克洛琳德

克洛琳德
克洛琳德Name克洛琳德
Title秉烛狝影
Occupation审判庭
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)
Constellation (Introduced)迅捷剑座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description不败的决斗代理人。以手中的剑维护着枫丹廷的「公义」。
Character Ascension Materials
最胜紫晶碎屑
最胜紫晶断片
最胜紫晶块
最胜紫晶
原海麟角
幽光星星
异海凝珠
异海之块
异色结晶石
Skill Ascension Materials
「正义」的教导
「正义」的指引
「正义」的哲学
亘古树海之一瞬
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
最胜紫晶碎屑1
幽光星星3
异海凝珠3
摩拉20000
最胜紫晶碎屑1
幽光星星3
异海凝珠3
摩拉20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
最胜紫晶断片3
原海麟角2
幽光星星10
异海凝珠15
摩拉40000
最胜紫晶碎屑1
幽光星星13
异海凝珠18
摩拉60000
最胜紫晶断片3
原海麟角2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
最胜紫晶断片6
原海麟角4
幽光星星20
异海之块12
摩拉60000
最胜紫晶碎屑1
幽光星星33
异海凝珠18
摩拉120K
最胜紫晶断片9
原海麟角6
异海之块12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
最胜紫晶块3
原海麟角8
幽光星星30
异海之块18
摩拉80000
最胜紫晶碎屑1
幽光星星63
异海凝珠18
摩拉200K
最胜紫晶断片9
原海麟角14
异海之块30
最胜紫晶块3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
最胜紫晶块6
原海麟角12
幽光星星45
异色结晶石12
摩拉100K
最胜紫晶碎屑1
幽光星星108
异海凝珠18
摩拉300K
最胜紫晶断片9
原海麟角26
异海之块30
最胜紫晶块9
异色结晶石12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
最胜紫晶6
原海麟角20
幽光星星60
异色结晶石24
摩拉120K
最胜紫晶碎屑1
幽光星星168
异海凝珠18
摩拉420K
最胜紫晶断片9
原海麟角46
异海之块30
最胜紫晶块9
异色结晶石36
最胜紫晶6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

普通攻击·逐影之誓普通攻击·逐影之誓
普通攻击
进行至多五段的连续剑击。

重击
消耗一定体力,向前方利落挥斩,并以铳枪打出扇面压制射击。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
二段伤害51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
三段伤害34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
四段伤害23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
五段伤害90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
重击伤害128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
重击体力消耗20点20点20点20点20点20点20点20点20点20点20点20点20点20点20点
下坠期间伤害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空坠地冲击伤害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
狩夜之巡狩夜之巡
预装铳枪,进入剑枪结合作战的「夜巡」状态。在此状态下,克洛琳德的普通攻击将转为进行铳枪射击「驰猎」,造成的伤害将转为无法被附魔覆盖的雷元素伤害;施放元素战技将转为进行「贯夜」:进行突进剑击,造成雷元素伤害。上述方式造成的伤害视为普通攻击造成的伤害。

驰猎
·生命之契大于或等于生命值上限的100%时:进行铳枪射击;
·生命之契小于生命值上限的100%时:发射铳枪时基于克洛琳德的生命值上限赋予她一定的生命之契,打出能穿透敌人的弹药,对路径上的敌人造成更高的伤害。

贯夜
根据克洛琳德当前生命之契的百分比,决定此次贯夜的效果:
·生命之契为0%时,将进行突进剑击;
·生命之契小于生命值上限的100%时,将为克洛琳德恢复生命值,回复量基于她的生命之契数值,并提升此次贯夜的范围与造成的伤害;
·生命之契大于或等于生命值上限的100%时,将进行贯夜·契令,为克洛琳德恢复更高比例的生命值,并进一步提升此次贯夜的范围与造成的伤害。

