瑪海菈的水色

瑪海菈的水色
瑪海菈的水色Name瑪海菈的水色
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeElemental Mastery
Base Substat36
Weapon Affix沙上樓閣
Affix Description每10秒,產生如下效果:基於裝備者的元素精通的24%,提升該角色的攻擊力,並基於該提升的30%為隊伍中附近的其他角色提升攻擊力,持續12秒,多件同名武器產生的此效果可以疊加。角色處於隊伍後臺時也能觸發效果。
Description一把光澤如水的古老大劍,經過千年流沙磨洗,鋒刃依然銳利異常。
Weapon Ascension Materials
烈日威權的殘響
混沌容器
尋寶鴉印
烈日威權的餘光
混沌模組
藏銀鴉印
烈日威權的夢想
混沌錨栓
攫金鴉印
烈日威權的舊日

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus EMMaterialsTotal Materials
142.436
20108.9363.61
烈日威權的殘響3
混沌容器3
尋寶鴉印2
摩拉5000
烈日威權的殘響3
混沌容器3
尋寶鴉印2
摩拉5000
20+134.8363.61
40204.8392.7
烈日威權的餘光3
混沌容器12
尋寶鴉印8
摩拉15000
烈日威權的殘響3
混沌容器15
尋寶鴉印10
摩拉20000
烈日威權的餘光3
40+230.8392.7
50265.86107.24
烈日威權的餘光6
混沌模組6
藏銀鴉印6
摩拉20000
烈日威權的殘響3
混沌容器15
尋寶鴉印10
摩拉40000
烈日威權的餘光9
混沌模組6
藏銀鴉印6
50+291.76107.24
60326.78121.79
烈日威權的夢想3
混沌模組12
藏銀鴉印9
摩拉30000
烈日威權的殘響3
混沌容器15
尋寶鴉印10
摩拉70000
烈日威權的餘光9
混沌模組18
藏銀鴉印15
烈日威權的夢想3
60+352.68121.79
70387.66136.3
烈日威權的夢想6
混沌錨栓9
攫金鴉印6
摩拉35000
烈日威權的殘響3
混沌容器15
尋寶鴉印10
摩拉105K
烈日威權的餘光9
混沌模組18
藏銀鴉印15
烈日威權的夢想9
混沌錨栓9
攫金鴉印6
70+413.66136.3
80448.68150.84
烈日威權的舊日4
混沌錨栓18
攫金鴉印12
摩拉45000
烈日威權的殘響3
混沌容器15
尋寶鴉印10
摩拉150K
烈日威權的餘光9
混沌模組18
藏銀鴉印15
烈日威權的夢想9
混沌錨栓27
攫金鴉印18
烈日威權的舊日4
80+474.58150.84
90509.61165.38

Weapon Affix

LvAffix ProgressionMaterials
1每10秒,產生如下效果:基於裝備者的元素精通的24%,提升該角色的攻擊力,並基於該提升的30%為隊伍中附近的其他角色提升攻擊力,持續12秒,多件同名武器產生的此效果可以疊加。角色處於隊伍後臺時也能觸發效果。
2每10秒,產生如下效果:基於裝備者的元素精通的30%,提升該角色的攻擊力,並基於該提升的30%為隊伍中附近的其他角色提升攻擊力,持續12秒,多件同名武器產生的此效果可以疊加。角色處於隊伍後臺時也能觸發效果。
瑪海菈的水色
摩拉1000
3每10秒,產生如下效果:基於裝備者的元素精通的36%,提升該角色的攻擊力,並基於該提升的30%為隊伍中附近的其他角色提升攻擊力,持續12秒,多件同名武器產生的此效果可以疊加。角色處於隊伍後臺時也能觸發效果。
瑪海菈的水色
摩拉2000
4每10秒,產生如下效果:基於裝備者的元素精通的42%,提升該角色的攻擊力,並基於該提升的30%為隊伍中附近的其他角色提升攻擊力,持續12秒,多件同名武器產生的此效果可以疊加。角色處於隊伍後臺時也能觸發效果。
瑪海菈的水色
摩拉4000
5每10秒,產生如下效果:基於裝備者的元素精通的48%,提升該角色的攻擊力,並基於該提升的30%為隊伍中附近的其他角色提升攻擊力,持續12秒,多件同名武器產生的此效果可以疊加。角色處於隊伍後臺時也能觸發效果。
瑪海菈的水色
摩拉8000

33 responses to “瑪海菈的水色”

    • From what I understand, Your absolutely right. Though if you were to build 4EM Heavy Claymore users with Say 1000EM each and use this R5 effect you’d gain a Flat +1,920ATK; Which is great really.
      But I imagine it’d be much more effective to use 3x 1000EM Claymore Users and Someone like Arataki Itto with a normal build with maybe 100 EM – He’d still gain a Flat 1,488ATK Bonus which would be great since Geo DPS Carries can’t normally be supported as well as non Geo Units.

      Anyone try this?

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  1. so this is for people that thought EM Sayu was the way to go?
    because ATK Sayu with nagamasa can burst on cooldown and have virtually permanent VV, hit kicks that deal actual damage and grant lots of healing even at c0.

      
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  2. So from what i see. The Passive gives ATK based on your EM. The Weapon itself has 165,38 EM that would mean 79.3824 extra ATK on R5.
    If you Think about Sayu’s own 96 EM that would give her a extra 46,08 ATK with this Weapon on R5.
    This Weapon could help with the extreme Problem Sayu’s C6 has, where you need 2000 EM on her to get the Full Bonus.
    I am not saying go full EM on her, i am just saying it can help if this is what you are after. Getting extra ATK even thought you are making an EM build with her.

      
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  3. wow this is on the level of The Bell, the pain slasher is better than this on the base of elemental mastery. This is useless is every aspect
    1000 EM –> 240 ATK —> 72 ATK …… WOW InCrEdIbLe

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  4. i was goimg to pull for these weapons, but those stupid mofos nerfed them… and now im doubtful

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  5. This means, when equiped character’s EM is 100, they gains 32 atk and other party members gain 9.6 atk, like bennett.

      
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