山王長牙

山王長牙
山王長牙Name山王長牙
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack49.14
Substat TypeCritical Rate %
Base Substat2.4%
Weapon Affix綠松石之狩
Affix Description元素戰技命中敵人後,會獲得1層「懸木祝賜」,該效果每0.5秒至多觸發1次;隊伍中附近的角色觸發了燃燒或烈綻放反應後,裝備者會獲得3層懸木祝賜,該效果每2秒至多觸發1次,隊伍中的角色處於隊伍後臺時也能觸發。懸木祝賜:元素戰技傷害和元素爆發傷害提升10%,持續6秒,至多疊加6層,每層持續時間獨立計算。
Description由純然的綠松石鍛造而成的巨劍,因遠超一般兵刃的重量而被冠以「山王」康加瑪托之名。
Weapon Ascension Materials
譫妄聖主的朽敗
聚燃的石塊
衛從的木哨
譫妄聖主的餘哀
聚燃的命種
戰士的鐵哨
譫妄聖主的容光
聚燃的遊像眼
龍冠武士的金哨
譫妄聖主的神面

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
149.142.4%
20144.914.24%
譫妄聖主的朽敗5
聚燃的石塊5
衛從的木哨3
摩拉10000
譫妄聖主的朽敗5
聚燃的石塊5
衛從的木哨3
摩拉10000
20+176.014.24%
40285.936.18%
譫妄聖主的餘哀5
聚燃的石塊18
衛從的木哨12
摩拉20000
譫妄聖主的朽敗5
聚燃的石塊23
衛從的木哨15
摩拉30000
譫妄聖主的餘哀5
40+317.036.18%
50374.427.15%
譫妄聖主的餘哀9
聚燃的命種9
戰士的鐵哨9
摩拉30000
譫妄聖主的朽敗5
聚燃的石塊23
衛從的木哨15
摩拉60000
譫妄聖主的餘哀14
聚燃的命種9
戰士的鐵哨9
50+405.627.15%
60464.398.12%
譫妄聖主的容光5
聚燃的命種18
戰士的鐵哨14
摩拉45000
譫妄聖主的朽敗5
聚燃的石塊23
衛從的木哨15
摩拉105K
譫妄聖主的餘哀14
聚燃的命種27
戰士的鐵哨23
譫妄聖主的容光5
60+495.498.12%
70555.399.09%
譫妄聖主的容光9
聚燃的遊像眼14
龍冠武士的金哨9
摩拉55000
譫妄聖主的朽敗5
聚燃的石塊23
衛從的木哨15
摩拉160K
譫妄聖主的餘哀14
聚燃的命種27
戰士的鐵哨23
譫妄聖主的容光14
聚燃的遊像眼14
龍冠武士的金哨9
70+586.499.09%
80647.5210.06%
譫妄聖主的神面6
聚燃的遊像眼27
龍冠武士的金哨18
摩拉65000
譫妄聖主的朽敗5
聚燃的石塊23
衛從的木哨15
摩拉225K
譫妄聖主的餘哀14
聚燃的命種27
戰士的鐵哨23
譫妄聖主的容光14
聚燃的遊像眼41
龍冠武士的金哨27
譫妄聖主的神面6
80+678.6210.06%
90740.5811.03%

Weapon Affix

LvAffix ProgressionMaterials
1元素戰技命中敵人後,會獲得1層「懸木祝賜」,該效果每0.5秒至多觸發1次;隊伍中附近的角色觸發了燃燒或烈綻放反應後,裝備者會獲得3層懸木祝賜,該效果每2秒至多觸發1次,隊伍中的角色處於隊伍後臺時也能觸發。懸木祝賜:元素戰技傷害和元素爆發傷害提升10%,持續6秒,至多疊加6層,每層持續時間獨立計算。
2元素戰技命中敵人後,會獲得1層「懸木祝賜」,該效果每0.5秒至多觸發1次;隊伍中附近的角色觸發了燃燒或烈綻放反應後,裝備者會獲得3層懸木祝賜,該效果每2秒至多觸發1次,隊伍中的角色處於隊伍後臺時也能觸發。懸木祝賜:元素戰技傷害和元素爆發傷害提升12.5%,持續6秒,至多疊加6層,每層持續時間獨立計算。
山王長牙
摩拉2000
3元素戰技命中敵人後,會獲得1層「懸木祝賜」,該效果每0.5秒至多觸發1次;隊伍中附近的角色觸發了燃燒或烈綻放反應後,裝備者會獲得3層懸木祝賜,該效果每2秒至多觸發1次,隊伍中的角色處於隊伍後臺時也能觸發。懸木祝賜:元素戰技傷害和元素爆發傷害提升15%,持續6秒,至多疊加6層,每層持續時間獨立計算。
山王長牙
摩拉4000
4元素戰技命中敵人後,會獲得1層「懸木祝賜」,該效果每0.5秒至多觸發1次;隊伍中附近的角色觸發了燃燒或烈綻放反應後,裝備者會獲得3層懸木祝賜,該效果每2秒至多觸發1次,隊伍中的角色處於隊伍後臺時也能觸發。懸木祝賜:元素戰技傷害和元素爆發傷害提升17.5%,持續6秒,至多疊加6層,每層持續時間獨立計算。
山王長牙
摩拉8000
5元素戰技命中敵人後,會獲得1層「懸木祝賜」,該效果每0.5秒至多觸發1次;隊伍中附近的角色觸發了燃燒或烈綻放反應後,裝備者會獲得3層懸木祝賜,該效果每2秒至多觸發1次,隊伍中的角色處於隊伍後臺時也能觸發。懸木祝賜:元素戰技傷害和元素爆發傷害提升20%,持續6秒,至多疊加6層,每層持續時間獨立計算。
山王長牙
摩拉16000

