Table of Content |
Character |
Weapon |
Item |
Skill |
Achievement |
Tutorial |
Stage |
Domain |
Chapter |
Quest |
Shop |
Event |
Character
Icon | Name | Rarity | Weapon | Element | Ascension Materials |
![]() | 千織 | 5![]() ![]() ![]() ![]() ![]() | sword![]() | geo![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 有樂御簾切 | 5![]() ![]() ![]() ![]() ![]() | 44.34 | CrD% | 19.2% | 普通攻擊造成的傷害提升 | ![]() ![]() ![]() |
![]() | 沙中偉賢的對答 | 4![]() ![]() ![]() ![]() | 42.4 | HP% | 9% | 進行治療時,恢復 | ![]() ![]() ![]() |
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Item
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Skill
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Achievement
Icon | Name | Description | Shown | Reward |
![]() | 命運的示數 | 完成「貓與隨機數」,解鎖全部結局。 | ✅ | ![]() |
![]() | SPEEDRUN | 說服琳妮特與妳(你)共度悠閒而平靜的一天。 | ❌ | ![]() |
![]() | DECKS & DETECTIVES | 偵破走私案後,與琳妮特享受寧靜的茶會時光。 | ❌ | ![]() |
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Tutorial
Icon | Name | Description |
![]() | 佈置軟綿綿喵屋 | 布置「軟綿綿喵屋」時,需要根據不同的需求選擇擺設。 擺設有 |
![]() | 與貓貓一起玩耍 | 在「咪嗚嗚寶座」選擇貓貓,或者直接邀請貓貓並與其一同玩耍。 貓貓的友好度分為 |
![]() | 茸茸城堡大喵險 | 布置「軟綿綿喵屋」時,需要根據不同的需求選擇擺設。 擺設有 |
![]() | 弘辯的溢神效應 | 進入「溢神弘辯之所」並開始戰鬥後,如果 |
![]() | 測試說明 | 在「圓圓滾滾交叉火力」挑戰中,旅行者需要透過遙控裝置操控炮臺,並發射炮彈攻擊史萊姆,在限定時間盡可能擊敗更多史萊姆以獲得更高的測試分數。 大型史萊姆較難擊敗,擊敗後將獲得更高的分數。 |
![]() | 常規測試說明 | 常規測試為限時挑戰。測試中,史萊姆不會移動。旅行者在操作炮臺的同時,也可以利用場地中出現的特殊裝置,盡可能擊敗更多史萊姆。 |
![]() | 壓力測試說明 | 壓力測試為限時挑戰。測試中,史萊姆會不斷 旅行者需要把握時機,盡可能在史萊姆退場前將其擊敗。 |
![]() | 極限測試說明 | 極限測試為限時挑戰, 旅行者透過炮臺擊敗史萊姆,即可獲得測試時間獎勵,測試進度將回升。 測試開始後,測試難度每隔一段時間都將提高,測試進度的衰減速度和擊敗史萊姆的分數倍率均會獲得相應提升。 |
![]() | 過載效應 | 過載效應:發生爆炸,並將附近的敵人 將史萊姆擊出場地邊界,可以將其快速擊敗。 |
![]() | 冰極效應 | 冰極效應:對 |
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Stage
Icon | Name | Monsters | Reward |
![]() | 厄舍的服裝工廠 | ||
![]() | 4.5史莱姆球L1(test) | ||
![]() | 4.5史莱姆球L2(test) | ||
![]() | 4.5史莱姆球L3(test) | ||
![]() | 4.5史莱姆球L4(test) | ||
![]() | 4.5史莱姆球L5(test) | ||
![]() | 角色试玩关-???(test) | ||
![]() | 角色试玩关-???(test) | ||
![]() | 角色试玩关-???(test) | ||
![]() | 角色试玩关-???(test) |
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Domain
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
![]() | 當他們談起今夜 | 絲切鋏之章 第一幕 | 千織 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 神奇藥劑 | 煉金與經營 其一 | n/a | ![]() ![]() ![]() |
![]() | 工藝突破 | 煉金與經營 其二 | n/a | ![]() ![]() ![]() |
![]() | 遠銷各國 | 煉金與經營 其三 | n/a | ![]() ![]() ![]() |
![]() | 圓滿收工 | 煉金與經營 其四 | n/a | ![]() ![]() ![]() ![]() ![]() |
![]() | 貓與隨機數 | 邀約事件·琳妮特 第一幕 | 琳妮特 | ![]() ![]() ![]() ![]() ![]() ![]() |
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | 鋩鋒交錯之間 | 楓丹似乎正在舉行一場時尚盛典,妳(你)和派蒙決定前去一探究竟… | •前往楓丹廷·利奧奈區 •前往「千織屋」 •跟上千織 •跟隨千織 •返回「千織屋」 | ✅ | ![]() ![]() ![]() ![]() |
