Emilie

Emilie
EmilieNameEmilie
TitleBinlerce Kokunun Peşinde
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Polearm
ElementElement Dendro
Day of Birth1
Month of Birth1
Vision (Introduced)Doğa
Constellation (Introduced)Misk Şişesi
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
Nagadus Zümrüdü Tozu
Nagadus Zümrüdü Kırıntısı
Nagadus Zümrüdü Parçası
Nagadus Zümrüdü Külçesi
Altın Melodi Parçası
Gölmavisi Zambağı
Kavrama Dişlisi
Mekanik Düz Dişli
Usta İşi Dinamik Dişli
Skill Ascension Materials
Düzen Öğretisi
Düzen Rehberi
Düzen Felsefesi
İpek Tüy
Bilgelik Tacı

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
1105626.0756.845.0%50.0%0%
20274067.62147.445.0%50.0%0%
Nagadus Zümrüdü Tozu1
Gölmavisi Zambağı3
Kavrama Dişlisi3
Mora20000
Nagadus Zümrüdü Tozu1
Gölmavisi Zambağı3
Kavrama Dişlisi3
Mora20000
20+364689.97196.175.0%50.0%0%
405455134.62293.545.0%50.0%0%
Nagadus Zümrüdü Kırıntısı3
Altın Melodi Parçası2
Gölmavisi Zambağı10
Kavrama Dişlisi15
Mora40000
Nagadus Zümrüdü Tozu1
Gölmavisi Zambağı13
Kavrama Dişlisi18
Mora60000
Nagadus Zümrüdü Kırıntısı3
Altın Melodi Parçası2
40+6099150.5328.175.0%50.0%9.6%
507016173.16377.565.0%50.0%9.6%
Nagadus Zümrüdü Kırıntısı6
Altın Melodi Parçası4
Gölmavisi Zambağı20
Mekanik Düz Dişli12
Mora60000
Nagadus Zümrüdü Tozu1
Gölmavisi Zambağı33
Kavrama Dişlisi18
Mora120K
Nagadus Zümrüdü Kırıntısı9
Altın Melodi Parçası6
Mekanik Düz Dişli12
50+7874194.33423.735.0%50.0%19.2%
608802217.22473.635.0%50.0%19.2%
Nagadus Zümrüdü Parçası3
Altın Melodi Parçası8
Gölmavisi Zambağı30
Mekanik Düz Dişli18
Mora80000
Nagadus Zümrüdü Tozu1
Gölmavisi Zambağı63
Kavrama Dişlisi18
Mora200K
Nagadus Zümrüdü Kırıntısı9
Altın Melodi Parçası14
Mekanik Düz Dişli30
Nagadus Zümrüdü Parçası3
60+9445233.1508.265.0%50.0%19.2%
7010381256.19558.625.0%50.0%19.2%
Nagadus Zümrüdü Parçası6
Altın Melodi Parçası12
Gölmavisi Zambağı45
Usta İşi Dinamik Dişli12
Mora100K
Nagadus Zümrüdü Tozu1
Gölmavisi Zambağı108
Kavrama Dişlisi18
Mora300K
Nagadus Zümrüdü Kırıntısı9
Altın Melodi Parçası26
Mekanik Düz Dişli30
Nagadus Zümrüdü Parçası9
Usta İşi Dinamik Dişli12
70+11025272.07593.255.0%50.0%28.8%
8011971295.43644.175.0%50.0%28.8%
Nagadus Zümrüdü Külçesi6
Altın Melodi Parçası20
Gölmavisi Zambağı60
Usta İşi Dinamik Dişli24
Mora120K
Nagadus Zümrüdü Tozu1
Gölmavisi Zambağı168
Kavrama Dişlisi18
Mora420K
Nagadus Zümrüdü Kırıntısı9
Altın Melodi Parçası46
Mekanik Düz Dişli30
Nagadus Zümrüdü Parçası9
Usta İşi Dinamik Dişli36
Nagadus Zümrüdü Külçesi6
80+12615311.31678.85.0%50.0%38.4%
9013568334.85730.135.0%50.0%38.4%

Skills

Active Skils

Normal Saldırı: Gölge Avı Mızrağı (Özel)Normal Saldırı: Gölge Avı Mızrağı (Özel)
Normal Saldırı
Arka arkaya en fazla 4 mızrak saldırısı yapar.

Yüklü Saldırı
Belirli miktarda Dayanıklılık harcayarak yukarı doğru bir vuruş gerçekleştirir.

