Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
普通攻击·逐影之誓 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多五段的连续剑击。 消耗一定体力,向前方利落挥斩,并以铳枪打出扇面压制射击。 从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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狩夜之巡 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
预装铳枪,进入剑枪结合作战的「夜巡」状态。在此状态下,克洛琳德的普通攻击将转为进行铳枪射击「驰猎」,造成的伤害将转为无法被附魔覆盖的 ·生命之契大于或等于生命值上限的100%时:进行铳枪射击; ·生命之契小于生命值上限的100%时:发射铳枪时基于克洛琳德的生命值上限赋予她一定的生命之契,打出能穿透敌人的弹药,对路径上的敌人造成更高的伤害。 根据克洛琳德当前生命之契的百分比,决定此次贯夜的效果: ·生命之契为0%时,将进行突进剑击; ·生命之契小于生命值上限的100%时,将为克洛琳德恢复生命值,回复量基于她的生命之契数值,并提升此次贯夜的范围与造成的伤害; ·生命之契大于或等于生命值上限的100%时,将进行贯夜·契令,为克洛琳德恢复更高比例的生命值,并进一步提升此次贯夜的范围与造成的伤害。 此外,克洛琳德处于夜巡状态下时,贯夜以外的治疗效果将不会生效,并转为为她赋予相当于生命值回复量一定比例的生命之契。 每隔一段时间,克洛琳德的驰猎命中敌人后,将在敌人的位置降下流涌之刃,造成具有荒性的 夜影中潜伏的邪祟之物早已在千年间被诛讨殆尽,然而人心中亦有光明难及的阴影。 时至今日,她依然铭记着「黄金猎人」留下的告诫:点燃烛火的巡夜之人更应时刻保持警惕,莫要被冰冷的黑暗浸染。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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残光将终 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
基于生命值上限为自己赋予生命之契,随后以剑枪齐奏的技艺闪身截击,造成 以凡人之躯对抗非人之物的古老技艺,据说其传承最早可以追溯到反抗雷穆利亚帝国的纯水骑士。 话虽如此,只要能想办法控制住力道,倒也不是完全不能在决斗中对普通的敌人使用。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
夜巡之获 | |
在小地图上显示周围的 |
破夜的明焰 | |
队伍中附近的角色对敌人触发 |
契令的酬偿 | |
如果克洛琳德的生命之契大于或等于生命值上限的100%,生命之契的数值提升或降低时,克洛琳德的暴击率提升10%,此效果持续15秒,至多叠加2层,每层独立计时。 此外, |
Constellations
「自此,行过烛影之帷」 | |
此效果每1.2秒至多触发一次,通过这种方式造成的伤害视为普通攻击伤害。 |
「自此,直面长夜之危」 | |
固有天赋「破夜的明焰」的效果获得强化:队伍中附近的角色对敌人触发 需要解锁固有天赋「破夜的明焰」。 |
「我将铭记白昼的誓言」 | |
至多提升至15级。 |
「铭记泪,生命与仁爱」 | |
「也铭记黎明终将到来」 | |
至多提升至15级。 |
「为此,勿将希望弃扬」 | |
施放 此外,夜巡状态持续期间,明烛之影会在特定条件下出现,追击敌人,造成克洛琳德200%攻击力的 明烛之影会在如下情况下出现: ·克洛琳德即将被敌人的攻击命中时; ·克洛琳德进行贯夜·契令时。 每1秒至多通过上述方式唤出1次明烛之影,一次夜巡状态持续期间,至多唤出6次明烛之影。 此外,夜巡状态持续期间,克洛琳德受到的伤害降低80%,抗打断能力提高,该效果将在夜巡状态结束或唤出6次明烛之影的1秒后移除。 |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
??? | ??? |
??? | ??? * 好感等级达到2后开启 |
??? | ??? * 好感等级达到3后开启 |
??? | ??? * 好感等级达到4后开启 |
??? | ??? * 好感等级达到5后开启 |
??? | ??? * 好感等级达到6后开启 |
??? | ??? * 好感等级达到4后开启 |
??? | ??? * 好感等级达到6后开启 |
420 responses to “克洛琳德”
The game is nearly four years old and people are still pulling based on meta and nitpicking characters’ skills? Who tf cares, miniskirt + tights = instant pull
Gimme more men in thigh highs.
Alhaitham in tight skirt with fishnets when
What is a shame about Clorinde is that switching her out during Night Watch will most likely end the stance. The reason why Arlecchino stays pyro-infused when she’s switched out is because the pyro infusion is a perk (Masque of the Red Death) in her Normal Attack talent, it doesn’t stem from her Elemental Skill. Clorinde’s Night Watch stance is limited to 9 seconds with a 7 second cooldown. Arlecchino doesn’t have a time limit, only until Bond of Life runs out.
An upgrade to her kit would be adding her pistolet shots her to Normal Attack talent like how Arlecchino has “Masque of the Red Death”. And the description will be something like “When Clorinde has Bond of Life, she performs a standard pistolet shot”.
And Wild Hunt stays in the Elemental Skill talent. “When her Bond of Life is equal to or greater than 100% of her max HP: Performs a standard pistolet shot. When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased”.
That way, whenever Clorinde has Bond of Life, she still has her unique gun stance. And to make her BiS artifact set work or to remove Bond of Life, Night Watch stance in the Elemental Skill has to be used. People want her to scale with EM for Aggravate, but I can see her as a raw electro carry if her kit was done right like how Neuvillette is a raw hydro carry and how Arlecchino is a raw pyro carry, reactions are just a cherry on top. Electro is not a good main DPS element at the end of the day unless you’re C2 Raiden, more and easier access to her gun stance is the least they can do.
