Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1220 | 20.67 | 48.88 | 5.0% | 50.0% | 0% | ||
20 | 3165 | 53.61 | 126.8 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 4212 | 71.33 | 168.71 | 5.0% | 50.0% | 0% | ||
40 | 6302 | 106.74 | 252.44 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 7045 | 119.33 | 282.22 | 5.0% | 50.0% | 7.2% | ||
50 | 8106 | 137.29 | 324.7 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 9097 | 154.08 | 364.41 | 5.0% | 50.0% | 14.4% | ||
60 | 10168 | 172.22 | 407.32 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 10912 | 184.81 | 437.1 | 5.0% | 50.0% | 14.4% | ||
70 | 11993 | 203.13 | 480.41 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 12736 | 215.72 | 510.19 | 5.0% | 50.0% | 21.6% | ||
80 | 13829 | 234.23 | 553.99 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 14573 | 246.82 | 583.77 | 5.0% | 50.0% | 28.8% | ||
90 | 15675 | 265.49 | 627.91 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
普通攻擊·拂金劍鬥術 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
結合雙手劍與體術,進行至多四段的連續攻擊。 持續消耗體力,快速進行連續的斬擊。 重擊結束時,會進行一次格外有力的揮砍。 從空中下墜衝擊地面,攻擊下落路徑上的敵人,並在落地時造成範圍傷害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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熔鐵流獄 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
迪希雅依據戰局狀況,施展不同的自創戰鬥技藝。 目前場上不存在迪希雅自己的「淨焰劍獄」時施展。 造成 目前場上存在迪希雅自己的淨焰劍獄時施展。 進行騰躍攻擊,造成 依此方式重新產生的淨焰劍獄領域將繼承原本的持續時間。 在1次淨焰劍獄領域的持續時間內,只能施展1次劍域熾焰。 領域中的敵人受到傷害時,淨焰劍獄將進行協同攻擊,基於迪希雅的攻擊力與生命值上限,對其造成 提升領域中目前場上角色的抗打斷能力,並在這些角色受到傷害時,消解部分傷害,將其轉入「赤鬃之血」,由迪希雅在10秒內承擔。赤鬃之血儲存的傷害值達到或超過迪希雅生命值上限的一定比例時,將不再消解傷害。 同時只能存在1個由迪希雅自己創造的淨焰劍獄。 一同度過這赤焰之試,燒卻不潔吧,就如熾光之獸必自焚灼中降臨那樣。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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炎嘯獅子咬 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
