Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1039 | 14.99 | 38.89 | 5.0% | 50.0% | 0% | ||
20 | 2695 | 38.88 | 100.88 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3586 | 51.73 | 134.22 | 5.0% | 50.0% | 0% | ||
40 | 5366 | 77.41 | 200.84 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5999 | 86.54 | 224.53 | 5.0% | 50.0% | 7.2% | ||
50 | 6902 | 99.57 | 258.33 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7747 | 111.74 | 289.92 | 5.0% | 50.0% | 14.4% | ||
60 | 8659 | 124.9 | 324.06 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9292 | 134.03 | 347.76 | 5.0% | 50.0% | 14.4% | ||
70 | 10213 | 147.31 | 382.21 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10846 | 156.44 | 405.91 | 5.0% | 50.0% | 21.6% | ||
80 | 11777 | 169.87 | 440.75 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12410 | 179.0 | 464.44 | 5.0% | 50.0% | 28.8% | ||
90 | 13348 | 192.54 | 499.56 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
Normal Attack: Targeted Treatment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Melancarkan hingga 3 serangan berturut-turut. Melancarkan sebuah Saat membidik, kekuatan Hydro akan berkumpul di ujung anak panah. Setelah Charge selesai, setiap kurun waktu tertentu, Sigewinne akan menembakkan Mini-Stration Bubble yang bergerak perlahan ke arah musuh dan mengakibatkan Melancarkan hujan panah dari udara dan menerjang tanah dengan kecepatan tinggi, mengakibatkan DMG Area saat mendarat. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rebound Hydrotherapy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Menggunakan senapan gelembung yang khusus dibuat oleh Benteng Meropide untuk mengembuskan Bolstering Bubblebalm akan melambung saat berada di sekitar musuh. Saat mengenai musuh, akan mengakibatkan Setelah melambung 5 kali, Bolstering Bubblebalm akan hilang dan akan memulihkan HP Sigewinne berdasarkan Max HP-nya. Saat tidak ada musuh, Bolstering Bubblebalm akan melambung di sekitar. Maksimum ada satu Bolstering Bubblebalm yang bisa diciptakan oleh Sigewinne sendiri pada waktu yang bersamaan. Saat ditahan, akan melakukan Charge dan melancarkan Bolstering Bubblebalm. Memasuki Mode Membidik dan melakukan Charge, lalu mengembuskan Bolstering Bubblebalm yang lebih besar dan lebih kuat! Bolstering Bubblebalm akan menjadi semakin besar seiring durasi tombol Skill ditahan, hingga membesar dua level. Untuk setiap peningkatan level, DMG saat mengenai musuh meningkat 5%, jumlah pemulihan HP meningkat 5%; Setelah melambung, akan mengecil 1 level, demikian seterusnya sampai menjadi Bolstering Bubblebalm biasa. Setelah musuh yang relatif lemah terkena Bolstering Bubblebalm yang relatif besar, musuh tersebut akan terperangkap dan tidak bisa bergerak. Selain itu, saat dilancarkan, akan menghasilkan 2 Sourcewater Droplet di sekitar Sigewinne. Untuk setiap satu Sourcewater Droplet yang diserap, akan memberikan Bond of Life kepada Sigewinne sebesar 10% Max HP-nya. Saat Bond of Life Sigewinne dihapus, untuk setiap 2.000 poin Bond of Life yang dihapus, akan memulihkan 1 poin Energy untuknya. Pemulihan Energy yang bisa diperoleh Sigewinne dengan cara ini adalah maksimum 5 poin Energy. Setiap satu kurun waktu tertentu, Bolstering Bubblebalm akan menjatuhkan Surging Blade di posisi target dan menyebabkan Ousia-aligned "Gimana menurutmu? Terapi air seperti ini bukan cuma bisa merangsang sistem peredaran darah, tapi juga bisa membuat mereka semangat. Ooh, bukan cuma itu, bahkan terapi ini bisa membantu pasien yang harus istirahat untuk tidur siang yang cukup ...." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Super Saturated Syringing | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Menarik alat suntik yang khusus dibuat oleh Benteng Meropide, menerjang ke area depan dengan kebaikan dan obat penuh, terus-menerus mengakibatkan Selain itu, saat dilancarkan, Sigewinne akan menyerap maksimum 2 Sourcewater Droplet yang berada dalam radius tertentu di sekitar. "Hei, overdosis obat itu sama saja dengan overdosis racun ya! Bahaya loh itu! Tapi pasien itu butuh perawatan dan perhatian. Kalau itu sih tidak bakal bisa overdosis!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Emergency Dose | |
Saat berada di dalam air, jika HP Karakter diri sendiri yang aktif berada di bawah 50%, maka akan memulihkan HP-nya setiap 2,5 detik, dengan total pemulihan sama dengan 50% Max HP-nya, dan dalam 10 detik berikutnya, akan mengurangi 10% Elemental RES dari semua elemen dan Physical RES. Efek ini dapat terpicu sekali setiap 20 detik. |
