
![]() | Name | Vourukasha’s Glow |
Type (Ingame) | Set Artefak | |
Family | Artifact Set | |
Rarity | ![]() ![]() ![]() ![]() | |
Artifact Affix | Vourukasha’s Glow | |
2-Piece | HP +20%. | |
4-Piece | DMG yang diakibatkan Elemental Skill dan Elemental Burst meningkat 10%. Jika Karakter yang mengenakan menerima DMG, efek peningkatan DMG di atas akan meningkat 80% selama 5 detik. Efek peningkatan ini dapat ditumpuk hingga 5 lapis dan durasi setiap lapis dihitung terpisah. Efek ini tetap dapat terpicu meski Karakter yang mengenakan berada di dalam party, namun tidak berada di medan pertempuran. |
Table of Content |
Set Pieces |
Similar Sets |
Stats |
Obtained From |
Gallery |
Set Pieces
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Similar Sets
Icon | Name | Rarity | Family |
![]() | Vourukasha's Glow | 5![]() ![]() ![]() ![]() ![]() | Artifact Set |
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Stats
Main Stats
⭐⭐⭐⭐
+0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | |
Health % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Attack % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Defense % | 7.9% | 10.1% | 12.3% | 14.6% | 16.8% | 19.0% | 21.2% | 23.5% | 25.7% | 27.9% | 30.2% | 32.4% | 34.6% | 36.8% | 39.1% | 41.3% | 43.5% |
Energy Recharge % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% |
Elemental Mastery | 25.2 | 32.3 | 39.4 | 46.6 | 53.7 | 60.8 | 68 | 75.1 | 82.2 | 89.4 | 96.5 | 103.6 | 110.8 | 117.9 | 125 | 132.2 | 139.3 |
Attack Flat | 42 | 54 | 66 | 78 | 90 | 102 | 113 | 125 | 137 | 149 | 161 | 173 | 185 | 197 | 209 | 221 | 232 |
Critical Rate % | 4.2% | 5.4% | 6.6% | 7.8% | 9.0% | 10.1% | 11.3% | 12.5% | 13.7% | 14.9% | 16.1% | 17.3% | 18.5% | 19.7% | 20.8% | 22.0% | 23.2% |
Critical Damage % | 8.4% | 10.8% | 13.1% | 15.5% | 17.9% | 20.3% | 22.7% | 25.0% | 27.4% | 29.8% | 32.2% | 34.5% | 36.9% | 39.3% | 41.7% | 44.1% | 46.4% |
Additional Healing % | 4.8% | 6.2% | 7.6% | 9.0% | 10.3% | 11.7% | 13.1% | 14.4% | 15.8% | 17.2% | 18.6% | 19.9% | 21.3% | 22.7% | 24.0% | 25.4% | 26.8% |
Health Flat | 645 | 828 | 1011 | 1194 | 1377 | 1559 | 1742 | 1925 | 2108 | 2291 | 2474 | 2657 | 2839 | 3022 | 3205 | 3388 | 3571 |
Pyro Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Electro Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Cryo Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Hydro Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Anemo Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Geo Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Dendro Damage % | 6.3% | 8.1% | 9.9% | 11.6% | 13.4% | 15.2% | 17.0% | 18.8% | 20.6% | 22.3% | 24.1% | 25.9% | 27.7% | 29.5% | 31.3% | 33.0% | 34.8% |
Physical Damage % | 7.9% | 10.1% | 12.3% | 14.6% | 16.8% | 19.0% | 21.2% | 23.5% | 25.7% | 27.9% | 30.2% | 32.4% | 34.6% | 36.8% | 39.1% | 41.3% | 43.5% |
⭐⭐⭐⭐⭐
+0 | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 | +13 | +14 | +15 | +16 | +17 | +18 | +19 | +20 | |
Health % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Attack % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Defense % | 8.7% | 11.2% | 13.7% | 16.2% | 18.6% | 21.1% | 23.6% | 26.1% | 28.6% | 31.0% | 33.5% | 36.0% | 38.5% | 40.9% | 43.4% | 45.9% | 48.4% | 50.8% | 53.3% | 55.8% | 58.3% |
