Table of Content |
Character |
Weapon |
Item |
Skill |
Achievement Category |
Achievement |
Tutorial |
Stage |
Domain |
Chapter |
Quest |
Shop |
Event |
Character
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
赦罪 | 5 | 47.54 | CrD% | 9.6% | 暴击伤害提升 | ||
筑云 | 4 | 42.4 | EM | 36 | 元素能量减少后,装备者的元素精通提升 | ||
白雨心弦 | 5 | 44.34 | HP% | 14.4% | 装备者能获得「疗护」效果,持有1/2/3层疗护时,生命值上限提升 | ||
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Item
Icon | Name | Rarity | Family | Recipe |
分析进度 | 3 | Currency | ||
玩具勋章 | 4 | Currency | ||
希格雯 | 5 | Char Unlock Item | ||
赛索斯 | 4 | Char Unlock Item | ||
克洛琳德 | 5 | Char Unlock Item | ||
希格雯的命星 | 5 | |||
赛索斯的命星 | 4 | |||
克洛琳德的命星 | 5 | |||
膳食均衡餐 | 3 | Crafted Item, Special Food, Buff Item, Food | ||
奇怪的桔香鸭胸肉 | 2 | Crafted Item, Food, Strange Food |
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Skill
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Achievement Category
Icon | Name | Reward |
幻想真境剧诗·第一辑 | 1 | |
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Achievement
Icon | Name | Description | Shown | Reward |
n/a | n/a | ✅ | 66 | |
n/a | n/a | ✅ | 66 | |
n/a | n/a | ✅ | 66 | |
协演的歌舞剧 | 幻想真境剧诗:邀请过助演角色的情况下,完成整场演出。 | ✅ | 5 | |
无法预测的命运馈赠 | 幻想真境剧诗:在任意难度下,完成整场演出时,选择过至少8次神秘收获事件。 | ✅ | 5 | |
可靠的叙事者 | 幻想真境剧诗:在任意难度下,完成整场演出时,选择过至少8次奇妙助益或辉彩祝福事件。 | ✅ | 5 | |
比珠宝还珍贵 | 累计获得3枚玩具勋章。 | ✅ | 5 | |
比珠宝还珍贵 | 累计获得6枚玩具勋章。 | ✅ | 10 | |
比珠宝还珍贵 | 累计获得9枚玩具勋章。 | ✅ | 20 | |
魔法的用途 | 在小狼提供的「剧演嘉奖」中,累计学习过3次表演诀窍。 | ✅ | 5 |
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Tutorial
Icon | Name | Description |
幻想真境剧诗·开启挑战 | 通过剧演准备间中的「幻剧之书」,即可开启「幻想真境剧诗」挑战。 | |
幻想真境剧诗·演出事件 | 「幻想真境剧诗」的挑战过程中,将出现多种事件,其中,伙伴事件可使待命角色转变为可出战角色;奇妙助益与辉彩祝福可以为队伍提供战斗的增益;神秘收获可以提供一定的辅助效果,但有时也包含一定的风险。 | |
幻想真境剧诗·队伍配置 | 挑战过程中,可以通过选择重新演出更改队伍阵容,再次进行挑战尝试。合理安排出战角色的阵容,是完成演出挑战的关键。 | |
安固诸方之述演 | 选中交战单位后,可以将其部署在我方阵地内的可部署区域,选中交战单位期间,可以通过跳跃取消选中。 交战单位被部署后,将自动进行战斗。 | |
安固诸方之述演 | 选中交战单位后,可以将其部署在我方阵地内的可部署区域,选中交战单位期间,可以通过跳跃取消选中。 交战单位被部署后,将自动进行战斗。 | |
安固诸方之述演 | 选中交战单位后,可以将其部署在我方阵地内的可部署区域,选中交战单位期间,可以通过跳跃取消选中。 交战单位被部署后,将自动进行战斗。 | |
