シロネン

シロネン
シロネンNameシロネン
Title魂を鋳る烈火
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Geo
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)オセロット座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Descriptionナナツカヤンの名鋳り師。山積みの仕事と快適な暮らしのバランスを取るのが得意。
Character Ascension Materials
堅牢なトパーズ·砕屑
堅牢なトパーズ·欠片
堅牢なトパーズ·塊
堅牢なトパーズ
金紋が刻まれるの源核JP0E
シャクギク
従戦士の木笛
戦士の鉄笛
竜冠戦士の金笛
Skill Ascension Materials
「焚燼」の教え
「焚燼」の導き
「焚燼」の哲学
無心の淵鏡
知恵の冠

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus DefMaterialsTotal Materials
196621.4172.395.0%50.0%0%
20250555.55187.795.0%50.0%0%
堅牢なトパーズ·砕屑1
シャクギク3
従戦士の木笛3
モラ20000
堅牢なトパーズ·砕屑1
シャクギク3
従戦士の木笛3
モラ20000
20+333373.9249.865.0%50.0%0%
404987110.58373.885.0%50.0%0%
堅牢なトパーズ·欠片3
金紋が刻まれるの源核JP0E2
シャクギク10
従戦士の木笛15
モラ40000
堅牢なトパーズ·砕屑1
シャクギク13
従戦士の木笛18
モラ60000
堅牢なトパーズ·欠片3
金紋が刻まれるの源核JP0E2
40+5576123.63417.985.0%50.0%9.0%
506415142.24480.895.0%50.0%9.0%
堅牢なトパーズ·欠片6
金紋が刻まれるの源核JP0E4
シャクギク20
戦士の鉄笛12
モラ60000
堅牢なトパーズ·砕屑1
シャクギク33
従戦士の木笛18
モラ120K
堅牢なトパーズ·欠片9
金紋が刻まれるの源核JP0E6
戦士の鉄笛12
50+7199159.63539.75.0%50.0%18.0%
608047178.43603.265.0%50.0%18.0%
堅牢なトパーズ·塊3
金紋が刻まれるの源核JP0E8
シャクギク30
戦士の鉄笛18
モラ80000
堅牢なトパーズ·砕屑1
シャクギク63
従戦士の木笛18
モラ200K
堅牢なトパーズ·欠片9
金紋が刻まれるの源核JP0E14
戦士の鉄笛30
堅牢なトパーズ·塊3
60+8636191.47647.365.0%50.0%18.0%
709491210.44711.55.0%50.0%18.0%
堅牢なトパーズ·塊6
金紋が刻まれるの源核JP0E12
シャクギク45
竜冠戦士の金笛12
モラ100K
堅牢なトパーズ·砕屑1
シャクギク108
従戦士の木笛18
モラ300K
堅牢なトパーズ·欠片9
金紋が刻まれるの源核JP0E26
戦士の鉄笛30
堅牢なトパーズ·塊9
竜冠戦士の金笛12
70+10079223.49755.615.0%50.0%27.0%
8010945242.68820.475.0%50.0%27.0%
堅牢なトパーズ6
金紋が刻まれるの源核JP0E20
シャクギク60
竜冠戦士の金笛24
モラ120K
堅牢なトパーズ·砕屑1
シャクギク168
従戦士の木笛18
モラ420K
堅牢なトパーズ·欠片9
金紋が刻まれるの源核JP0E46
戦士の鉄笛30
堅牢なトパーズ·塊9
竜冠戦士の金笛36
堅牢なトパーズ6
80+11533255.72864.585.0%50.0%36.0%
9012405275.06929.955.0%50.0%36.0%

