![Эмилия](/img/emilie_099_100.webp?x87195)
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1056 | 26.07 | 56.84 | 5.0% | 50.0% | 0% | ||
20 | 2740 | 67.62 | 147.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 3646 | 89.97 | 196.17 | 5.0% | 50.0% | 0% | ||
40 | 5455 | 134.62 | 293.54 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 6099 | 150.5 | 328.17 | 5.0% | 50.0% | 9.6% | ||
50 | 7016 | 173.16 | 377.56 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7874 | 194.33 | 423.73 | 5.0% | 50.0% | 19.2% | ||
60 | 8802 | 217.22 | 473.63 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9445 | 233.1 | 508.26 | 5.0% | 50.0% | 19.2% | ||
70 | 10381 | 256.19 | 558.62 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 11025 | 272.07 | 593.25 | 5.0% | 50.0% | 28.8% | ||
80 | 11971 | 295.43 | 644.17 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12615 | 311.31 | 678.8 | 5.0% | 50.0% | 38.4% | ||
90 | 13568 | 334.85 | 730.13 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | Копьё охоты на тени | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
До четырёх последовательных ударов копьём. Тратит определённое количество выносливости и наносит восходящий удар. Стремительно падает на землю, атакуя всех врагов на пути. Приземлившись, наносит урон по площади. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Извлечение ароматов | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Создаёт Шкатулку Люмидус, которая наносит · Периодически выпускает во врагов поблизости Благоухание чистых рос, нанося · Если поблизости есть враги со статусом Горение, они будут периодически производить Ароматы, собираемые Шкатулкой Люмидус. Таким способом может создаваться 1 Аромат каждые 2 сек. Собрав 2 Аромата, Шкатулка станет уровнем выше, и с каждым выпущенным Благоуханием чистых рос она будет дополнительно выпускать ещё одно Благоухание, причём их область поражения и урон также увеличится. · Одновременно может существовать только одна Шкатулка Люмидус, созданная Эмилией. Шкатулка при создании обладает первым уровнем и может быть повышена до второго. Если Шкатулка в течение 8 сек. на поле боя не соберёт ни одного Аромата, её уровень вернётся к 1. После того как Эмилия создаёт Шкатулку Люмидус таким способом, перед ней периодически появляется пронзающая врагов Игла дыхания душ, которая наносит «Мир подобен бесконечной гармонии ароматов, цветов и песен». | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | Толкование ароматов | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Направляя собранные в Шкатулке ароматы, Эмилия превращает их в чистую силу Дендро, создавая Шкатулку Люмидус третьего уровня и откладывая существующую Шкатулку. Находясь на поле боя, Шкатулка Люмидус третьего уровня не собирает Ароматы поблизости, но непрерывно обрушивает на врагов Благоухающую росу, нанося им Когда время действия истекает, заново создаётся Шкатулка Люмидус первого уровня. Если Шкатулка Люмидус была отложена во время использования Толкования ароматов, то будет применяться отложенная Шкатулка, причём её длительность сбрасывается. Элементальный навык Извлечение ароматов во время действия Любой парфюм, соприкоснувшись с воздухом, тут же изменяется, пока окончательно не растворится в шёпоте травы и ветра. В некотором смысле, никому не будет нравиться один и тот же флакон. То же касается пути всего сущего. Поэтому можно сказать, что парфюм - толкование жизни. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | Сбор ароматов из пространства |
Когда созданная Эмилией Шкатулка Люмидус на поле боя, |
![]() | Непреходящий аромат |
Собрав два |
![]() | Ректификация |
Эмилия пропорционально своей силе атаки наносит противникам со статусом Горение повышенный урон: урон повышается на 15% за каждые 1000 ед. силы атаки. Максимальное увеличение урона, которое можно получить таким образом, составляет 36%. |
Constellations
![]() | Экстрагирование лёгкого аромата |
Повышает урон Кроме того, когда персонажи отряда поблизости активируют на противнике Горение или наносят ему |
![]() | Высший тон озёрного света |
![]() | Благоуханная эссенция |
Увеличивает уровень навыка Макс. уровень: 15 |
![]() | Сердце Люмидус |
Увеличивает длительность |
![]() | Аромат чистых рос |
Увеличивает уровень навыка Макс. уровень: 15 |
![]() | Шлейф маркота |
Применяя Во время его действия после обычных и заряженных атак Эмилии создаётся 1 Аромат, а урон её обычных и заряженных атак конвертируется в Эффект Стойкого благоухания прекращается, когда Аромат создаётся 4 раза или когда заканчивается время действия. Стойкое благоухание может возникнуть один раз в 12 сек. |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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254 responses to “Эмилия”