Havadan Saldırı
Havadayken dalışa geçerek yere vurur ve yoluna çıkan düşmanlara Alan Hasarı verir.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1 Vuruş Hasarı48.56%52.51%56.47%62.11%66.07%70.58%76.79%83.01%89.22%95.99%102.77%109.54%116.32%123.1%129.87%
2 Vuruş Hasarı44.9%48.55%52.2%57.42%61.08%65.26%71%76.74%82.48%88.75%95.01%101.28%107.54%113.8%120.07%
3 Vuruş Hasarı59.3%64.13%68.95%75.85%80.68%86.19%93.78%101.36%108.95%117.22%125.5%133.77%142.05%150.32%158.59%
4 Vuruş Hasarı75.1%81.22%87.33%96.06%102.17%109.16%118.77%128.37%137.98%148.46%158.94%169.42%179.9%190.38%200.86%
Yüklü Saldırı Hasarı91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
Yüklü Saldırı Dayanıklılık Maliyeti252525252525252525252525252525
Havadan Saldırı Hasarı63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Havadan Saldırı Hasarı (Alçaktan/Yüksekten)127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Koku DamıtmaKoku Damıtma
Doğa Alan Hasarı veren bir Lumidouce Kabı oluşturur.

Lumidouce Kabı
·Belirli aralıklarla Saf Çiy Buharı ateşleyerek yakındaki düşmanlara Doğa Hasarı verir.
·Yakındaki düşmanlar Yanma etkisindeyken belirli aralıklarla Koku bırakırlar. Bu şekilde her 2 saniyede 1 Koku yaratılabilir. Lumidouce Kabı çevresindeki bu Kokuları toplar, 2 defa topladıktan sonra Kabın seviyesi yükselir. Seviye yükseldiğinde fazladan 1 Saf Çiy Buharı daha ateşlenir ve bu saldırının verdiği Hasar artar ve Hasar Etki Alanı genişler.
·Aynı anda Emilie tarafından oluşturulan sadece 1 Saf Çiy Buharı bulunabilir. Lumidouce Kabı 1. Seviye olarak başlar ve 2. Seviyeye kadar yükselebilir. Kap savaş alanındayken 8sn boyunca Koku toplamadığında 1. Seviyeye geri döner.

Arkhe: Ruh
Emilie bu şekilde bir Lumidouce Kabı oluşturduğunda, belirli aralıklarla önündeki düşmanları delerek Ruh tesirli Doğa Hasarı veren bir Ruh Nefesi Dikeni inmesini sağlar.

"Dünya sonsuz bir koku, renk ve ezgi uyumundan oluşur."
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Beceri Hasarı47.08%50.61%54.14%58.85%62.38%65.91%70.62%75.33%80.04%84.74%89.45%94.16%100.05%105.93%111.82%
1. Seviye Lumidouce Kabı Saldırı Hasarı39.6%42.57%45.54%49.5%52.47%55.44%59.4%63.36%67.32%71.28%75.24%79.2%84.15%89.1%94.05%
2. Seviye Lumidouce Kabı Saldırı Hasarı84%x290.3%x296.6%x2105%x2111.3%x2117.6%x2126%x2134.4%x2142.8%x2151.2%x2159.6%x2168%x2178.5%x2189%x2199.5%x2
Lumidouce Kabı Süresi22sn22sn22sn22sn22sn22sn22sn22sn22sn22sn22sn22sn22sn22sn22sn
Ruh Nefesi Dikeni Hasarı38.52%41.41%44.3%48.15%51.04%53.93%57.78%61.63%65.48%69.34%73.19%77.04%81.86%86.67%91.49%
Ruh Nefesi Dikeni Aralığı10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn
Beceri BS14sn14sn14sn14sn14sn14sn14sn14sn14sn14sn14sn14sn14sn14sn14sn
Aroma YorumlamaAroma Yorumlama
Emilie, Kapta topladığı kokuları yönlendirerek saf Doğa enerjisine dönüştürür ve 3. Seviye bir Lumidouce Kabı oluşturup mevcut tüm Kapları kaldırır.
3. Seviye Lumidouce Kabı var olduğu sürece yakındaki Kokuları toplamaz, bunun yerine devamlı olarak Kokulu Çiy indirip belirli bir menzildeki düşmanlara saldırarak Doğa Hasarı verir. Bu süre boyunca, her 0,3 saniyede 1 Kokulu Çiy iner ve her 0,7 saniyede 1 düşman hedef alınabilir.
Süre bittiğinde yeni bir 1. Seviye Lumidouce Kabı oluşur. Aroma Yorumlama becerisi kullanıldığında bir Lumidouce Kabı kaldırılırsa kaldırılan Kap tekrar kurulur ve süresi yenilenir.
Aroma Yorumlama etkinken "Koku Damıtma" Element Becerisi kullanıldığında bir Lumidouce Kabı oluşmaz.

