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Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus EM | Materials | Total Materials |
1 | 829 | 19.85 | 52.05 | 5.0% | 50.0% | 0% | ||
20 | 2151 | 51.49 | 135.02 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
20+ | 2863 | 68.51 | 179.65 | 5.0% | 50.0% | 0% | ||
40 | 4283 | 102.51 | 268.82 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 4789 | 114.6 | 300.53 | 5.0% | 50.0% | 28.8 | ||
50 | 5509 | 131.85 | 345.76 | 5.0% | 50.0% | 28.8 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 6183 | 147.97 | 388.05 | 5.0% | 50.0% | 57.6 | ||
60 | 6911 | 165.4 | 433.75 | 5.0% | 50.0% | 57.6 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 7416 | 177.49 | 465.46 | 5.0% | 50.0% | 57.6 | ||
70 | 8151 | 195.07 | 511.58 | 5.0% | 50.0% | 57.6 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 8657 | 207.16 | 543.29 | 5.0% | 50.0% | 86.4 | ||
80 | 9400 | 224.95 | 589.93 | 5.0% | 50.0% | 86.4 | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 9905 | 237.04 | 621.64 | 5.0% | 50.0% | 115.2 | ||
90 | 10654 | 254.96 | 668.64 | 5.0% | 50.0% | 115.2 |
Skills
Active Skils
![]() | 林道を越えてJP0D | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
最大3段の連続攻撃を行い、 「霊使いの顕現」を発動して、ラウマは森の霊使いと化して、スタミナを消費することで、最大10秒間の疾走状態に入る。この状態の時、ラウマの中断耐性がアップし、スタミナを追加で消費して最大2段の連続ジャンプを行うことができる。 霊使い状態が終了すると「霊使いの顕現」はクールタイムに入り、ラウマの重撃は「喚霊の祈り」を行うようになる。「喚霊の祈り」は、スタミナを消費して短い詠唱をした後、前方のエリアに 空中から草元素の力を凝集しながら落下し、地面に衝撃を与える。経路上の敵を攻撃し、落下時に | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 聖なる詠唱・終夜の永眠JP0D | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
古の祈祷歌を唱え、 狩猟の祈祷歌を唱え、 また、ラウマの元素スキルまたは霜林聖域の攻撃が敵に命中した時、その敵の | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 聖なる詠唱・月のためにJP0D | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
衆生の願いを、大地を照らす月光に変える。ラウマが極北の聖歌を唱えると、 また、ラウマが「詠月」を持っている状態で元素爆発を発動、または元素爆発の発動後15秒以内に「詠月」を獲得すると、「詠月」を全て消費し、消費した層数に応じて、1層につき「蒼の祈祷歌」を6層獲得する。元素爆発の発動時及び元素爆発を発動した15秒以内に、この効果は1回のみ発動可能。 チーム内キャラクターが開花、超開花、烈開花、月開花反応によるダメージを与えると、「蒼の祈祷歌」を1層消費し、与えるダメージをラウマの元素熟知に基づいてアップする。上記のダメージが同時に複数の敵に命中した場合、命中した敵の数に応じて、「蒼の祈祷歌」の層数が消費される。 「蒼の祈祷歌」の継続時間は層ごとに独立してカウントされる。JP1B | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 月兆の祝福・千籟の恩寵JP0D |
チーム内のキャラクターが開花反応を起こすと、開花反応は月開花反応へと変わり、ラウマの元素熟知を基準に、チーム内キャラクターの月開花反応の基礎ダメージがアップする。元素熟知1につき、月開花反応の基礎ダメージ+0.0175%。この方法でアップできるダメージは最大14%まで。 また、ラウマがチーム内にいる時、チーム全体の |
![]() | 霜夜に献する光JP0D |
ラウマが元素スキル チーム内キャラクターの起こす開花、超開花、烈開花反応によるダメージに会心が発生する。なお、会心率は15%、会心ダメージは100%に固定される。この効果による会心率は、元素反応で会心を発生させる他の同種の効果と重ね掛け可能。 チーム内キャラクターが起こす月開花反応ダメージの会心率+10%、会心ダメージ+20%。JP0B |
![]() | 甘泉に献する沐浴JP0D |
ラウマの元素熟知1につき、ラウマは以下の強化効果を獲得する。 ・元素スキルの与えるダメージ+0.04%。この方法でアップできるダメージは最大32%まで。 ・重撃 |
![]() | 蒼樹に献する祷言JP0D |
ミニマップで周囲の また、クーヴァキの影響を受けている一部の小動物に対して、ラウマは特別な親和性を持っているようだ…JP0D |
Constellations
![]() | 「唇よ、我が為に歌と詩を織りなせ」JP0D |
ラウマが元素スキル 継続時間中、付近にいるフィールド上のキャラクターが月開花反応を起こした時、付近にいるフィールド上キャラクターのHPをラウマの元素熟知の500%分回復する。この効果は1.9秒毎に1回のみ発動可能。 また、ラウマの霊使い形態で消費するスタミナ-40%、最大継続時間+5秒。JP0D |
![]() | 「極北の戒めと伝承を紡ぎ出せ」JP0D |
元素爆発 ・ |
![]() | 「狐の狡知を求めることなかれ」JP0D |
元素スキル 最大Lv.15まで。 |
![]() | 「巨熊の力を欲することなかれ」JP0D |
元素スキル |
![]() | 「真実たる物を見届けられたら」JP0D |
元素爆発 最大Lv.15まで。 |
![]() | 「我が血と涙を月に捧げよう」JP0D |
1回の霜林聖域の継続時間中に、この効果は最大8回発動可能。元素スキル また、ラウマが「蒼の祈祷歌」を所持している状態で通常攻撃を行うと、「蒼の祈祷歌」を1層消費して、元素付与によって他の元素に変化しない |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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55 responses to “ラウマ”
My thoughts on Lauma:
This druid is looking like to be the most compelling character out of all of the 6.0 characters for me. This is due to her reviving the bloom and it’s archetypes, allowing this team archetype to regain viability. Here is how I feel she does with 3 main variants:
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Bountiful Cores
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Nilou massively gets buffed, to the point that she will become the new best Sumeru character. Lauma solidifies her teams as being the best overall in AOE, while dramatically increasing single target damage to be more comparable (if not exactly surpassing) what most Natlan and Fontaine based teams are capable of doing.
