Sigewinne

Sigewinne
SigewinneNameSigewinne
TitleA Filha Transmutada do Dragão
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth1
Month of Birth1
Vision (Introduced)Hydro
Constellation (Introduced)Nereides
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
Lasca de Lazurita Varunada
Fragmento de Lazurita Varunada
Pedaço de Lazurita Varunada
Gema de Lazurita Varunada
Água Que Falhou de Transcender
Flor Rociomarinha
Pérola Transoceânica
Pedaço Transoceânico
Cristal Caleidoscópico
Skill Ascension Materials
Ensinamentos da Igualdade
Guia da Igualdade
Filosofia da Igualdade
Olho do Vórtice Sem Luz
Coroa da Sabedoria

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
Lasca de Lazurita Varunada1
Flor Rociomarinha3
Pérola Transoceânica3
Mora20000
Lasca de Lazurita Varunada1
Flor Rociomarinha3
Pérola Transoceânica3
Mora20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
Fragmento de Lazurita Varunada3
Água Que Falhou de Transcender2
Flor Rociomarinha10
Pérola Transoceânica15
Mora40000
Lasca de Lazurita Varunada1
Flor Rociomarinha13
Pérola Transoceânica18
Mora60000
Fragmento de Lazurita Varunada3
Água Que Falhou de Transcender2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
Fragmento de Lazurita Varunada6
Água Que Falhou de Transcender4
Flor Rociomarinha20
Pedaço Transoceânico12
Mora60000
Lasca de Lazurita Varunada1
Flor Rociomarinha33
Pérola Transoceânica18
Mora120K
Fragmento de Lazurita Varunada9
Água Que Falhou de Transcender6
Pedaço Transoceânico12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
Pedaço de Lazurita Varunada3
Água Que Falhou de Transcender8
Flor Rociomarinha30
Pedaço Transoceânico18
Mora80000
Lasca de Lazurita Varunada1
Flor Rociomarinha63
Pérola Transoceânica18
Mora200K
Fragmento de Lazurita Varunada9
Água Que Falhou de Transcender14
Pedaço Transoceânico30
Pedaço de Lazurita Varunada3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
Pedaço de Lazurita Varunada6
Água Que Falhou de Transcender12
Flor Rociomarinha45
Cristal Caleidoscópico12
Mora100K
Lasca de Lazurita Varunada1
Flor Rociomarinha108
Pérola Transoceânica18
Mora300K
Fragmento de Lazurita Varunada9
Água Que Falhou de Transcender26
Pedaço Transoceânico30
Pedaço de Lazurita Varunada9
Cristal Caleidoscópico12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
Gema de Lazurita Varunada6
Água Que Falhou de Transcender20
Flor Rociomarinha60
Cristal Caleidoscópico24
Mora120K
Lasca de Lazurita Varunada1
Flor Rociomarinha168
Pérola Transoceânica18
Mora420K
Fragmento de Lazurita Varunada9
Água Que Falhou de Transcender46
Pedaço Transoceânico30
Pedaço de Lazurita Varunada9
Cristal Caleidoscópico36
Gema de Lazurita Varunada6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

Ataque Normal: Tratamento DirecionadoAtaque Normal: Tratamento Direcionado
Ataque Normal
Realiza até 3 ataques consecutivos com um arco.

Ataque Carregado
Realiza um Disparo com Mira mais preciso com dano aumentado.
Enquanto mira, o poder Hydro acumulará continuamente na flecha. Após carregamento completo, Sigewinne disparará periodicamente "Pequenas Bolhas de Compaixão" em direção ao alvo, causando Dano Hydro. Ao ser solta, uma flecha imbuída com energia torrencial causará Dano Hydro ao oponente atingido.

