Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritRate% | Materials | Total Materials |
1 | 1009 | 26.25 | 61.03 | 5.0% | 50.0% | 0% | ||
20 | 2616 | 68.1 | 158.3 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3481 | 90.61 | 210.63 | 5.0% | 50.0% | 0% | ||
40 | 5209 | 135.59 | 315.17 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5823 | 151.58 | 352.35 | 5.0% | 50.0% | 4.8% | ||
50 | 6700 | 174.39 | 405.38 | 5.0% | 50.0% | 4.8% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7519 | 195.72 | 454.95 | 5.0% | 50.0% | 9.6% | ||
60 | 8405 | 218.77 | 508.53 | 5.0% | 50.0% | 9.6% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9019 | 234.76 | 545.71 | 5.0% | 50.0% | 9.6% | ||
70 | 9913 | 258.02 | 599.78 | 5.0% | 50.0% | 9.6% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10527 | 274.02 | 636.96 | 5.0% | 50.0% | 14.4% | ||
80 | 11431 | 297.54 | 691.64 | 5.0% | 50.0% | 14.4% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12045 | 313.53 | 728.82 | 5.0% | 50.0% | 19.2% | ||
90 | 12956 | 337.24 | 783.93 | 5.0% | 50.0% | 19.2% |
Skills
Active Skils
普通攻击·逐影之誓 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多五段的连续剑击。 消耗一定体力,向前方利落挥斩,并以铳枪打出扇面压制射击。 从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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狩夜之巡 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
预装铳枪,进入剑枪结合作战的「夜巡」状态。在此状态下,克洛琳德的普通攻击将转为进行铳枪射击「驰猎」,造成的伤害将转为无法被附魔覆盖的 ·生命之契大于或等于生命值上限的100%时:进行铳枪射击; ·生命之契小于生命值上限的100%时:发射铳枪时基于克洛琳德的生命值上限赋予她一定的生命之契,打出能穿透敌人的弹药,对路径上的敌人造成更高的伤害。 根据克洛琳德当前生命之契的百分比,决定此次贯夜的效果: ·生命之契为0%时,将进行突进剑击; ·生命之契小于生命值上限的100%时,将为克洛琳德恢复生命值,回复量基于她的生命之契数值,并提升此次贯夜的范围与造成的伤害; ·生命之契大于或等于生命值上限的100%时,将进行贯夜·契令,为克洛琳德恢复更高比例的生命值,并进一步提升此次贯夜的范围与造成的伤害。 此外,克洛琳德处于夜巡状态下时,贯夜以外的治疗效果将不会生效,并转为为她赋予相当于生命值回复量一定比例的生命之契。 每隔一段时间,克洛琳德的驰猎命中敌人后,将在敌人的位置降下流涌之刃,造成具有荒性的 夜影中潜伏的邪祟之物早已在千年间被诛讨殆尽,然而人心中亦有光明难及的阴影。 时至今日,她依然铭记着「黄金猎人」留下的告诫:点燃烛火的巡夜之人更应时刻保持警惕,莫要被冰冷的黑暗浸染。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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残光将终 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
基于生命值上限为自己赋予生命之契,随后以剑枪齐奏的技艺闪身截击,造成 以凡人之躯对抗非人之物的古老技艺,据说其传承最早可以追溯到反抗雷穆利亚帝国的纯水骑士。 话虽如此,只要能想办法控制住力道,倒也不是完全不能在决斗中对普通的敌人使用。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
夜巡之获 | |
在小地图上显示周围的 |
破夜的明焰 | |
队伍中附近的角色对敌人触发 |
契令的酬偿 | |
如果克洛琳德的生命之契大于或等于生命值上限的100%,生命之契的数值提升或降低时,克洛琳德的暴击率提升10%,此效果持续15秒,至多叠加2层,每层独立计时。 此外, |
Constellations
「自此,行过烛影之帷」 | |
此效果每1.2秒至多触发一次,通过这种方式造成的伤害视为普通攻击伤害。 |
「自此,直面长夜之危」 | |
固有天赋「破夜的明焰」的效果获得强化:队伍中附近的角色对敌人触发 需要解锁固有天赋「破夜的明焰」。 |
「我将铭记白昼的誓言」 | |
至多提升至15级。 |
「铭记泪,生命与仁爱」 | |
「也铭记黎明终将到来」 | |
至多提升至15级。 |
「为此,勿将希望弃扬」 | |
施放 此外,夜巡状态持续期间,明烛之影会在特定条件下出现,追击敌人,造成克洛琳德200%攻击力的 明烛之影会在如下情况下出现: ·克洛琳德即将被敌人的攻击命中时; ·克洛琳德进行贯夜·契令时。 每1秒至多通过上述方式唤出1次明烛之影,一次夜巡状态持续期间,至多唤出6次明烛之影。 此外,夜巡状态持续期间,克洛琳德受到的伤害降低80%,抗打断能力提高,该效果将在夜巡状态结束或唤出6次明烛之影的1秒后移除。 |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
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Stories
Title | Text |
??? | ??? |
??? | ??? * 好感等级达到2后开启 |
??? | ??? * 好感等级达到3后开启 |
??? | ??? * 好感等级达到4后开启 |
??? | ??? * 好感等级达到5后开启 |
??? | ??? * 好感等级达到6后开启 |
??? | ??? * 好感等级达到4后开启 |
??? | ??? * 好感等级达到6后开启 |
362 responses to “克洛琳德”
Why is Clorinde fighting with a bread roll
french
But it’s Belgian…
I am dying between choosing Clorinde or Arlecchino right now, I need some team gameplay footages to know how she feels in actual gameplay than just her animation. I mean it is cool but her shooting attack is stationary so it kinds of look boring to me( would be absolute sick if it was dual pistols or with some moving backward animation ), sick burst animation tho
But getting a new fatui for harbinger collection is just as tempting …
Clorinde has speed and reactions, and is probably comfier since she heals often
Arlecchino has raw power and a lot of frontloaded dmg, but can’t heal conventionally (which hasn’t been a huge issue for me)
Clorinde also probably has better weapon options since free DPS polearms aren’t abundant
Healing is not an issue for me overall, I can adapt just fine, just dodge more if I have to
I have Homa and Jade winged-spear so should be good enough
Overall I really like Arlecchino fusion not canceled when swap characters, but Clorinde has actual gun attack combo and not just one tap / hold skill like a certain junk food girl is pretty interesting too, but have never been a fan of stay put and shoot so it was a bit of let down so I need team gameplay footage to know if she is for me