Item Story


在維茨特蘭的群山中,沉睡著如同山嶽般魁偉的「山王」康加瑪托。
在被灼痛侵擾的時刻,在半夢半醒的狂亂中,山王將一切視為死敵,
彷彿是要避免什麼被奪去那般,無差別地向接近牠的活物發起攻擊。
人們說,昔日守護部族的康加瑪托不幸被那漆黑的災厄奪去了心智,
卻終究無法解釋,為何理應不存在意識的山王,只會襲擊接近之人。

是啊,早在鋒銳的長牙刺穿那個人血肉的時刻,牠的神志便已失卻。
傳說過去曾有與牠立下約定的人,傳說過去曾有與牠並肩而狩的人,
但無論是何等珍貴的記憶,如今都已經失散在了山王漫長的噩夢中,
就連「康加瑪托」的名字,對古老的匿葉龍之主而言也已變得陌生。

即使如此,即使如此——
即使無法從這噩夢中解脫,至少也要守住那「不知屬於何人」的火,
即使不論是那個人的身分,還是如此許諾的原因,都早已遺忘殆盡。

即使那焚灼的痛楚依然燎燒著往昔引以為傲的宏偉軀骸,
即使那叵耐的恥辱依然印烙在如今唯餘殘息的腐胔之上,
即使如此,也決不能容許任何人玷汙曾屬於他的命與火。

那是如今早已失困於瘋狂之中的巨獸,
在靈魂被漆黑的汙穢侵噬殆盡的時刻,
無論如何也不願拋卻的最後一縷殘執。

「我將『回火』之名歸還於夜域,換取最後的火種」
「柴火的往昔,烈焰的今時,皆為永不回頭的生命」
「所行的一切,火必將審問,我們終將在火中重逢」

31 responses to “山王長牙”

  1. 740 atk 11% crit rate …. they don’t want us to play him with bennett i guess ?

    im not a TC but less atk & high crit dmg would be better no ? they blocking my boi bennett smh

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  2. wiat what?! 740atk and 11 rate?
    that’s a win for everyone who are not pulling for knich but thought to pull for this weapon…
    high atk is for sure very good, but considering shit RNG unfortunately crit always has higher value… now I can’t think this on my claymore users, because their rate will drop down too much
    well thanks retardhoyo! now it is an easy 100% skip

      
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    • It’ll be difficult to keep the buffs with Diluc. Burning reactions are constantly triggered by the Dendro units, not by Pyro units. Meaning once the enemy is “Burning” applying pyro doesn’t trigger Burning, Dendro does.

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      • nope, its stated here that any of the party member who triggers burning/burgeon (party wide condition) and can be triggered whether on-field or off-field

        to make it simple, as long as any of your characters (or party member if co-op) triggers a burning or burgeon, the weapon wielder will get the buff

        so basically, the buff can be used with diluc but requires a dendro-pyro reaction (no dendro = no effects for him) unless the enemies are innate dendro

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  3. This weapon got a massive nerf from 33 Crit Ratio to 11 Crit Ratio, and a little less ATK.

    Whoever Kinnich gets paired with in 5.0, don’t pull on the Weapon Wish Event.

      
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    • The nerf its because the intended artifact set to use with Kinich gives you like 40 crit rate, they are balancing things, it would be too easy to build up the crit rate without the nerf

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    • for a crit rate weapon on an atk scaler that gets a lot of crit rate from different sources this is not a nerf at all, rather a buff

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    • That’s not a nerf, base atk and substats on weapons are inversely proportional

      5* crit weapons look like this (the decimals may be slightly off):
      44-542 base atk – 88.2 crit value
      46-608 base atk – 66.2 crit value
      48-674 base atk – 44.1 crit value
      49-741 base atk – 22 crit value

      the difference of 67 base atk on a character with multipliers of over 1000% atk is pretty big especially since he’ll struggle to keep Bennett’s buff

      This is also the first weapon to have a 741 base atk and a crit substat

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      • according to my (slightly scuffed because I’m not super experienced) calculations, the new change is a ~5-10% nerf to theoretical damage if you can convert all of the crit rate into more crit damage, but considering how with the old weapon + artifact set you would have a 78.1 crit rate by default, you’d basically be forced to only roll crit damage on all your pieces to not overcap and waste crit rate, which is nearly impossible. with the change you can be a lot more flexible with the pieces you use.

        and even besides that, the weapon still looks to be a ~30% increase over the new craftable, and ~10/20% over R5/R1 serpent spine (without bennett, if you can keep his buff uptime it’s more like ~4/12%), which has a similar crit rate issue as the old signature

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        • Having Clorinde I can say farming artifacts and avoiding CR rolls is annoying
          Say you have 3 CR subs on the circlet and 1 on each other piece and that’s enough to cap crit rate for him with old sig

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          • yeah, I agree the new change is probably better for almost every player. The main downside I can think of with this is that it makes the weapon less viable for characters with less base crit rate or who don’t care about base atk as much, if you’re HP scaling or aggravating for example.

  4. this weapon is the first one after a lot of time which isn’t strictly tailored made to a chara
    it seems it can work with everyone in burgeon-burning team, without any particular condition
    and it seems also a very good alternative for dehya for example

      
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