螭骨劍

螭骨劍
螭骨劍Name螭骨劍
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeCritical Rate %
Base Substat6%
Weapon Affix破浪
Affix Description角色在場上時,每4秒提升6%造成的傷害,同時增加3%所受到的傷害。該效果最多疊加五層,不隨角色退場重置,受到傷害後會失去一層效果。
Description來自古代大海的稀有兵器,舞劍獵獵宛如太古的濤聲。
Weapon Ascension Materials
漆黑隕鐵的一粒
脆弱的骨片
騙騙花蜜
漆黑隕鐵的一片
結實的骨片
微光花蜜
漆黑隕鐵的一角
石化的骨片
原素花蜜
漆黑隕鐵的一塊

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
142.46.0%
20108.9310.6%
漆黑隕鐵的一粒3
脆弱的骨片3
騙騙花蜜2
摩拉5000
漆黑隕鐵的一粒3
脆弱的骨片3
騙騙花蜜2
摩拉5000
20+134.8310.6%
40204.8315.45%
漆黑隕鐵的一片3
脆弱的骨片12
騙騙花蜜8
摩拉15000
漆黑隕鐵的一粒3
脆弱的骨片15
騙騙花蜜10
摩拉20000
漆黑隕鐵的一片3
40+230.8315.45%
50265.8617.87%
漆黑隕鐵的一片6
結實的骨片6
微光花蜜6
摩拉20000
漆黑隕鐵的一粒3
脆弱的骨片15
騙騙花蜜10
摩拉40000
漆黑隕鐵的一片9
結實的骨片6
微光花蜜6
50+291.7617.87%
60326.7820.3%
漆黑隕鐵的一角3
結實的骨片12
微光花蜜9
摩拉30000
漆黑隕鐵的一粒3
脆弱的骨片15
騙騙花蜜10
摩拉70000
漆黑隕鐵的一片9
結實的骨片18
微光花蜜15
漆黑隕鐵的一角3
60+352.6820.3%
70387.6622.72%
漆黑隕鐵的一角6
石化的骨片9
原素花蜜6
摩拉35000
漆黑隕鐵的一粒3
脆弱的骨片15
騙騙花蜜10
摩拉105K
漆黑隕鐵的一片9
結實的骨片18
微光花蜜15
漆黑隕鐵的一角9
石化的骨片9
原素花蜜6
70+413.6622.72%
80448.6825.14%
漆黑隕鐵的一塊4
石化的骨片18
原素花蜜12
摩拉45000
漆黑隕鐵的一粒3
脆弱的骨片15
騙騙花蜜10
摩拉150K
漆黑隕鐵的一片9
結實的骨片18
微光花蜜15
漆黑隕鐵的一角9
石化的骨片27
原素花蜜18
漆黑隕鐵的一塊4
80+474.5825.14%
90509.6127.56%

Weapon Affix

LvAffix ProgressionMaterials
1角色在場上時,每4秒提升6%造成的傷害,同時增加3%所受到的傷害。該效果最多疊加五層,不隨角色退場重置,受到傷害後會失去一層效果。
2角色在場上時,每4秒提升7%造成的傷害,同時增加2.7%所受到的傷害。該效果最多疊加五層,不隨角色退場重置,受到傷害後會失去一層效果。
螭骨劍
摩拉1000
3角色在場上時,每4秒提升8%造成的傷害,同時增加2.4%所受到的傷害。該效果最多疊加五層,不隨角色退場重置,受到傷害後會失去一層效果。
螭骨劍
摩拉2000
4角色在場上時,每4秒提升9%造成的傷害,同時增加2.2%所受到的傷害。該效果最多疊加五層,不隨角色退場重置,受到傷害後會失去一層效果。
螭骨劍
摩拉4000
5角色在場上時,每4秒提升10%造成的傷害,同時增加2%所受到的傷害。該效果最多疊加五層,不隨角色退場重置,受到傷害後會失去一層效果。
螭骨劍
摩拉8000

10 responses to “螭骨劍”

  1. Dehya takes damage even while being off field so will this sword lose It’s stacks off field or will It keep It’s full stacs? I really want this sword to work on her 🙂

      
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    • I highly doubt Dehya would be able to maintain all stacks off-field since it did
      mention on her skill that she takes DMG, but let’s wait for some tests for now.

      But I did test my Serpent Spine with the corrosion from the wolfhounds
      and 5 of the stacks remained, didn’t matter if on-field or off-field.

      As to why the corrosion didn’t take away stacks when on-field from the testing;
      I’m guessing corrosion is considered as some type of poison mechanic and technically
      not DMG.

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    • Now that I think about it, a shielder would definitely make this weapon work for
      off-field Dehya, or as long as the team can avoid taking DMG.

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  2. Hoping Dehya would be an Off-field DPS being able to utilize this weapon well. We currently don’t have a 5 star Off-field dedicated DPS so chances are high..

      
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    • In game she’s also know as Flame-Mane. So I’m expecting her to work around Burn/Burgeon (Maybe she will have a flame aura idk).

      But yeah would be cool too a Diluc version that works off field, imagine if she replaces xiangling with maybe lower dmg but better aplication.

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      • I hope she’s able to do all reactions proficiently. They will definitely make her able to do burgeon well since there isn’t a limited 5* who can, but i hate the trend of characters being locked into one type of reaction, making all of their other multipliers low. For some reason, im fine with aggravate, spread, and vaporize tho.

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