Now that’s going somewhere even tho there’s still issues
No longer losing dmg against targets hit with electro, no more cooldown when reacting with electro for her big dmg passive was good too, great we got rid of these two stupid passives that were making her way too niche
Higher scalings, okay why not, still skill dmg get multiplied by 4 with the level 2 summon (scaling is doubled and 2 projectile so x4 dmg) which reward using burn a lot, that’s the good way to push her to be used for burn instead of nerfing other reactions like they did with the passives before
Change the fixed dmg against burned targets to one needing atk to reach it’s maximum value, not sure how to feel about it, that’s not really a nerf but it could cause some builds to lose dmg if max atk isn’t reached, still okay
Now my concern is still the absolute absence of EM scaling… like they could totaly have added mixed atk EM scaling with EM being more important or just full EM scaling so that you can actualy focus on burn instead of triggering it without it dealing any dmg, also because it’s already been done on some characters with EM + crit scaling like Nahida and Alhaitham so why make her full atk scaling while pushing a reaction.. it’s a dendro character their resonnance gives EM, most of them use and give EM, that’s weird having one with a different focus that isn’t really necessary or good, just odd
But anyway she’s a bit less horrible now I guess, still skiping her but glad she’s less niche for the few people who will pull her
The problem with EM scaling is that it can make Spread too good, that people might ignore her Burning niche, since Burning ticks at the same rate regardless of how much element you apply, but Spread triggers as fast as you can apply elements and is affected by DMG% and Crit. One way to make Burning scale better is to have a Burn Nilou instead of a sub-DPS, maybe with the ability to detonate Burning DoT (although this wouldn’t sound perfume-y).
split scaling in this game is too risky considering the retard dev team
actually it could’ve been great, but on the other hand they work with their ass instead of their brain, hence they couldve created a horrible hybrid or, again, something like chiori but worse
instead of making hybrid monstrousities, they should make new resonances (dendro-geo and dendro-cryo first of all)
i hope a day , before the game close, they’ll realize how many hidden possibilities they could discover
aarrrggghhh still a moooontttthhhhhh D:
v4 changes:
E: Fragrance Extraction:
* Scents can now be created from Burning opponents once every 2 seconds. (i think this existed in the game already, it hasn’t been described well enough)
* Now increases the DMG AoE of Puffs of Puredew whenever a Lumidouce Case levels up.
* The effect where Lumidouce Cases reset to Level 1 after not collecting scents for 8s has returned. It was removed in v3.
Q: Aromatic Explication:
* Description rewording.
* Lumidouce Cases that were stowed away with Q now have their duration reset when deployed.
P2: Rectification:
* Same functionality, just a reworded EN description.
C2: Lakelight Top Note:
* Same functionality, just a reworded EN description.
C6: Marcotte Sillage:
* Same functionality, just a reworded EN description.
Who will use it in conjunction with?
pyro dps, bennett/xiangling, emilie, anemo
dendro, emilie, pyro, pyro
cryo dps, pyro, emilie, pyro/anemo
I guess
能配合迪希雅使用吗. Can it be used in conjunction with Dixia?
we need dendro characters that have enough icd to maintain burning by themselves, this ain’t it
Nahida
yeah but she’s more of an aggravate support/damage dealer than a burning one
But she can. Go try Nahida Bennett Thoma, very popular reverse melt combo for a long time
I know, she doesn’t even need Thoma to maintain it, but that doesn’t make her as good as Emilie (or any character actually designed to use burning) could be if she actually had enough dendro application.
the fact that she can doesn’t mean she’s good enough for it, her c2 does pretty much nothing on burning comps
eeh are you talking about Nahida? Her c2 can make the burn crits it’s fun to see
OP’s point is probably that we need more than one. Nahida is being torn between Burgeon, Aggravate, Spread, Hyperbloom, and Pure Bloom. Being the only truly comfortable Burning support option on top of all that is pretty lame.
