Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 991 | 16.76 | 58.93 | 5.0% | 50.0% | 0% | ||
20 | 2572 | 43.47 | 152.87 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3422 | 57.84 | 203.4 | 5.0% | 50.0% | 0% | ||
40 | 5120 | 86.54 | 304.35 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5724 | 96.75 | 340.26 | 5.0% | 50.0% | 28.8 | ||
50 | 6586 | 111.32 | 391.47 | 5.0% | 50.0% | 28.8 | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7391 | 124.93 | 439.34 | 5.0% | 50.0% | 57.6 | ||
60 | 8262 | 139.64 | 491.08 | 5.0% | 50.0% | 57.6 | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8866 | 149.85 | 526.99 | 5.0% | 50.0% | 57.6 | ||
70 | 9744 | 164.7 | 579.2 | 5.0% | 50.0% | 57.6 | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10348 | 174.9 | 615.1 | 5.0% | 50.0% | 86.4 | ||
80 | 11236 | 189.92 | 667.91 | 5.0% | 50.0% | 86.4 | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11840 | 200.13 | 703.81 | 5.0% | 50.0% | 115.2 | ||
90 | 12736 | 215.26 | 757.03 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
普通攻擊·夢我夢心 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多三段攻擊,造成 消耗一定體力,短暫詠唱後,造成 凝聚風元素的力量,從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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秋沙歌枕巡禮 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
編織出「美夢」的回憶,進入懸浮於地面之上的 ·夢見月瑞希將週期性對附近的敵人造成 ·基於夢見月瑞希的元素精通,提升隊伍中附近的角色觸發的擴散反應造成的傷害; ·夢見月瑞希退場時,或是再次施放技能時,夢浮狀態將會結束。 「宵宵夕月夢相逢,心曲繾綣繞意中。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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安樂秘湯療法 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
喚起無數「美夢」與「噩夢」的回憶,牽引附近的物體與敵人,造成 將跟隨目前場上角色。每隔一段時間,小貘將在附近製造出1枚「夢見風名物點心」。隊伍中附近的目前場上角色拾取夢見風名物點心後,若拾取者的生命值高於70%,夢見風名物點心便會發生爆炸並釋放夢念衝擊波,對周圍的敵人造成一次 「晦暗的情緒要是埋藏太久,就會變成『噩夢』了喔。所以呀,不妨趁著這個機會,將它們作為『美味的點心』吃掉吧?」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
諸病無病 | |
夢見月瑞希在隊伍中時,隊伍中自己的角色使用恢復類食物的回復量有機率提升30%,該效果的觸發機率基於對應角色的好感等級(旅行者使用恢復類食物時,該效果將始終觸發)。 |
名月浮聲 | |
夢見月瑞希在夢浮狀態下觸發擴散反應時,夢浮狀態的持續時間延長2.5秒。該效果每1秒至多觸發1次,在一次夢浮狀態期間至多觸發2次。 |
晝想夜夢 | |
夢見月瑞希處於夢浮狀態下時,隊伍中附近的其他角色的元素類型為 |
Constellations
宿霧若水遙 | |
夢見月瑞希處於夢浮狀態下時,每3.5秒將對附近的一名敵人施加持續3秒的「二十三夜待」效果。處於二十三夜待狀態下的敵人受到風元素傷害而觸發擴散反應時,將移除該效果,使此次擴散反應對該敵人造成的傷害提升,提升值相當於夢見月瑞希元素精通的900%。 |
纏憶君影夢相見 | |
進入夢浮狀態時,夢見月瑞希的每點元素精通,會為附近的隊伍中所有角色提供0.02% |
曉月又經宵 | |
元素戰技 至多提升至15級。 |
泉輕流花暖 | |
拾取元素爆發 |
歲雲暮矣待月歸 | |
元素爆發 至多提升至15級。 |
慕念縈心間 | |
夢見月瑞希處於夢浮狀態下時,隊伍中附近的角色觸發的擴散反應造成的傷害能夠造成暴擊,暴擊率固定為30%,暴擊傷害固定為100%。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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63 responses to “夢見月瑞希”
i wonder the diff dmg Chasca C0R1 vs Mizuki C0R1 vs Mizuki C6R1. Can someone do the calculation dmg between this three and assuming all team composition
I think she only works on Elctro-Charged team with healing abilities that replace Sucrose? (other element reactions wouldn’t much useful for EM)
since she provide a lots of EMs for herself + elemental dmg % for team + decreases opponent’s elemental res (Viridescent Venerer set) + on-field healing
Mizuki replace Sucrose with Taser Team?
Mizuki + Beidou + Xingqiu + Fischl/Ororon/Yae Miko?
Ideal Burning reaction team? (So Expensive lol) (Full EM Build)
C6 Mizuki + C2 Nahida + Mavuika/Fire Traveler/Thoma + Emilie
Just wonder how much the burning dmg apply on enemies ?
Mizuki cannot trigger Xingqiu’s rainswords as it requires normal attack animation and Beidou’s lightning discharge as it requires opponents to be hit with normal attacks
pffft a buffer for one of the worst reactions in game + shes standard. easiest skip i ever saw. patch 5.4 is looking great so far!
it has quadratic scaling retard. EC double swirl comps and venti buff let’s go
Maybe look at her Burst instead of her Skill.
(Although I do agree, her Skill is awful since it requires her to be on the field. If it worked off-field, she’d effectively be a better Sucrose.)
venti will hit like a truck with her wtf
if you think it’s doomposting saying she’s bad, try to check on genshin GI and tell me how can this kit be considereded even decent
first of all, swirl damage is barely a thing on this game: kazuha relies on element infused swirl, so she can’t even be something like “a support of a support” (and in that case, i could take her).
Second, even if you want to do it, you need MONSTROUS buff, and precisely for the reason it’s worse than niche (her c1 gives a big boon, but fk it, it’s a constellation).
= natlan dehya, prove me wrong
with this kit she’s 100% standard, and my take is B tier as support (xianyun is miles better, and even jean). it’s just a nonsense kit, they should rework it
she can’t be natlan dehya… she’s clearly Inazuma dehya.
at least she can sustain the team… unlike dehya, who lets half the damage through but can only heal herself.
imagine a universe where devs become intelligent and cool, and they realize they can make variations on standard kits/elements combos. Like: why not making an anemo DEFENSE scaler? is that outrageous for their little minds? i guess so
and it would be very useful to recycle trash rolls, fk it
time ago they knew these things, or at least something like this, becuase they made zhongly with hp, albedo def, ningguang atk… good old days
If she had ultimate venti, she would become a TRUE anemo archon