Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 977 | 27.93 | 61.62 | 5.0% | 50.0% | 0% | ||
20 | 2535 | 72.45 | 159.85 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3373 | 96.4 | 212.69 | 5.0% | 50.0% | 0% | ||
40 | 5046 | 144.24 | 318.26 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5642 | 161.25 | 355.8 | 5.0% | 50.0% | 9.6% | ||
50 | 6491 | 185.53 | 409.35 | 5.0% | 50.0% | 9.6% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7285 | 208.21 | 459.41 | 5.0% | 50.0% | 19.2% | ||
60 | 8143 | 232.73 | 513.52 | 5.0% | 50.0% | 19.2% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8738 | 249.75 | 551.06 | 5.0% | 50.0% | 19.2% | ||
70 | 9604 | 274.49 | 605.66 | 5.0% | 50.0% | 19.2% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10199 | 291.51 | 643.2 | 5.0% | 50.0% | 28.8% | ||
80 | 11074 | 316.53 | 698.42 | 5.0% | 50.0% | 28.8% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11670 | 333.55 | 735.96 | 5.0% | 50.0% | 38.4% | ||
90 | 12552 | 358.77 | 791.61 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
普通攻擊·以火織命 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多四段的連續揮砍。 消耗一定體力,向前方進行一次格外有力的烈曜斬。 從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
稱名之刻 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
依憑「爭鬥」的權柄,召喚人神傳承的「諸火武裝」,造成具有夜魂性質的 施放後,瑪薇卡將恢復夜魂值至上限,並進入夜魂加持狀態。 依據點按、長按,以不同的形態解放諸火武裝。 「神名解放」:諸火武裝將以焚曜之環的形態顯現。焚曜之環將跟隨目前場上角色,並間歇性攻擊周圍的敵人,造成具有夜魂性質的 「古名解放」:諸火武裝將以馳輪車的形態顯現。在這種狀態下,瑪薇卡能駕駛馳輪車高速移動,或是打開馳輪車的備用隱藏推進模組,短暫通過各種地形,以及在空中短暫滑翔。同時,瑪薇卡的普通攻擊、重擊與下落攻擊將轉為無法被附魔覆蓋的具有夜魂性質的 處於夜魂加持狀態下時,點按元素戰技可以切換諸火武裝的形態;諸火武裝將在瑪薇卡的夜魂加持結束時消失。 依據諸火武裝的形態,持續消耗夜魂值。夜魂值耗盡時,瑪薇卡的夜魂加持將會結束。 如果妳(你)告訴瑪薇卡像馳輪車這樣的東西,在其他世界是需要有牌照來標示的,她也會很開心: 「我這可是唯一一臺,黃金號碼不是就隨我選了嗎?」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
燔天之時 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
讓眾人的心聲,直抵高天的神座。 當瑪薇卡擁有至少50%戰意時,瑪薇卡可以消耗所有戰意,施放元素爆發。 瑪薇卡可以透過以下方式獲得戰意: ·處於戰鬥狀態下時,隊伍中的附近的角色消耗的夜魂值將會轉化為瑪薇卡的戰意。 ·隊伍中附近的角色的普通攻擊命中敵人時,瑪薇卡將獲得1.5點戰意,該效果每0.1秒至多觸發一次。 施放後,瑪薇卡獲得10點夜魂值,進入夜魂加持狀態,駕駛馳輪車騰躍至空中,並向地面上的敵人進行一次強力的墜日斬,造成具有夜魂性質的 持續期間,瑪薇卡的各種行為將不再消耗夜魂值,並提高瑪薇卡的抗打斷能力。同時,依據施放時的戰意,提升墜日斬、「古名解放」時的普通攻擊與重擊造成的傷害。 死生之爐狀態將在瑪薇卡退場時解除。 「——但這次,我想親手打碎這樣的宿命。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Passive Skills
破夜的焰光 | |
隊伍觸發夜魂傳遞的冷卻時間減少20%。 |
夜域賜禮·耗竭模式 | |
在夜魂值耗竭後,瑪薇卡將會轉而消耗燃素來維持諸火武裝·馳輪車。 在納塔存在燃素機制的區域時,能夠進行夜魂傳遞·瑪薇卡。目前場上角色處於衝刺、攀爬、游泳或是特定天賦賦予的移動狀態下,或是位於一定高度的空中時,切換瑪薇卡登場時觸發:瑪薇卡將進入夜魂加持狀態,並獲得相當於瑪薇卡夜魂值上限50%的夜魂值。自己的隊伍每10秒可以觸發一次夜魂傳遞。 |
炎花獻禮 | |
隊伍中的附近的角色觸發「夜魂迸發」時,瑪薇卡的攻擊力提升30%,持續10秒。 |
「基揚戈茲」 | |
施放元素爆發 |
Constellations
夜主的授記 | |
瑪薇卡的夜魂值上限提升為120點,且獲得戰意的效率提升25%。 此外,獲得戰意後,瑪薇卡的攻擊力提升40%,持續8秒。 |
灰燼的代價 | |
處於夜魂加持狀態下時,瑪薇卡的基礎攻擊力提升200點,並根據諸火武裝的形態,獲得對應效果: ·焚曜之環:附近的敵人的防禦力降低20%。 ·馳輪車:瑪薇卡的普通攻擊、重擊、元素爆發 |
燃燒的太陽 | |
元素爆發 至多提升至15級。 |
「領袖」的覺悟 | |
固有天賦「基揚戈茲」的效果獲得提升: 施放元素爆發 需要解鎖固有天賦「基揚戈茲」。 |
真實的含義 | |
元素戰技 至多提升至15級。 |
「人之名」解放 | |
元素戰技 ·焚曜之環:焚曜之環的攻擊命中敵人時,將會有一輛馳輪車撞向被命中的敵人,造成200%攻擊力的具有夜魂性質的 ·馳輪車:瑪薇卡駕駛馳輪車時,還會召喚出持續跟隨瑪薇卡的「焚曜之環·灼象」,使附近的敵人的防禦力降低20%,並且每3秒對周圍的敵人造成一次400%攻擊力的具有夜魂性質的 此外,瑪薇卡駕駛馳輪車且不處於戰鬥狀態下時,當瑪薇卡的夜魂值降低至5點時,將獲得80點夜魂值,該效果每15秒至多觸發一次。 |
Skill Ascension
Gallery
Sounds
Quotes
Audio Language:
Title | VoiceOver |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? | |
??? |
Stories
Title | Text |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
??? | ??? |
412 responses to “瑪薇卡”
Mavuika looks to be pretty solid for off-field if you are restricted for her on-field dps teams. I believe the Hoyo devs handled her off-field kit fairly well. No, she is not a direct one-for-one Xiangling replacement and that is fine. People want her to be one but that poses a threat to her validity in using Cinder City.
I’ve tried using Cinder City on Xiangling, and yes, she is inconsistent in being a trigger for pyro reactions. Her pyro app is so strong the other element usually follows suit. Only 1.0 characters or having two characters of the reacting element is capable of keeping the more dominant aura. Cinder City giving pyro and dendro dmg bonuses would only happen via burgeon, not so much with burning with a pyro Cinder City set holder. It’s also not gonna happen in melt either unless you trigger forward melt at beginning of setup or reverse vape.