Energy Recharge % | 7.8% | 10.0% | 12.2% | 14.4% | 16.6% | 18.8% | 21.0% | 23.2% | 25.4% | 27.6% | 29.8% | 32.0% | 34.2% | 36.4% | 38.6% | 40.8% | 43.0% | 45.2% | 47.4% | 49.6% | 51.8% |
Elemental Mastery | 28 | 35.9 | 43.8 | 51.8 | 59.7 | 67.6 | 75.5 | 83.5 | 91.4 | 99.3 | 107.2 | 115.2 | 123.1 | 131 | 138.9 | 146.9 | 154.8 | 162.7 | 170.6 | 178.6 | 186.5 |
Attack Flat | 47 | 60 | 73 | 86 | 100 | 113 | 126 | 139 | 152 | 166 | 179 | 192 | 205 | 219 | 232 | 245 | 258 | 272 | 285 | 298 | 311 |
Critical Rate % | 4.7% | 6.0% | 7.3% | 8.6% | 9.9% | 11.3% | 12.6% | 13.9% | 15.2% | 16.6% | 17.9% | 19.2% | 20.5% | 21.8% | 23.2% | 24.5% | 25.8% | 27.1% | 28.4% | 29.8% | 31.1% |
Critical Damage % | 9.3% | 12.0% | 14.6% | 17.3% | 19.9% | 22.5% | 25.2% | 27.8% | 30.5% | 33.1% | 35.7% | 38.4% | 41.0% | 43.7% | 46.3% | 49.0% | 51.6% | 54.2% | 56.9% | 59.5% | 62.2% |
Additional Healing % | 5.4% | 6.9% | 8.4% | 10.0% | 11.5% | 13.0% | 14.5% | 16.1% | 17.6% | 19.1% | 20.6% | 22.1% | 23.7% | 25.2% | 26.7% | 28.2% | 29.8% | 31.3% | 32.8% | 34.3% | 35.9% |
Health Flat | 717 | 920 | 1123 | 1326 | 1530 | 1733 | 1936 | 2139 | 2342 | 2545 | 2749 | 2952 | 3155 | 3358 | 3561 | 3764 | 3967 | 4171 | 4374 | 4577 | 4780 |
Pyro Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Electro Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Cryo Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Hydro Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Anemo Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Geo Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Dendro Damage % | 7.0% | 9.0% | 11.0% | 12.9% | 14.9% | 16.9% | 18.9% | 20.9% | 22.8% | 24.8% | 26.8% | 28.8% | 30.8% | 32.8% | 34.7% | 36.7% | 38.7% | 40.7% | 42.7% | 44.6% | 46.6% |
Physical Damage % | 8.7% | 11.2% | 13.7% | 16.2% | 18.6% | 21.1% | 23.6% | 26.1% | 28.6% | 31.0% | 33.5% | 36.0% | 38.5% | 40.9% | 43.4% | 45.9% | 48.4% | 50.8% | 53.3% | 55.8% | 58.3% |
Extra Stats
⭐⭐⭐⭐
Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
Health Flat | 167.3 | 191.2 | 215.1 | 239 |
Health % | 3.26% | 3.73% | 4.2% | 4.66% |
Attack Flat | 10.89 | 12.45 | 14 | 15.56 |
Attack % | 3.26% | 3.73% | 4.2% | 4.66% |
Defense Flat | 12.96 | 14.82 | 16.67 | 18.52 |
Defense % | 4.08% | 4.66% | 5.25% | 5.83% |
Energy Recharge % | 3.63% | 4.14% | 4.66% | 5.18% |
Elemental Mastery | 13.06 | 14.92 | 16.79 | 18.65 |
Critical Rate % | 2.18% | 2.49% | 2.8% | 3.11% |
Critical Damage % | 4.35% | 4.97% | 5.6% | 6.22% |
⭐⭐⭐⭐⭐
Tier 1 | Tier 2 | Tier 3 | Tier 4 | |
Health Flat | 209.13 | 239 | 268.88 | 298.75 |
Health % | 4.08% | 4.66% | 5.25% | 5.83% |
Attack Flat | 13.62 | 15.56 | 17.51 | 19.45 |
Attack % | 4.08% | 4.66% | 5.25% | 5.83% |
Defense Flat | 16.2 | 18.52 | 20.83 | 23.15 |
Defense % | 5.1% | 5.83% | 6.56% | 7.29% |
Energy Recharge % | 4.53% | 5.18% | 5.83% | 6.48% |
Elemental Mastery | 16.32 | 18.65 | 20.98 | 23.31 |
Critical Rate % | 2.72% | 3.11% | 3.5% | 3.89% |
Critical Damage % | 5.44% | 6.22% | 6.99% | 7.77% |
Obtained From
Domain
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![]() | Molten Iron Fortress | ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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38 responses to “Vourukasha's Glow”
Perfect for my Daddy Zhong.