釋放炙熱的怒火,放棄不便的大劍,進入「熾炎獅子」狀態,提升抗打斷能力。 在這種狀態下,迪希雅將自動連續揮舞熾鬃拳,基於攻擊力與生命值上限造成 施放時,如果場上存在迪希雅自己的元素戰技「熔鐵流獄」的「淨焰劍獄」領域,迪希雅會將其收回,並在熾炎獅子狀態結束時在新的位置重新產生,重新產生時將繼承被收回時的持續時間。 在這種狀態下,迪希雅無法施放元素戰技,無法進行普通攻擊、重擊與下落攻擊。「普通攻擊·拂金劍鬥術」與元素戰技「熔鐵流獄」將被替換為「炎咆連打」。 施展熾鬃拳後的0.4秒內施放炎咆連打,將提升下一次熾鬃拳施展的速度。 流變之火也要順從她的怒意,變化利爪尖牙般的鋒銳之型。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
日照的正途 | |
在白天(6時至18時),隊伍中自己的角色獲得迅行效果:移動速度提高10%。 該效果在秘境、征討領域、深境螺旋中無效,迅行效果無法疊加。 |
不吝佑助 | |
迪希雅透過 此外,迪希雅施放 |
崇誠之真 | |
生命值低於40%時,迪希雅將基於生命值上限的20%恢復生命值,並在接下來的10秒內,每2秒基於生命值上限的6%為迪希雅恢復生命值。該效果每20秒至多觸發一次。 |
Constellations
皎潔之火鋩輝燦漫 | |
迪希雅的生命值上限提升20%;此外,基於生命值上限,迪希雅的以下攻擊造成的傷害提高: · · |
淨沙利刃明映萬乘 | |
施放 此外,場上存在淨焰劍獄領域時,領域內的目前場上角色受到攻擊時,將使淨焰劍獄下次協同攻擊造成的傷害提升50%。 |
怒勢疾迅如焚掠地 | |
至多提升至15級。 |
服膺誓禁恪守無失 | |
獵獸魁首卓犖不羈 | |
至多提升至15級。 |
燎燃利爪裂帛斫金 | |
此外,在一次熾炎獅子的持續期間,熾鬃拳命中敵人並造成暴擊後,將使持續期間內炎嘯獅子咬的暴擊傷害提升15%,熾炎獅子的持續時間延長0.5秒。該效果每0.2秒至多觸發一次,至多依此方式使持續時間延長2秒,暴擊傷害提升60%。 |
Skill Ascension
Gallery
Idle #1
Idle #2
Attack
Elemental Skill
Elemental Burst
Sounds
Title | EN | CN | JP | KR |
Party Switch | ||||
Party Switch when teammate is under 30% HP | ||||
Party Switch under 30% HP | ||||
Opening Chest | ||||
Normal Attack | ||||
Medium Attack | ||||
Heavy Attack | ||||
Taking Damage (Low) | ||||
Taking Damage (High) | ||||
Battle Skill #1 | ||||
Battle Skill #3 | ||||
Sprinting Starts | ||||
Jumping | ||||
Climbing | ||||
Heavy Breathing (Climbing) | ||||
Open World Gliding (Start) | ||||
Open World Idle | ||||
Fainting | ||||
Idle Performance |
Quotes
Audio Language:
Title | VoiceOver |
初次見面… | |
閒聊·傭兵 | |
閒聊·沙漠 | |
閒聊·我們的人 | |
下雨的時候… | |
打雷的時候… | |
下雪的時候… | |
陽光很好… | |
颳大風了… | |
在沙漠的時候… | |
早安… | |
午安… | |
晚上好… | |
晚安… | |
關於迪希雅自己·鍍金旅團 | |
關於迪希雅自己·老爹 | * 好感等級達到4後開啟 |
關於我們·偉大事蹟 | * 完成「獅之血」劇情 |
關於我們·戰友 | * 好感等級達到6後開啟 |
關於「神之眼」… | * 好感等級達到4後開啟 |
有什麼想要分享… | * 完成「獅之血」劇情 |
感興趣的見聞… | |
關於提納里… | * 好感等級達到4後開啟 |
關於小吉祥草王… | * 好感等級達到4後開啟 |
關於坎蒂絲… | * 好感等級達到4後開啟 |
關於艾爾海森… | * 好感等級達到4後開啟 |
關於賽諾… | * 好感等級達到4後開啟 |
關於妮露… | * 好感等級達到4後開啟 |
