Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 977 | 27.93 | 61.62 | 5.0% | 50.0% | 0% | ||
20 | 2535 | 72.45 | 159.85 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3373 | 96.4 | 212.69 | 5.0% | 50.0% | 0% | ||
40 | 5046 | 144.24 | 318.26 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5642 | 161.25 | 355.8 | 5.0% | 50.0% | 9.6% | ||
50 | 6491 | 185.53 | 409.35 | 5.0% | 50.0% | 9.6% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7285 | 208.21 | 459.41 | 5.0% | 50.0% | 19.2% | ||
60 | 8143 | 232.73 | 513.52 | 5.0% | 50.0% | 19.2% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8738 | 249.75 | 551.06 | 5.0% | 50.0% | 19.2% | ||
70 | 9604 | 274.49 | 605.66 | 5.0% | 50.0% | 19.2% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10199 | 291.51 | 643.2 | 5.0% | 50.0% | 28.8% | ||
80 | 11074 | 316.53 | 698.42 | 5.0% | 50.0% | 28.8% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11670 | 333.55 | 735.96 | 5.0% | 50.0% | 38.4% | ||
90 | 12552 | 358.77 | 791.61 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
通常攻撃・命を紡ぐ火 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
最大4段の連続攻撃を行う。 一定のスタミナを消費し、より強力な「烈曜斬り」を前方方向に繰り出す。 空中から落下し地面に衝撃を与える。経路上の敵を攻撃し、落下時に範囲ダメージを与える。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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名を称える刻JP1M | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
「闘争」の権能を借りて、人神が受け継ぐ「諸火武装」を召喚し、夜魂性質の 発動後、マーヴィカは夜魂値を上限まで回復し、夜魂の加護状態に入る。 一回押しと長押しで、形態の異なる諸火武装を解放する。 「神名解放」:諸火武装は「焚曜の輪」の形態で顕現する。焚曜の輪はフィールド上キャラクターにつき従い、一定時間ごとに周囲の敵を攻撃して夜魂性質の 「古名解放」:諸火武装は「双駆輪」の形態で顕現する。この状態にある時、マーヴィカは双駆輪を操縦して高速移動したり、双駆輪に隠されている予備の推進モジュールをオンにして、様々な地形を一時的に駆け抜けたり、空中を一時的に滑翔したりできる。さらに、マーヴィカの通常攻撃、重撃、落下攻撃ダメージは元素付与によって他の元素に変化しない夜魂性質の 夜魂の加護状態にある時、元素スキルボタンを一回押しすると、諸火武装の形態を切り替えられる。諸火武装はマーヴィカの夜魂の加護状態が終了すると消える。夜魂値が尽きた時、マーヴィカの夜魂の加護状態は終了する。 もしマーヴィカに、「他の世界では、双駆輪のような乗り物にはナンバープレートという識別番号を付けておく必要がある」と伝えたら、彼女は喜んでこう言うだろう—— 「ふふ、この世界では唯一のものだから、ナンバーは選び放題だな」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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燼天の時 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
人々の心の声を、高天の神座に届ける。 戦意が50%以上ある時、マーヴィカはすべての戦意を消費して、元素爆発を発動できる。 マーヴィカは以下の方法で戦意を獲得する。 ・戦闘状態にある時、付近にいるチーム内キャラクターが消費した夜魂値がマーヴィカの戦意に変換される。 ・付近にいるチーム内キャラクターの通常攻撃が敵に命中した時、マーヴィカは戦意を1.5獲得する。この効果は0.1秒毎に1回のみ発動可能。 発動後、マーヴィカは夜魂値を10獲得し、夜魂の加護状態に入る。さらに、双駆輪に乗って空中に跳び上がり、地面にいる敵に強力な「墜日斬り」を繰り出して夜魂性質の 継続期間中、マーヴィカの各種行動は夜魂値を消費しなくなり、中断耐性がアップする。同時に、元素爆発発動時の戦意を基に、墜日斬りおよび「古名解放」時の通常攻撃と重撃ダメージをアップする。 死生の炉状態はマーヴィカの退場時に解除される。 「——しかしこの戦いで、私は宿命を打ち砕きたい。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
夜を裂く光焔JP0B | |