Ataque Imersivo
Dispara uma chuva de flechas no ar antes de cair e atingir o chão, causando Dano em uma AdE.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Dano do 1° Golpe52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
Dano do 2° Golpe51.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
Dano do 3° Golpe78.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
Disparo com Mira43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
Disparo com Mira com Energização Completa114.08%122.64%142.6%155%151.16%159.71%171.12%182.53%193.94%205.34%216.75%228.16%242.42%256.68%270.94%
Dano das Pequenas Bolhas de Compaixão22.82%24.53%28.52%31%30.23%31.94%34.22%36.51%38.79%41.07%43.35%45.63%48.48%51.34%54.19%
Dano Durante a Queda56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
Dano de Queda de Baixa/Alta Altitude113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
Terapia de Água SaltitanteTerapia de Água Saltitante
Estoura uma Bolha Revigorante que estimula o fluxo sanguíneo e ajuda os pacientes a adormecerem com uma pistola de bolhas feita na Fortaleza Meropide.
Bolhas Revigorantes vão ricochetear entre oponentes próximos, causando Dano Hydro baseado na Vida Máxima de Sigewinne nos inimigos que atingir. Ao atingir um inimigo, regenera Vida para todos os membros próximos da equipe, exceto Sigewinne. A quantidade curada é baseada na Vida Máxima de Sigewinne.
Depois de ricochetear 5 vezes, a Bolha Revigorante desaparecerá e regenerará Vida para Sigewinne segundo sua Vida Máxima.
Quando não há oponentes presentes, a Bolha Revigorante criada por Sigewinne ricocheteará por perto. Somente uma Bolha Revigorante criada por Sigewinne pode existir simultaneamente.
Mantenha Pressionado para carregar o lançamento da Bolha Revigorante.

Manter Pressionado
Entra no modo de mira e carrega para soprar uma Bolha Revigorante ainda maior!
A Bolha Revigorante vai ficar maior em quanto mais tempo a Habilidade for pressionada, até ficar com o tamanho aumentado em dois níveis. Para cada nível que cresce, o Dano é aumentado em 5%, e a Cura fornecida é aumentada em 5%. Quando a Bolha Revigorante ricocheteia, vai cair um nível de tamanho até retornar ao tamanho normal de Bolhas Revigorantes.
Depois que oponentes mais fracos são atingidos por uma Bolha Revigorante grande, serão aprisionados e não poderão se mover.

Além disso, 2 Gotas d'Água Primordial serão criadas perto de Sigewinne quando ela lançar. Para cada Gota d'Água Primordial que ela obter, vai obter um Contrato de Vida equivalente a 10% de sua Vida Máxima.
Quando o Contrato de Vida de Sigewinne é removido, ela ganha 1 de Energia Elemental para cada 2.000 de Vida do Contrato de Vida removido. Sigewinne pode ganhar até 5 de Energia Elemental desta maneira.

Arkhe: Ousia
Bolhas Revigorantes periodicamente invocam uma Lâmina da Fluidez na posição que atingirem o ponente, causando Dano Hydro com Ousia baseado na Vida Máxima de Sigewinne.

"O que você acha? Esse tipo de hidroterapia pode estimular o sistema circulatório, e também pode animar os pacientes, e além disso, pode ajudar eles a terem um bom descanso...
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Dano da Bolha Revigorante2.28% da Vida Máxima2.45% da Vida Máxima2.62% da Vida Máxima2.85% da Vida Máxima3.02% da Vida Máxima3.19% da Vida Máxima3.42% da Vida Máxima3.65% da Vida Máxima3.88% da Vida Máxima4.1% da Vida Máxima4.33% da Vida Máxima4.56% da Vida Máxima4.85% da Vida Máxima5.13% da Vida Máxima5.42% da Vida Máxima
Cura da Bolha Revigorante2.8% da Vida Máxima + 269.633.01% da Vida Máxima + 296.63.22% da Vida Máxima + 325.813.5% da Vida Máxima + 357.273.71% da Vida Máxima + 390.983.92% da Vida Máxima + 426.944.2% da Vida Máxima + 465.144.48% da Vida Máxima + 505.594.76% da Vida Máxima + 548.295.04% da Vida Máxima + 593.235.32% da Vida Máxima + 640.435.6% da Vida Máxima + 689.875.95% da Vida Máxima + 741.556.3% da Vida Máxima + 795.496.65% da Vida Máxima + 851.67
Cura do Ricochete Final50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima50% da Vida Máxima
Dano da Lâmina da Fluidez0.68% da Vida Máxima0.74% da Vida Máxima0.79% da Vida Máxima0.86% da Vida Máxima0.91% da Vida Máxima0.96% da Vida Máxima1.03% da Vida Máxima1.09% da Vida Máxima1.16% da Vida Máxima1.23% da Vida Máxima1.3% da Vida Máxima1.37% da Vida Máxima1.45% da Vida Máxima1.54% da Vida Máxima1.62% da Vida Máxima
Intervalo de Lâmina da Fluidez10s10s10s10s10s10s10s10s10s10s10s10s10s10s10s
Recarga18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Injeção Super SaturadaInjeção Super Saturada
Tira uma seringa especial feita na Fortaleza Meropide e ataca a área em frente com ondas de gentileza e remédio, causando Dano Hydro em AdE.
Além disso, Sigewinne absorve até 2 Gotas d'Água Primordial próximas antes de usar essa habilidade.