![]() | 衣上的汙點 | 若是裙襬沾上了汙漬,那它還能否登上舞臺… | •等待至次日早晨(6~10點) •前往「千織屋」 •佈置「千織屋」 •與千織對話 •前往供應商處 •跟上千織 •返回「千織屋」 •在指定地點尋找千織 •跳入海中 •採集作為飾品的材料 •採集作為飾品的材料 •採集作為飾品的材料 •與千織會合 •返回「千織屋」 •拆解衣物 •與千織對話 •尋找林尼和琳妮特 | ✅ | ![]() ![]() ![]() ![]() |
![]() | 所織與所斬 | 該捨棄什麼,又該堅持什麼?這是設計師在裁剪與編織中要給出的答案… | •等待至兩天後 •前往厄舍的工廠 •進入厄舍的工廠 •調查厄舍的工廠 •在周圍調查 •在周圍調查 •在周圍調查 •調查試衣間 •深入工廠 •調查倉庫 •離開厄舍的工廠 •離開厄舍的工廠 •返回「千織屋」 •前往約定的地點 | ✅ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 抉擇 | 德波大飯店附近,似乎有個熟悉的身影… | During Branch "偶遇 ": • 前往德波大飯店附近 During Branch "抉擇 ": • 與琳妮特對話 | ✅ | |
![]() | n/a | n/a | ❌ | ![]() | |
![]() | 假面 | 琳妮特決定回到酒會… | During Branch "酒會 ": • 進入德波大飯店 During Branch "疑雲 ": • 前往二樓消磨時間 • 回到一樓領取信封 • 與梅里埃導演對話 • 前往灰河 During Branch "幕後 ": • 前往酒館 • 與眾人討論 • 等待至兩天後(16-18點) During Branch "演出 ": • 前往歐庇克萊歌劇院 • 按照計畫行動 • 繼續下半場的演出 During Branch "謝幕 ": • 啟動「搜查模式」調查資料 • 啟動「搜查模式」調查資料 • 啟動「搜查模式」調查資料 • 啟動「搜查模式」調查資料 • 啟動「搜查模式」調查資料 • 與梅里埃導演對話 | ✅ | |
![]() | (test)废弃了废弃了废弃了废弃了废弃了废弃了$UNRELEASED | (test)父任务 4$UNRELEASED | •(test)选择假装不知道是谁寄的信$UNRELEASED | ✅ | |
![]() | 小憩 | 事情終於告一段落,琳妮特迎來了久違的小憩… | During Branch "制裁…? ": • 陪琳妮特「待機充能」 | ✅ | |
![]() | 偵探 | 琳妮特決定前往報社… | During Branch "被遺忘的貓咪 ": • 前往蒸汽鳥報社 • 等待至次日早上(7-9點) • 與琳妮特見面 • 與琳妮特對話 During Branch "勒菲弗爾的詛咒 ": • 前往新楓丹科學院 • 前往可疑地點 • 打敗所有敵人 During Branch "皮埃爾的失落據點 ": • 前往據點附近 • 調查據點內的線索 • 調查據點內的線索 • 調查據點內的線索 • 與琳妮特等人對話 • 前往水下尋找線索 • 與琳妮特等人對話 During Branch "幽港秘辛 ": • 前往柔燈港 • 前往愛心社附近 During Branch "墜入層層迷霧 ": • 跟隨邦妮 • 前往目標地點尋找線索 • (test)追击社长 • 追捕貝努瓦 • 審問貝努瓦 • 嘗試為案件收尾 • 嘗試為案件收尾 | ✅ | |
![]() | (test)废弃了废弃了废弃了废弃了废弃了废弃了$UNRELEASED | (test)父任务 7$UNRELEASED | •(test)谜团仍在$UNRELEASED | ✅ |
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Shop
Name | Owner | Currency |
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Event
Icon | Name | Reward | Reward (Total) |
![]() | 升煉研巧萬策金 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 弘辯的溢神效應 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 茸茸城堡大喵險 | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 圓圓滾滾交叉火力 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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54 responses to “New in 4.5”
Yay Arlecchino actually seems interesting! maybe I can enjoy a Genshin beta for once
From the sounds of it you need C4 to do high single target damage. Or you’re never getting more than 65% DoL and that’s with wep and ult. If you don’t ult you have 50% DoL which is good for 3 attacks at C0… So each attack better be like 50k or you’re not killing anything significant and have to wait 15s to do it again. I’m sure there are some translation issues tho… hopefully. I am likely getting C4 either way so i’m good but F2P will struggle. The one thing i think is wrong is the 20% 25% 70% buff stages to the E. I sounds like the middle one should be 45% not 25%… Which will significantly help her C0 F2P single target damage.
