Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
普通攻击·逐影之誓 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多五段的连续剑击。 消耗一定体力,向前方利落挥斩,并以铳枪打出扇面压制射击。 从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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狩夜之巡 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
预装铳枪,进入剑枪结合作战的「夜巡」状态。在此状态下,克洛琳德的普通攻击将转为进行铳枪射击「驰猎」,造成的伤害将转为无法被附魔覆盖的 ·生命之契大于或等于生命值上限的100%时:进行铳枪射击; ·生命之契小于生命值上限的100%时:发射铳枪时基于克洛琳德的生命值上限赋予她一定的生命之契,打出能穿透敌人的弹药,对路径上的敌人造成更高的伤害。 根据克洛琳德当前生命之契的百分比,决定此次贯夜的效果: ·生命之契为0%时,将进行突进剑击; ·生命之契小于生命值上限的100%时,将为克洛琳德恢复生命值,回复量基于她的生命之契数值,并提升此次贯夜的范围与造成的伤害; ·生命之契大于或等于生命值上限的100%时,将进行贯夜·契令,为克洛琳德恢复更高比例的生命值,并进一步提升此次贯夜的范围与造成的伤害。 此外,克洛琳德处于夜巡状态下时,贯夜以外的治疗效果将不会生效,并转为为她赋予相当于生命值回复量一定比例的生命之契。 每隔一段时间,克洛琳德的驰猎命中敌人后,将在敌人的位置降下流涌之刃,造成具有荒性的 夜影中潜伏的邪祟之物早已在千年间被诛讨殆尽,然而人心中亦有光明难及的阴影。 时至今日,她依然铭记着「黄金猎人」留下的告诫:点燃烛火的巡夜之人更应时刻保持警惕,莫要被冰冷的黑暗浸染。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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残光将终 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
基于生命值上限为自己赋予生命之契,随后以剑枪齐奏的技艺闪身截击,造成 以凡人之躯对抗非人之物的古老技艺,据说其传承最早可以追溯到反抗雷穆利亚帝国的纯水骑士。 话虽如此,只要能想办法控制住力道,倒也不是完全不能在决斗中对普通的敌人使用。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
夜巡之获 | |
在小地图上显示周围的 |
破夜的明焰 | |
队伍中附近的角色对敌人触发 |
契令的酬偿 | |
如果克洛琳德的生命之契大于或等于生命值上限的100%,生命之契的数值提升或降低时,克洛琳德的暴击率提升10%,此效果持续15秒,至多叠加2层,每层独立计时。 此外, |
Constellations
「自此,行过烛影之帷」 | |
此效果每1.2秒至多触发一次,通过这种方式造成的伤害视为普通攻击伤害。 |
「自此,直面长夜之危」 | |
固有天赋「破夜的明焰」的效果获得强化:队伍中附近的角色对敌人触发 需要解锁固有天赋「破夜的明焰」。 |
「我将铭记白昼的誓言」 | |
至多提升至15级。 |
「铭记泪,生命与仁爱」 | |
「也铭记黎明终将到来」 | |
至多提升至15级。 |
「为此,勿将希望弃扬」 | |
施放 此外,夜巡状态持续期间,明烛之影会在特定条件下出现,追击敌人,造成克洛琳德200%攻击力的 明烛之影会在如下情况下出现: ·克洛琳德即将被敌人的攻击命中时; ·克洛琳德进行贯夜·契令时。 每1秒至多通过上述方式唤出1次明烛之影,一次夜巡状态持续期间,至多唤出6次明烛之影。 此外,夜巡状态持续期间,克洛琳德受到的伤害降低80%,抗打断能力提高,该效果将在夜巡状态结束或唤出6次明烛之影的1秒后移除。 |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
??? | ??? |
??? | ??? * 好感等级达到2后开启 |
??? | ??? * 好感等级达到3后开启 |
??? | ??? * 好感等级达到4后开启 |
??? | ??? * 好感等级达到5后开启 |
??? | ??? * 好感等级达到6后开启 |
??? | ??? * 好感等级达到4后开启 |
??? | ??? * 好感等级达到6后开启 |
394 responses to “克洛琳德”
I’ve been playing this game so long now, it’s funny to see people still debating the strength of a character’s kit, like it fucking matters. You must be playing a completely different game from me. Her attack animations are cool and she’s got the jiggle. EZ pull. I have plenty saved up after the limited banner went full husbando for an entire year. Lets see if the waifus can manage a reverse sweep.
