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Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 829 | 19.85 | 52.05 | 5.0% | 50.0% | 0% | ||
20 | 2151 | 51.49 | 135.02 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 2863 | 68.51 | 179.65 | 5.0% | 50.0% | 0% | ||
40 | 4283 | 102.51 | 268.82 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 4789 | 114.6 | 300.53 | 5.0% | 50.0% | 28.8 | ||
50 | 5509 | 131.85 | 345.76 | 5.0% | 50.0% | 28.8 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 6183 | 147.97 | 388.05 | 5.0% | 50.0% | 57.6 | ||
60 | 6911 | 165.4 | 433.75 | 5.0% | 50.0% | 57.6 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 7416 | 177.49 | 465.46 | 5.0% | 50.0% | 57.6 | ||
70 | 8151 | 195.07 | 511.58 | 5.0% | 50.0% | 57.6 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 8657 | 207.16 | 543.29 | 5.0% | 50.0% | 86.4 | ||
80 | 9400 | 224.95 | 589.93 | 5.0% | 50.0% | 86.4 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 9905 | 237.04 | 621.64 | 5.0% | 50.0% | 115.2 | ||
90 | 10654 | 254.96 | 668.64 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
![]() | 林麓旅踏 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
進行至多三段的攻擊,造成 施展「靈使化形」。菈烏瑪化形為謐林的靈使,以消耗體力為代價,進行至多10秒的奔行。在該狀態下,提高菈烏瑪的抗打斷能力,並可以額外消耗體力,進行至多兩段的連續跳躍。 退出靈使狀態時,「靈使化形」將進入冷卻,期間菈烏瑪的重擊將轉為進行「喚靈之禱」:消耗一定體力,短暫詠唱後,對前方區域造成 凝聚草元素的力量,從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 聖言述詠·終宵永眠 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
默詠古老的禱歌,展開 詠唱狩獵的禱歌,造成 擁有至少1枚 此外,菈烏瑪的元素戰技或霜林聖域的攻擊命中敵人時,將使該敵人的 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 聖言述詠·眾心為月 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
讓眾生的心願,成為照亮大地的月光。菈烏瑪默詠終北的聖歌,並獲得18層 此外,菈烏瑪在擁有「月詠」的情況下施放元素爆發時,或是在施放元素爆發後的15秒內獲得「月詠」時,菈烏瑪將消耗所有的「月詠」,並依據消耗的層數,每層使菈烏瑪獲得6層「蒼色禱歌」。每次施放元素爆發以及施放元素爆發後的15秒內,該效果至多觸發一次。 隊伍中的角色造成綻放、超綻放、烈綻放、月綻放反應傷害時,將消耗一層「蒼色禱歌」,提升造成的傷害,提升值基於菈烏瑪的元素精通。上述傷害同時命中多名敵人時,會依據命中敵人的數量消耗「蒼色禱歌」層數。 每層「蒼色禱歌」獨立計算持續時間。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 月兆祝賜·千籟恩寵 |
隊伍中的角色觸發綻放反應時,將轉為觸發月綻放反應,且基於菈烏瑪的元素精通,提升隊伍中角色造成的月綻放反應的基礎傷害:每點元素精通都將提升0.0175%月綻放反應的基礎傷害,至多依此方式提升14%傷害。 此外,菈烏瑪在隊伍中時,隊伍的 |
![]() | 奉向霜夜的明光 |
菈烏瑪施放元素戰技 隊伍中的角色觸發的綻放、超綻放、烈綻放反應造成的傷害能夠造成暴擊,暴擊率固定為15%,暴擊傷害固定為100%。該效果提供的暴擊率可以與使對應元素反應能夠造成暴擊的同類效果提供的暴擊率疊加。 隊伍中的角色造成的月綻放反應傷害,暴擊率提升10%,暴擊傷害提升20%。 |
![]() | 奉向甘泉的沐濯 |
菈烏瑪的每點元素精通,都會使菈烏瑪獲得以下增益效果: ·元素戰技造成的傷害提升0.04%,依此方式至多提升32%。 ·重擊 |
![]() | 奉向蒼林的禱言 |
在小地圖上顯示周圍的 此外,對受到月矩力影響的部分小動物,菈烏瑪似乎有著特殊的親和力… |
Constellations
![]() | 「唇啊,為我紡出歌與吟哦」 |
菈烏瑪施放元素戰技 持續期間,隊伍中附近的角色觸發月綻放反應時,為附近的目前場上角色恢復生命值,回復量相當於菈烏瑪元素精通的500%,該效果每1.9秒至多觸發一次。 此外,菈烏瑪的靈使形態消耗的體力減少40%,最大持續時間延長5秒。 |
![]() | 「紡出那終北的告誡與述說」 |
元素爆發 · |
![]() | 「汝、切莫貪求狡狐的小徑」 |
元素戰技 至多提升至15級。 |
![]() | 「汝、切莫貪戀巨熊的權柄」 |
元素戰技 |
![]() | 「若是得以將真實之物見證」 |
元素爆發 至多提升至15級。 |
![]() | 「我願將這血與淚奉予月明」 |
一次霜林聖域持續期間,該效果至多觸發8次。施放元素戰技 此外,菈烏瑪在擁有「蒼色禱歌」的情況下進行普通攻擊時,會消耗一層「蒼色禱歌」,轉為造成無法被附魔覆蓋的 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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55 responses to “菈烏瑪”
My thoughts on Lauma:
This druid is looking like to be the most compelling character out of all of the 6.0 characters for me. This is due to her reviving the bloom and it’s archetypes, allowing this team archetype to regain viability. Here is how I feel she does with 3 main variants:
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Bountiful Cores
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Nilou massively gets buffed, to the point that she will become the new best Sumeru character. Lauma solidifies her teams as being the best overall in AOE, while dramatically increasing single target damage to be more comparable (if not exactly surpassing) what most Natlan and Fontaine based teams are capable of doing.