No wont realy work since u have to take dmg to get the full dmg boost
okay but the 2 piece set means I can build a Zhongli with an absurd amount of HP
Did it say if the stacks additive or multiplicative?
If the stacks stack additive, the bonus E/Q damage will be 10% + 8×5 = 50%
if multiplicative, we are looking at 10% x (1.8^5) = 88.95% bonus damage
idk if they mentioned this, but if it stacks multiplicative, this will be a massive boost at 5 stacks
Additive, that’s almost certain.
Not necessarily. I see the name of the set was changed (I think it was previously called Dewflower’s Glow) and intriguingly they added text stating that every stack’ duration is independent.
This set is clearly meant to be Dehya’s signature artifact set and if the bonuses are only additive then this a pointless set for Dehya as Emblem would still be giving nearly as much bonus damage (or equal if her ER is 200%) to the burst for main DPS builds and the increase to the skill would not be significant enough for support Dehya builds to change to this from TotM.
However if the bonuses were multiplative and the bonus is up to 90% bonus skill and burst damage, that would be enough to make this Dehya’s best set overall. I actually think this artifact set’s bonuses are mutiplative. I think the independent stack duration are to help ensure that only Dehya can reliably get the max damage bonus on a consistent basis.
Hoyoverse already screwed up Dehya herself, I can’t see them also screwing up a dedicated artifact meant as a post release “fix”.
Elemental Skill and Elemental Burst DMG will be increased by 10%. After the equipping character takes DMG, *the aforementioned DMG Bonus* is increased by 80% for 8s. This effect increase can have 5 stacks. The duration of each stack is counted independently. These effects can be triggered even when the equipping character is not on the field.
-FoPL
The equipping character’s Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they *will gain another 25% bonus to the effect mentioned prior*. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.
Interestingly, English is not your native language, right? And not even mine, but my knowledge is enough to understand that these are synonyms. Either these are translation errors, or this is a deliberate distortion of information. in any case, you can expect the worst since the developer has proven that he can do shit that we can’t even imagine.
Agree, let’s not optimism.
This looks like it wont work for many characters and is geared specifically for Dehya and maybe Diluc (C2 specifically) currently.
Doesn’t look like this will work for Hu Tao or Xiao or under Corrosion status. I think people are missing the understanding that both Hu Tao’s and Xiao’s skill/burst use HP as a cost for use of the ability and that it is technically a drain and not self-inflicted damage. It is purely HP loss and not taking damage.
Corrosion can be considered the bleed status seen in many other RPGs, which is also a HP drain and not damage unless specifically worded that it is damage. Which for genshin that is not how it is phrased, its phrased that characters inflicted with the corrosion status will LOSE HP. Corrosion being a status is why it passes shields..