"Ei, exagerar no remédio é o mesmo que se envenenar, é perigoso! Mas pacientes precisam de cuidado e carinho, e ninguém pode se superdosar nisso!"
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Dano de Habilidade11.77% da Vida Máxima12.65% da Vida Máxima13.54% da Vida Máxima14.71% da Vida Máxima15.6% da Vida Máxima16.48% da Vida Máxima17.66% da Vida Máxima18.83% da Vida Máxima20.01% da Vida Máxima21.19% da Vida Máxima22.36% da Vida Máxima23.54% da Vida Máxima25.01% da Vida Máxima26.48% da Vida Máxima27.96% da Vida Máxima
Duração2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s2.5s
Tempo de Recarga18s18s18s18s18s18s18s18s18s18s18s18s18s18s18s
Energia Elemental707070707070707070707070707070

Passive Skills

Dose UrgenteDose Urgente
Enquanto debaixo d'água, quando a Vida do personagem ativo reduz abaixo de 50%, cura seu personagem ao longo de 2.5s. A quantidade curada é equivalente a 50% da Vida Máxima, e todas as suas RES contra todos os Elementos e RES Física será reduzida em 10% por 10s. Esse efeito pode ser desencadeado uma vez a cada 20s.
Requer Descanso ApropriadoRequer Descanso Apropriado
Sigewinne concede a si mesma o efeito "Descanso de Cama Restrito" por 18s após usar Terapia de Água Saltitante: Sigewinne ganha 8% de Bônus de Dano Hydro e 10 acúmulos de Convalescença. Quando a Habilidade Elemental de seu próprio personagem não ativo, menos Sigewinne, causar Dano, consome 1 acúmulo de Convalescença, e aumenta o Dano causado pela Habilidade Elemental desta vez. Para cada 1.000 de Vida que Sigewinne tem acima de 30.000, aumenta o Dano em 80. O máximo de aumento de Dano para Habilidades Elementais que pode ser ganho dessa forma é 2.800.
Diagnóstico Detalhado, Tratamento MeticulosoDiagnóstico Detalhado, Tratamento Meticuloso
Quando Sigewinne cura, a quantidade curada é aumentada segundo o valor total atual do Contrato de Vida de todos os membros da equipe: para cada 1.000 de Vida de Contrato de Vida, a cura é aumentada em 3%. A quantidade de cura fornecida pode ser aumentada em até 30% dessa forma.

Constellations

"Pode o Mais Alegre dos Espíritos Entender a Ansiedade?"
A Bolha Revigorante da Terapia de Água Saltitante pode ricochetear mais 3 vezes, e os 3 primeiros ricochetes não farão as Bolhas Revigorantes diminuírem.
O Talento Passivo "Requer Descanso Apropriado" é fortalecido: cada Bolha Revigorante adiciona 1 acúmulo a sua contagem de Convalescença, e muda os acúmulos de Dano de Convalescença para: a cada 1.000 de Vida que Sigewinne tem acima de 30.000, aumenta o Dano em 100. É possível aumentar o Dano da Habilidade Elemental até 3.500 dessa forma. Primeiro é necessário desbloquear o Talento Passivo "Requer Descanso Apropriado" para usar esse efeito.
"Pode o Mais Misericordioso Espírito Derrotar seus Inimigos?"
Ao usar Terapia de Água Saltitantee Injeção Super Saturada, Sigewinne pode criar um Escudo de Bolhas equivalente a 30% de sua Vida Máxima e que absorve Dano Hydro com 250% de eficiência.
Além disso, após as Bolhas Revigorantes de Terapia de Água Saltitante ou de Injeção Super Saturada atingir oponentes, a RES Hydro desse oponente será reduzida em 35% por 8s.
"Pode o mais Saudável Espírito Curar Febres?"
Aumenta o nível de Terapia de Água Saltitante em 3.
O nível máximo de elevação é 15.
"Pode o mais Adorável Espírito Conter a Queda?"
Duração de Injeção Super Saturada é estendida em 3s.
"Pode o mais Alegre Espírito Aliviar a Agonia?"
Aumenta o nível do Injeção Super Saturada em 3.
O nível máximo de elevação é 15.
"O Espírito mais Radiante Rezaria por Mim?"
Quando Sigewinne cura, ela aumentará a Taxa CRIT e Dano CRIT de sua Injeção Super Saturada baseado em sua Vida Máxima. Para cada 1.000 de Vida Máxima que ela tem, aumentará a Taxa CRIT em 0.4% e o Dano CRIT em 2.2% por 15s. O aumento máximo que pode ser obtido dessa forma é 20% de Taxa CRIT e 110% de Dano CRIT.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* Desbloqueia quando Amizade atingir Nv.2
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* Desbloqueia quando Amizade atingir Nv.3
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* Desbloqueia quando Amizade atingir Nv.4
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* Desbloqueia quando Amizade atingir Nv.5
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* Desbloqueia quando Amizade atingir Nv.6
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* Desbloqueia quando Amizade atingir Nv.4
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* Desbloqueia quando Amizade atingir Nv.6

