Himno de las Cumbres

Himno de las Cumbres
Himno de las CumbresNameHimno de las Cumbres
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeDefense %
Base Substat18%
Weapon AffixEra dorada interminable
Affix DescriptionAl golpear a un enemigo con un Ataque Normal o Descendente, se obtiene el efecto de “himno de las flores”, el cual aumenta la DEF en un 8% y otorga un 10% a todos los Bonos de Daño Elemental durante 6 s. Este efecto se puede acumular hasta 2 veces y solo se puede activar una vez cada 0.1 s. Al acumularse 2 veces o al reiniciarse la duración de las 2 acumulaciones, por cada 1000 pts. de DEF que tenga el portador de esta arma, todos los Bonos de Daño Elemental de todos los personajes cercanos del equipo aumentan durante 15 s en un 8%, hasta un máximo de un 25.6%.
DescriptionUna gran espada de obsidiana con una hoja incomparablemente afilada, pero que es tan ligera como una canción. Un artesano instaló en ella un dispositivo de flogisto desmontable que le permite reproducir vinilos.
Weapon Ascension Materials
Reflexión espiritista vientonocturna
Eje fuentenigma
Colmillo joven
Presentimiento espiritista vientonocturno
Vaina mecánica fuentenigma
Colmillo veterano
Presagio espiritista vientonocturno
Núcleo fuentenigma
Colmillo de tirano
Revelación espiritista vientonocturna

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus DefMaterialsTotal Materials
144.3418.0%
20110.1731.81%
Reflexión espiritista vientonocturna5
Eje fuentenigma5
Colmillo joven3
Mora10000
Reflexión espiritista vientonocturna5
Eje fuentenigma5
Colmillo joven3
Mora10000
20+141.2731.81%
40209.8246.35%
Presentimiento espiritista vientonocturno5
Eje fuentenigma18
Colmillo joven12
Mora20000
Reflexión espiritista vientonocturna5
Eje fuentenigma23
Colmillo joven15
Mora30000
Presentimiento espiritista vientonocturno5
40+240.9246.35%
50275.4653.62%
Presentimiento espiritista vientonocturno9
Vaina mecánica fuentenigma9
Colmillo veterano9
Mora30000
Reflexión espiritista vientonocturna5
Eje fuentenigma23
Colmillo joven15
Mora60000
Presentimiento espiritista vientonocturno14
Vaina mecánica fuentenigma9
Colmillo veterano9
50+306.6653.62%
60341.4660.89%
Presagio espiritista vientonocturno5
Vaina mecánica fuentenigma18
Colmillo veterano14
Mora45000
Reflexión espiritista vientonocturna5
Eje fuentenigma23
Colmillo joven15
Mora105K
Presentimiento espiritista vientonocturno14
Vaina mecánica fuentenigma27
Colmillo veterano23
Presagio espiritista vientonocturno5
60+372.5660.89%
70407.8168.15%
Presagio espiritista vientonocturno9
Núcleo fuentenigma14
Colmillo de tirano9
Mora55000
Reflexión espiritista vientonocturna5
Eje fuentenigma23
Colmillo joven15
Mora160K
Presentimiento espiritista vientonocturno14
Vaina mecánica fuentenigma27
Colmillo veterano23
Presagio espiritista vientonocturno14
Núcleo fuentenigma14
Colmillo de tirano9
70+438.9168.15%
80474.5575.42%
Revelación espiritista vientonocturna6
Núcleo fuentenigma27
Colmillo de tirano18
Mora65000
Reflexión espiritista vientonocturna5
Eje fuentenigma23
Colmillo joven15
Mora225K
Presentimiento espiritista vientonocturno14
Vaina mecánica fuentenigma27
Colmillo veterano23
Presagio espiritista vientonocturno14
Núcleo fuentenigma41
Colmillo de tirano27
Revelación espiritista vientonocturna6
80+505.6575.42%
90541.8382.69%

