Name | 산왕의 엄니 | |
Family | Weapon, Claymore | |
Rarity | ||
Conversion Exp | 300000 | |
Base Attack | 49.14 | |
Substat Type | Critical Rate % | |
Base Substat | 2.4% | |
Weapon Affix | 터키석의 사냥 | |
Affix Description | 원소전투 스킬이 적에게 명중 후, 「나무살이 축복」을 1스택 획득한다. 해당 효과는 0.5초마다 최대 1회 발동한다. 주변에 있는 파티 내 캐릭터가 연소 또는 발화 반응 발동 후, 장착 캐릭터는 「나무살이 축복」을 3스택 획득한다. 해당 효과는 2초마다 최대 1회 발동하고, 파티 내 캐릭터가 대기 상태일 때도 발동한다. 나무살이 축복: 원소전투 스킬과 원소폭발 피해가 | |
Description | 순수한 터키석으로 만든 대검. 일반적인 무기보다 훨씬 무거워서 「산왕」 콩가마토라는 이름을 얻었다 | |
Weapon Ascension Materials |
Table of Content |
Weapon Stats |
Weapon Affix |
Gallery |
Weapon Stats
Lv | Atk | Bonus CritRate% | Materials | Total Materials |
1 | 49.14 | 2.4% | ||
20 | 144.91 | 4.24% | 5 5 3 10000 | 5 5 3 10000 |
20+ | 176.01 | 4.24% | ||
40 | 285.93 | 6.18% | 5 18 12 20000 | 5 23 15 30000 5 |
40+ | 317.03 | 6.18% | ||
50 | 374.42 | 7.15% | 9 9 9 30000 | 5 23 15 60000 14 9 9 |
50+ | 405.62 | 7.15% | ||
60 | 464.39 | 8.12% | 5 18 14 45000 | 5 23 15 105K 14 27 23 5 |
60+ | 495.49 | 8.12% | ||
70 | 555.39 | 9.09% | 9 14 9 55000 | 5 23 15 160K 14 27 23 14 14 9 |
70+ | 586.49 | 9.09% | ||
80 | 647.52 | 10.06% | 6 27 18 65000 | 5 23 15 225K 14 27 23 14 41 27 6 |
80+ | 678.62 | 10.06% | ||
90 | 740.58 | 11.03% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 원소전투 스킬이 적에게 명중 후, 「나무살이 축복」을 1스택 획득한다. 해당 효과는 0.5초마다 최대 1회 발동한다. 주변에 있는 파티 내 캐릭터가 연소 또는 발화 반응 발동 후, 장착 캐릭터는 「나무살이 축복」을 3스택 획득한다. 해당 효과는 2초마다 최대 1회 발동하고, 파티 내 캐릭터가 대기 상태일 때도 발동한다. 나무살이 축복: 원소전투 스킬과 원소폭발 피해가 | |
2 | 원소전투 스킬이 적에게 명중 후, 「나무살이 축복」을 1스택 획득한다. 해당 효과는 0.5초마다 최대 1회 발동한다. 주변에 있는 파티 내 캐릭터가 연소 또는 발화 반응 발동 후, 장착 캐릭터는 「나무살이 축복」을 3스택 획득한다. 해당 효과는 2초마다 최대 1회 발동하고, 파티 내 캐릭터가 대기 상태일 때도 발동한다. 나무살이 축복: 원소전투 스킬과 원소폭발 피해가 | 2000 |
3 | 원소전투 스킬이 적에게 명중 후, 「나무살이 축복」을 1스택 획득한다. 해당 효과는 0.5초마다 최대 1회 발동한다. 주변에 있는 파티 내 캐릭터가 연소 또는 발화 반응 발동 후, 장착 캐릭터는 「나무살이 축복」을 3스택 획득한다. 해당 효과는 2초마다 최대 1회 발동하고, 파티 내 캐릭터가 대기 상태일 때도 발동한다. 나무살이 축복: 원소전투 스킬과 원소폭발 피해가 | 4000 |
4 | 원소전투 스킬이 적에게 명중 후, 「나무살이 축복」을 1스택 획득한다. 해당 효과는 0.5초마다 최대 1회 발동한다. 주변에 있는 파티 내 캐릭터가 연소 또는 발화 반응 발동 후, 장착 캐릭터는 「나무살이 축복」을 3스택 획득한다. 해당 효과는 2초마다 최대 1회 발동하고, 파티 내 캐릭터가 대기 상태일 때도 발동한다. 나무살이 축복: 원소전투 스킬과 원소폭발 피해가 | 8000 |
5 | 원소전투 스킬이 적에게 명중 후, 「나무살이 축복」을 1스택 획득한다. 해당 효과는 0.5초마다 최대 1회 발동한다. 주변에 있는 파티 내 캐릭터가 연소 또는 발화 반응 발동 후, 장착 캐릭터는 「나무살이 축복」을 3스택 획득한다. 해당 효과는 2초마다 최대 1회 발동하고, 파티 내 캐릭터가 대기 상태일 때도 발동한다. 나무살이 축복: 원소전투 스킬과 원소폭발 피해가 | 16000 |
33 responses to “산왕의 엄니”
who do i even give it to? i wanted raiden’s weapon not this bs
bow units first (especially barbara), then super mario, last but not least lupin III, and only if you want try to use it with claymore wielding charas (i can’t assure it works)
740 atk 11% crit rate …. they don’t want us to play him with bennett i guess ?