183 responses to “Sigewinne”

  1. Finally a hydro claymore! thanks retardhoyo, after 5378 hydro catalysts you understood you can make this variation!
    great dev team!

      
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  2. She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.

      
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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Sad part is Dehya’s burst actually does more damage. Sigewinne’s has better AoE, I guess. And healing is more useful as an E bot than whatever the fuck Dehya’s supposed to do.

      Also both of them become a C0 limited 5* once you get them to C6. Too bad Sige’s party buff is still shit.

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    • Why would you complain about a hydro character not having crowd control?? Did you think she was anemo?

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  3. HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP

    please, my heart bubbles…

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  4. I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
    At least she only gives that to herself

      
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  5. i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)

    she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
    i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
    for NOW she’s totally skippable
    but in the (maybe even near) future she’ll be very interesting

      
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    • Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
      Some people like the funny goober committing atrocities against minorities
      …others like the child characters for totally different reasons…
      As for her place in the meta… her kits a bit strange and it doesn’t interest me that much

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    • In my place they call it a ️‍⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.

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    • Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.

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      • Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun

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        • On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1

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        • Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.

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    • Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.

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        • It is very misleading to me. I do think They don’t know how to make money; instead, they understand how to manipulate teens (who make up 90% of the Genshin community). If making money happens as a result, it is more of a consequence or coincidence rather than their primary goal of knowing how to make money. If that were true, there wouldn’t be disappointing content like dehya. They have the potential to make every character valuable without resorting to power creep.

          They have grasped the concept of prioritizing quality over quantity, which is crucial, but from a marketing perspective, they still lack in many areas. The evidence lies in their inability to retain long-time players. Only individuals fixated on farming for specific characters find it hard to break away, while others quit due to lack of stimulation or negative impact on mental health – not to mention of it encourages OCD behaviour. “Farming without an end”.

          While you might perceive this as good marketing, it is not. Excellent marketing, like that of Amazon, does not deceive customers with false promises and with shit ass-licking nicknames as “travelers” – while we’re only fkn customers. Instead of reaching out to the developers with feedback, hoping for improvements, they simply don’t give a fk. They keep introducing features to please a portion of the player base while neglecting essential aspects like endgame content and the farming experience is not true marketing; it is akin to a fast-food approach. It’s better to enjoy what you have and move on.
          Potentially is an excellent game, but at the same time to me is by far the most wasted we’ve ever seen since internet era. High or skyrocketing quality sometimes (storytelling, music, the final result) but horribly destroyed because of some retard assholes who don’t know at all how to make the WHOLE experience a good thing.
          “Is this considered marketing? It appears quite mediocre, definitely not western. After all, Amazon did not originate there. If this is their idea of “customer care,” they would have failed miserably.

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    • “what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.

      As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.

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  6. My thoughts on Sigewinne-

    In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.

    She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.

    Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.

    IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.

      
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    • She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.

      What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.

      The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.

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      • yeah… her having BoL in her kit feels like an excuse to make her weapon alot more niche when it has to be,
        as of right now… she isnt really doing anything of value with it (healing bonus doesnt seems to be useful for me)

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  7. how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles

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    • I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.

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  8. With these kind of kits, I am not surprise if Hoyo put her in standard banner

      
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    • Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.

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      • Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end

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