此外,克洛琳德处于夜巡状态下时,贯夜以外的治疗效果将不会生效,并转为为她赋予相当于生命值回复量一定比例的生命之契。

始基力:荒性
每隔一段时间,克洛琳德的驰猎命中敌人后,将在敌人的位置降下流涌之刃,造成具有荒性的雷元素伤害。

夜影中潜伏的邪祟之物早已在千年间被诛讨殆尽,然而人心中亦有光明难及的阴影。
时至今日,她依然铭记着「黄金猎人」留下的告诫:点燃烛火的巡夜之人更应时刻保持警惕,莫要被冰冷的黑暗浸染。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
驰猎伤害26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
驰猎赋予生命之契35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限
贯夜伤害32.97% / 43.96% / 23.39%*335.66% / 47.54% / 25.3%*338.34% / 51.12% / 27.2%*342.17% / 56.23% / 29.92%*344.86% / 59.81% / 31.82%*347.93% / 63.9% / 34%*352.14% / 69.52% / 36.99%*356.36% / 75.15% / 39.98%*360.58% / 80.77% / 42.98%*365.18% / 86.9% / 46.24%*369.78% / 93.04% / 49.5%*374.38% / 99.17% / 52.77%*378.98% / 105.31% / 56.03%*383.58% / 111.44% / 59.3%*388.18% / 117.58% / 62.56%*3
贯夜治疗量0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契
生命之契转化80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量
流涌之刃伤害43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
流涌之刃间隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
夜巡状态持续时间9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
冷却时间16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
残光将终残光将终
基于生命值上限为自己赋予生命之契,随后以剑枪齐奏的技艺闪身截击,造成雷元素范围伤害。

以凡人之躯对抗非人之物的古老技艺,据说其传承最早可以追溯到反抗雷穆利亚帝国的纯水骑士。
话虽如此,只要能想办法控制住力道,倒也不是完全不能在决斗中对普通的敌人使用。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害126.88%*5136.4%*5145.91%*5158.6%*5168.12%*5177.63%*5190.32%*5203.01%*5215.7%*5228.38%*5241.07%*5253.76%*5269.62%*5285.48%*5301.34%*5
赋予生命之契66%生命值上限72%生命值上限78%生命值上限84%生命值上限90%生命值上限96%生命值上限102%生命值上限108%生命值上限114%生命值上限120%生命值上限126%生命值上限132%生命值上限138%生命值上限144%生命值上限150%生命值上限
冷却时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

夜巡之获夜巡之获
在小地图上显示周围的枫丹区域特产的位置。
破夜的明焰破夜的明焰
队伍中附近的角色对敌人触发雷元素相关反应后,将基于克洛琳德攻击力的20%,提升普通攻击与残光将终造成的雷元素伤害。此效果持续15秒,至多叠加3层,每层独立计时。通过这种方式至多使克洛琳德的上述攻击造成的伤害提升1800。
契令的酬偿契令的酬偿
如果克洛琳德的生命之契大于或等于生命值上限的100%,生命之契的数值提升或降低时,克洛琳德的暴击率提升10%,此效果持续15秒,至多叠加2层,每层独立计时。
此外,狩夜之巡的夜巡状态获得强化:持续期间,治疗回复量转化为生命之契的比例提升至100%。

Constellations

「自此,行过烛影之帷」「自此,行过烛影之帷」
狩夜之巡的夜巡状态持续期间,克洛琳德的普通攻击造成的雷元素伤害命中敌人时,将在敌人附近唤出夜巡之影进行两次协同攻击,各自造成克洛琳德30%攻击力的雷元素伤害。
此效果每1.2秒至多触发一次,通过这种方式造成的伤害视为普通攻击伤害。
「自此,直面长夜之危」「自此,直面长夜之危」
固有天赋「破夜的明焰」的效果获得强化:队伍中附近的角色对敌人触发雷元素相关反应后,将基于克洛琳德攻击力的30%,提升普通攻击与残光将终造成的雷元素伤害。此效果持续15秒,至多叠加3层,每层独立计时。处于3层状态下时,克洛琳德的抗打断能力提升。通过这种方式至多使克洛琳德的上述攻击造成的伤害提升2700。
需要解锁固有天赋「破夜的明焰」。
「我将铭记白昼的誓言」「我将铭记白昼的誓言」
狩夜之巡的技能等级提高3级。
至多提升至15级。
「铭记泪,生命与仁爱」「铭记泪,生命与仁爱」
残光将终对敌人造成伤害时,将根据克洛琳德的当前生命之契百分比提升此次伤害,每1%生命之契都将使此次残光将终造成的伤害提升2%;通过这种方式,至多使残光将终造成的伤害提升200%。
「也铭记黎明终将到来」「也铭记黎明终将到来」
残光将终的技能等级提高3级。
至多提升至15级。
「为此,勿将希望弃扬」「为此,勿将希望弃扬」
施放狩夜之巡后的12秒内,克洛琳德的暴击率提升10%,暴击伤害提升70%。
此外,夜巡状态持续期间,明烛之影会在特定条件下出现,追击敌人,造成克洛琳德200%攻击力的雷元素伤害,通过这种方式造成的伤害视为普通攻击伤害。
明烛之影会在如下情况下出现:
·克洛琳德即将被敌人的攻击命中时;
·克洛琳德进行贯夜·契令时。
每1秒至多通过上述方式唤出1次明烛之影,一次夜巡状态持续期间,至多唤出6次明烛之影。
此外,夜巡状态持续期间,克洛琳德受到的伤害降低80%,抗打断能力提高,该效果将在夜巡状态结束或唤出6次明烛之影的1秒后移除。