チームが発動する夜魂トランスのクールタイム-20%。JP0B |
夜域の賜物・枯渇モード | |
夜魂値が尽きると、マーヴィカは代わりに燃素を消費して諸火武装・双駆輪を維持する。 マーヴィカは燃素を利用できるナタのエリアにいる時、「夜魂トランス:マーヴィカ」を行える。フィールド上にいるキャラクターがダッシュ、登攀、泳ぎ、特定の天賦による移動状態にある、または一定の高さの空中にいる時、マーヴィカに切り替えて登場すると次の効果が発動する。マーヴィカが夜魂の加護状態に入り、マーヴィカの夜魂値上限の50%分の夜魂値を獲得する。自身のチームにおいて、夜魂トランスは10秒毎に1回のみ発動可能。 |
炎花の貢物 | |
付近にいるチーム内キャラクターが「夜魂バースト」を起こした時、マーヴィカの攻撃力+35%、継続時間10秒。 |
「キオンゴズィ」 | |
元素爆発 |
Constellations
夜の主の授記 | |
マーヴィカの夜魂値上限が120になり、かつ戦意の獲得効率+25%。 また、戦意を獲得した後、マーヴィカの攻撃力+40%、継続時間8秒。 |
灰燼の代償 | |
夜魂の加護状態にある時、マーヴィカの基礎攻撃力+300。さらに、諸火武装の形態に応じて、対応する効果を獲得する。 ・焚曜の輪:近くの敵の防御力-20%。 ・双駆輪:マーヴィカの通常攻撃、重撃、元素爆発 |
燃える太陽 | |
元素爆発 最大Lv.15まで。 |
「指導者」の覚悟 | |
固有天賦「キオンゴズィ」の効果が強化される。 元素爆発 固有天賦「キオンゴズィ」を解放する必要がある。 |
真実の意味 | |
元素スキル 最大Lv.15まで。 |
「人の名」解放 | |
元素スキル ・焚曜の輪:焚曜の輪の攻撃が敵に命中した時、双駆輪が命中した敵に突進し、攻撃力200%分の夜魂性質の ・双駆輪:マーヴィカが双駆輪に乗っている間、焚曜の輪はマーヴィカにつき続け、3秒毎に周囲の敵に攻撃力400%分の夜魂性質の マーヴィカが双駆輪に乗っており、かつ戦闘状態でない時、マーヴィカの夜魂値が5まで下がると、マーヴィカは夜魂値を80獲得する。この効果は15秒毎に1回のみ発動可能。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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335 responses to “マーヴィカ”
make her hand her bike over to someone else when she leaves the field lol.
let someone else have a ride.
Prepare for Dehya treatment from devs.
Cry babies will say “She broken”
Old ones will say “She will powercrept after 2 patches”.
Bennet and Xiangling will stay “True Pyro Archons”.
what if they aktually do it, nerf her ult stack generation with na and buff it with night soul. then reduce e up time at e0 and add all of it back for e1. let it all burn
she outdamages arlecchino?
hoyo IQ nerfed to 2.75% from 4.19%
you are HORRIBLE. you guys doompost after doompost EVERY. SINGLE. CHARACTER. that has come out for YEARS here. It happened with neuvillette, it happened with furina, it happened with arlechinno, it happened with clorinde, it happened with mualani, it happened with xilonen, it happened with chasca. Then immediately when the character drops you all forget about the shit you were saying the entire time before their release. Just shut the fuck up, get the character, or don’t get the character good god. The doomposting on this site is the worse ive seen ANYWHERE. and its a damn shame too because i think this is a good site for character/weapon anaylsis/planning/archive.
Chill dude, you seem so enrage about people just wanting her to bring something new to the game
Actually doomposting is more fun than playing the game.
I ain’t reading all that. STFU
Doomposting is my favourite hobby
Bro is fuming because people want an archon that is good, not just slightly better than another dps.
Oh god.. Changes of all time.
