
![]() | Name | 크시포스의 달빛 |
Family | Weapon, Sword | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Elemental Mastery | |
Base Substat | 36 | |
Weapon Affix | 지니의 속삭임 | |
Affix Description | 10초마다 아래의 효과가 발생한다: 장착한 캐릭터의 원소 마스터리 1pt당 해당 캐릭터의 원소 충전 효율이 | |
Description | 달빛이 반짝이는 고대의 양날 검. 안에는 지금은 침묵한 지니가 깃들어 있다고 한다 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Gallery |
Weapon Stats
Lv | Atk | Bonus EM | Materials | Total Materials |
1 | 42.4 | 36 | ||
20 | 108.93 | 63.61 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 63.61 | ||
40 | 204.83 | 92.7 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 92.7 | ||
50 | 265.86 | 107.24 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 107.24 | ||
60 | 326.78 | 121.79 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 121.79 | ||
70 | 387.66 | 136.3 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 136.3 | ||
80 | 448.68 | 150.84 | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 150.84 | ||
90 | 509.61 | 165.38 |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 10초마다 아래의 효과가 발생한다: 장착한 캐릭터의 원소 마스터리 1pt당 해당 캐릭터의 원소 충전 효율이 | |
2 | 10초마다 아래의 효과가 발생한다: 장착한 캐릭터의 원소 마스터리 1pt당 해당 캐릭터의 원소 충전 효율이 | ![]() ![]() |
3 | 10초마다 아래의 효과가 발생한다: 장착한 캐릭터의 원소 마스터리 1pt당 해당 캐릭터의 원소 충전 효율이 | ![]() ![]() |
4 | 10초마다 아래의 효과가 발생한다: 장착한 캐릭터의 원소 마스터리 1pt당 해당 캐릭터의 원소 충전 효율이 | ![]() ![]() |
5 | 10초마다 아래의 효과가 발생한다: 장착한 캐릭터의 원소 마스터리 1pt당 해당 캐릭터의 원소 충전 효율이 | ![]() ![]() |
Item Story
그것은 천 년 전에 어리석은 신왕이 모래폭풍에 묻혀 사라진 후에 일어난 옛일이다. 인간의 도시 국가들이 땅을 뚫고 나란히 설립되고, 지혜로운 자가 모인 툴레이툴라는 그중의 최강국이었다. 도시 국가에는 하늘과 같은 사파이어 돔과 푸르고 온화한 화원으로 가득 차 있었다. 신왕이 세상을 떠난 후에도 보존된 지혜와 번화가 이 도시 국가에서 빛을 발했다. 사람들은 이 청옥색의 도시 국가에 한때 크시포스라는 무사가 있었다고 한다. 그는 양날의 장검을 잘 다뤘다. 마물로부터 소녀를 구하고, 보물을 빼앗았다. 오래된 타이나르인의 전설에 따르면 그의 검에는 잔인한 지니가 깃들어 있다고 한다. 그래서 그 검날은 살육으로 인해 날카로워졌고, 피로 물들수록 달빛처럼 반짝였다. 「사랑하는 주인님, 저 새빨간 과일즙으로 저를 사육하고, 진홍색 와인으로 저를 기쁘게 해 주소서.」 「포도나무의 딸이 술꾼에게 피비린내의 죽음을 바치는 것처럼 난 당신만을 사랑할 것입니다.」 「주인님을 향한 내 사랑이 있는 한, 달님이 영원히 늙지 않는 당신의 얼굴에 비추는 한」 「적수가 이 세상에 미련을 두고 어머니의 이름을 잊지 않는 한, 당신이 바로 무적의 전사일 것입니다.」 그 후 달빛 지니의 사랑을 받은 무사 크시포스는 망명한 이국의 방랑객과 마주쳤다. 적의 왕들이 건넨 피 묻은 은전을 받은 그 방랑객은 비열한 왕들의 영웅에 대한 증오를 품고 있었다. 이렇게 술친구가 되어야 할 두 사람은 달빛 아래에서 싸우기 시작했다. 이렇게 루비의 와인은 칼날을 씻어내고, 석류가 익어서 터져 새빨간 급류를 형성했다…. 결국 모두 막이 내렸을 무렵 창백한 달빛이 승자를 비추고, 패자도 비추었다. 「바람이 어느 방향으로 불든 생명의 술잔에는 잔잔한 물결조차 일어나지 않았다.」 「용사는 별세한 세 여신에 의해 운명이 정해졌다. 깊고 미묘하여 그들이 똑똑히 알지 못하더라도.」 방랑객은 달빛의 장검을 빼어 들고, 피 묻은 은화를 주워 머나먼 열대우림으로 조용히 걸어갔다. 크시포스의 수호를 잃은 사파이어 도시 국가도 쇠퇴하기 시작했고, 그 후 몇 년 사이 급속히 멸망했다. 성지와 운명은 모래로 분쇄했고, 모래밭의 바람은 눈에 보이지 않는 모든 것을 흐르는 모래로 분쇄했다. 어린 왕자에게 맡겨진 복국의 꿈과 검은 열쇠는 결국 모래와 함께 깊숙이 묻혔다… |
103 responses to “크시포스의 달빛”
At r5 the calculations should be (if 1000 EM) 1,000×0.104% = 1.04 energy. Is this really right? If so that’s really bad. It is basically nothing.
I have seen other people say it is 1,000×0.104 = 104 energy which is awesome. However, in the the description of the weapon, it states 0.104% (as in procent) so which is the correct calculation?
The answer is 1000x.104, the same way Kazuha’s and Yae’s EM dmg% passives work.