Weapon Affix

LvAffix ProgressionMaterials
1Al golpear a un enemigo con un Ataque Normal o Descendente, se obtiene el efecto de “himno de las flores”, el cual aumenta la DEF en un 8% y otorga un 10% a todos los Bonos de Daño Elemental durante 6 s. Este efecto se puede acumular hasta 2 veces y solo se puede activar una vez cada 0.1 s. Al acumularse 2 veces o al reiniciarse la duración de las 2 acumulaciones, por cada 1000 pts. de DEF que tenga el portador de esta arma, todos los Bonos de Daño Elemental de todos los personajes cercanos del equipo aumentan durante 15 s en un 8%, hasta un máximo de un 25.6%.
2Al golpear a un enemigo con un Ataque Normal o Descendente, se obtiene el efecto de “himno de las flores”, el cual aumenta la DEF en un 10% y otorga un 12.5% a todos los Bonos de Daño Elemental durante 6 s. Este efecto se puede acumular hasta 2 veces y solo se puede activar una vez cada 0.1 s. Al acumularse 2 veces o al reiniciarse la duración de las 2 acumulaciones, por cada 1000 pts. de DEF que tenga el portador de esta arma, todos los Bonos de Daño Elemental de todos los personajes cercanos del equipo aumentan durante 15 s en un 10%, hasta un máximo de un 32%.
Himno de las Cumbres
Mora2000
3Al golpear a un enemigo con un Ataque Normal o Descendente, se obtiene el efecto de “himno de las flores”, el cual aumenta la DEF en un 12% y otorga un 15% a todos los Bonos de Daño Elemental durante 6 s. Este efecto se puede acumular hasta 2 veces y solo se puede activar una vez cada 0.1 s. Al acumularse 2 veces o al reiniciarse la duración de las 2 acumulaciones, por cada 1000 pts. de DEF que tenga el portador de esta arma, todos los Bonos de Daño Elemental de todos los personajes cercanos del equipo aumentan durante 15 s en un 12%, hasta un máximo de un 38.4%.
Himno de las Cumbres
Mora4000
4Al golpear a un enemigo con un Ataque Normal o Descendente, se obtiene el efecto de “himno de las flores”, el cual aumenta la DEF en un 14% y otorga un 17.5% a todos los Bonos de Daño Elemental durante 6 s. Este efecto se puede acumular hasta 2 veces y solo se puede activar una vez cada 0.1 s. Al acumularse 2 veces o al reiniciarse la duración de las 2 acumulaciones, por cada 1000 pts. de DEF que tenga el portador de esta arma, todos los Bonos de Daño Elemental de todos los personajes cercanos del equipo aumentan durante 15 s en un 14%, hasta un máximo de un 44.8%.
Himno de las Cumbres
Mora8000
5Al golpear a un enemigo con un Ataque Normal o Descendente, se obtiene el efecto de “himno de las flores”, el cual aumenta la DEF en un 16% y otorga un 20% a todos los Bonos de Daño Elemental durante 6 s. Este efecto se puede acumular hasta 2 veces y solo se puede activar una vez cada 0.1 s. Al acumularse 2 veces o al reiniciarse la duración de las 2 acumulaciones, por cada 1000 pts. de DEF que tenga el portador de esta arma, todos los Bonos de Daño Elemental de todos los personajes cercanos del equipo aumentan durante 15 s en un 16%, hasta un máximo de un 51.2%.
Himno de las Cumbres
Mora16000

71 responses to “Himno de las Cumbres”

  1. What’s more worth to go for? C2 Xilonen or C0 and her signature? And no im not talking abt what is cheaper but what would provide more. I plan to use her in mono geo team with itto as well as mualani vape team. I would really appreciate the answer!

      
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    • Yeah, this weapon is too good for her supportive role

      But if you get unlucky on the weapon’s banner you can never go wrong with Favonius Sword
      Although you need some crit rate substats but that’s not a big deal for a great teamwide energy-regenerating sword

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  2. They really don’t want me to pull for this huh. Ok, I won’t 🙂

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  3. why retardhoyo makes again another support sword which gives to the wielder elemental damage? like freedom sworn and calamity queller, which is a totally total bullshit an ER would’ve been 1 million times better
    either you make a support weapon or a dps, hybrid shit is always a bad choice
    4 years and still don’t understand it
    what a bunch of idiots
    they made it great and they nerfed it to the worst version
    retards!

      
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    • Because she also kinda is a hybrid charachter? She has def scaling normal attacks in her nightsoul blessing state? and for people that want to c6 Xilonen, they probably also want some of the dps side of xilonen. That’s why there is some elemental damage bonus, so poeple who want to c6 xilonen, also want to r5 her signature weapon.