Because Nilou’s teams are the most susceptible to bloom-self damage, I feel that Kokomi becomes the best hydro on-field driver for these teams, since she can easily apply hydro and heal her team at the same time. In my opinion this will be Kokomi’s most meta-relevant team (once again!).
Nahida is in a weird spot, since she technically got power-crept by Lauma in bloom. However, she can still give assistance as a offensive oriented 2nd dendro teammate, thanks to her personal damage and very high dendro application. In addition, the EM boost from her elemental burst will get the most use in Nilou bloom teams since the onfield is most likely to be triggering the bountiful cores.
If Lauma is not at C2, or if Kokomi is not being used, then Baizhu becomes the best 2nd dendro teammate due to his healing and shields. Yao Yao could also be used, but she is less flexible due to needing more on field time for her burst healing to work properly.
Aino and Xingqi should be the best 4* hydro characters for these teams.
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Hyperbloom
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As the best overall Hyperbloom trigger, Kuki Shinobu gets heavily buffed by Lauma as well. Lauma + Kuki will make for a strong Hyperbloom duo, and will give a lot of flexibility on who can be used for the final two spots.
Most hydro units work well with Hyperbloom.
Alhaitham will get some usage again as a on-field driver, and Cyno to a lesser extent. Raiden Shogun will be the second best off-field electro unit if Kuki is not being used.
Not much to say here since Hyperbloom is the most popular bloom variant and the teammates are quite well known.
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Burgeon
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Burgeon (which I am the most familiar with since I have a burgeon team) also gets buffed quite a bit, but it still the weakest of the 3 bloom variants. This is partially due to the possibility of burning, which is a bad reaction (compared to quicken for Hyperbloom) and partially due to Burgeon not having a dedicated off-field trigger (like Kuki is for Hyperbloom).
Thoma is the best off-field trigger of Burgeon, but has several flaws (shield scales on HP, not EM, he needs to use his elemental burst to use his off-field pyro, and normal attacks are need by the on-fielder to triggers the effects). Nonetheless, Thoma gets buffed due to Burgeon getting buffed.
Pyro Traveler is the next best off-field trigger for Burgeon, and has the advantage of not requiring energy and of the off-field attacks not requiring normal attacks. But they doesn’t offer any defensive utility at all, and they has up-time issues. However, as I expect the Pyro traveler to be pushed out of their other teams by 6.X units, I expect that Burgeon will end up being the Pyro traveler’s best team.
Since Burgeon teams tend to have at least some burning, Emilie could be used as a strong 2nd Dendro option to take advantage, and provide very strong raw off-field Dendro damage.
Strong hydro application will be needed. Ayato and Childe have their limitations, but they could be strong on-fielders due to them working with Thoma (they both use normal attacks) and having strong application that should be able to make Dendro cores (and doing forward vapes on burning enemies when they occur). Xingqi would be the best off-field hydro character due to his high hydro application.
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Of course, Lauma’s best team should involved Lunar Bloom, but that won’t be viable until she gets a Lunar Bloom main DPS to pair up with (whom will almost certainly will be Nefer).
I’m looking forward to seeing how the community uses Lauma when she finally gets released.