Collei, YaoYao, and Baizhu are the only potential replacements in Burning since everyone else has non-existent off-field application (DMC disqualified by default), and… as much as I love them those 3 are a bit clunky. Baizhu’s application uptime is tricky in AOE, YaoYao is only a slight upgrade due to her turret-like nature, and Collei’s Dendro application is frontloaded. Long-lasting would be preferable here, unless we’re cool with quickswap.
Don’t even get me started on Burn-Melt, then you have to care about application strength so you don’t drop the Pyro/Burn aura…
does anyone know if she snapshots?
on reddit page retard people keep asking the same shit 1 billion times, but for this i haven’t found anything, not even in the main long pinned post
Unfortunately, her skills don’t snapshot.
Fortunate for me, Calamity Queller finally have some used after sitting in the dust
how much ER with her sig and solo dendro, without favonius?
She basically costs 38, so it seems stupidly easy, but from leaks i dont get how many damn particles she generates
At least this is the last filler sh8t before natlan
The Zajef curse REAL!!!!!!
Ok. Summary of changes.
1. Lvl 2 Lumidouce Case atk dmg: 135.0% x 2 –> 151.2% x 2
2. Removed Lumidouce Case dropping a tier is 8 seconds has occured without scent collected (description change?)
3. Burst atk dmg: 254.54% –> 390.96%
4. Ascension Passive 1: 500% –> 600% atk dmg
5. Ascension passive 2: team gets 85% pyro res on burning enemies when skill is up —> For every 1k attack Emilie has, deals 15% increased dmg towards burning enemies, max 36%. (So give her 2400 atk. Murata full team atk buffer?)
6. Pyro res against burning dmg moved to Passive 3.
7. C1 dmg increase numbers moved from 10% to 20%.
8. C6ndmg numbers raised from 250% dmg to 300% dmg.
9. Buffed Emilie’s skill attack range from 12.5m to 16.5 m, vertical attack range also increased to 7m high. She has practically no circle impact now.
10. Skill Description wording changed mentioning increased AoE when skill is lvl 2 (please dont be just wording but a practical change to her kit).
So as long as Zajef finds Emilie boring and doesn’t like her, man, Emilie getting buffs more than anyone else.
Emilie’s gonna be pretty insane. Like I see her as the Yae MIko of burning but quicker to play.
Nah he just always says the characters he personally hates the lore/design/gameplay of are bad even when they aren’t lol happened a million times before
who tf iz that??
Another typical Genshin CC with an audience who views him as the “be-all, end-all” when it comes to how worthy or worthless a character is (whether they’re already released or not).
tl;dr
Microsoft Excel Spreadsheet Archon
Is this website always so damn slow when it comes to updating? she’s gone through like 3 different betas and we still don’t even have gameplay videos.
Always, yep. This is basically the Internet Explorer of beta info websites.
This page has all the 3 versions. Skill issue.
Where is the option to see the more up-to-date versions?
There’s a version dropdown at top right of the page, defaulting as “Last Beta \ Live”. We usually store last 10 versions of the game, including all beta branches (.50-.55 for genshin) minus minor branches (.50dev, .50-2 etc).
Unless you’re running cache or your browser does not recognize EXPIRES and DATE_MODIFIED headers (your solution is to hit CTRL+SHIFT+F5 for most browser), if English text is not updated for you, that means MHY did not update their textmap in the client. MHY is chinese company and their language is CHS (Chinese Simplified). During all betas English text is barely updated past .51-52. You just switch to CHS and google translate it, or you look for a person / website to translate it for you.
Not to be that person, but we still haven’t got gameplay videos for her on this site yet :/