Requires Appropriate Rest | |
Saat melancarkan |
Detailed Diagnosis, Thorough Treatment | |
Saat Sigewinne memberikan pemulihan, akan meningkatkan jumlah pemulihan kali ini berdasarkan total dari Bond of Life yang dimiliki seluruh anggota party saat ini: Untuk setiap 1.000 poin Bond of Life, akan meningkatkan 3% jumlah pemulihan, hingga maksimum 30% peningkatan yang bisa diperoleh dengan cara ini. |
Constellations
"Can the Happiest of Spirits Understand Anxiety?" | |
Bolstering Bubblebalm dari Selain itu, efek Talenta Pasif "Requires Appropriate Rest" diperkuat: Saat Bolstering Bubblebalm melambung, akan memberikan 1 lapis Convalescence untuk Sigewwine, dan mengubah efek Convalescence menjadi: Untuk setiap 1.000 poin HP Sigewinne yang melebihi 30.000, DMG meningkat 100 poin. Maksimum peningkatan DMG Elemental Skill yang bisa diperoleh dengan cara ini adalah 3.500 poin. Harus membuka Talenta Pasif "Requires Appropriate Rest" terlebih dahulu. |
"Can the Most Merciful of Spirits Defeat Its Foes?" | |
Saat melancarkan Selain itu, setelah Bolstering Bubblebalm Rebound Hydrotherapy melambung atau setelah Super Saturated Syringing mengenai musuh, |
"Can the Healthiest of Spirits Cure Fevers?" | |
Meningkatkan 3 level Maksimum: Lv. 15. |
"Can the Loveliest of Spirits Keep Decay at Bay?" | |
Durasi |
"Can the Most Joyful of Spirits Alleviate Agony?" | |
Meningkatkan 3 level Maksimum: Lv. 15. |
"Can the Most Radiant of Spirits Pray For Me?" | |
Saat Sigewinne memberikan pemulihan, akan meningkatkan CRIT Rate dan CRIT DMG |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
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??? | ??? * Terbuka saat Persahabatan Lv. 2 |
??? | ??? * Terbuka saat Persahabatan Lv. 3 |
??? | ??? * Terbuka saat Persahabatan Lv. 4 |
??? | ??? * Terbuka saat Persahabatan Lv. 5 |
??? | ??? * Terbuka saat Persahabatan Lv. 6 |
??? | ??? * Terbuka saat Persahabatan Lv. 4 |
??? | ??? * Terbuka saat Persahabatan Lv. 6 |
188 responses to “Sigewinne”
I’m happy to see that Sigewinne’s elemental skill damage increase got buffed, but even then she still seems like the worst Fontaine 5* character. Perhaps I am overlooking something?
In a rough spot my sige-winners… could pull for Baizhu cons, Wanderer C0, and then there’s even Furina cons coming soon. I usually like new units over constellation hunting, but I wish Sige’s kit was tied together a little better. A few well placed tweaks could push her over the “OK but ultimately niche” barrier.
If they keep her current middling kit and throw Chevy on her phase instead of Clorinde’s just to draw people to her banner… I’m going to be so upset. I’m not even planning on pulling Clorinde but it’s such a typical Hoyo move at this point.
Isnt she pretty good in Nilou triple hydro? Did I miss something?
Siggy have teamwide heal off field
Furina can just build crit
Nahida full em can on field and make bloom by herself since the others are hydro
And no, Kokomi can’t do that. With Kokok either you will have only active character healed and lost Furina dmg or on field koko and lost Nahihi Application also cause dmg lost
As someone who’s been running triple Hydro Nilou Bloom since Nahida came out because I wanted her to be the driver, and started using Furina very soon after her own release, the problem with that team is very poor for consistent off-field hydro application.
Even in that 3x hydro situation with KKM as the healer, the off-field hydro isn’t rapid enough to offset Nahida’s dendro spam. Unless she’s outright hugging an enemy with Nilou’s E3 aura *and* said enemy is in KKM’s jellyfish range, Nahida will very quickly become the one setting up aura first, and the non-EM hydros will be triggering the blooms for like 20kish instead of the almost 60k of a Nahida bloom crit.
I love Sigewinne lots, but while her off-field healing is better than KKM’s due to it being partywide, her hydro application is even worse: dropping KKM’s jellyfish for Sigewinne’s bubble means the off-field hydro application speed for that team is almost zero. Nahida will easily overpower all three of them with her AA spam.
How about replace Furina with XQ
Nilou, XQ, KKM and Nahi used to be top speedrun so can Nilou, XQ, Siggy, Nahi at least comparable
The hydro might be better like that because then it’s mostly XQ doing the work, but the particle gen from Sigewinne will be lower than KKM (unless using FavBow over KKM’s usual TTDS) so XQ might need a bit more ER than normal.
Still possible/feasible though, perhaps.