This set will probably not work on any character that makes shields or in teams that will have shield generation cause shields absorb the damage.
Generally, this will work for any on field bloom, hyperbloom, or burgeon dps cause dendro cores deal DMG.
solidified shielding and ordered meteors
not really since you can’t take dmg inside a shield except if you’re fighting doggos
the two-piece effect is still an option
I think they should lower the amount of bonus damage earned per stack to lets say 4% and have it be a party wide buff but only the extra 20 percent is transferred to the party.. they could have some weird thing where it only activates at max stacks. as to avoid people abusing it
Actually, this is PERFECT for Yelan.
Not even remotely true. This set is only useful for some who can take damage on the regular.
dehya finally being useful
Still not enough TBH. The thing that she need the most is good hydro/cryo applicator and team that would work with her kit like her burst. Even with 50% DMG increase effect, if she can’t melt/vape it Then you would not see big difference. Like my current Dehya’s at C0 build CW artifact can deal 10k DMG per hit x10 & 18k last hit Burst without reaction. With this new artifact mostly would increase up to 14k & 25K. Still not that big to be fair.
isnt it 80% each stacks? so 5*80% is 400% so it will increase 4x the damage without any artifact sets. If you deal 10k per hit on mono pyro team then with this set isnt it gonna be 4 times stronger?
The effect of the artifact set is dubious, it’s poorly written. As I interpret it, it’s actually an 80% increase on the basic effect, which means it’ll only increase 8% Elemental Skill and Elemental Burst per stack, reaching 50% damage bonus. Hopefully it is 80% each stack though lol
Basically, it is just 80% to the 10% mentioned before. So yea, it is basically just 8% per stack
I know Nilou isn’t played as an on field driver, but this set with Nilou running sac sword would increase her dmg if someone were to use her as a hydro driver in a mono dendro team, and the dmg would spike even more if she has c2. Just my thoughts.
It wont work on xiao
c6 xiao
so it’s +50% dmg on elemental skill and burst. The very set made for Dehya is strange
maybe it fits more likely Xiao on burst spamming E lol
yeah, potentially new C6 Xiao BiS, but otherwise useless for him lol
What about Hu tao? Do you think this would work on her?
Only nuke Hu Tao.
Her Paramita Papilio state still scales of her NA. The Only thing Hu Tao would benefit from is her Blood Blossoms and Burst.
Unless you’re trying to break the world record for Hu Taos Burst: This is terrible for her, most of her damage will be coming from her charges. Stick with the 4pc Crimson.
But the 20% hp 2 piece ?
Can’t wait to farm it for an on field Yelan xD
I’m so bad at dodging that I will keep it stacked even in moonstadt talking to Catherine x)
Could potentially be good for Yelan if you are running her with bloom and letting her soak some dmg. Though the less of ER might hurt her a bit. But would be great for those who have c1.
Another super niche set going straight to the garbage even on the character it’s supposed to be BiS on. literally the only reason that even someone like Dehya should be taking damage is IF you have beacon of the reed sea. Her base kit has absolutely NO requirements of not using a shield/needing to take damage to gain dps. If you’re using her as a damage soaker in place of slotting a shielder why would you care about her mediocre damage output in the first place. You would probably much prefer Elemental Mastery than skill+burst damage%. This artifact set synergizes with absolutely nothing other than being a 2pc on HP scalers.
No its said taking dmg, wich dmg taken by monster not by his own ult so its not comparible with hutao and xiao, its best for dehya or any burgeon/bloom type characters
I don’t believe it specifies the type of damage though (correct me if I’m wrong) so it wouldn’t matter? Unless you’ve already checked into that / verified with beta tester.
The wording for Xiao’s current BiS artifact is when he “loses HP” to trigger its passive. This artifact is instead closer to Serpent Spine’s passive that will cancel if the wielder “takes DMG”, which cannot happen when the wielder is shielded, hence Serpent Spine + shield being the usual combination.