安固诸方之述演 | 选中交战单位后,可以将其部署在我方阵地内的可部署区域,选中交战单位期间,可以通过跳跃取消选中。 交战单位被部署后,将自动进行战斗。 | |
安固诸方之述演 | 进攻想定挑战中,我方的目标是利用交战单位,摧毁敌方的据点。 | |
安固诸方之述演 | 周围只存在来自单一阵营的单位时,据点旗帜会在一段时间后被该阵营占领。 控制旗帜的阵营获取可部署单位的速度提升25%。我方控制旗帜时,还能在旗帜附近部署单位。 | |
安固诸方之述演 | 防御想定挑战包含3个轮次,每个轮次,敌人将从不同的方向来袭。战斗中,需要保护我方据点,尽量承受较少的伤害。 |
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Stage
Icon | Name | Monsters | Reward |
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逐影猎人:审判之时(test) | |||
拉瓦特的私人实验室 | 1 2 2 10000 | ||
逐影猎人:审判之时(test) | |||
揭晓之处 | |||
4.7双子线镜像大世界(test) |
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Domain
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
睡前故事 | 第四章 第六幕 | 旅人 | 3000 131K 13 24 60 2 2 2 | |
谎言的温度 | 海精之章 第一幕 | 希格雯 | 2025 138K 15 30 60 5 | |
夜色无声 | 迅捷剑之章 第一幕 | 克洛琳德 | 2025 137K 15 31 60 5 | |
隐藏章节用于4.7激活多角色挑战 | 隐藏章节用于4.7激活多角色挑战 | n/a | ||
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
积存已久的委托 | 你们来到须弥的冒险家协会,凯瑟琳小姐似乎有一份非常棘手的委托要交给你们… | •前往须弥冒险家协会,与凯瑟琳对话 •前往维摩庄 •与巴兰对话 •与阿玛兹亚对话 •前往阿托莎所指引的地方 •击退深渊教团的魔物 •与阿托莎对话 | ✅ | 875 38100 4 7 | |
不应存在的记忆 | 至今你们依然捕捉不到那位失踪男子的踪迹,但在深渊教团的魔物出现以后,你们见到了另一个熟悉的身影… | •回到维摩庄 •与戴因斯雷布对话 •与戴因斯雷布对话 •前往藏匿「耕地机的眼睛」的地方 •进入藏匿「耕地机的眼睛」的地方 •进入遗迹深处 •击败深渊使徒 •与戴因斯雷布对话 | ✅ | 1000 44000 4 8 | |
以世界之格的诉说 | 如戴因所猜测的,「虚假的记忆」是深渊教团的陷阱。此时地脉再次开始扰动,大概已经有事情在发生了… | •返回维摩庄 •查看丘丘人的状态 •查看丘丘人的状态 •查看丘丘人的状态 •与阿玛兹亚对话 •与巴兰对话 •对现状进行推理 •前往阿托莎曾经指引的地方 •进入「意识空间」 •与卡利贝尔对话 •与卡利贝尔对话 •与你的血亲对话 •回到维摩庄 •寻找阿托莎 | ✅ | 1125 60 49200 2 2 2 5 9 | |
(test)判断玩家是否在镜像大世界$HIDDEN | (test)判断玩家是否在镜像大世界$HIDDEN | ❌ | |||
美容专家 | 枫丹廷似乎正在举办一场促销活动,非常热闹。 | •在枫丹廷四处逛逛 •询问希格雯的建议 •收集清单上的材料 •收集清单上的材料 •前往梅洛彼得堡 •和希格雯交谈 •将调制好的食材交给韦尔赛 •前往监护室 | ✅ | 500 34075 4 7 | |
偷梁换柱 | 希格雯作为护士长的忙碌一日终于结束,但新的麻烦似乎已经到来… | •等待到次日上午(8-12点) •和希格雯碰面 •找到自称埃里克的嫌犯 •前往枫丹科学院 •向熟悉拉瓦特的研究员打探情报 •向熟悉拉瓦特的研究员打探情报 •向熟悉拉瓦特的研究员打探情报 •和逐影庭警员们会合 •前往拉瓦特母亲的住处 •进入拉瓦特母亲的住处 •寻找热水 •和希格雯交谈 | ✅ | 550 38100 4 8 | |
地下的罪行 | 在拉瓦特母亲住处意外发现的线索,成为了让调查能够继续下去的关键情报。 | •前往拉瓦特的私人实验室 •进入地下实验室 •向深处搜寻 •向深处搜寻 •向深处搜寻 •寻找继续深入的通路 •前往实验室最深处 •制服逃犯 •和波顿对话 •原路撤离 •前往波顿的目的地 •进入波顿母亲的住处 | ✅ | 650 44000 5 10 | |