I’ve managed to prefarm everything for her so far except the common mob drop because hundreds and hundreds of those damn things, but I really don’t know what to start farming for her artifacts.
As a healer with an offensive lean, the natural pick would be OHC, but Sige’s slow rate of healing means that the 4pc bubble pop is only going to have value from one, *maybe* two pulses of healing. Meanwhile SoDP is just generally a weaker OHC (though with the six second ‘charge’ time, maybe Sige would like the weak option better just because she can record more pulses per use).
Alternatively, the only other thing I can think of would be 2pc/2pc with HP%/HP% or HP%/Hydro%. But 2pc/2pc never feels good over a full set effect.
With the fact Sigewinne buffs the hits of off field E skill and that is Furina pets that would be a larger loss going to Xingqiu. Need to consider Furina pets still hits like a truck and can even out pace the damage Yelan with equal investment can do.
I prefer a double hydro double dendro team so I can use a hydro to get ownership on the vast majority of all the blooms. Nilou, Barbara, Nahida, Baizhu. With Barbara on a full EM set her healing becomes too low to out heal self bloom damage so Baizhu picks up the healing and his burst makes you feel far more tanky too. Barbara E skill also has a fun interaction on applying hydro which allows me to stagger application between different enemies which allows to waste less bloom hits due to bloom ICD. I have been seeing over 86k blooms off my Barbara as a result and she gets 2/3 to 3/4ths ownership on all the blooms.
As for Sigewinne I am thinking of building her for her elemental skill buff and making good use of that with Furina, Chiori, Yae Miko, etc. Today is the day that Baizhu rerun banner starts and I am about 210 wishes saved. I am skipping everything till Sigewinne so I will see how many wishes I got then.
The main thing to remember there is that Sigewinne’s E damage buff only lasts for ten hits total, not per person. Each Furina’s three turrets would take up one of those hits every attack, and Nahida’s own E procs will chew through the rest. Even Nilou will steal some if she’s used after Sigewinne’s bubble comes out.
At base C0, she caps at 2800 per hit, so across ten hits that’s an added 28000 damage. While that’s a nice chunky “crit” hit by DPS standards for basically free, it’s still possible/likely that a properly built Yelan/XQ outdoes it over the duration of a Q (like if fighting a beefy boss or domain) just due to how fast the team will eat Sigewinne’s stacks, which she can only reapply every 20 seconds minimum (18s for the CD plus the time to fully charge it).
If getting C1, that makes it a bit more palatable, since that’s now a 3500 cap, and she gets eight extra uses of the buff, making the grand total a very respectable 63,000 damage for ‘free’, *if* one can get her to 65,000 HP. Doesn’t fix her poor hydro application rate and purely damage focused Burst, though.
I will add that is all assuming single target. If Crabaletta and Nahida hit multiple enemies, then Sigewinne’s buff could be entirely expended in less than a second.
Horrible! Why add such a bastard to the game?
This character is, well, strange, that’s true. I don’t see a single reason to pull her despite she may be a good healer for Clorinde (but why should Clorinde need her?), but she’s definitely not useless. Can heal a lot and deal decent damage with ultimate. So I don’t see a single reason for spending primos, but maybe… And no, she’s definitely not Dehya in terms of power. At least she has only one scaling stat.
“One scaling stat” but still has to decide between doing that “decent damage” or investing in her buff. She’s not like Nilou who can go full HP and lose nothing. If you go HP/DMG/Crit, her buff will suck. If you go triple HP, her Q is a DPS loss. Heck, even HP/HP/Crit isn’t good enough. I really hope they change that.
I don’t care, she’s cute and legal, and I wanna make tons of babies with her.
And this is a game, a way to escape reality. I’m tired from office works, and my irl wife also says its fine to enjoy what i like.
erm what the sigma
your wife disappear when you take the funny pills I reckon
but its a damn slug
Normally I’d say go outside but if Sigewinne is what you consider legal then please never do
All the quadricentenarians better watch out, then
Phew Zhongli’s safe
I want to bleach my eyes after reading this. God why did I come here…
They buffed her A1 scaling to 85 per 1000 and 2800 cap, but then they also changed her C1 to no longer give extra bounces and instead increase the A1 scaling further, to 100 per 1000, and cap of 3500.
But that’s not really enough HP-per-100 to be feasible because they’re still asking for 65,000 HP to hit that cap. There are only two bows with HP% in the game, and one of them is going to be her signature, which has now gone from being a small QoL BiS to basically a needed BiS because the other HP% bow is a junk bow.
Recurve Bow? 🙄
Recurve gives 59% less HP than her sig, but besides that they both do nothing else if you’re trying to cap out her buff with 65k HP. If you actually care about the crit, you can just use a crit bow. Get anywhere close to 65k HP and her burst does crap damage, with no other utility besides damage.
her kit doesn’t seem like support after all, maybe she is dps/healer like kokomi did
so no new regarding this little freak? does her syringe wipe your ass out?