Could be quite a matter for new players who lack characters, ideally pulling for easy to use and obviously strong characters early game give them much easier time to play, especially casual players who don’t want to do optimization build
But yea I have also been playing since start and own like 75 characters, whether new character is weaker or stronger make little different. Unless you are super obsessing with numbers or fastest clear records xD
Actually now that I think of, new players wouldn’t be able to leveling these new char so lol
no they can actually level them right away, fontaine is unlocked right after they complete the first act of the archon quest they can teleport to fontaine through a Teleport near Sumeru
I just know you stink
Completely agree. Every patch it’s the same shit like “why are her multipliers so low”, “she should have XYZ scaling on her Q”, etc.
WTF does it matter if the damage numbers are a bit higher or lower. So you can clear floor 12 in 1:00 instead of 1:05?
I’ve barely pulled on any banner since Inazuma as hoyo hasn’t bothered to add any endgame whatsoever and waifu designs have taken a turn for the worse. Clorinde is the first decent looking female character in like three years
Raiden 2.0?? but requiring a shield to better off set the BoL? seems they’re trying to change-up the applicability of geo characters since they’re now realizing how limited the reaction is. honestly they practically dead-ended geo and anemo not reacting to each other and dendro.
You don’t exactly need a shielder. A healer can actually benefit her, since the heals do affect her BoL unlike Arlecchino.
Ya’ll need to chill out with trying to determine her dmg this early on. Wait until at least the final cycle of beta updates. Seriously, the amount of times the people on this website got proven wrong about certain characters on release is insane.
my R5 BlackSword gonna be real good with her
Here we go again, ready to see Neuvilette stans being toxic.
So you’re a cringe drama addict? 🤔
Gotcha 🤡👍
My current teams are:
C6 Nahida + R5 Kagura’s Verity
C6 Fischl + R5 Elegy for the End
C6 Sucrose + R1 Thousand Dreams
C0 Alhaitham + R1 Foliar Incision
C6 Hu Tao + R3 Staff of Homa
C6 Xingqiu + R5 Sac Sword
C6 Xiangling + R5 The Catch
C0 Childe + R1 Polar Star
Extremely easy 36* clears consistently. How can I fit Clorinde & Sigewinne into these teams without neutering my dmg output? I’m willing to go C6 R5 for both Sigewinne and Clorinde (assuming neither are Standard banner characters). I freaking love their designs and animations lol
what kind of job do you have to let you spend this money without any problem?
Probably rich parents or they do have a job but spend their money (easily hundreds of dollars) on bs like this game with no endgame content
Since you only have C0 Alhaitham and assuming you’re gonna be pulling for C6 R5 new characters, I would replace him and Sucrose with Clorinde and Sigewinne. A great spread/aggrivate team with hyperbloom option as well. You would lose Sucrose’s em buff but I think that’s the only way unless you replace Fischl instead. But I mean, with C6 R5 it should not matter at all.
I really like her character and design, but I already have C2R1 Raiden and Neuvillette C0. I wonder if she is really worth it :s
They got ya, the new abyss doesn’t let you use the same character more than twice so enjoy
What is the cooldown of her elemental ability?
16 secs, duration 9secs
WHAT ARE THOSE ANIMATIONS!!! HOLYYY!
can someone tell me if aquila is decent on her like comparable to bp weapons ? i really dont have pulls remaining for her weapon :C
Aquila gives Physical Damage bonus, so it’s not recommended. I don’t know if her shots are considered normal attacks or skill damage, so the BP weapons depend on that if they are considered normal attacks, the black sword, if they are considered skill damage, the wolf fang.
Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, passive gives %atk and hp regeneration, which will be converted to BOL (?) which is okay. But in my opinion, it’s better to give a Lion’s Roar lora craft Fountain.
BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL.
Instead of aquila just use iron sting or finale of the deep they’re free
ah i see robbing the bank it is
as she Scale on Electro DMG you would better use any other 1H Sword
Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, the passive gives %atk and health regeneration, which will be converted to BOL, in general, it’s okay, but there are better options among the 4 stars. But, in my opinion, it is better to give a Lion’s Roar or a craft one from Fontaine.
The BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL. But are you ready to spend your money on it?
its not about the money i would say welkin and bp are kinda fairly priced ? its more so about the time it takes to r5 it dear god 210 days i think i can possibly refine her signature weapon in that time with jsut welkin XD
That’s also true.
I imagine it will be decent in the same way that it’s decent on Ayaka. As a stat stick completely carried by its base attack.
yeah i was hoping for that too cause god blacksword looks awful on her i guess i gotta test it when she releases cause i am fine with doing a bit less dmg
Keqing Pro Max ? I see similar playstyle
not even close buddy