Skill Ascension

Sounds

Quotes

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Stories

TitleText
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* 好感等级达到2后开启
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* 好感等级达到4后开启
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* 好感等级达到5后开启
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* 好感等级达到6后开启
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* 好感等级达到4后开启
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* 好感等级达到6后开启

362 responses to “克洛琳德”

  1. I am dying between choosing Clorinde or Arlecchino right now, I need some team gameplay footages to know how she feels in actual gameplay than just her animation. I mean it is cool but her shooting attack is stationary so it kinds of look boring to me( would be absolute sick if it was dual pistols or with some moving backward animation ), sick burst animation tho

    But getting a new fatui for harbinger collection is just as tempting …

      
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    • Clorinde has speed and reactions, and is probably comfier since she heals often

      Arlecchino has raw power and a lot of frontloaded dmg, but can’t heal conventionally (which hasn’t been a huge issue for me)

      Clorinde also probably has better weapon options since free DPS polearms aren’t abundant

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      • Healing is not an issue for me overall, I can adapt just fine, just dodge more if I have to

        I have Homa and Jade winged-spear so should be good enough

        Overall I really like Arlecchino fusion not canceled when swap characters, but Clorinde has actual gun attack combo and not just one tap / hold skill like a certain junk food girl is pretty interesting too, but have never been a fan of stay put and shoot so it was a bit of let down so I need team gameplay footage to know if she is for me

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        • There is one footage of her gameplay with Fischl, Kazuha and Baizhu, she seems really fun, you have to look it up on reddit genshin_impact_leaks

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        • The E optione in her stance might make you rethink. Cause it seemed kinda shit to me at first but team mew recently uploaded 6s clip of her using just that and it seemed very mobile. You wouldnt be doing E spam in her stance tho, but its a good option for gapclosing.

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        • Okay she has more to her gameplay than it seems at first glance. Her E out of stance option is actually a long fucking lunge and a fine gamechanger knowing the fact that her other part of the said stance is Ayato like, immobile, repetetive E.

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  2. can someone tell me whether aquila is comparable to something like bp weapons for her ? arle is sucking me dry used up all fates for her and weapon at fking hard pity will likely only have enough for 1 50-50

      
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    • Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, the passive gives %atk and health regeneration, which will be converted to BOL, in general, it’s okay, but there are better options among the 4 stars. But, in my opinion, it is better to give a Lion’s Roar or a craft one from Fontaine. The BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL. But are you ready to spend your money on it?

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  3. is her weekly boss mat actually correct?? they added a new boss this version why do none of the new characters use it im confused :sob:

      
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  4. What’s the point of having half her damage come from her passive?

    As you can tell from the comments, all it does is confuse people. There’s almost no scenario in which you won’t have it.

      
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    • Just so that they can make a useless passive, and to sell C2, also stop her from being carry in mono electro. Not that mono electro is even remotely good in the first place.

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      • Mono electro uses swirl which still triggers her A1
        By making a large portion of her MVs capped at 3000 atk it Pushes her more into reaction teams rather than the 1000th Bennett team

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  5. Why does her E only deal 36×3 dmg at the highest level? That doesn’t sound like it will be worth the opportunity cost.

      
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  6. She looks pretty damn good. While most people are theorizing Aggravate, I kind of want to run her in a variant of Shock Rocks with quickswap Navia, Yun Jin and Tenacity/Elegy support Fischl. Yun Jin’s NA buffs will be highly appreciated by Clorinde, whose multi-hits are sure to rack up plenty of Crystallize shards for Navia. Fischl is the icing on the cake, buffing Navia and Clorinde’s damage while adding to the strength of the Crystallize shields. Geo resonance adds a nice shred for Navia and more shield strength, which when used against the correct element, are actually quite strong. Won’t be a meta team, but it sounds fun for sure.

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