關於多莉… | * 好感等級達到4後開啟 |
關於萊依拉… | * 好感等級達到4後開啟 |
關於賽索斯… | * 好感等級達到4後開啟 |
想要瞭解迪希雅·其一 | |
想要瞭解迪希雅·其二 | * 好感等級達到3後開啟 |
想要瞭解迪希雅·其三 | * 好感等級達到4後開啟 |
想要瞭解迪希雅·其四 | * 好感等級達到5後開啟 |
想要瞭解迪希雅·其五 | * 好感等級達到6後開啟 |
迪希雅的愛好… | |
迪希雅的煩惱… | * 完成「獅之血」劇情 |
喜歡的食物… | |
討厭的食物… | |
收到贈禮·其一 | |
收到贈禮·其二 | |
收到贈禮·其三 | |
生日… | |
突破的感受·起 | * 突破等級「1」階後開啟 |
突破的感受·承 | * 突破等級「2」階後開啟 |
突破的感受·轉 | * 突破等級「4」階後開啟 |
突破的感受·合 | * 突破等級「6」階後開啟 |
元素戰技·其一 | |
元素戰技·其二 | |
元素戰技·其三 | |
元素爆發·其一 | |
元素爆發·其二 | |
元素爆發·其三 | |
打開寶箱·其一 | |
打開寶箱·其二 | |
打開寶箱·其三 | |
生命值低·其一 | |
生命值低·其二 | |
生命值低·其三 | |
同伴生命值低·其一 | |
同伴生命值低·其二 | |
倒下·其一 | |
倒下·其二 | |
倒下·其三 | |
普通受擊·其一 | |
受重擊·其一 | |
加入隊伍·其一 | |
加入隊伍·其二 | |
加入隊伍·其三 |
Stories
Title | Text |
角色詳細 | 「鍍金旅團」這個詞所指的並不是某群固定的人,而是所有沙漠出身,長大後靠出賣武力謀生的傭兵。 在這個荒寂的世界裡,人類都是一樣的渺小。為了生存,這群人自然而然地走到一起,匯聚成為結構鬆散的傭兵組織。 「鍍金旅團」成員眾多,他們中的大多數註定會被黃沙遺忘,只有少數佼佼者,像迪希雅,才能在人們的記憶裡留下刻痕。 「熾鬃之獅」迪希雅,勇武凶悍的迪希雅,獅子象徵她的力量,熾鬃是對她火熱性格的高度概括。 如果打算招些傭兵當保鏢,你可以考慮迪希雅。她要價不低,不過她的能力值得那個價格。 比起喀萬驛街上自賣自誇的油條傭兵,還有那些只有蠢力氣的新人,迪希雅要細心可靠得多。 話就說到這裡,想成為雇主的話還請盡快做決定。等著請迪希雅的人早就大排長龍,晚去可就沒機會了。 |
角色故事1 | 包括迪希雅在內,所有沙漠民從出生就在學著理解沙漠。 藍天永遠蒼茫一片,望不到盡頭,金色沙丘一直蔓延到天與地的交界處。生活在這樣的環境裡,人無時無刻不感覺到自己的渺小。 即便是看慣了沙原風光的人,依然不時被自然的雄渾之力震懾,萌生親吻腳下沙子的想法。 軟弱的心靈害怕這片土地,只有堅強的靈魂才敢在如此宏偉的沙海中放肆馳騁。 沙漠民裡,最大膽、最敢無視殘酷環境,一生穿梭在風沙中的是「鍍金旅團」的傭兵。 這種生活很不輕鬆,所以對傭兵們來說,能彼此照應的人非常珍貴,重要性不亞於血緣親族。 年幼時,迪希雅的「家人」是父親和他傭兵團裡的成員。 等她成長到能獨當一面之後,她的家是自己所屬的「熾光獵獸」傭兵團,成員們是她新的「家人」。 一起戰鬥久了,彼此之間默契十足,只需要一個眼神或是點一下頭,立刻就能明白彼此的心思。 以至於後來她暫別沙漠遠赴雨林完成雇主委託期間,仍會不時懷念夜裡大家一起圍坐在篝火邊唱的歌謠。 不管走到哪裡,她都是沙漠的女兒啊。 * 好感等級達到2後開啟 |
角色故事2 | 在不討論個體差異的前提下,一般來說,女性的肉體力量稍遜於男性。 迪希雅並非天生怪力的類型。即便如此,傭兵們依然十分認可她,其中必有原因。 首先,她的力氣不是傭兵群體中最大的,但仍非常足夠。 要是對這一點有疑問的話,去拎一拎她的大劍吧。想將那麼沉重的武器舞得靈活,沒有一定的體力根本做不到。 其次,她還有著豐富的戰鬥智慧。眾所周知,迪希雅選擇大劍這種笨重的武器勢必會犧牲一部分靈活性,戰鬥時如果一擊不得手,而對方又足夠靈活,重型武器就會變為戰士的劣勢。這種時候,她必須靠著過人的觀察能力和戰鬥技巧與對手周旋。 有時她會拋開武器,用拳頭戰鬥;有時她會冷不防地擲出武器換一個轉瞬即逝的機會。具體怎麼做,全看戰場實際情形。 戰鬥之外,她還懂得許多沙漠生存技巧。 沙漠傭兵們接到的最常見的委託,不外乎擔任保鏢防範劫掠、驅趕沙漠裡的危險動物、協助雇主躲避恐怖天氣災害之類。 有時,他們也會充當嚮導,幫商隊、冒險家及學者們尋路。 迪希雅知道如何處理受驚擾的成群毒蠍,怎樣與鷲鳥周旋才能避免與那些靈活的傢伙纏鬥,遭遇劫掠時如何談判才能將衝突降到最低。 依照實際需要俐落解決問題才是雇主最在乎的事。一個傭兵要想在雇主間累積口碑,可不能只會打架。 身處黃沙中,能敵百人、敵千人,意義也有限。鋪天蓋地的大沙暴吹起時,所有戰士都將被掩埋在沙礫下面。 真正聰明的傭兵知道何時戰何時退。能在戰鬥中達成目的保全自己,才是上策。 * 好感等級達到3後開啟 |
