鶴鳴餘音

鶴鳴餘音
鶴鳴餘音Name鶴鳴餘音
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack49.14
Substat TypeAttack %
Base Substat3.6%
Weapon Affix雲笈降真要訣
Affix Description裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高28%,持續20秒;隊伍中附近的角色的下落攻擊命中敵人時,為裝備者恢復2.5點元素能量,每0.7秒至多依此方式恢復一次元素能量,裝備者處於隊伍後臺時依然能依此方式恢復元素能量。
Description由純淨的翡玉琢刻而成的寶扇,縈繞著古老的仙力氣息。
Weapon Ascension Materials
霧海雲間的鉛丹
羽狀鰭翅
導能繪卷
霧海雲間的汞丹
月色鰭翅
封魔繪卷
霧海雲間的金丹
淵光鰭翅
禁咒繪卷
霧海雲間的轉還

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus Atk%MaterialsTotal Materials
149.143.6%
20144.916.36%
霧海雲間的鉛丹5
羽狀鰭翅5
導能繪卷3
摩拉10000
霧海雲間的鉛丹5
羽狀鰭翅5
導能繪卷3
摩拉10000
20+176.016.36%
40285.939.27%
霧海雲間的汞丹5
羽狀鰭翅18
導能繪卷12
摩拉20000
霧海雲間的鉛丹5
羽狀鰭翅23
導能繪卷15
摩拉30000
霧海雲間的汞丹5
40+317.039.27%
50374.4210.72%
霧海雲間的汞丹9
月色鰭翅9
封魔繪卷9
摩拉30000
霧海雲間的鉛丹5
羽狀鰭翅23
導能繪卷15
摩拉60000
霧海雲間的汞丹14
月色鰭翅9
封魔繪卷9
50+405.6210.72%
60464.3912.18%
霧海雲間的金丹5
月色鰭翅18
封魔繪卷14
摩拉45000
霧海雲間的鉛丹5
羽狀鰭翅23
導能繪卷15
摩拉105K
霧海雲間的汞丹14
月色鰭翅27
封魔繪卷23
霧海雲間的金丹5
60+495.4912.18%
70555.3913.63%
霧海雲間的金丹9
淵光鰭翅14
禁咒繪卷9
摩拉55000
霧海雲間的鉛丹5
羽狀鰭翅23
導能繪卷15
摩拉160K
霧海雲間的汞丹14
月色鰭翅27
封魔繪卷23
霧海雲間的金丹14
淵光鰭翅14
禁咒繪卷9
70+586.4913.63%
80647.5215.08%
霧海雲間的轉還6
淵光鰭翅27
禁咒繪卷18
摩拉65000
霧海雲間的鉛丹5
羽狀鰭翅23
導能繪卷15
摩拉225K
霧海雲間的汞丹14
月色鰭翅27
封魔繪卷23
霧海雲間的金丹14
淵光鰭翅41
禁咒繪卷27
霧海雲間的轉還6
80+678.6215.08%
90740.5816.54%

Weapon Affix

LvAffix ProgressionMaterials
1裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高28%,持續20秒;隊伍中附近的角色的下落攻擊命中敵人時,為裝備者恢復2.5點元素能量,每0.7秒至多依此方式恢復一次元素能量,裝備者處於隊伍後臺時依然能依此方式恢復元素能量。
2裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高41%,持續20秒;隊伍中附近的角色的下落攻擊命中敵人時,為裝備者恢復2.75點元素能量,每0.7秒至多依此方式恢復一次元素能量,裝備者處於隊伍後臺時依然能依此方式恢復元素能量。
鶴鳴餘音
摩拉2000
3裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高54%,持續20秒;隊伍中附近的角色的下落攻擊命中敵人時,為裝備者恢復3點元素能量,每0.7秒至多依此方式恢復一次元素能量,裝備者處於隊伍後臺時依然能依此方式恢復元素能量。
鶴鳴餘音
摩拉4000
4裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高67%,持續20秒;隊伍中附近的角色的下落攻擊命中敵人時,為裝備者恢復3.25點元素能量,每0.7秒至多依此方式恢復一次元素能量,裝備者處於隊伍後臺時依然能依此方式恢復元素能量。
鶴鳴餘音
摩拉8000
5裝備者下落攻擊命中敵人後,隊伍中附近的所有角色下落攻擊造成的傷害提高80%,持續20秒;隊伍中附近的角色的下落攻擊命中敵人時,為裝備者恢復3.5點元素能量,每0.7秒至多依此方式恢復一次元素能量,裝備者處於隊伍後臺時依然能依此方式恢復元素能量。
鶴鳴餘音
摩拉16000

31 responses to “鶴鳴餘音”

  1. So for this weapon it would be optimal for an EQ rotation.

    Let’s see the duration for the 28% Plunge ATK bonus is 20s aftter the equiping character does a Plunge attack.

    Let’s say you are using a Faruzan + Bennet + Xianyun with Xiao.

    So you would begin the rotation with Xianyun E or you could start it with Faruzan E for some CC which would also buff Xianyun’s Attack because her A2 passive. You could also use her burst ( only recommended at C2 ) but there is a major waste in the buffs of her burst.

    I belive a good ratatoin would be Xianyun E, Furan Q, Bennet EQ, Xianyun Q and then Xiao Q. As said before you could do Faruza ECA –> Rotation but up to your taste.

    So let’s see…

    Xiao has a 15 sec duration and the buff is 20 seconds so there are 5 seconds where we can squish in the rest of all the team mates buffs.

    Animations wise all of this teams are quite fast, Bennet being the fastest to complete his animation at less than 1 second and Xianyun being the slowest at around 1.6 seconds but we don’t need to worry all that about her.

    By the time Xiao comes on-field he should take full advantage of all buffs, specially if you have C2 Faruzan or use her burst aftter Bennet.

    The first buffto expire should be Bennet ( 12 sec ), then Faruzan or Xianyun ( 12/18 sec and 16 sec, depending if you have Faruzan’s C2 ) and then the plunge attack bonus should expire at the same time that Xiao’s burst does.

    StormPion basically has no downtime so we don’t worry about that.

    Now, clense and repeat. Re-gain energy and do it again.

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  2. I kinda dislike how as of late they put these “mainly energy restoration” passives to make the dmg buffs scaling almost triple with refinements which can make them feel weak at R1 by comparison, as the energy part takes such a big importance at base (R1) which makes its scaling the ‘weak’ one (2.5~3.5 on this case), leaving the other buff part as the ‘strong’ scaling but weak start; unlike older weapons with balanced scaling between their usual 2 buffs (both double at R5)

    Doesn’t help this might be the most niche weapon so far, to activate either passive along with atk% as secondary.

      
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    • Energy restoration I would say is comparable to CR/CDMG in regards to a character’s burst—it’s not just a direct damage translation like other stats especially if you have bursts that do more than just damage (heal, inrease stats, etc.). We also have easy ways to reach break points due to Favonius/Sacrifial weapons, running same-element characters to funnel energy or particle-producing characters like Fischl, Albedo, etc.

      Though I agree that it’s very niche. for the most part you’re not even trying to get multiple copies of these unless you want to free up teammate/stat limitations for Cloud Retainer. It’d be more beneficial to get their cons than R5ing this weapon.

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