im not a TC but less atk & high crit dmg would be better no ? they blocking my boi bennett smh
wiat what?! 740atk and 11 rate?
that’s a win for everyone who are not pulling for knich but thought to pull for this weapon…
high atk is for sure very good, but considering shit RNG unfortunately crit always has higher value… now I can’t think this on my claymore users, because their rate will drop down too much
well thanks retardhoyo! now it is an easy 100% skip
It could work with the new natlan artifacts set
It’s made to be used with high CR artifact set. Just balance your stuff around it.
Is this weapon good for Diluc? of course with burning/burgeon team.
It’ll be difficult to keep the buffs with Diluc. Burning reactions are constantly triggered by the Dendro units, not by Pyro units. Meaning once the enemy is “Burning” applying pyro doesn’t trigger Burning, Dendro does.
nope, its stated here that any of the party member who triggers burning/burgeon (party wide condition) and can be triggered whether on-field or off-field
to make it simple, as long as any of your characters (or party member if co-op) triggers a burning or burgeon, the weapon wielder will get the buff
so basically, the buff can be used with diluc but requires a dendro-pyro reaction (no dendro = no effects for him) unless the enemies are innate dendro
kinich is gonna go mine some diamonds with this weapon
item story when? (HOMDGCAT already has in CHS)
This weapon got a massive nerf from 33 Crit Ratio to 11 Crit Ratio, and a little less ATK.
Whoever Kinnich gets paired with in 5.0, don’t pull on the Weapon Wish Event.
The nerf its because the intended artifact set to use with Kinich gives you like 40 crit rate, they are balancing things, it would be too easy to build up the crit rate without the nerf
He’s paired with Raiden apparently, although this is all STC.
for a crit rate weapon on an atk scaler that gets a lot of crit rate from different sources this is not a nerf at all, rather a buff
That’s not a nerf, base atk and substats on weapons are inversely proportional
5* crit weapons look like this (the decimals may be slightly off):
44-542 base atk – 88.2 crit value
46-608 base atk – 66.2 crit value
48-674 base atk – 44.1 crit value
49-741 base atk – 22 crit value
the difference of 67 base atk on a character with multipliers of over 1000% atk is pretty big especially since he’ll struggle to keep Bennett’s buff
This is also the first weapon to have a 741 base atk and a crit substat
according to my (slightly scuffed because I’m not super experienced) calculations, the new change is a ~5-10% nerf to theoretical damage if you can convert all of the crit rate into more crit damage, but considering how with the old weapon + artifact set you would have a 78.1 crit rate by default, you’d basically be forced to only roll crit damage on all your pieces to not overcap and waste crit rate, which is nearly impossible. with the change you can be a lot more flexible with the pieces you use.
and even besides that, the weapon still looks to be a ~30% increase over the new craftable, and ~10/20% over R5/R1 serpent spine (without bennett, if you can keep his buff uptime it’s more like ~4/12%), which has a similar crit rate issue as the old signature
Having Clorinde I can say farming artifacts and avoiding CR rolls is annoying
Say you have 3 CR subs on the circlet and 1 on each other piece and that’s enough to cap crit rate for him with old sig
yeah, I agree the new change is probably better for almost every player. The main downside I can think of with this is that it makes the weapon less viable for characters with less base crit rate or who don’t care about base atk as much, if you’re HP scaling or aggravating for example.
i love when people that have no idea how the game works tries to comment on beta changes
are u st*pid ? 740 atk.
???
Too bad they haven’t used unique weapon animations since Arle, this thing would make an amazing switchaxe
Natlan would be the perfect region to just whole-ass turn Genshin into a Monster Hunter clone xD
Well its not too far i think, they already did CB for Seth in ZZZ.
But at the same time i dont want it too much, my collectionist brain would not be able to afford every single weapon banner. (with new changes i might tho)
Now that you think about it, someday I want a polearm that looks like Feixiao from HSR’s battle-halberd-axe thing.
this weapon is the first one after a lot of time which isn’t strictly tailored made to a chara
it seems it can work with everyone in burgeon-burning team, without any particular condition
and it seems also a very good alternative for dehya for example
And what about now? 💀
Seems that they want the weapon to be more “polyvalent” and i think this is good for the game, a weapon strictly binded to a char make it less attractive
shouldve been crit dmg since he already gets a lot of crit rate from obsidian codex artifact
shouldve been crit dmg since he already gets a lot of crit rate from obsidian codex artifact