角色故事3 | 迪希雅憑實力逐漸在「鍍金旅團」中打出名聲之後,團裡的大家都覺得很有面子,某日恰好所有人都在場,喜歡起哄的幾個兄弟便嚷著要幫迪希雅取一個響噹噹的外號。 大家約定,以後迪希雅打架打贏了就報這個外號,所以它要夠帥氣,一說出來就讓人起雞皮疙瘩。 最年輕的幾個成員想得最起勁,嘰嘰喳喳地說要幫迪希雅想個狠名字,越血腥恐怖越好,讓過路的商客一聽就逃之夭夭。 迪希雅不是什麼都不懂的新人傭兵了,她知道別人對她的畏與敬不可能僅僅是因為一個名字。但既然大家樂意藉這件事打發時間,她也沒什麼意見。 她聽著大家提出的各種餿主意,忍不住哈哈大笑。那氛圍像極了小時候聽父親講故事,當年的父親總喜歡拉上團員鬧哄哄演些英雄救美、兄弟鬥毆的戲碼逗大家開心。沒有任何目的,只是為了讓沙漠寂寥的夜晚熱鬧點。 聊得正高興,突然想起了那個不正經的老混蛋。迪希雅自認掃興,不著痕跡地撇了撇嘴角。 當夜,迪希雅接連拒絕了「沙漠第一」和「血腥大劍」之類毫無魄力又惹人發笑的名字。她想:胡鬧就到此為止吧。歸根結底,名字只是一個代稱,沙漠裡的實際派不靠虛名謀生。 這時,一個老傭兵插話進來。他先是對眾人的糟糕品味嗤之以鼻,接著問道:「獅子的傳說,你們有沒有聽過?」 迪希雅當然聽過。童年時代,父親為她講過太多老掉牙的故事。她本想忘掉關於那個人的一切,深刻在腦海中的回憶卻無法輕易抹去。 就在她分神的一段時間裡,同伴們居然已經想好了一個,算得上響亮的名字——「熾鬃之獅」。 她討厭由獅子傳說聯想到的那個人,原本不想接受這個稱號的,拒絕的話語說到嘴邊,又覺得為小事辜負一番好意太過小氣。 只為不再想起一個與自己不再有關聯的人,就要刻意避開和他牽扯的一切事物嗎?沒必要吧。何況那些故事帶給迪希雅的溫暖並非虛假,它們領著她走向世界,睜大雙眼去看、去感受。她所體悟到的一切都不是虛假的。 所以,不如就這樣——「熾鬃之獅」,還不錯的名字。 * 好感等級達到4後開啟 |
角色故事4 | 迪希雅是個美人,認識她的人都承認這一點。 她有一雙懾人心魄的冰藍色眼眸,蜜色的肌膚在日光照射下幾乎會閃光,還有那一頭瀟灑的黑金色長髮,永遠隨著她輕快的步伐飄動。 沙漠子民認為,漂亮又矯健的女性乃是生命力的象徵,應當被推崇。 迪希雅也很珍視自身的美麗。只要周圍環境條件允許,她會把握一切機會洗澡,盡量避免一身汗臭。閒暇時前往市集採購個人用品,她也一定會買好眼線粉、香粉及其他化妝品以備不時之需。她習慣每天化妝,這些消耗品用得很快。 傭兵算是相對粗野的群體,人們習慣了打打殺殺,不怎麼把心思花在打扮上。在這個群體中,迪希雅的習慣顯得有點另類。有時同伴們理解不了,便會問迪希雅她為什麼這麼在意這些。 還能為什麼呢?沙漠男兒有時臭烘烘的,脫了靴子的味道更是令人頭昏。 一個漢子滿身臭汗,十天半個月不洗腳,外加一嘴酒氣,能讓屋子裡的空氣變得渾濁。 想像一下,一群這樣的傢伙成堆一樣待在一起…強大如迪希雅,也不怎麼想靠近他們。 為了將自己與不注重外表的兄弟們區別開來、為了讓雇主留個好印象、為了使自己時刻美麗,她固執地堅守著許多個人習慣。 她辛苦賺來那麼多摩拉,分一部分用於購置飾物與化妝品,以此作為給自己的犒勞,也是理所當然。 每天被武器、敵人、生意這樣讓人疲憊的東西包圍著,那一點精緻和溫柔可以讓她卸下防禦,帶著柔軟的心情期待未來的生活。 她固然是強悍的傭兵,但首先,她是一位美麗自在的女性。 * 好感等級達到5後開啟 |