Hangi parfüm olursa olsun, hepsi hava ile temasa geçtiği an değişmeye başlar ve rüzgara kapılarak bitkilere ve ağaçlara karışıp en sonunda dağılarak kaybolur. Dolayısıyla iki kişinin aynı kokuyu alıp beğenmesi imkansızdır.
İnsanların hayatta seçtiği yollar da tıpkı böyledir işte. Bu açıdan düşünüldüğünde parfümleri insan hayatının bir sembolü gibi görmek mümkündür.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
3. Seviye Lumidouce Kabı Saldırı Hasarı217.2%233.49%249.78%271.5%287.79%304.08%325.8%347.52%369.24%390.96%412.68%434.4%461.55%488.7%515.85%
3. Seviye Lumidouce Kabı Süresi2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn2.8sn
BS13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn13.5sn
Enerji Maliyeti505050505050505050505050505050

Passive Skills

Koku YakalamaKoku Yakalama
Emilie'nin oluşturduğu Lumidouce Kabı savaş alanındayken, tüm grup üyeleri Yanma Hasarına karşı %85 Ateş Direnci kazanır.
Artakalan KokuArtakalan Koku
2. Seviye Lumidouce Kabı, her 2 Koku topladığında bu Kokuları tüketerek Berrak Çiy Kolonyası ortaya çıkarır ve düşmanlara Emilie'nin Saldırısının %600'ü kadar Doğa Alan Hasarı verir. Bu Hasar, Element Becerisi Hasarı sayılmaz.
SaflaştırmaSaflaştırma
Emilie, Yanma etkisindeki düşmanlara Saldırısına göre daha fazla Hasar verir. Sahip olduğu her 1.000 Saldırı başına verdiği Hasar %15 artar. Bu şekilde kazanılabilecek en yüksek Hasar artışı bonusu %36 olabilir.

Constellations

Hafif Koku ÖzütlemeHafif Koku Özütleme
Koku Damıtma becerisi ve "Artakalan Koku" Pasif Yeteneğinin Berrak Çiy Kolonyası etkisi ile verilen Hasar %20 artar. Yukarıda bahsedilen ikinci etkiyi alabilmek için önce "Artakalan Koku" Pasif Yeteneğinin açılmış olması gerekir.
Ayrıca yakındaki grup üyeleri düşman üzerinde Yanma tepkimesi tetiklediğinde veya Yanma etkisindeki düşmanlara Doğa Hasarı verdiğinde fazladan bir Koku daha oluşur. Bu etki her 2,9 saniyede bir tetiklenebilir.
Göldeki Işık Üst NotasıGöldeki Işık Üst Notası
"Artakalan Koku" Pasif Yeteneğinin oluşturduğu Koku Damıtma, Aroma Yorumlama veya Berrak Çiy Kolonyası etkileri düşmana isabet ettiğinde 10sn boyunca düşmanın Doğa Direnci %30 azalır. "Artakalan Koku" Pasif Yeteneğinin açılmış olması gerekir.
Zarif EsansZarif Esans
Koku Damıtma Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.
Lumidouce Kalp NotasıLumidouce Kalp Notası
Aroma Yorumlama becerisinin süresi 2sn uzar, Kokulu Çiy etkisinin hedef düşman seçme süre aralığı 0,3sn kısalır.
Saf Çiy AromasıSaf Çiy Aroması
Aroma Yorumlama Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.
Marcotte EsintisiMarcotte Esintisi
Emilie Koku Damıtma veya Aroma Yorumlama becerilerini kullandığında 5sn boyunca Kalıcı Koku etkisi kazanır.
Emilie etki süresi boyunca Normal veya Yüklü Saldırılar yaptığında 1 Koku oluşur ve bu saldırılar diğer element tesirleriyle değiştirilemeyen Doğa Hasarına dönüşür. Ayrıca, verilen Hasar Emilie'nin Saldırısının %300'ü kadar artar.

Kalıcı Kokunun etkisi süre bittiğinde veya bu şekilde 4 Koku oluşturulduktan sonra kaybolur. Kalıcı Koku 12 saniyede bir tetiklenebilir.