Her lv3 blood debt gives 70% BoL in ST her sig gives 25% I believe and her ult is 15 so that should be 100% (I assume BoL caps at 100% of your hp) which I think will be fine, she definitely excels in aoe though
Also her not being tied to any reaction in particular makes her much more versatile than other recent units
Yea but you have to wait around for 6 seconds not doing anything for it to build up that high. While other characters would have likely killed the enemy by that point. BoL caps at 80%. If it was 100% one touch and you’d be dead.
She can probably Vape really well with Yelan/Xingqui still massively increasing overall damage output. But who knows.
Blood debt almost definitely persists while Arlecchino is off field
6s is enough to do your support rotation after using Arle’s skill
As for the BoL limit, I’m aware that blood debt can only gain 80% in a single recovery but I’ve never heard of the effect itself capping, but as you say “one touch and you’d be dead” idk what you’re referring to, as BoL locks your health and doesn’t decrease it
The cap of her BoL per use is tier 3 skill which is 70%. The overall cap is 80%, you can’t go higher than that.
Yea, the skill would, but like… for not “hard” mobs… you’d never really do it would you? Easy mobs Arle just kills, hard mobs you’d wanna set up buffs sure, but what about the middle? No reason to set up buffs, but without it Arle is really slow. Same issues Eula has. Easy mobs just 1 to 2 shot them with 20k auto’s. Hard just set up your ult and go for a 500k nuke to kill them (1m in my C6 Eula case.), middle however? Annoying, just use Raiden or Yelan. (Tho ofc Yelan can kill hard mobs easier too.)
Doesn’t it also make it to where your remaining white HP is what gets damaged during a hit? Like BoL makes your HP red and while, the red HP does not tick down if you receive damage, instead the white HP does. if all your HP is red, you’d have no white to lose and as such you’d just die. Forgive my ignorance if this is incorrect i don’t really know much about it. I’m a C6 Yelan user and just kill everything instantly with her under a Zhongli shield so i’m not really all that knowledgeable when it comes to newer techs since i never really see them anymore.
The sources of the stack are:
– skill passive -> 20% per enemy, up to 80%
– A1 -> 70% if enemy with BD dies and 20%/25%/70% aditionally when using skill’s passive (not sure if this is limited by 80% from the skill description)
– ult -> 15%
– Signature weapon -> 25%
– C1 -> +5% and not loosing 5.5% with 1/3 rate -> 10.5% with 1/3 rate -> nealy 3.5% per hit
In her elemental skill description it states that she gains BoL for each marl recovered and within 20s of using skill, 80% BoL can be obtained IN THIS WAY (meaning her Burst and sig weapon should be counted separately and ignore that cap)
As for how bond of life affects your hp, I don’t have enough experience to know for sure, but in my personal testing against fatui, it doesn’t affect how much dmg you take, only healing
*mark
of course, testing will show if I’m misunderstanding, I’m just going off of the descriptions we have
I think one of us are misunderstanding something yes. The leak says a few things.
First of, the skill giving 20% per stack is NOT on the skill description, in fact the skill says nothing about “Stacks” at all, it’s only the talent that mentions the E skill can stack multiple times and stack 1 is 20% stack 2 is 25% and stack 3 is 70%. The skill says 20% but it does not mention “Per stack” or anything of the kind.
Second of, the skill says. “Within 20 seconds of activating the skill, you can only gain BoL equal to 80%.” It does not mention from the skill effect, but in general.
I guess we will have to wait for future leaks to say who’s right and who’s wrong.
how it feels to spread misinformation
waiting for the day they let us upgrade characters to more than lvl 90 and hopefully give them a third passive that actually, directly buffs them (characters like Dehya real buffs instead of new teammates for which she isn’t even close to the best option)
Yay more grinding 💀
we already have infinite grinding with artifacts, at least levels have stopping points
And also massive resource consumption, after a certain point (which would be even worse after level 90 just to get a small % performance increase)
Of course, testing will show whether I’m misunderstanding or not, I’m just going off the descriptions
thank god i saved majority of chenyu vale exploration for 4.5, the wait for 4.6 is gonna be rouuuuuugh
why is the dialogues of the desert sage passive the same as rightful reward passive
Dialogues of the Desert Sages – When the wielder performs healing, restore 8 Energy.
Rightful Reward – When the wielder is healed, restores 8 Energy.
Rightful Reward triggers when you get healed, the Desert Sages triggers when your character heals another.
Much worse passive….But it does have better substats.
35 minute special program lmao they expect the new banner to carry 🤣🤣
mid ass patch mid ass 5 star
I just hope that 4.5 is boring cause Hoyo is making 4.6 a banger
I can see how 4.5 is boring… but how did you know 4.6 is a banger?
It won’t be if they butcher Arlecchino’s story quest or Interlude and shoehorn some underwhelming reveal.
Sorry for the confusion, I mean I hope that they’re putting less effort into 4.5 because I hope they’re gonna make 4.6 awesome
is 4.6 is where we get furina chapter 2?
hello
Hi, hope you have a great day
you too 🙂