角色故事5 | 不像走出沙漠後就一去不回頭的人,迪希雅始終都為出身沙漠而自豪。不過很多時候,這一身分也為她帶來很多不便。 她沒受過正式的教育,除了武力與沙漠生存知識,她不懂任何複雜技術,就像許多「鍍金旅團」傭兵那樣。 迪希雅清楚地知道,這是他們的侷限,沙漠人的精力和求知心早就被狂風和熱沙侵蝕。如果她沒有見識過教令院的智慧造物、沒嚐過蒙德產的美酒、沒見過璃月的精巧器皿與楓丹人的機械工藝,恐怕她也無法深刻認識到這種生活的侷限。 論勇氣,雨林人比不過悍勇的沙漠人;論堅忍,風蝕地已被大風吹得千瘡百孔。一代又一代的沙漠子民卻還活在這裡,他們甚至比山丘和石頭還要頑強。 但如果沙漠人始終看不到視線之外的東西,他們永遠只能在沙子裡摸爬滾打。 賺了摩拉拿去買美酒美食,僅有的財富全都被輕易花出去,如同落進乾沙子一樣消失了。少數聰明人倒是知道要追求改變,但他們擁抱了更好的生活之後立刻就忘了古老的沙地,只顧著自己。 「為什麼我們不能成為更優秀更聰明的人?為什麼我們非得賣力氣,甚至賣命,才能過上稍微好一點的日子?」 沙原養育了他們,也限制了他們。掙脫這些限制一直是迪希雅的心願。現階段,她仍在思考未來何去何從。 一個人能走多遠不全憑主觀意志,她深深明白這件事。但只要有機會,她會記得將希望送入沙中,為那裡的人做些什麼。 她不會忘記黃沙是她的歸宿。 * 好感等級達到6後開啟 |
獅子的故事 | 據庫塞拉說,獅子一旦怒吼,烈日也會為之震動。 小迪希雅沒有見過真正的獅子,庫塞拉說什麼,她就聽什麼。 庫塞拉繪聲繪色地向小迪希雅描述烈日如何炙烤大地,把泥土曬成粉末,地面表層的空氣都被熾熱的陽光扭曲了,而獅子,就在這火一般的土地上奔馳。太陽也拿牠沒辦法,獅子甚至敢一路咆哮著追趕太陽,一直追到太陽不見蹤影。 獅子就是這樣強大的動物。 小迪希雅聽得兩眼發光,比夜晚營地裡的篝火還要亮。 「像…」庫塞拉向四周看了一圈,抓過一個瘦削的成員來打比方,「像他這個體格的,一頭獅子可以打十個。」 「那你呢?庫塞拉打得過獅子嗎?」小迪希雅問。 「難說,不過我很有技巧,應該可以打得過獅子。」庫塞拉的表情非常慎重,一點都看不出吹牛的痕跡。 「獅子衝過來的時候,我就這樣…突然地壓低身子,往牠身子下面一鑽,然後…嘩啦…拿刀子破開牠的肚子,牠就活不成了。」 庫塞拉不滿足於嘴上說說,扭頭叫來一個團員扮演獅子,他要親自給小迪希雅示範怎麼揍獅子。但他們演得太假了,獅子吼一點氣勢都沒有,更像是狗叫。 小迪希雅也不意外,庫塞拉就是這樣的人,他說的話不能全部當真,全部當真你一定會吃虧,只要跟著他笑就好了。 不過獅子的故事的確在她心上刻下了痕跡。 這之後,很多年過去。當迪希雅與她的夥伴們商量要取一個響亮的綽號時,一提到獅子,迪希雅便想起了古老的故事和為她表演故事的庫塞拉。 那時她已經跟父親一刀兩斷,無法滿懷柔情地回憶童年。 直到今日,迪希雅終於明白了庫塞拉的心思,可逝者已經進入了永恆的夢鄉。 這是她人生中難以挽回的遺憾。不過往好處想想吧——要在沙漠中討生活,凡事不能一直往壞處想。如今,她可以帶著坦然與滿足回憶父親講的故事。 憶及童年,迪希雅的眼睛不禁亮了起來,像幼時夜裡的營地篝火一樣。 她會成為真正的獅子,庫塞拉說過的那些故事,都在她身上繼續活著。 * 好感等級達到4後開啟 |
神之眼 | 迪希雅其實不太記得這枚「神之眼」是什麼時候來到她身邊的了,大概是她剛獨立不久的那段時間吧。 那時,她每天腦子裡就只有一件事——變強。 她是傭兵,不夠強大就無法接到夠多的委託,就賺不到摩拉買食物。 就在這個節骨眼上,「神之眼」降臨到她身邊。迪希雅那時手頭緊,甚至考慮過把這東西賣掉換摩拉。 人們都說這枚發光的飾物是神明眷顧的證明,但她覺得神明要是足夠眷顧她,就該每天送她點摩拉,而不是送來一個不能幫她立刻賺到薪酬的沒用東西。 而且,神之眼雖然能幫助她引導元素力,但一旦戰鬥起來,真正發揮作用的還是戰鬥技巧、判斷力、策略,以及身體素質。 傭兵史上有過很多著名的戰士,他們都沒有神之眼,只是不斷奮鬥成為了強者。 迪希雅知道,如果一個人只因為擁有神之眼便自以為受到神明注視,不再使用頭腦、不再珍視眼前所見,那麼不等敵人動手,嚴酷的沙漠自然會讓她付出代價。 後來她所經歷的故事更是證明,神的力量也有其極限。即便擁有怪力與大智慧,一個神明也可能受到束縛。 迪希雅喜歡她的神之眼,但也不會只因為這一注視就化身為神明的狂信徒。 她是傭兵,靠揮舞武器生存,這樣的人最信任自己與過去無數戰鬥中灑下的汗水。 * 好感等級達到6後開啟 |
2,805 responses to “迪希雅”
I’m kind of a noob asking this question, but how did this whole Dehya hate culminate in the first place? I need like a rundown/retrospective on the whole thing. And why does this character have 66 (and counting) pages?