Skill Ascension

Sounds

Quotes

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Stories

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247 responses to “Emilie”

  1. What a joke they removed the 30s cooldown on her second passive if she react with electro but kept the -90% damage if she hit targets that are affected by quicken (so as soon as electro+dendro react its over) so that absolutely doesn’t change anything, having any electro will result to her no longer dealing any dmg, that’s disgustingly limiting

      
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  2. v3 changes

    Elemental Skill:
    * Level 2 Lumidouce Case Attack DMG buffed from 135.0%x2 to 151.2%x2
    * Level 2 Lumidouce Cases no longer revert to Level 1 if it hasn’t collected any Scent for 8s.

    Elemental Burst:
    * Level 3 Lumidouce Case Attack DMG buffed from 252.54% to 390.96%

    Passive 1:
    Dendro DMG Dealt buffed from 500% to 600%

    Passive 2:
    Her old P2 has been moved to P3. The new passive is:
    * “For every 1000 ATK Emilie has, she deals 15% increased DMG towards Burning enemies, for a maximum of 36% DMG.”

    Passive 3 (new):
    * When the Lumidouce Case created by Emilie is on the field, all party members gain 85% Pyro RES against Burning DMG. (this was her P2)

    C1:
    * DMG dealt from P1 buffed from 10% to 20%

    C2 (new):
    * OLD: When the Lumidouce Case created by Emilie collects Scents, Emilie will gain 1 Special Blend stack, increasing her ATK by 18% for 10s. Max 2 stacks, each stack is counted independently.
    * NEW: When Fragrance Extraction, Aromatic Explication or her Passive Talent Lingering Fragrance’s Cleardew Cologne hits an enemy, the enemy’s Dendro RES is decreased by 30% for 10s.

    C6:
    * DMG increase from Abiding Fragrance buffed from 250% to 300%.

      
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  3. Imagine if in natlan hoyo guys become intelligent, and they start to create new resonances, reactions. Now dendro and geo can create a new one! During the years people theorized these things, and actually isn’t that difficult.
    Maybe it is for hoyo.
    What a pity, and what a waste.
    Emilie as burning niche but also burning with geo can create something we don’t have yet.
    Too much fantasy for them!

      
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  4. Emilie got a massive W guys. As far as latest beta changes have been made, whats happened is that they removed the 90% reduced damage against quickened opponents and the disabling of her A1 for 30 seconds when triggering spread or quicken, but now her skill will drop down a tier if no burning enemies are present for 8 seconds.

    So this is actually a huge dub for Cyno mains. Finally someone to somewhat replace Nahida in multi-wave. We can also start seeing overburn, burningload, and many mix-and-match of burning teams. Chaos Cyno might actually have a strong legit team.

    Im curious what teams will be made around her. Perhaps a Furina forward vape team or a Dehya overburning team sounds good.

      
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    • Yes but no. I hate her design. She looks like a bad fanfic character. I stick with dendro Lumine.

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        • Rip the purple tall woman design. Even the dog girl design looked better. I’d pull her instead of this hybrid Lisa-Kaveh OC character. Also boob flaps on Fontaine? LOL. Someone please call Chiori to kill Emilie’s designer.

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    • Eliminate that burning aura and she immediately lose that 36% dmg bonus from her A1 passive. If you want simply dendro applier, there are other better options.

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    • As someone who fully abhors Nahida as a character (which also got indirectly heightened by a certain fanbase of her’s), fervent hope is held out for Emilie to act as a decent substitute with somewhat consistent Dendro application that isn’t locked behind a burst—at least enough for Cyno to do Cyno things. So far her E has 100% uptime. If they nuke it in the coming weeks, that’ll be yet another skip for me since 4.3.
      Most Electro comps keep using Nahida, and whenever a new Dendro character is showcased, it’s still Nahida right there taking up most of the screentime. And then they’ll just straight-up nonchalantly turn it into Nahida Showcase #83.

      Also, Emilie design appreciator here. Never cared about the “pretending to be sad and depressed ‘ara-ara mommy’ thicc etc” lavender lady-whatever design. Kind reminder that Rosaria already exists.

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      • Eyy same. I refuse to use her. But I always asked myself with Emilie: I will only be using her as a dendro applier since I usually just do quickbloom. Is it worth getting a 5 star just for that since her damage will be non-existent anyway?

        If they remove that restriction, 100% grabbing her. If not, maybe on a rerun when we get more burn friendly units.

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        • Totally. Plus I’ve been playing since launch and can clear everything in the game by now without issues, so “wasting wishes pulling for trash like Emilie instead of Nahida” really is a moot point. I don’t like Nahida and I don’t need her. It won’t change. I like Emilie, so I’m pulling for Emilie. It’s that simple. Not my fault if that makes people become lethargic. Nahida is portrayed as a little helpless baby, and I’m just not into that. Nor “el-oh-el-eye” characters in general.

