
| Table of Content |
| Stats |
| Skills |
| Skill Ascension |
| Related Items |
| Gallery |
| Sounds |
| Quotes |
| Stories |
Stats
| Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
| 1 | 982 | 27.46 | 61.92 | 5.0% | 50.0% | 0% | ||
| 20 | 2547 | 71.24 | 160.63 | 5.0% | 50.0% | 0% | ||
| 20+ | 3389 | 94.79 | 213.73 | 5.0% | 50.0% | 0% | ||
| 40 | 5071 | 141.84 | 319.8 | 5.0% | 50.0% | 0% | ||
| 40+ | 5669 | 158.57 | 357.53 | 5.0% | 50.0% | 9.6% | ||
| 50 | 6523 | 182.43 | 411.34 | 5.0% | 50.0% | 9.6% | ||
| 50+ | 7320 | 204.74 | 461.64 | 5.0% | 50.0% | 19.2% | ||
| 60 | 8182 | 228.85 | 516.01 | 5.0% | 50.0% | 19.2% | ||
| 60+ | 8780 | 245.58 | 553.74 | 5.0% | 50.0% | 19.2% | ||
| 70 | 9650 | 269.92 | 608.6 | 5.0% | 50.0% | 19.2% | ||
| 70+ | 10249 | 286.65 | 646.33 | 5.0% | 50.0% | 28.8% | ||
| 80 | 11128 | 311.26 | 701.81 | 5.0% | 50.0% | 28.8% | ||
| 80+ | 11727 | 327.99 | 739.54 | 5.0% | 50.0% | 38.4% | ||
| 90 | 12613 | 352.79 | 795.45 | 5.0% | 50.0% | 38.4% | ||
| 90+ | 12613 | 352.79 | 795.45 | 5.0% | 50.0% | 38.4% | ||
| 100 | 13510 | 432.16 | 851.99 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | 西风剑术·流光之舞 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
仿拟古代骑士的战舞,双持大剑进行至多五段的连续攻击。 消耗一定体力,向前方突进后,进行一次格外有力的双剑挥砍。 从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 烈风终坠 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 以绝对的力量,呈现西风剑术的真髓,依据点按、长按,以不同的方式产生效果。 向前方腾跃而起并顺势劈斩,造成 处于 此外,处于 进行蓄力后,向前方腾跃而起,蓄力时间会提升腾跃距离。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 我即朔风 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 以最强的北风骑士之名,向前方挥出强力的二连斩,造成两次 若队伍中存在 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 归风的凯歌 |
| 队伍中每有一名蒙德角色,通过长按施放的元素战技 该效果在秘境、征讨领域、深境螺旋中无效。 |
![]() | 晓风的行军 |
| 队伍中存在 此外,如果队伍中存在至少2名 |
![]() | 风帜的先引 |
| 队伍中附近的角色触发扩散反应时,法尔伽将获得一层 |
![]() | 魔女的前夜礼·重光临晨 |
| 完成 特殊元素战技 |
Constellations
![]() | 「来吧,朋友,让我们在月下共舞」 |
| 法尔伽切换至 此外,切换至 |
![]() | 「待天光破晓,我们便要踏上征途」 |
| 施放特殊元素战技 |
![]() | 「朋友,莫要再饮令人落泪的苦酒」 |
| 元素战技 至多提升至15级。 |
![]() | 「因为无人能夺去我们歌唱的自由」 |
| 法尔伽触发扩散反应时,依据参与反应的元素类型,使队伍中附近的所有角色分别获得20% |
![]() | 「斟满杯中佳酿吧,暴君来了又去」 |
| 元素爆发 至多提升至15级。 |
![]() | 「我心爱的蒙德呀,依然屹立如初」 |
·施放特殊元素战技 ·进行特殊重击 通过上述方式进行额外的特殊重击苍噬或施放额外的特殊元素战技四风将起时,无法触发上述效果。 此外,突破天赋 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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73 responses to “”
I have been playing Genshin Impact since Day 1, and Varka will be the first character I pull for purely based on appeal (a rare opportunity to play as a middle-aged man in an anime-inspired video game, as someone middle-aged myself).
Obviously I have a bias towards him, but after following the discourse on him, I don’t believe that he is “bad” character. The only 5* characters that I personally viewed as “bad” upon their initial release were Dehya, Hydro Traveler, and Mizuki.
I acknowledge that at a base level, he seems like a “mediocre” character. Sigewinne is the closest comparison I can think of to Varka in his initial state.
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His biggest issue at C0 seems to be his lack of a good free-to-play weapon and very limited team options. His best teams at C0R0 is looking to be Columbina/Ineffa Wheelchair or Anemo/Pyro with Bennett, Durin, and Venti being all mandatory teammates to do acceptable damage in end game content. He can’t reliably use Tidal Shadow because Bennett cannot overheal, and none of the other free to play weapons seem to be any good.
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However, it does seem that investment does solve many of his issues. His signature weapon is looking like to be the biggest increase in damage (relative to free to play options) for any character so far, and his C1 and C2 seem to further bolster his damage numbers.
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At C2R1, Varka seems to finally become a complete character. He starts to scale alot better from offensive buffs from his teammates. This makes Hydro, Electro, and Cyro teams more viable while giving more flexibility teammate options for Pyro teams. Ultimately we need to see if there are any changes done to Varka before he hits the live server, but I’m going to guess that his power level will be around late Fontaine/early Natlan.
This is all before we get future characters that will help support Varka. For example:
I am guessing that Nicole will be both a shielder and a Hexerei damage buffer. Flat bonus damage (like Shenhe quills) being the best since all of the Hexerei main DPS character do many small hits in their rotation. It’s possible other characters could open
If Lohen is a Hexerei character he could be a much needed Cyro option for Varka.
And possibly others.
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Needless to say, Varka will still be poor pull value when compared against the Moonsign DPS characters (especially Zibai who does better damage than C2R1 Varka when she is at C0R0 with only 4* teammates). However poor value does not equate to being a bad character.
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I’m looking forward to when we start getting footage from content creators who have access to the preview servers, and how much those findings match what we have been seeing throughout the beta.
Well he is worse than I thight lol. To bad they ruined one of the coolest chaaracters. Pretty much just basic normal attack spammer with low numbers.
At least Mavuika can hot over a Mill on Burst and be an crazy on and off field DPS. Really sad to see such a cool character being this bad in the current Meta. Yes you can
use him in the Spirla Abyss (good luck with 12) and Stygian is pretty much over for him, low numbers, low dmg…