曾经的真相 | 由一款美妆产品引发的重重谜案终于被彻底告破,希格雯协助逐影庭完成了最后的收尾工作,而她也准备好向你讲述一段往事… | •在枫丹廷四处逛逛 •前往与希格雯约定的地点 •和希格雯交谈 | ✅ | 325 60 22000 5 2 5 | |
「审判之时」 | 在枫丹廷的街道上,好像有两位熟悉的友人需要帮助… | •前往枫丹廷·利奥奈区 •与克洛琳德和娜维娅对话 •前往「千织屋」与其他人会合 | ✅ | 325 22000 2 5 | |
猎人们的相聚 | 「很久很久以前…」 | •前往剧本指示的游戏场地 •继续前往游戏场地 •「开始冒险」 •听取主持人克洛琳德的讲解 •前往王城酒馆,打听情报 •与忧愁的女子对话 •在附近区域探索 •与蛮横的商贩对话 •在附近区域探索 •前往王城中心广场,打听情报 •与焦虑的男子对话 •与其他人交流现有信息 •与其他人交流现有信息 •「继续冒险」 •前往城外,收集信息 •前往森林深处 •继续深入 •继续深入 •前往魔物出没的地点 •前往魔物出没的地点 •击败魔物 •击败魔物 •击败魔物 •击败魔物 •击败魔物 •击败魔物 •与其他人对话 •与其他人交流现有信息 •与其他人交流现有信息 | ✅ | 725 49200 6 11 |
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Shop
Name | Owner | Currency |
n/a | ||
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Event
Icon | Name | Reward | Reward (Total) |
飞迸湍流二重奏 | 420 490K 14 6 24 6 6 4 1 4 | ||
纷变繁相豪武谭 | 420 4 160K 24 24 48 4 4 4 | ||
安固诸方之述演 | 1000 2520 5 80 5 1020K 70 5 5 5 5 5 5 5 5 5 5 10 5 5 2 5 5 2 5 5 2 5 5 2 5 5 2 5 5 2 2 1 4 1 8 | ||
绎思振笔集 | 420 370K 18 4 18 4 4 4 | ||
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123 responses to “New in 4.7”
when does 4.8 beta start?
Few days ago.
emilie just got dripped
sorry clorinde your booba popper doesn’t convince me anymore
a filler trash 4* to replace Clorinde okay that’s funny..
The perfume lady Emilie got revealed and she looks really familiar to me. I have a feeling it’s some kind of Honkai expy. Lemme know what’ y’all think.
I’m low key excited for her. I heard she might be a sub dps or support and as someone who refuses to use Nahida I’m happy about that.
I actually only came back here to check if it had updated early or something xD
burning dps it seems
The 4* lineup for Phase I… Agh no Chevreuse in sight 💀
Bennett Impact Strikes Again
I swear to God if Chevreuse was on the banner I would 1000% go for Clorinde
I got c1 Raiden on accident and hit hard pity (saved it for Nahida) BUT NO CHEVREUSE
For once I’m somewhat excited about something new, but still there’s things that would be better if they changed.
It is, of course, the new game mode, the Imaginarium Theater. Text wall incoming.