She’s still broken on-fielder, but her optimal gameplay is even worse than Neuvillett… Literally spin to win. At least nerf her CA more and buff NA’s oh my god, she’s not even fun DPS, just broken… Yeah, u can use her NA’s no one is forcing you, blah blah. It’s not the point. The point is that her CA spam is her best “combo” and it’s a fact.
Also not buffing off-field but a bit nerfing it is definitely a choice… Just make her reverse Furina at this point if you want to force players to use her as on-fielder, remove her whole off-field ability from her base kit. DPS at C0-C5 and can unlock off-field with her C6.
If they didn’t buff her off-field in V3, don’t even expect them buff her off-field in V4 and preload.
At least they reduced PMC CD. They’re not much worse than Mavuika as off-fielder.
What are you even talking about? She was weakened too much. She had only one single constellation that made her stronger than Arle – c2. Now we have a staff that is just a good DD. That’s it. She has minimal potential c3-c6, when the same Arle gets an atomic bomb on c6. And what does Mavu get on c6? Nothing
So… Which artifact set? And does Wgs work on her?
WGS is a great option for her. Buffs ally ATK and works good as a personal weapon too.
Onfield DPS wants Codex. Currently she can benefit from the sets effect for most of her uptime, and her damage is more frontloaded anyways, so don’t let the lack of 100% set uptime scare you. Try to get close to 60% Crit Rate without the set bonus though, for consistency’s sake.
Off-field wants either Cinder City or Golden Troupe. Cinder City is best when you can actually trigger reactions to buff allies (i.e. Kinich Burning can lose some Cinder uptime since adding Pyro doesn’t refresh Burning auras, but Burgeon Kinich works perfectly).
Golden Troupe is the set you use when you don’t trigger reactions or if you have another Cinder user on the team like Ororon or Xilonen.
V3
E:
Flamestrider Charged Attack Cyclic DMG 217.6% -> 195.5%
Flamestrider Charged Attack Final DMG 299.2% -> 272.0%
Q:
NA dmg bonus 0.72% -> 0.51%
GA dmg bonus 1.44% -> 1.02 %
P1:
Mavuika’s ATK increases by 35% -> 30%
P2:
0.25% -> 0.2%
50% -> 40%
C2:
300 -> 200
80%/130%/180% -> 60%/90%/120%
C0 :- 5% ATK nerf, 10% DMG bonus nerf, 200 Fighting spirit burst Charge ATK 505% —> 399%. 106% Multiplier Nerf…
Off field same 2 sec interval no buff to that part
Her burst still dont trigger codex. It wont have full uptime which is little bit concerning. So atleast build 50%-60% Crit Rate base.
what’s the reason behind these nerfs? I mean, literally: what is the reason?
are they afraid to sell too much? they’re humble and ascetic, they want as less as possibile and they avoid to be too rich? (see for example sigewinne)
or it’s not money, are they afraid to overshadow old units and make them bad compared, because they don’t want eula or albedo out of meta?
yup was coming to type this, its officially mauvOver xDDD
v3 changes
* A1 Passive ATK increase nerfed to 30% from 35%
* A2 Passive “Kiongozi” buff nerfed to 40% from 50%
* C4 now gains an additional 10% buff to “Kiongozi”
LMAOOOOOOO
why they suddenly change the offfield buff? like Yelan do that scale and THEYBKEPT LMAOOO
She got nerfed with no off-field buff lol. She gonna be least popular archon in her first banner and I pretend to act surprised.
nah, she will sell like hotcakes, avarage genshin player doesn’t look at leaks and hardly care for pp size
But still she will sale REALLY good. At least at her release, but I can’t say the same about her rerun, cuz she doesn’t even have really good and universal constellation unlike Furina, whos reruns also sells great just because she’s overall great from base kit to all(!) cons.
I’m afraid there’s too much simps who likes only appearance and high dmg numbers. So hoyo will get their money, but not from minmax players actually.
outdamage arlecchino?
She is tied to another natlan char for her damage bonus activates, so it’s a big letdown for me who hasn’t pull any of natlan 5 star.
“Nation of war”
more like “Nation of restrictions” lmao