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  4. V3 changes:

    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 8% / 10% / 12% / 14% / 16% and gain a 10% / 12.5% / 15% / 17.5% / 20% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, increase all nearby party members’ All Elemental DMG Bonus by 8% / 10% / 12% / 14% / 16% for every 1,000 DEF the equipping character has, up to a maximum of 25.6% / 32% / 38.4% / 44.8% / 51.2% , for 15s

      
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        • Oh yeah you’re right xd
          I usually post the updates in the comments because I was inspired by a person on the other HHW who regularly did those things. But sometimes someone beats me to it ig, so kudos to them.

          I’m just imagining a possibility when the 5.2 beta comes out, the site will still be on the 5.1 beta, which begs the question: Where would we talk about Chasca or Ororon if that ever happens?
          I know for sure that there are about 2 or 3 people that help maintain the site, but I know they’re pretty busy with their personal stuff, so I respect why they can’t update the site every week.

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  5. I wonder if I should get this for Albedo for my Itto team. I’m not getting Xilonen but I feel this would be great for my mains

      
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  6. a good buff to bait for pulling it
    and also removed that trash crit
    (i’d personally have preferred it… but to the whole team)

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  7. v3 changes:
    * Weapon effect changed

    OLD:
    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 10% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has: The CRIT Rate and CRIT DMG of Normal and Plunging Attacks increase by 1%/8% respectively, up to a maximum of 3.2%/25.6%, and at the same time, all other party members gain an All Elemental DMG Bonus of 8%, up to a maximum of 25.6%, for 15s. Elemental DMG Bonuses gained by characters in this way cannot stack.

    NEW:
    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 6%/12% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has, all nearby party members gain an All Elemental DMG Bonus of 12%/24% , up to a maximum of 36%/72% , for 15s.

      
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    • Always been confused by passives like this. If you have a Xilonen with 2800 DEF, does that confer a 24% damage bonus, or a 33.6% damage bonus? Is it critical you make sure you hit that 3000 def cutoff point to max it? If we even have that info.

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      • it says for every 1000 defense you have so you probably have to hit 3000 defense to max it, so if you at 2999 you wont get any extra damage bonus.

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      • Yes, you get 33.6% elemental DMG bonus at 2800 DEF. The other passive that’s worded this way is Nilou’s and it functions exactly the same.

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      • I just tested it because I was curious too. at 2800 you’ll get 33.6% damage bonus. (I’m assuming that you did your math right because that’s not the number my defense was at in testing). So you can actually cap it at 3200 def for the full 25.6% bonus.

        edit: I checked your math and you numbers are wrong at 2800 your buff it 22.4% for the team 42.4% for Xilonen.

        if you have 208% defense bonus outside of combat then after you activate her ascension bonus and attack with her skill you will be at the cap placing your defense at 3200.

        that’s basically defense of 2864.2(46) before attacking with her skill. assuming that you have 0 flat defense. That changes the way that the numbers are calculated a bit. its a lot easier than it sounds though
        you get 36% from her ascension bonus 82.6% from this swords sub stat 16% the sword passive and 20% from the her a4 ascension talent .
        That places you at 154.6% out of the needed 244% to get you to the cap before you even equip any artifacts. a defense main-stat artifact gives you 56.3 defense%.
        this leaves you with 35.8% for defense percent needed to cap the bonus. you could probably get that from sub-stats.

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      • You get an all elemental buff, if you have over 1k DEF but less than 2k then your party will gain the buff in 12% increments per normal attack up to a maximum of 3 stacks meaning it caps out at 36% Elemental Bonus. Whereas if you have over 2k DEF your party will buff in increments of 24%, still max of 3 stacks and caps out at 72%. All it does is change the scaling on the stacks. The only difference in it’s trigger mechanics is how much DEF she has which shouldn’t be too much of an issue since we have multiple ways to increase DEF with things like Gorou skill and burst, Xilonen’s own passive, and this weapons passive so reaching that 2k cap shouldn’t be an issue

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        • There’s literally zero mention of 2k DEF in the weapon’s passive? It’s R1/R5 bro. You didn’t even specify this is how you assume the weapon works and just let your imagination run wild.

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      • 12%/24% represents the weapon stats at R1/R5. The Elemental DMG bonus team members get increases by 12%, up to 32% at R1, whereas at R5, it increases by 24% up to 72%.

        The comment by Windows was a good assumption but it was nonetheless incorrect¯\_(ツ)_/¯

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    • Chiori is going to prefer her own signature because it gives crit damage and the higher bonus to normal attacks and elemental skill damage. However, Xilonen’s sig would probaly be Chiori 2nd best weapon.

      Which is good because Xilonen ane Chioru are currently planned to share a character banner in 5.1.

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