Not everyone has to have an infinite infusion, it was nice on Arle since her teams can run very versatile rotations but plenty of characters just don’t need it
Clorinde has pretty short field time allowing her allies to do more with less cost
In actual combat, downtime is spent on supports, in overworld combat ends too fast to matter
Man you want that they copy the Arle kit? hahah you are all so boring. It’s better have more unique characters.
Isn’t that kind of a weird argument to make? That having another long infusion character is boring and not unique – that the opposite of that is unique despite us having plenty of such characters?
No the thing is now that they did it with one characters they shouldn’t do it for all. Pretending that they do the long infusion with everyone is dumb.
The bar she has to cross to powercreep all electro is already pretty low. There is this utterly mid cyno, that beyond mid keqing and most copium unit of all time raiden midgun. it is needless to say this time, “FONTAINE POWERCREEP is inevitable”.
For once you’re right, main DPS electro is a very low bar
When I initial read Clorindes skill – before the animation leaks – I thought she’d be like, running around shooting her gun, sort of justifying her low multipliers. It’s really sad that she just stands there posing, essentially making her electro Ayato.. I’ll probably still get her because of Cryo and Electro women supremacy.
Нее, там прикол в её рывках “Пронзание ночи”. Выстрелы копят Долг, рывки его убирают, баффаясь от этого же долга, поэтому она уж очень мобильна и её можно в любой момент убрать в карман, ибо кд на ешку составляет жалкие 9 секунд
the dashes are not enough? duh
yoimiya 2.0 ? Let’s Fucking Gooooooo
Not even close
More like Ayato+ imo
ngl i never meant something bad when i say this even i think she pretty simmiliar with wanderer oh w8 that make this one 3.0. even i think yoimiya is far better than cryo amber, the guide on this community it just b***n d**d especially this one https://game8.co/games/Genshin-Impact/archives/333497 and this comp is pretty s****d https://www.escapistmagazine.com/wp-content/uploads/2023/05/Genshin-Impact-Best-Yoimiya-Team-Comps-Vaporize-2.png?resize=551%2C163
Ultimate CD 60 segundos?
WTF?!?!?!
Energy is 60…
It’s just typed wrong
where are the skills, ult description… multipliers?
All on this page
My initial thoughts on Clorinde:
I fully expected her to be a 5* main DPS after seeing her in the Archon quests, and that is what we get.
She has low damage multipliers (that fortunately can be boosted by her AI) but in exchange has possibly the fastest overall attack speed in the game. Because of these properties, I feel her primary role is as an Aggravate Goddess (easily power-creeping poor Keqing). I feel her effectiveness in other teams is suspect based on what I see at this time.
Clorinde will easily be the best Electro Main DPS upon her release at C0. With Constellations, it seems to be a close contest between C2 Raiden Shogun and C2 Clorinde. C4 or higher is when Clorinde outpaces Raiden Shogun again, but you’re getting into super whale territory at that point. I would still see Raiden Shogun as the better OVERALL electro character due her additional Sub DPS and Support capabilities.
I think she is going to be a strong pick (as long as she is not significantly nerfed in beta), but she’s no Neuvillette.
how many times should we tell you old man that raiden is the worst archon and she’s overrated gameplay wise, even fischl is better than her
Fischl doesn’t compare to C0 Raiden in any scenario, let alone at C2, you’re either trolling or clueless.
Sub-dps Fischl is better than Raiden (and has better weapons for the role)
also off-field batterying from a C6 Fischl is better than Raiden
outside of aggravate, Raiden is better in every other team comp at c0 vs c6 fischl. that would make Raiden a far better pick overall, especially with cons. Regardless, this is almost like comparing XQ and Yelan, both can be used for different teams but Yelan at c2 is ultimately better in most scenarios.
honey hunter commenters need to be studied, because you guys can genuinely respond to someone named “flopden stay mad” and guess that they MIGHT be trolling. these trolls would go away if you guys werent so insistent on responding to guys named “poopilette” when they comment something like “erm i think neuvilette is bad”
LMAOOOO
for real, they have to respond to every single negative comment for some reason as if hoyo would pay them for being such simps (they wont)
Guys be fr even though Raiden is one of my favourite characters, she’s not that good anymore. Yes Fischl outdamages her when we compare OFF FIELD dmg. Onfield Raiden is better with Furina Taser, National etc.
I really want to try Overload and Overvape.
Lack of EM scaling is a shame given the kit is clearly designed for Spread/Aggravate comps. How else would you take advantage of all that Crit DMG on her sig weapon? Are we getting a Natlan character who enables Overload reactions to crit or some sh!t?
The fact that most of her talents are focused on boosting her overall atk, rather than somehow boosting her EM tells me that it’s likely to encourage playing in teams outside of aggravate. It’s like how Cyno is amazing in quickbloom due to his inherent EM buffs, but falls off in electro-charged, overload, and aggravate teams somewhat. Well, he can be playable in aggravate, but he’d needs significantly higher investment to make it work compared to quickbloom.
And I know overload and electro-charged benefits from EM, but you’d need to build full EM to actually see any significant dmg from those reactions, unlike aggravate, where you can do a mix of both.
When I initial read Clorindes skill – before the animation leaks – I thought she’d be like, running around shooting her gun, sort of justifying her low multipliers. It’s really sad that she just stands there posing, essentially making her electro Ayato.. I’ll probably still get her because of Cryo and Electro women supremacy.
she do dash in skill you can do it 30time
Argree, they should add in some impact for the shooting stance like slowly moving backward like bow characters for the motion feel. Or make her use dual pistols and shoot faster so it looks much more epic with stationary shooting xD