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Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 829 | 19.85 | 52.05 | 5.0% | 50.0% | 0% | ||
20 | 2151 | 51.49 | 135.02 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 2863 | 68.51 | 179.65 | 5.0% | 50.0% | 0% | ||
40 | 4283 | 102.51 | 268.82 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 4789 | 114.6 | 300.53 | 5.0% | 50.0% | 28.8 | ||
50 | 5509 | 131.85 | 345.76 | 5.0% | 50.0% | 28.8 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 6183 | 147.97 | 388.05 | 5.0% | 50.0% | 57.6 | ||
60 | 6911 | 165.4 | 433.75 | 5.0% | 50.0% | 57.6 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 7416 | 177.49 | 465.46 | 5.0% | 50.0% | 57.6 | ||
70 | 8151 | 195.07 | 511.58 | 5.0% | 50.0% | 57.6 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 8657 | 207.16 | 543.29 | 5.0% | 50.0% | 86.4 | ||
80 | 9400 | 224.95 | 589.93 | 5.0% | 50.0% | 86.4 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 9905 | 237.04 | 621.64 | 5.0% | 50.0% | 115.2 | ||
90 | 10654 | 254.96 | 668.64 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
![]() | 林麓旅踏 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多三段的攻击,造成 施展「灵使化形」。菈乌玛化形为谧林的灵使,以消耗体力为代价,进行至多10秒的奔行。在该状态下,提高菈乌玛的抗打断能力,并可以额外消耗体力,进行至多两段的连续跳跃。 退出灵使状态时,「灵使化形」将进入冷却,期间菈乌玛的重击将转为进行「唤灵之祷」:消耗一定体力,短暂咏唱后,对前方区域造成 凝聚草元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 圣言述咏·终宵永眠 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
默咏古老的祷歌,展开 咏唱狩猎的祷歌,造成 拥有至少1枚 此外,菈乌玛的元素战技或霜林圣域的攻击命中敌人时,将使该敌人的 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 圣言述咏·众心为月 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
让众生的心愿,成为照亮大地的月光。菈乌玛默咏终北的圣歌,并获得18层 此外,菈乌玛在拥有 队伍中附近的角色造成绽放、超绽放、烈绽放、月绽放反应伤害时,将消耗一层「苍色祷歌」,提升造成的伤害,提升值基于菈乌玛的元素精通。上述伤害同时命中多名敌人时,会依据命中敌人的数量消耗「苍色祷歌」层数。 每层「苍色祷歌」独立计算持续时间。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 月兆祝赐·千籁恩宠 |
队伍中的角色触发绽放反应时,将转为触发月绽放反应,且基于菈乌玛的元素精通,提升队伍中角色造成的月绽放反应的基础伤害:每点元素精通都将提升0.0175%月绽放反应的基础伤害,至多通过这种方式提升14%伤害。 此外,菈乌玛在队伍中时,队伍的 |
![]() | 奉向霜夜的明光 |
菈乌玛施放元素战技 队伍中附近的所有角色触发的绽放、超绽放、烈绽放反应造成的伤害能够造成暴击,暴击率固定为15%,暴击伤害固定为100%。该效果提供的暴击率可以与使对应元素反应能够造成暴击的同类效果提供的暴击率叠加。 队伍中附近的所有角色造成的月绽放反应伤害,暴击率提升10%,暴击伤害提升20%。 |
![]() | 奉向甘泉的沐濯 |
菈乌玛的每点元素精通,都会使菈乌玛获得以下增益效果: ·元素战技造成的伤害提升0.04%,通过这种方式至多提升32%; ·重击 |
![]() | 奉向苍林的祷言 |
在小地图上显示周围的 此外,对受到月矩力影响的部分小动物,菈乌玛似乎有着特殊的亲和力… |
Constellations
![]() | 「唇啊,为我纺出歌与吟哦」 |
菈乌玛施放元素战技 持续期间,队伍中附近的角色触发月绽放反应时,为附近的当前场上角色恢复生命值,回复量相当于菈乌玛元素精通的500%,该效果每1.9秒至多触发一次。 此外,菈乌玛的灵使形态消耗的体力减少40%,最大持续时间延长5秒。 |
![]() | 「纺出那终北的告诫与述说」 |
元素爆发 · |
![]() | 「汝、切莫贪求狡狐的小径」 |
元素爆发 至多提升至15级。 |
![]() | 「汝、切莫贪恋巨熊的权柄」 |
元素战技 |
![]() | 「若是得以将真实之物见证」 |
元素战技 至多提升至15级。 |
![]() | 「我愿将这血与泪奉予月明」 |
一次霜林圣域持续期间,该效果至多触发8次;施放元素战技 此外,菈乌玛在拥有「苍色祷歌」的情况下进行普通攻击时,会消耗一层「苍色祷歌」,转为造成相当于菈乌玛元素精通120%的 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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55 responses to “”
My thoughts on Lauma:
This druid is looking like to be the most compelling character out of all of the 6.0 characters for me. This is due to her reviving the bloom and it’s archetypes, allowing this team archetype to regain viability. Here is how I feel she does with 3 main variants:
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Bountiful Cores
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Nilou massively gets buffed, to the point that she will become the new best Sumeru character. Lauma solidifies her teams as being the best overall in AOE, while dramatically increasing single target damage to be more comparable (if not exactly surpassing) what most Natlan and Fontaine based teams are capable of doing.
