제사의 옥

제사의 옥
제사의 옥Name제사의 옥
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack41.07
Substat TypeCritical Rate %
Base Substat8%
Weapon Affix흐르는 옥
Affix Description대기 상태가 5초를 초과하면, HP 최대치가 32%, 원소 마스터리가 40pt 증가한다. 장착 캐릭터가 필드에 등장해 10초 동안 머물면, 해당 효과는 적용되지 않는다
Description오래된 옥. 맑은 물과 같은 광택이 흐른다. 고대 제사용품으로 보인다
Weapon Ascension Materials
고운한림의 매끄러운 모래
안개꽃 가루
이능 두루마리
고운한림의 휘암
안개풀 주머니
봉마의 두루마리
고운한림의 해골
안개 등심
금주의 두루마리
고운한림의 신체

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
141.078.0%
2099.2614.14%
고운한림의 매끄러운 모래3
안개꽃 가루3
이능 두루마리2
모라5000
고운한림의 매끄러운 모래3
안개꽃 가루3
이능 두루마리2
모라5000
20+125.1614.14%
40183.6820.6%
고운한림의 휘암3
안개꽃 가루12
이능 두루마리8
모라15000
고운한림의 매끄러운 모래3
안개꽃 가루15
이능 두루마리10
모라20000
고운한림의 휘암3
40+209.6820.6%
50238.3423.83%
고운한림의 휘암6
안개풀 주머니6
봉마의 두루마리6
모라20000
고운한림의 매끄러운 모래3
안개꽃 가루15
이능 두루마리10
모라40000
고운한림의 휘암9
안개풀 주머니6
봉마의 두루마리6
50+264.2423.83%
60292.6227.06%
고운한림의 해골3
안개풀 주머니12
봉마의 두루마리9
모라30000
고운한림의 매끄러운 모래3
안개꽃 가루15
이능 두루마리10
모라70000
고운한림의 휘암9
안개풀 주머니18
봉마의 두루마리15
고운한림의 해골3
60+318.5227.06%
70346.6530.29%
고운한림의 해골6
안개 등심9
금주의 두루마리6
모라35000
고운한림의 매끄러운 모래3
안개꽃 가루15
이능 두루마리10
모라105K
고운한림의 휘암9
안개풀 주머니18
봉마의 두루마리15
고운한림의 해골9
안개 등심9
금주의 두루마리6
70+372.6530.29%
80400.6633.52%
고운한림의 신체4
안개 등심18
금주의 두루마리12
모라45000
고운한림의 매끄러운 모래3
안개꽃 가루15
이능 두루마리10
모라150K
고운한림의 휘암9
안개풀 주머니18
봉마의 두루마리15
고운한림의 해골9
안개 등심27
금주의 두루마리18
고운한림의 신체4
80+426.5633.52%
90454.3636.75%

Weapon Affix

LvAffix ProgressionMaterials
1대기 상태가 5초를 초과하면, HP 최대치가 32%, 원소 마스터리가 40pt 증가한다. 장착 캐릭터가 필드에 등장해 10초 동안 머물면, 해당 효과는 적용되지 않는다
2대기 상태가 5초를 초과하면, HP 최대치가 40%, 원소 마스터리가 50pt 증가한다. 장착 캐릭터가 필드에 등장해 10초 동안 머물면, 해당 효과는 적용되지 않는다
제사의 옥
모라1000
3대기 상태가 5초를 초과하면, HP 최대치가 48%, 원소 마스터리가 60pt 증가한다. 장착 캐릭터가 필드에 등장해 10초 동안 머물면, 해당 효과는 적용되지 않는다
제사의 옥
모라2000
4대기 상태가 5초를 초과하면, HP 최대치가 56%, 원소 마스터리가 70pt 증가한다. 장착 캐릭터가 필드에 등장해 10초 동안 머물면, 해당 효과는 적용되지 않는다
제사의 옥
모라4000
5대기 상태가 5초를 초과하면, HP 최대치가 64%, 원소 마스터리가 80pt 증가한다. 장착 캐릭터가 필드에 등장해 10초 동안 머물면, 해당 효과는 사라진다
제사의 옥
모라8000

34 responses to “제사의 옥”

  1. This weapon at R5 + hp/dendro/crit c6 Baizhu would actually possibly be disgusting. I’d even say C2 could also almost fully utilize it to its max potential when going sub dos Baizhu.

    For C6: More HP than Jadefall’s Splendor, and simply just existing procs his gossamer splices and shields, and his Es unlock HP scaling too which you only need around a second to cast. Due to the sheer amount of hits he does, ER would be a non-issue. Put him in a spread team to make use of the EM passive then boom. C2 is basically the same thing minus the constantly shield proc. Off fielder Baizhu’s BiS would probably be this weapon, especially at C2 +.

    I hope I’ll be able to get this weapon and its refinements for my Baizhu eventually.

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    • His rotations will be tight. No more than 10 seconds onfield and you lose the HP. You need to switch immediately after E -> Q -> CA, and only after switching back can you spend the rest of your water droplets on more charged attacks.

      There’s definitely potential for a quick swap oriented team.

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      • You can easily switch him out and in again to reset the 10 seconds onfield timer. Even if its only to do a normal and charged attack on Nahida or something like that. I’m sure you can tinker some rotations that allow his maximal field time while keeping the buff up.

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  2. just imagine this thing on yelan if it was a bow, those stats are cracked.

    pretty sure this will be nerfed or future off field Hp scaling catalysts won’t be able to sell their 5star weapons

      
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    • rarely will mihoyo nerf a weapon/character’s stats/kit because they could get into a lawsuit about suddenly making a product worse after customers “bought”/pulled for it. it could fall under deceptive marketing tactics.

      since they don’t have a competitive content between players, they can’t reason out nerfing it for “balance” purposes.

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    • Nowhere near cracked for a 5*. Aqua Simulacra, for example, has 88.2% CV, while this thing has “only” 73.5% CV. The buffs may look great, but we currently have not a single Catalyst Character who benefits from both EM and HP (except, perhaps, Baizhu, but not much). Contrast this with 20% DMG bonus and 16%HP from R1 Aqua when used by Yelan, and things get interesting.

      Still insane for a 4* weapon, easily among the best available due to its CV alone.

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  3. Agreed, this weapon’s effect feels like it would work well in the right situation and it’s specific enough that I have to imagine it was designed with a particular Fontaine character(s) in mind.

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  4. hmmm… it is a weapon for a HP multiplicative damage SubDPS, no characters to use its full potencial in the game right now

      
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      • Kokomi does not need any CR whatsoever, and needs no EM in hyperbloom (the electro unit is the trigger). You’re better off with Prototype Amber or Sacfrags.

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    • What about Baizhu? He use the EM and the Crit rate, he scales on HP, and he is off field (passive apply with him just existing). This weapon at r5 give him the same HP than the Prototype amber, but with 160 more EM.

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        • but a HP weapon will give him the same HP at best, Prototype Amber give him 1% more HP, not crit rato, no em.

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          • You don’t need crit on Baizhu unless you have Fav, his damage isn’t worth building towards unless you’re C6R5. You will struggle with energy on Baizhu with this weapon. The reason Prototype Amber is so amazing is because it restores energy in addition to giving HP%.

          • I do disagree base on the fact that Spread damage take into consideration both critical rate and EM. Also remember that prototype amber only five him 18 energy which is nice but not a need, and for people that own baizhu c1 that passive is completely usless. Sacrificial Jade r5 give the same HP, significantly more damage and match with his outfit.

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