I’ve been on this site since the game’s release, and I didn’t really care much about the drama on here. It was when I started engaging with the site more frequently by making an account. I’ve seen the atrocites of Arlecchino’s comment section first-hand and heard word of Raiden Shogun before the comment wipe, but I’m still confused as to why Dehya got the pummeling from the white name herd mentality with the “fix the bugs” and “hoyo pls”.
At the end of the day, it’s just a character in a video game. I don’t give a damn if a character has bugs or their multipliers are shite, I just like the character and I just move on with it. I got Dehya from the free 5* selector as a Pyro applicator for my Burning team, and I don’t see anything wrong.
Also, I’ve seen a lot of comments on this site recently from people complaining about Hoyo to add this, buff that, fix whatever, but all in all, they’re just a company trying to make the game good for everyone. They’ve even acknowledged it in the 5.0 livestream. Do remember that each game that Hoyo makes is managed by different game directors, and they have different ways to make the game better for everyone. For example, HSR and ZZZ have a feature where you can make relics/drive discs from a single item; Genshin just got that feature as recently as 5.0. You don’t need to vent your opinions and suggestions negatively for the world to see. They will listen. Sometimes your plea doesn’t reach out to them, so if that’s the case, just live with it and move on, since you’ve done your part. No need to call them retards for a minuscule problem that has been agging your for the past 4 years.
Anyways, end of rant, but if you white names or yellow names wanna throw shade at me because I’ve been out of the loop on this debacle or the rant in general, go ahead. I’m just curious and asking a question, that’s all.
-She was an extremely popular and loved character before being released (personality and looks)
-During the beta players tried to make the weak numbers work and tried to find teams where she can be useful but it was not looking good. Lots of theorycrafting and doomposting
-She was released as one of if not the worst character in the game with a very underwhelming kit that was outclassed in every way by existing characters because of weak numbers
Players didn’t necessarily want her to be a strong character. Just not irredeemably awful. It was a complete betrayal to make such a loved character so bad. It wasn’t like “slightly weaker than average”, it was “there is literally not a single team where she can do something that an existing character can’t do better. Even a weak 4* like Xinyan could do better.
Some people hate her because she’s weak but most people are just sad about what happened.
The reason you think she’s ok is because you’re using a burning team which didn’t exist when she was released.
even on burning teams she sucks
her uptime on the IR is way too little to be any real good
her hits and damage are like, 1% of the whole team contribution at best
and thoma exists and is a better pick for the slot (especially if c6) – of course this “doesnt apply” if you dont play him for whatever reason, but its important to acknowledge that shes just not the bis for any team
she’s still a bad character despite the several cope teams people use, but hey the teams work because the game is based on teams and not sole units so the other 3 units always hard carry her ass anyways
and I say this as someone who played her in a double carry team with raiden, sara and chevvy, which I consider her best team, but damn dehya barely does anything in there. she’s also c3r1 with cracked vorukasha pieces btw
benny or xiangling are better in the slot in this one
i love her, but would never say she’s good now, that’s just people lying to themselves
there’s several bugs and core issues with her kit that will never be fixed by simply adding more characters to the game, what she needed was a rework, or just the bare minimum with bug fixes, which werent ever acknowledged so thats very telling of what hoyo will do (nothing)
but nah, “black” (not really) character deserves to be thrown into standard and call it a day instead of actually putting effort into fixing it like zl
and people just gobble it up because apparently standard means bad, when the only characters that are actually bad from standard are qiqi and dehya
also you forgot to mention a lot of copers were posting misinformation that went by the ways of “no shes not actually bad its you all that dont know how to play and all the theorycrafters (all of them) who did bad numbers trust me guys it was revealed to me in a dream”
so naturally other people refuted those claims, with, you wouldnt guess, more posts
“hoyo is just a company trying to make the game good for everyone.”
and no company is your friend, ever, period. remember that
no, just because they say things in the livestream doesnt make it necessarily true, it can be and generally is just PR
dont forget this and all other hoyo products are predatory games with several addiction creating patterns
no, its not as simple as “just stop playing” or “just dont play if you know youll have issues”
because their target isnt really people that already know theyd have issues
no, those people already know to be careful, and generally are
their real target is people who are unaware and they intend to develop those issues on other people
have you ever wondered why do you have to daily login with the welkin, or else you lose out on some primos?
or why do you have to complete daily and weekly tasks to complete your month(and a half)ly battlepass?
or perhaps why, sometimes, when a 4* is released, or free from the jail and finally reruns, after some people spend A LOT, they dont get it to c6 or a good constellation endpoint and instead get the feeling of spending more just to go even further, even as “just a joke”?