Because Nilou’s teams are the most susceptible to bloom-self damage, I feel that Kokomi becomes the best hydro on-field driver for these teams, since she can easily apply hydro and heal her team at the same time. In my opinion this will be Kokomi’s most meta-relevant team (once again!).
Nahida is in a weird spot, since she technically got power-crept by Lauma in bloom. However, she can still give assistance as a offensive oriented 2nd dendro teammate, thanks to her personal damage and very high dendro application. In addition, the EM boost from her elemental burst will get the most use in Nilou bloom teams since the onfield is most likely to be triggering the bountiful cores.
If Lauma is not at C2, or if Kokomi is not being used, then Baizhu becomes the best 2nd dendro teammate due to his healing and shields. Yao Yao could also be used, but she is less flexible due to needing more on field time for her burst healing to work properly.
Aino and Xingqi should be the best 4* hydro characters for these teams.
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Hyperbloom
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As the best overall Hyperbloom trigger, Kuki Shinobu gets heavily buffed by Lauma as well. Lauma + Kuki will make for a strong Hyperbloom duo, and will give a lot of flexibility on who can be used for the final two spots.
Most hydro units work well with Hyperbloom.
Alhaitham will get some usage again as a on-field driver, and Cyno to a lesser extent. Raiden Shogun will be the second best off-field electro unit if Kuki is not being used.
Not much to say here since Hyperbloom is the most popular bloom variant and the teammates are quite well known.
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Burgeon
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Burgeon (which I am the most familiar with since I have a burgeon team) also gets buffed quite a bit, but it still the weakest of the 3 bloom variants. This is partially due to the possibility of burning, which is a bad reaction (compared to quicken for Hyperbloom) and partially due to Burgeon not having a dedicated off-field trigger (like Kuki is for Hyperbloom).
Thoma is the best off-field trigger of Burgeon, but has several flaws (shield scales on HP, not EM, he needs to use his elemental burst to use his off-field pyro, and normal attacks are need by the on-fielder to triggers the effects). Nonetheless, Thoma gets buffed due to Burgeon getting buffed.
Pyro Traveler is the next best off-field trigger for Burgeon, and has the advantage of not requiring energy and of the off-field attacks not requiring normal attacks. But they doesn’t offer any defensive utility at all, and they has up-time issues. However, as I expect the Pyro traveler to be pushed out of their other teams by 6.X units, I expect that Burgeon will end up being the Pyro traveler’s best team.
Since Burgeon teams tend to have at least some burning, Emilie could be used as a strong 2nd Dendro option to take advantage, and provide very strong raw off-field Dendro damage.
Strong hydro application will be needed. Ayato and Childe have their limitations, but they could be strong on-fielders due to them working with Thoma (they both use normal attacks) and having strong application that should be able to make Dendro cores (and doing forward vapes on burning enemies when they occur). Xingqi would be the best off-field hydro character due to his high hydro application.
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Of course, Lauma’s best team should involved Lunar Bloom, but that won’t be viable until she gets a Lunar Bloom main DPS to pair up with (whom will almost certainly will be Nefer).
I’m looking forward to seeing how the community uses Lauma when she finally gets released.