Because Nilou’s teams are the most susceptible to bloom-self damage, I feel that Kokomi becomes the best hydro on-field driver for these teams, since she can easily apply hydro and heal her team at the same time. In my opinion this will be Kokomi’s most meta-relevant team (once again!).
Nahida is in a weird spot, since she technically got power-crept by Lauma in bloom. However, she can still give assistance as a offensive oriented 2nd dendro teammate, thanks to her personal damage and very high dendro application. In addition, the EM boost from her elemental burst will get the most use in Nilou bloom teams since the onfield is most likely to be triggering the bountiful cores.
If Lauma is not at C2, or if Kokomi is not being used, then Baizhu becomes the best 2nd dendro teammate due to his healing and shields. Yao Yao could also be used, but she is less flexible due to needing more on field time for her burst healing to work properly.
Aino and Xingqi should be the best 4* hydro characters for these teams.
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Hyperbloom
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As the best overall Hyperbloom trigger, Kuki Shinobu gets heavily buffed by Lauma as well. Lauma + Kuki will make for a strong Hyperbloom duo, and will give a lot of flexibility on who can be used for the final two spots.
Most hydro units work well with Hyperbloom.
Alhaitham will get some usage again as a on-field driver, and Cyno to a lesser extent. Raiden Shogun will be the second best off-field electro unit if Kuki is not being used.
Not much to say here since Hyperbloom is the most popular bloom variant and the teammates are quite well known.
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Burgeon
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Burgeon (which I am the most familiar with since I have a burgeon team) also gets buffed quite a bit, but it still the weakest of the 3 bloom variants. This is partially due to the possibility of burning, which is a bad reaction (compared to quicken for Hyperbloom) and partially due to Burgeon not having a dedicated off-field trigger (like Kuki is for Hyperbloom).
Thoma is the best off-field trigger of Burgeon, but has several flaws (shield scales on HP, not EM, he needs to use his elemental burst to use his off-field pyro, and normal attacks are need by the on-fielder to triggers the effects). Nonetheless, Thoma gets buffed due to Burgeon getting buffed.
Pyro Traveler is the next best off-field trigger for Burgeon, and has the advantage of not requiring energy and of the off-field attacks not requiring normal attacks. But they doesn’t offer any defensive utility at all, and they has up-time issues. However, as I expect the Pyro traveler to be pushed out of their other teams by 6.X units, I expect that Burgeon will end up being the Pyro traveler’s best team.
Since Burgeon teams tend to have at least some burning, Emilie could be used as a strong 2nd Dendro option to take advantage, and provide very strong raw off-field Dendro damage.
Strong hydro application will be needed. Ayato and Childe have their limitations, but they could be strong on-fielders due to them working with Thoma (they both use normal attacks) and having strong application that should be able to make Dendro cores (and doing forward vapes on burning enemies when they occur). Xingqi would be the best off-field hydro character due to his high hydro application.
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Of course, Lauma’s best team should involved Lunar Bloom, but that won’t be viable until she gets a Lunar Bloom main DPS to pair up with (whom will almost certainly will be Nefer).
I’m looking forward to seeing how the community uses Lauma when she finally gets released.