or even why, sometimes, some character, “deserves everything/deserves the world” and you just go all in on it with no care of anything else? this happened to several dehya fans btw
remember, theres a video of da wei making fun of its target audience, as he calls it “lonely otaku”, when the company was starting and it was being presented to investors
he talks about how hes gonna use that loneliness to create idolized anime characters and make earnings out of that
the comments of that video say things like “he knows his audience so well” without realizing the abuse he is literally describing theyd go through, just so they earn money on their behalf
da wei is not deserving of the brother nickname, liu wei is not your friend
but alas after all this yapping this community will ignore me and keep simping for “waifu dawei” or whatever and believe his fake ass tears, because critical thinking is not something people often do in this fandom
have fun with the game and my name, but never defend their many awful immoral manipulative practices, dehyas case is just one of them
WHY FUXUAN WORK BUT DEHYA CANT?
MIHOYO IS TRULLY SUMERUPHOBE.
THE FACT ; BECAUSE OF SUMERU PATCH MIHOYO EAT GOOD UNTIL TODAY…
The fact she still manages to die while being off-field is OFF-putting.
So 5.0 is coming and no new permanent banner additions were made. They called me crazy when I said that bs rumor was just damage control on behalf of hoyoshit lmao
No, Mualani won’t be standard either despite the nerfs
day 136 as dehya main. man they made her perfect. jump cancel ult/ no proc xingqu/yelan ult to minimize dps loss.
I accidentaly self reported, admin dont bother, im sorry.
why now people keep masterbeating over dehya? lmao
“Haruya3d” Dehyas model and animation proves the point. 😂🗿💀
ok coomer
🐱 ~Meoaw. This cat name is “goatse,” google him for more information.
coomer uses rather common term as an attempt at trolling, fails miserably, more at 10
“WOAH, iNdiReCt bUffs, inDiREct buFFs, MAGAWD SHE FINE NOW AKHSOIOYSNFOHY…” – fucking copioids
I can succesfully onfield her after getting the TOP 0.1% 4piece emblem set… In Dehya-Mona-Furina-Bennet team… With Furina TOP 3% doing 80% of the team DMG, and the rest for those 3. But once in a century when the abyss 12 fits for it, moreover, with a few second struggle and few restarts, cause Dehya is clumsy as fuck. And for what fucking reason her NA1 still has no hitbox 70-90% of the time, a year and a month after of her being in a game is something… Peak genshin quality… AT LEAST FIX HER BUGS “HIV!!!” It’s so fucking infuriating that i have to loose 80k of pyro damage randomly every rotation, AND can do nothing about it.
I love everything about this character, the main story presence, the personality, the design, colors, cool as fucking GAUNTLET. BUT her fucking combat performance, MY GOD… And slow-ass attack animations with piss multipliers… Jesust.
OK, I can read your rage, but can you tell me calmly what you calculated and what’s the result?
Dehya as a carry does not make any sense to me, in contrary, she’s more of a pyro Albedo for me so I let her go with Neuvilette, then Furina, then XianYun so that I can have the C1+ Frenchman squirting always at his most hp%.
Probably you just love her this much, well fine, but just as you calculated, Furina’s squid somehow punches harder than this muscular lady.
I have 3 set options for her, Q damage focused 2 emblem sets ATK/ER sands. And now I slapped her on the fontaine E-focused set, 71/204 CV. And play her offield. E: 40~60k ish vapes if lucky, ~20K on average without a hydro. Under the Nuvi team or Chev overload. After being frustrated with her again after a big pause.
I never did calcs just tests and prolonged artifact-team tweaking for ~4-8 hours for one build.
look: https://akasha.cv/profile/702408870
She paid with her damage, her multipliers and stupid ATK/HP scaling for her talent. And it is conflicting to all of the signals about her before it came up. On top of it being worthless. She is “tough,” okay it could grant one talent for this reason. But look at xingqu, did he lost his great damage cause he has 20% dmg resistance on swords. No. So why should she be such an ASS damage dealer if her defensive utility isnt worth even that dmg reduction.
When i posted the main “essay.” I just finished abyss 12 comfortably with extra time. With her as main second side carry in Emblem atk% sands set. And was like: “Woah, did they actually made her work?!!?” …..
And then i proceeded to torture myself for a whole day replaying this team but on the first side, hoping to see how it performs against goupes of enemies. And it was the least fun i had in a while, the fucking grouping was torturous, fatooey operatives annoying behaviour, cryo making me slow while im casting ulti so i cannot avoid it, sometimes the button would miss cause they dash alot, or targeting fucks up, or her Q pushes enemies in different directions instead of one, ungrouping them, dying to geo waves on the 12-2, having negative fun on copelia, dehya dying off field, first time in my life having to switch furina to heal etc. The game turned in a fucking restart simulator untill the perfect run drops. And i fucking lost it.
