反応を起こした時、該当効果は解除され、その拡散反応によるダメージを夢見月瑞希の元素熟知の900%分アップする。JP0B |
夢に見えつつJP0B | |
夢浮状態に入る時、夢見月瑞希の元素熟知が1につき、周囲のチーム全員の |
朝月夜JP0B | |
元素スキル 最大Lv.15まで。JP0B |
湯見の花JP0B | |
元素爆発 |
月そ経にけれJP0B | |
元素爆発 最大Lv.15まで。JP0B |
恋しけむJP0B | |
夢見月瑞希が夢浮状態にある時、付近にいるチーム内キャラクターの拡散反応によるダメージは会心が発生する。なお会心率は30%、会心ダメージは100%に固定される。JP0B |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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63 responses to “夢見月瑞希”
i wonder the diff dmg Chasca C0R1 vs Mizuki C0R1 vs Mizuki C6R1. Can someone do the calculation dmg between this three and assuming all team composition
I think she only works on Elctro-Charged team with healing abilities that replace Sucrose? (other element reactions wouldn’t much useful for EM)
since she provide a lots of EMs for herself + elemental dmg % for team + decreases opponent’s elemental res (Viridescent Venerer set) + on-field healing
Mizuki replace Sucrose with Taser Team?
Mizuki + Beidou + Xingqiu + Fischl/Ororon/Yae Miko?
Ideal Burning reaction team? (So Expensive lol) (Full EM Build)
C6 Mizuki + C2 Nahida + Mavuika/Fire Traveler/Thoma + Emilie
Just wonder how much the burning dmg apply on enemies ?
Mizuki cannot trigger Xingqiu’s rainswords as it requires normal attack animation and Beidou’s lightning discharge as it requires opponents to be hit with normal attacks
pffft a buffer for one of the worst reactions in game + shes standard. easiest skip i ever saw. patch 5.4 is looking great so far!
it has quadratic scaling retard. EC double swirl comps and venti buff let’s go
Maybe look at her Burst instead of her Skill.
(Although I do agree, her Skill is awful since it requires her to be on the field. If it worked off-field, she’d effectively be a better Sucrose.)
venti will hit like a truck with her wtf
if you think it’s doomposting saying she’s bad, try to check on genshin GI and tell me how can this kit be considereded even decent
first of all, swirl damage is barely a thing on this game: kazuha relies on element infused swirl, so she can’t even be something like “a support of a support” (and in that case, i could take her).
Second, even if you want to do it, you need MONSTROUS buff, and precisely for the reason it’s worse than niche (her c1 gives a big boon, but fk it, it’s a constellation).
= natlan dehya, prove me wrong
with this kit she’s 100% standard, and my take is B tier as support (xianyun is miles better, and even jean). it’s just a nonsense kit, they should rework it
she can’t be natlan dehya… she’s clearly Inazuma dehya.
at least she can sustain the team… unlike dehya, who lets half the damage through but can only heal herself.
imagine a universe where devs become intelligent and cool, and they realize they can make variations on standard kits/elements combos. Like: why not making an anemo DEFENSE scaler? is that outrageous for their little minds? i guess so
and it would be very useful to recycle trash rolls, fk it
time ago they knew these things, or at least something like this, becuase they made zhongly with hp, albedo def, ningguang atk… good old days
If she had ultimate venti, she would become a TRUE anemo archon