Since energy recharge is always expressed as a % there is no need to divide it by 100 to convert it to decimal. Just multiply the em with the passive as is.
ER is a percentage value. You get at R5 0.104 ER per 1 EM point, so the it’s 1000×0.104 = 104% ER
Thank you guys so much. Definitely helped clear up any confusion. 🙂
So, this sword is exactly what I need for my Traveler build, atm I am having Sac sword on my Dendro Traveler because the burst is very costy and I have no other decent dendro char to generate energy for him.
This means that I can 100% focus on building EM and forget about ER.
imagine a full team of these lmao
Not every character can reach 1k em, but it’s still something like +170 ER if everyone in the party is equipped and decked out full EM
And if it does stack with itself for 2 seconds every rotation, that’s about +340 during that period
440 total ER, and that’s without artifacts or character ascension stats
The amount of people coping that this r5 didn’t just powercreep freedom sworn in most of its uses.
at least it’s a gacha-limited 4* as consolation *cope*. FS havers best start hoping it gets nerfed before live
There’s cases for both
In teams with infusion dps characters, Freedom sworn likely results in better overall dps because of the damage% bonus, and the party-wide attack buff is also nice in most teams. But if you miss the timing and end up doing a rotation while it’s on cooldown, you miss out on quite a bit. 8 seconds of downtime takes a bit, but should conceivably be a pretty natural rotation.
The team-wide ER bonus is better for quick-swap burst dps teams, allowing other party members on the team to mostly ignore stacking ER on their own artifacts. Moonlight has perfect uptime so no missing any rotations here.
You thinking this power crept freedom sworn is coping
Yeah on Raiden, or quickswaps it pwns freedom sworn
However if ur on like any normal/charge atk elemental infusion main dps like yoim/ayato/hutao etc its much worse
thinking 16% na bonus is enough to put FS above it without considering the fact that 30% er is about 5 stat rolls to the entire team and 12 to the wielder.
compare 16% na dmg% that can be diluted on your carry and 20% attack that not every character benefits much from (i.e tao/Yelan/Kok etc) to dropping 30% er requirements for your ENTIRE team and the extra damage share Kaz gets in teams where he would have needed ER sands. It has literally no proc conditions since you can just wait 10s at the start of the chamber if it resets on character deployment, it stacks with other copies of itself AND elegy which FS cant. the ER% share also has the possibility to interact with things like emblems ER% to burst damage and frees up weapon choices for energy starved characters
not going to bother trying to beat the fact that 30% er drop can be directly translated to more offensive stats on most characters over peoples head. FS has part of its budget (na damage buff) solely on one character which is pretty for some showcases but isnt universal (i.e raiden doesnt do NA damage). xiphos is a full team buff through and through so it ends up reflecting better on team dps in most cases. First week gone with no nerf, if it releases as is without any nerfs or conditions you’ll see how much it’ll be spammed in team building
Is this translation correct? this is a crazy sharpening, something is wrong with it
is it good with kazuha…?
wtf this thing is fucking broken
I AGREE
damn, it’s a solid sword for kazuha. on r1, assuming he has 850 EM (which is really easy to get) he can get 44.2% ER for himself and share 13.3% ER for your team. on r5 you multiply everything by 2, and it gives him 88.4% ER and shares 26.6% ER. Basically, this sword solves 2 problems other swords couldn’t solve: EM and ER. It would’ve been enough if it gave ER only to character equipping this, but no, it also shares 30% of it to other party members almost CONSTANTLY. Why would you use Favonius then, if you already get almost the same ER from R3 of this sword, share some of it to the team and…. YOU ALSO HAVE EM FOR THE BUFF. Best sword for Kazuha 100%
But kazuha has no problems with the ER, the sword would be better if it also gave ATK % like the claymore and the catalyst.
That’s outright false, Kazuha has ER issues in the majority of his teams. On top of that, giving ATK instead of ER isn’t even close to being better. More ER means less ER subs, more offensive substat rolls. That’s just more DPS in multiple ways.
If your kazuha has em issues then your using him improperly.
Sooooo…Put one on Kazuha, Dendro Traveler, Kuki and Xinqiu and never have energy issues again? Cause assuming r1 and like 800 em on kazu and kuki and 300 on the other two thats like 41.6 er for kuki and kazu and 15.6 for lumine and XQ not counting the party wide er buffs which should be something like 34.32% er total.
I doubt it will solve the ER issues for Kuki or Dendro traveler since they will need LOTS of EM to get the ER bonus. It makes perfect since for Kazuha.
What’s even the point of putting the buff on a timer if its duration is longer than the cooldown and it triggers off-field?
the fact that u can stack the buff every 10 seconds
Because you can have multiple instance so for two second the effect should be doubled
it might just be a constantly resetting buff timer to accommodate for em buffers like sucrose so that the weapons passive can adjust
It has probably to do with co-op, it only applies every 10 seconds if they’re in range.
Kazuha: *has a small er problem that doesn’t stop his kit from being crazy strong*
Hyv: I WILL SAVE YOU, MY SON
New 4* Kazuha BiS! Doesn’t look half bad either.
Honestly if there’s no mistranslation going on it might just be his BiS, period, even toppling freedom sworn.
That passive effect is ridiculous, +100 ER to himself and +30 ER to all teammates for just building 1k EM Kazuha correctly is obscenely powerful, and if it’s true that the duration going past the cooldown means it stacks with itself, then for two seconds out of every twelve that becomes +200 ER to self and +60 to allies, which is just comical at that point.
1000 EM – R5: 104 ER and 31.2 ER
104 + 31.2 * 3= 197.6 ER FOR THE ENTIRE TEAM OF 4 PEOPLE