The numbers is what i see the most and rotation works almsot perfectly on my end unless anyones one E misses and its a full reset for the lack of ER.
ER: Dehya ~5%, mona ~250% something ER+fav, Furina ~165%+Festering desire, and Benny with 160% er. Is what i passed 12 sec half comfortably with that one time. For 12 first half dehya there is no good team but E-botting for someone.
Same as when she released, I have no idea what the hell kind of future content (enemies, stage gimmicks, weapons, artifacts, team members, whatever) that could make Dehya “fine.”
Her kit just doesn’t work. It’s funny that people try to pretend that Fontaine “saved” her with indirect buffs, but it only made her even more irrelevant. The only thing that makes her at all unique, the one aspect that could get buffed somehow without making someone else even better at the same time, is her steady health loss meted out via Redmane’s Blood. Yet Furina and Marechaussee gave this to everyone and way better.
Well, at least you can plunge with Xianyun so she can become a worse Diluc/Gaming. That’s the best Dehya has ever, and likely will ever be. Same goes for Kaveh, and any other “shit” characters like Qiqi, just Bennett+Xianyun plunge while ignoring the rest of their kit.
She’s not a support, nor a DPS, and she’s not “both” like Noelle, or Xingqiu, or Kuki, or Charlotte… She’s the coolest, most badass NPC in the game. A shame she isn’t playable.
Unfortunate. But is what we get. I still hope they fix her bugs, even with a 2-3 year delay like with any other QOL request HIV does. Slow-ass chinese moterhfuckers… Ffuking hate em corporate slugs. xD
Unfortunate. But is what we get. I still hope they fix her bugs, even with a 2-3 year delay like with any other QOL request HIV does. Slow-ass chinese moterhfuckers… Ffuking hate em corporate slugs. xD
peew peeu peeep peeep pooo poooh…
Hoyo is known for refusing to fix any bug that would benefit the player if they did, especially if those bugs affect characters they don’t care about, which is mostly 4* and non-limited 5*. Unfortunately they decided to throw Dehya into standard, so she falls into the latter.
For example:
Mika had lower charged attack cost, a “bug” (really just a value on a variable, but they decided to call it a bug) which wasn’t that beneficial since atk spd doesn’t affect charged attacks, and his multipliers are already low, but still “fixed” (again, just a value, they literally just pressed backspace twice and replaced it with the proper number) within a week of his release but Keqing, who has a HIGHER charged attack cost than she should since release, has never been and will probably never be “fixed”, because that would benefit players.
Same goes for Mona C1, Xinyan shield levels, Qiqi talisman, and even a weapon passive with The Bell not lowering the CD of the shield with refines. There’s many more, but those are what I remember the most since they’ve been a thing since 1.X
On another note, the team I feel my Dehya performs the best (as in she is actually contributing with decent damage instead of being hard carried by Furina) is in a Raiden/Chevreusse/Sara/Dehya double carry team, the team clears slightly faster if I replace Dehya with Benny but still, there’s some unironic synergy within the team, and Sara can buff both Dehya and Raiden without much loss in uptime unlike Benny. It’s still not a very good option, and other characters will never be real buffs indirect or not, because characters just buff other characters, so the general powerlevel stays the same if not making Dehya go lower in ranking because other characters benefit more because of her simple 4 second damage window.
I’ll consider that. Also sucks that they never made Rai-Dou a thing, even though RAIDEN actually fucking NA’s and thats what Beidou asks for but it “doesent counts.”
But my experiments with Chev left me with Beidou-Fishl-Chev-Dehya. Kind of fun. Idk how it is for the 12f abyss, but 11f with hydro blobs was very-very fun.
Raiden working with Yelan/Xingqiu but not Beidou feels like it was done put of spite
Yes I know that Beidou requires NA/CA hits rather than just uses but still it’s such an obvious combo
But them releasing Neuvilette less than 6 months after Dehya shows how the balance in this game means nothing
In fact Wriothesley, released directly between the 2 strongest units in the game, proves that even better
I like the Raiden-Sara Duo because both can buff Dehya, but Beidou-Fischl seems like a decent, cheaper duo as well, although Dehya won’t trigger their procs when she’s on the burst state.
For floor 12 I’ve already cleared a few times with the team I’ve mentioned, both AoE and Single Target, though on AoE if enemies are very light then overload might be annoying sometimes, but it’s not that bad thanks to Dehya’s low rate of pyro application lmao
I actually never got any const for Sara past c1 or c2 so she got a permanent bench treatment. Unluckily, but idiswadidis.