Cinder City is another breed of VV double swirl setup clunkiness. It’s a set best rendered to characters of geo, anemo, dendro or electro since geo and anemo are always the triggers for their respective reactions, electro can coexist with other elements on equal grounds (electro-charged’s equal aura consumption for both electro and hydro), and dendro with dendro coexisting aura in quicken, being weaker element in burning, and having weaker application in bloom.
This is pretty much the Raiden-Beidou scenario again. The prior on-field dps archon sacrifficed synergy with a character to have better synergy with an artifact set, and same here, the pyro on-field dps archon sacrifices synergy with other characters to have better synergy with an artifact set.
I also think Mavuika is gonna have good synergy and more flexibility with Ororon and Pyro Traveler. Pyro Traveler’s standard ICD and rate of pyro application makes them more likely the trigger of a pyro reaction than that of another element. A longer duration and more pyro app on Mavuika renders the chances of triggering a pyro related reactions to be more difficult and you’d basically have to have it occur by chance post-setup. Idea is to not end a rotation with pyro as a remaining aura, so that the next rotation can begin with the other elemental aura for Mavuika to apply pyro on and retrigger Cinder City again.
If Furina could use Cinder City full ability, whats the chances that she can trigger it from second rotation onward since hydro remains on the enemy with her really long uptime? What happens is in that case, Cinder City 4pc set effect would need to be re-triggered during the rotation post-setup which is a negative for characters that snapshot.
So while Mavuika’s on-field role is restrictive and glued to Xilonen, her off-field role isn’t as bad as people suggest. It seems people want to lose consistency of the value of Cinder City to replace Xiangling, which I understand if people were clear about it. Having No ICD for a character that would use Cinder City makes Cinder City clunky. Being a trigger of an elemental reaction is much easier with standard ICD.
A reasonable take, I must say. I’ll admit I leaned towards the doomposting side of things near the start/middle of beta, but I’ve come around to her Off-field capability as I analyzed the position of Pyro units and Cinder City viability. Archon Betas are a hell of a drug, I gotta try to stay strong next time 🙁
I think she has just enough to offer to keep herself strong without sacrificing her kit to replace XL entirely. It’s just like Furina, the “lesser” application is not only acceptable (having a mobile trio of Hydro turrets is god tier even with slightly slower application speed), but actually helps out with specific team setups (Furina is great for Quickbloom since she doesn’t mess up Quicken auras as much).
I will say that the Cinder City 2pc being useless on her burst will always mess with me, but thats just me being a perfectionist ;3
Oh brother, just say she can use Cinder City instead of writing a 500 words paragraph. You forget to mention her off-field skill is not guaranteed 100% uptime, gonna left some info to advertise your waifu I guess. Also, my boi Ororon won’t work well with her as he only use his nightsoul point when enemies are wet and spicy (Electrocharged) which Mavuika will destory with overload. Moreover, Ororon usually carry CC, so yeah, Mavuika just an awkward side grade in his teams cuz CC buff don’t stack.
I appreciate the essay. Spells it out for idiots like me.
So er stat is useless and they made her broken in natlan patch but easily powercrept after natlan… this is Fontaine’s awful arche mechanic x 10…