          I’ll use Emilie as just a fun new toy to mess around with, assuming no nuclear nerfs occur.

          Hopefully you obtain and enjoy your Emilie!!!111ONE

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          • Ah that makes sense. I’ve been playing for less than a year and still have to prioritize pulls. But I am closer to that stage of pulling for whoever I want seeing how after Furina’s rerun, I’ll only be missing two characters.

            May your Emilie pulls go as you want them to and your dendro teams remain Nahida-less :3

          • Nahida is portrayed as a helpless little baby lol. She contributes more toward the Traveler’s journey than all other Archons combined. People like her because she is an actual badass character even though she is short.

      • In other words, you’re coping because of your hatred towards Nahida. It’s just a game bro. You only see her for 2 seconds per rotation, but you’re ok to waste 180 wishes for a weaker character. Nahida haters are fascinating people, I tell you.

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        • Yep. It’s just a game, and we’re allowed to dislike fictional characters in games. Sorry if me not being part of the can-do-no-wrong Nahida Gang makes you sore. It’s just an opinion bro. Play how you play, and we’ll play how we play.

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          • nah he’s right, hating something as inoffensive as a genshin character so much you don’t want to roll them is pretty sad. but i guess people that somehow hate kazuha furina and neuvillette exist and they’re top meta at all times. they make for funny entertainment though

          • Yes it’s just an opinion but we are allowed to respond to their shit opinion. People thrown insults to our favorite character, called us names “oH yOu LiKe Nahida YoU mUsT bE a loLiCon”, but you expect us to be the one to chill? lol. lmao even.

        • Those people are moralists. They really believe that they are saving the world by refusing to play fictional child characters.

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  5. I wonder if she’s worth pulling for my plunge Barbara team (currently using Nahida, XL, Cloud)

      
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    • emilie is better dmg upgrade for burn related team.

      tho If you are already wreck abyss with current teams then emilie wouldn’t give you anything extra over nahida.
      but good pull if you plan to use nahida on the other team.

      you can also use both emilie and nahida on the same team and nahida use deepwood to buf emilie’s dmg in a pure burn team.

      honestly a decent unit you can both skip and pull without any problem.

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    • Less Barbara vape damage (no Nahida EM buff) but higher Emilie personal damage compared to Nahida’s.
      Barbara isn’t a particularly great plunge character in the first place so losing a bit of plunge damage by replacing Nahida with Emilie will likely improve that team’s damage. Maintaining the burning aura on enemies with Emilie and Xiangling shouldn’t be a problem.
      If you want to improve the team, Emilie could be worth it, but if your goal is just to deal big damage numbers with Barbara specifically, it’s best to keep the team as it is.

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  6. Initial thoughts on Emilie,

    I feel that Emilie is going to a great Sub-DPS character. May not top tier, but definitely high tier (around the level of Yae Miko).

    She has great uptime on her elemental skill, and does good damage, both in terms of single target and for AOE. From what I’ve seen of burst, it seems similar to Ganyu and Ayato’s burst, except it last for a much shorter duration but does more damage in that short window.

    I think that upon release there are going to be two main team templates Emilie will be used on:

    “Pure” burning:

    Teams that rely heavily on boosting her raw dendro damage, with burning damage secondary. Would likely consist of Emilie, another dendro character holding Deep Wood memories for Dendro Resist and additional Dendro application, a pyro character, and either a anemo character that can infuse Pyro or a another Pyro character.

    These teams can help underutilized units get some usage, such as Klee, Dehya, Sayu, Kiara, and Collei.

    Burn Melt:

    Teams that rely on the Pyro aura to allow Cyro units to reliably cause the reverse melt reaction. This team template is already usable with Nahida, but Emilie has the advantage of higher personal damage and burn resistance, in exchange for less AOE and Dendro application. With Emilie this would require a Pyro unit to inflect Pyro status, a Cryo unit to trigger the melt reaction (Wriothesley, Ganyu, Rosaria, or Chongyun are the main candidates for this in my opinion) and a flex slot. The flex could be an Anemo unit with VV to shred cyro resistances, Zhong Li (who gives a shield and shreds all resistances) or Shenhe to directly boost the reverse melter’s damage.

    Emilie could be used for Burn Vaporize, but the only hydro unit who could reliably use this reaction is Neuvillette and he has other teams that are probably easier to use.

    Additional characters from Natlan could make Emilie even better but she looks to have a pretty solid foundation at launch.

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    • Emilie is only good in Burn comps, but because of her Passive Talent and the way her Elemental Skill only procs with Burning opponents, this prevents her from building Aggravate/Spread comps with her. So basically, not a good pairing.

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