静寂の唄

静寂の唄
静寂の唄Name静寂の唄
FamilyCrafted Item, Weapon, Bow
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeAttack %
Base Substat9%
Weapon Affix深海の鳴弦
Affix Description治療を受けた後、与えるダメージ+16%、継続時間8秒。キャラクターが待機中でも発動できる。
Description海中の生き物のように不思議な形をした長弓。弦を打っても音がしないらしい。
Weapon Ascension Materials
悠久の弦の残章
濁水のひとしずく
牢固な矢先
悠久の弦の断章
濁水のひとすくい
鋭利な矢先
悠久の弦の楽章
生まれたての濁水幻霊
歴戦の矢先
悠久の弦の響き

Table of Content
Weapon Stats
Weapon Affix
Obtained From
Gallery

Weapon Stats

LvAtkBonus Atk%MaterialsTotal Materials
142.49.0%
20108.9315.9%
悠久の弦の残章3
濁水のひとしずく3
牢固な矢先2
モラ5000
悠久の弦の残章3
濁水のひとしずく3
牢固な矢先2
モラ5000
20+134.8315.9%
40204.8323.18%
悠久の弦の断章3
濁水のひとしずく12
牢固な矢先8
モラ15000
悠久の弦の残章3
濁水のひとしずく15
牢固な矢先10
モラ20000
悠久の弦の断章3
40+230.8323.18%
50265.8626.81%
悠久の弦の断章6
濁水のひとすくい6
鋭利な矢先6
モラ20000
悠久の弦の残章3
濁水のひとしずく15
牢固な矢先10
モラ40000
悠久の弦の断章9
濁水のひとすくい6
鋭利な矢先6
50+291.7626.81%
60326.7830.45%
悠久の弦の楽章3
濁水のひとすくい12
鋭利な矢先9
モラ30000
悠久の弦の残章3
濁水のひとしずく15
牢固な矢先10
モラ70000
悠久の弦の断章9
濁水のひとすくい18
鋭利な矢先15
悠久の弦の楽章3
60+352.6830.45%
70387.6634.07%
悠久の弦の楽章6
生まれたての濁水幻霊9
歴戦の矢先6
モラ35000
悠久の弦の残章3
濁水のひとしずく15
牢固な矢先10
モラ105K
悠久の弦の断章9
濁水のひとすくい18
鋭利な矢先15
悠久の弦の楽章9
生まれたての濁水幻霊9
歴戦の矢先6
70+413.6634.07%
80448.6837.71%
悠久の弦の響き4
生まれたての濁水幻霊18
歴戦の矢先12
モラ45000
悠久の弦の残章3
濁水のひとしずく15
牢固な矢先10
モラ150K
悠久の弦の断章9
濁水のひとすくい18
鋭利な矢先15
悠久の弦の楽章9
生まれたての濁水幻霊27
歴戦の矢先18
悠久の弦の響き4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1治療を受けた後、与えるダメージ+16%、継続時間8秒。キャラクターが待機中でも発動できる。
2治療を受けた後、与えるダメージ+20%、継続時間8秒。キャラクターが待機中でも発動できる。
静寂の唄
モラ1000
3治療を受けた後、与えるダメージ+24%、継続時間8秒。キャラクターが待機中でも発動できる。
静寂の唄
モラ2000
4治療を受けた後、与えるダメージ+28%、継続時間8秒。キャラクターが待機中でも発動できる。
静寂の唄
モラ4000
5治療を受けた後、与えるダメージ+32%、継続時間8秒。キャラクターが待機中でも発動できる。
静寂の唄
モラ8000

Obtained From

Recipe

IconNameRecipe
静寂の唄
静寂の唄
中央大陸弓の原型1
+
萃凝晶50
+
白鉄の塊50
+
モラ500
+
10s
items per Page
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Unlocked By

IconNameFamilyRecipe
鍛造図:静寂の唄
鍛造図:静寂の唄Forging Recipe, Recipe
items per Page
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14 responses to “静寂の唄”

  1. this is kinda meh just because stringless, rust and slingshot exist and give better bonus, but if you dont have any available then it may be a decent option, the only character that actually gets buff from this weap is maybe ganyu freeze, but i run that team with no healer so not really

      
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    • It is most likely going to be good on Lyney if you do not have his signature or other 5* waiting for him.
      Since he looses HP from CAs and regenerate from Skill.

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    • It’s a pretty good bow for Childe because it full utilizes his entire kit. Rust only buffs NA and Stringless only focuses on his burst. This bow will be beneficial to both including his CA/Charged shots.
      Similarly any other archer played on field with good Atk scaling skill/burst damage can use this over Stringless which uses EM.

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      • but still slingshot exist, crit rate and buffing his normals and charged attacks might amount to more dmg, but yeah, he may be one of the few options to use this bow better than most of the alternatives

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  2. Fischls burst heals her right? so this works great on her. consistent general dmg up and potentially a boost to off field Oz if you do a party wide heal while he’s out.
    huh this thing actually makes Mikas burst slightly relevant for yoimiya or other NA bow users.

      
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      • do we actually know this? like, what is the priority of actions here, does she heal herself first or does she summon oz first? is there no consistent priority and would it be random if oz gets buffed? does overhealing even count? idk, i think there might be more factors to consider and test until we can get a proper answer on how useful this weapon/set of weapons could be

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        • Fischl at C4 heals 20% of her HP once her burst duration ends. So to proc this effect, Fischl needs to use her burst, then after it expires (10s) she receives healing and weapon effect activates, now if you use her skill immediately after, Oz will be receive the buff.

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          • you’re incorrect on something, fischl’s burst duration isn’t 10 secs, that’s oz’s, if you read her burst it says that after it ends oz will “remain on the field” a.k.a. oz is summoned, but still is elemental skill damage and duration, not burst, if you use a c4 fischl you’ll see it heals her the moment the burst summons oz, that’s why the priority of effects/actions would be something nice and important to know, if oz is summoned first then a recast is needed, if fischl is healed first then it’s not

        • To me the big questions with these “heal then buff” weapons are:
          – Does the effect activate when eating food? Like if you use the NRE to heal?
          – Also, no cooldown is mentioned, so could healers like Kuki or QiQi who can consistently keep heals going mean that the buff could be kept up indefinitely? If so, that could be very interesting.

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          • As for NRE it probably activates but it ain’t that useful really, only maybe if you doing like co-op or some kind of solo/healerless showcase in the overworld, but with its low duration your character will probably become full and not able to eat anymore before the fight ends
            As for the healers it probably works like that but since we don’t know if overhealing counts then characters like QiQi who heal too much might not benefit if it doesn’t since you’d need to also take constant damage to heal to keep the passive active

        • just in case anyone else comes here and reads this, fischl needs to recast oz for the buff to work after burst.
          or you can just have a healer do it’s thing before her, and yes, overhealing counts to activate it.

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