So, personally, the best game mode I ever played on a gacha was on Pokémon Masters, the Legendary Arena.
Infinite boss battles, infinite rewards (albeit significantly lower after a few wins, like when battle events stop giving primos and only give enhancement ore and mora), as long as you keep on winning, but after using a character once, you can’t use it on another fight. No need to worry for a timer and you could restart to distribute characters differently, but that would reset your win streak and you wouldn’t get any new rewards unless you surpassed your previous record.
Teambuilding was really fun but also the game had a lot more characters and a lot more viable supports.
Pretty similar to what’s coming, with a few key differences.
First, the grind.
In Pokémon Masters it was significantly easier to get all your characters maxxed out, have good builds for them and have materials to spare for any new one you got.
In Genshin, unless you spend money, this is not the case, especially because of the RNG hell that is artifacts and the little rewards they give to f2p players on events.
Second, restrictions for which characters you can use.
While in Pokémon Masters there were some “restrictions” for each of the battle’s mechanics, you could really just use any character to deal damage as long as you used the correct status effects or stat downs on other units, and there were even some characters able to brute force and/or solo the battles while ignoring a significant part of said mechanics, so you wouldn’t be really locked.
In Genshin, this type of teambuilding limitation is accentuated because of the first problem. Like imagine having a full roster of hydro, cryo, dendro and geo on your account, only to be locked out because you didn’t bother building pyro or electro on your team (you’d ideally build anemo anyways lmao). Also Electro units without Dendro is gonna be rough (at least Baizhu havers can still support their electros, but it’s kinda the bare minimum)
Third, restrictions on when you can use every picked character.
So from what I understand, not all characters you choose are gonna be available from start and even that is gonna be RNG. This one is pretty bad IMO as it limits team building even further. In Pokémon Masters you had all your owned units at your selection from start, so in that aspect it was more of a challenge in good distribution to get the most wins possible, instead of whatever this is.
Fourth, the characters themselves.
So, as I said before, Pokémon Masters had and still has more characters than Genshin and a lot more viable supports. Not much to say here other than some characters REALLY need their supports to be able to clear the harder fights (mainly post 1.0 4* DPS), or very high investment and skill.
Fifth and last, the amount of battles.
So with a limit on battles, something that Pokémon Masters didn’t have, it can kinda mitigate the problematic effects of each difference, to an extent. You still need to have decent builds on each character you want to use and you’re still expected to have a certain amount of characters to be able to enter, with a big hit to teambuilding due to character availability, but being an easier game mode and not needing to win the most battles possible but a fixed amount, the grind might not be as awful (it’s still somewhat bad tho).
So, what would I change?
As you can probably tell from my liking of the Pokémon Masters game mode, I’m a big advocate of ‘horizontal’ investment, and without going much into detail, I’d remove the availability restriction and maybe increase the amount of usable characters per challenge (at the cost of being usable once per challenge instead of twice). Elemental restriction can stay I guess, but it’s not of my liking.
Also increased rewards and a rework to the artifact system, but that copium goes into the surveys they make (they’ll ignore it like they’ve been doing the past 3 years lol lmao. Yes, I’ve given very in detail suggestions to improve the game in there since launch, to no avail)
And I’m not gonna comment on the characters’ pages, they look pretty mediocre and uninteresting to say the least.
Well, at least this is not as long as that one comment on the Firefly’s page…
No idea which one you’re talking about, I avoid all other Hoyo games like the plague, but yeah I got inspired with this one lmao
I very much appreciate this and the effort you put into it. I don’t come to Honey Hunter World expecting in-depth game design analysis, but it was great to see it. I’m going to read up on the Legendary Arena to get my own insights, but this was a fantastic starting point. Thanks again!
the character availability was ass and I hated it when it was on that one event, but iirc you couldn’t know which characters and in which order you’d be getting them, at least he have that here but it’s still probably gonna be painful and annoying af.