There is one footage of her gameplay with Fischl, Kazuha and Baizhu, she seems really fun, you have to look it up on reddit genshin_impact_leaks
The E optione in her stance might make you rethink. Cause it seemed kinda shit to me at first but team mew recently uploaded 6s clip of her using just that and it seemed very mobile. You wouldnt be doing E spam in her stance tho, but its a good option for gapclosing.
Okay she has more to her gameplay than it seems at first glance. Her E out of stance option is actually a long fucking lunge and a fine gamechanger knowing the fact that her other part of the said stance is Ayato like, immobile, repetetive E.
You either stand dead still or move a mile, take your pick
Just watched it, does look fun enough. I will wait for more before actually pull the trigger on Arlecchino or not
her E is a certain junk food to u already said it urself its stationary right lol
huh ? I am not sure what you mean here. Junk food girl only shoot once is what I wanted to say
Me too, maybe the decision is made on the last day of arllechino banner.
can someone tell me whether aquila is comparable to something like bp weapons for her ? arle is sucking me dry used up all fates for her and weapon at fking hard pity will likely only have enough for 1 50-50
Aquila doesn’t look very good, she doesn’t need physical damage, you lose the substrate, the passive gives %atk and health regeneration, which will be converted to BOL, in general, it’s okay, but there are better options among the 4 stars. But, in my opinion, it is better to give a Lion’s Roar or a craft one from Fontaine. The BP 1 weapon sounds very decent on it, especially on the R5. His passive should also give BOL. But are you ready to spend your money on it?
is her weekly boss mat actually correct?? they added a new boss this version why do none of the new characters use it im confused :sob:
Idk it’s confusing
So is she good with the craft-able fontaine weapon?
It’s good assuming you’re not overlapped on atk (over 3000 isn’t very useful for her)
What’s the point of having half her damage come from her passive?
As you can tell from the comments, all it does is confuse people. There’s almost no scenario in which you won’t have it.
Just so that they can make a useless passive, and to sell C2, also stop her from being carry in mono electro. Not that mono electro is even remotely good in the first place.
Mono electro uses swirl which still triggers her A1
By making a large portion of her MVs capped at 3000 atk it Pushes her more into reaction teams rather than the 1000th Bennett team
Why does her E only deal 36×3 dmg at the highest level? That doesn’t sound like it will be worth the opportunity cost.
increase by 51% because of her A1
So is her NA. If you can fit 2 NA into her E animation, then using it is next to no dmg gain at all.
Her NAs lose DMG when she has too much bond, the only way to lose bond is to use her skill, also it heals her
Which I already factored in.
53 x2 = 106 dmg
36 x3 = 108 dmg
So yeah, as long as the animation is longer than 2 NA, its a dmg loss. And look, I know there are other smaller benefits of using Impale the Night, but still, it should be more noticable.
ultimate: energy 0, cooldown 60 sec. wat?
Energy 60, someone typed it wrong
I think CD is 15s or so
What’s the best artifact set for Clorinde?
marechaussee if you use her with furina
otherwise the new bol set
prob Arle’s new set
So like what’s her playstyle? Hypercarry? Electro charged? Hyperbloom? Aggravate?
probably the new harmonic whimsy set, thundering fury, glads finale, or marechaussee hunter with furina since she can heal herself
The new 4p BoL one then 4p Gladiator
the best is Harmonic Whimsy
She looks pretty damn good. While most people are theorizing Aggravate, I kind of want to run her in a variant of Shock Rocks with quickswap Navia, Yun Jin and Tenacity/Elegy support Fischl. Yun Jin’s NA buffs will be highly appreciated by Clorinde, whose multi-hits are sure to rack up plenty of Crystallize shards for Navia. Fischl is the icing on the cake, buffing Navia and Clorinde’s damage while adding to the strength of the Crystallize shields. Geo resonance adds a nice shred for Navia and more shield strength, which when used against the correct element, are actually quite strong. Won’t be a meta team, but it sounds fun for sure.