蒼耀

蒼耀
蒼耀Name蒼耀
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack45.94
Substat TypeCritical Rate %
Base Substat7.2%
Weapon Affix白山的饋賜
Affix Description施放元素戰技後的12秒內,攻擊力提升24%。持續期間,裝備者的元素能量為0時,攻擊力還會提升24%,且暴擊傷害提升40%。
Weapon Ascension Materials
神合秘煙的思緒
折光的胚芽
衛從的木哨
神合秘煙的預感
惑光的闊葉
戰士的鐵哨
神合秘煙的徵兆
迷光的蜷葉之心
龍冠武士的金哨
神合秘煙的啟示

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
145.947.2%
20121.7312.72%
神合秘煙的思緒5
折光的胚芽5
衛從的木哨3
摩拉10000
神合秘煙的思緒5
折光的胚芽5
衛從的木哨3
摩拉10000
20+152.8312.72%
40235.218.54%
神合秘煙的預感5
折光的胚芽18
衛從的木哨12
摩拉20000
神合秘煙的思緒5
折光的胚芽23
衛從的木哨15
摩拉30000
神合秘煙的預感5
40+266.318.54%
50308.4221.45%
神合秘煙的預感9
惑光的闊葉9
戰士的鐵哨9
摩拉30000
神合秘煙的思緒5
折光的胚芽23
衛從的木哨15
摩拉60000
神合秘煙的預感14
惑光的闊葉9
戰士的鐵哨9
50+339.6221.45%
60382.4324.36%
神合秘煙的徵兆5
惑光的闊葉18
戰士的鐵哨14
摩拉45000
神合秘煙的思緒5
折光的胚芽23
衛從的木哨15
摩拉105K
神合秘煙的預感14
惑光的闊葉27
戰士的鐵哨23
神合秘煙的徵兆5
60+413.5324.36%
70456.9927.26%
神合秘煙的徵兆9
迷光的蜷葉之心14
龍冠武士的金哨9
摩拉55000
神合秘煙的思緒5
折光的胚芽23
衛從的木哨15
摩拉160K
神合秘煙的預感14
惑光的闊葉27
戰士的鐵哨23
神合秘煙的徵兆14
迷光的蜷葉之心14
龍冠武士的金哨9
70+488.0927.26%
80532.2330.17%
神合秘煙的啟示6
迷光的蜷葉之心27
龍冠武士的金哨18
摩拉65000
神合秘煙的思緒5
折光的胚芽23
衛從的木哨15
摩拉225K
神合秘煙的預感14
惑光的闊葉27
戰士的鐵哨23
神合秘煙的徵兆14
迷光的蜷葉之心41
龍冠武士的金哨27
神合秘煙的啟示6
80+563.3330.17%
90608.0733.08%

Weapon Affix

LvAffix ProgressionMaterials
1施放元素戰技後的12秒內,攻擊力提升24%。持續期間,裝備者的元素能量為0時,攻擊力還會提升24%,且暴擊傷害提升40%。
2施放元素戰技後的12秒內,攻擊力提升30%。持續期間,裝備者的元素能量為0時,攻擊力還會提升30%,且暴擊傷害提升50%。
蒼耀
摩拉2000
3施放元素戰技後的12秒內,攻擊力提升36%。持續期間,裝備者的元素能量為0時,攻擊力還會提升36%,且暴擊傷害提升60%。
蒼耀
摩拉4000
4施放元素戰技後的12秒內,攻擊力提升42%。持續期間,裝備者的元素能量為0時,攻擊力還會提升42%,且暴擊傷害提升70%。
蒼耀
摩拉8000
5施放元素戰技後的12秒內,攻擊力提升48%。持續期間,裝備者的元素能量為0時,攻擊力還會提升48%,且暴擊傷害提升80%。
蒼耀
摩拉16000

Item Story

11 responses to “蒼耀”

  1. So… I am currently very unsure about pulling for the weapon when I go for Skirk. I mean Skirk I will try to get anyways… but the weapon just does not have this “oh boy!”-effect for me. I mean how realiable is it to keep Skirk effectively on zero Energy most of the time? Especially in character rotations with a Cryo Buffer for example…? Skirk may not rely on Energy effectively, but IF her Energy Bar still is able to be filled I see a reliablility problem with this weapons Affix… and thats where I have a problem with the gain/cost factor. I have a dupe Mistsplitter Reforged, a dupe Haran Gepaku (Mistsplitter better imo but Haran would look good with Skirks Design…) and a good old reliable jade cutter.

    Maybe some bigbrain math statistics Gigachad has some advice? I am really unsure about the cost/usefulness factor with in my eyes decent substitute weapons as dupes ready for Skirks use.

      
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    • Skirk’s energy functions like Mavuika’s, meaning she possesses a special type of energy that differs from the standard energy mechanics. As a result, this weapon’s full passive will always be active when used by Skirk.

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  2. This weapon will be broken with shiminawa. The buff will stay up almost 100% of the time.

      
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    • There’s barely any synergy here. Shimenawa requires Energy consumption to activate, which means generating particles and ending up with more than 0 Energy, something that cancels out the second half of the weapon’s passive. You’d have to make sure Shimenawa drains all your Energy and avoid collecting any particles afterward for it to work, which is nearly impossible.

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  3. anotherweapon which is basically broken just for the related bis chara, otherwise jade cutter is a much better generalist

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  4. At R1, this gives Skirk 48% ATK and 40% Crit DMG alongside the 33% Crit Rate. 53% CV and 48% ATK is wild.

    The effects last 12 seconds, and Skirk’s skill cooldown is 9s, so these effects are practically permanent.

      
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      • I think this person just did it the opposite way using crit rate as the base value and dividing damage to match it:

        40%/2 + 33% = 53%

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    • the cd starts after skill ends, but the effect does last the entire skill, that’s true.

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