Skills

Active Skils

通常攻撃・エエカトル・ロアー通常攻撃・エエカトル・ロアー
通常攻撃
剣による最大3段の連続攻撃を行う。

重撃
一定のスタミナを消費し、前方に蹴りを繰り出す。

落下攻撃
空中から落下し地面に衝撃を与える。シロネンの防御力を基に、経路上の敵を攻撃し、落下時に範囲ダメージを与える。

夜魂の加護状態・ブレードハント
夜魂の加護状態にある時、シロネンは「ブレードハント」モードに切り替わる。モード継続期間中、シロネンの通常攻撃はローラーブレードによる最大4段の連続蹴りに変わる。ただし、重撃はできなくなる。
モード継続期間中、通常攻撃や落下攻撃のダメージは、元素付与によって他の元素に変化せず、またシロネンの防御力を基にした夜魂性質の岩元素ダメージへと変わる。JP1L
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1段ダメージ51.79%56.01%60.22%66.25%70.46%75.28%81.9%88.53%95.15%102.38%109.61%116.83%124.06%131.29%138.51%
2段ダメージ27.37% + 27.37%29.6% + 29.6%31.83% + 31.83%35.01% + 35.01%37.24% + 37.24%39.79% + 39.79%43.29% + 43.29%46.79% + 46.79%50.29% + 50.29%54.11% + 54.11%57.93% + 57.93%61.75% + 61.75%65.57% + 65.57%69.39% + 69.39%73.21% + 73.21%
3段ダメージ72.95%78.89%84.83%93.31%99.25%106.03%115.36%124.69%134.02%144.2%154.38%164.56%174.74%184.92%195.1%
重撃ダメージ91.33%98.77%106.2%116.82%124.25%132.75%144.43%156.11%167.8%180.54%193.28%206.03%218.77%231.52%244.26%
重撃スタミナ消費202020202020202020202020202020
落下期間のダメージ防御力63.93%防御力69.14%防御力74.34%防御力81.77%防御力86.98%防御力92.93%防御力101.1%防御力109.28%防御力117.46%防御力126.38%防御力135.3%防御力144.22%防御力153.14%防御力162.06%防御力170.98%
低空/高空落下攻撃ダメージ防御力127.84% / 防御力159.68%防御力138.24% / 防御力172.67%防御力148.65% / 防御力185.67%防御力163.51% / 防御力204.24%防御力173.92% / 防御力217.23%防御力185.81% / 防御力232.09%防御力202.16% / 防御力252.51%防御力218.51% / 防御力272.93%防御力234.86% / 防御力293.36%防御力252.7% / 防御力315.64%防御力270.54% / 防御力337.92%防御力288.38% / 防御力360.2%防御力306.22% / 防御力382.48%防御力324.05% / 防御力404.76%防御力341.89% / 防御力427.04%
ブラッドローラー1段ダメージ防御力56.02%JP0B防御力60.58%JP0B防御力65.14%JP0B防御力71.66%JP0B防御力76.22%JP0B防御力81.43%JP0B防御力88.59%JP0B防御力95.76%JP0B防御力102.92%JP0B防御力110.74%JP0B防御力118.56%JP0B防御力126.38%JP0B防御力134.19%JP0B防御力142.01%JP0B防御力149.83%JP0B
ブラッドローラー2段ダメージ防御力55.05%JP0B防御力59.53%JP0B防御力64.01%JP0B防御力70.41%JP0B防御力74.89%JP0B防御力80.01%JP0B防御力87.05%JP0B防御力94.09%JP0B防御力101.13%JP0B防御力108.82%JP0B防御力116.5%JP0B防御力124.18%JP0B防御力131.86%JP0B防御力139.54%JP0B防御力147.22%JP0B
ブラッドローラー3段ダメージ防御力65.82%JP0B防御力71.17%JP0B防御力76.53%JP0B防御力84.18%JP0B防御力89.54%JP0B防御力95.66%JP0B防御力104.08%JP0B防御力112.5%JP0B防御力120.92%JP0B防御力130.1%JP0B防御力139.28%JP0B防御力148.47%JP0B防御力157.65%JP0B防御力166.84%JP0B防御力176.02%JP0B
ブラッドローラー4段ダメージ防御力86.03%JP0B防御力93.03%JP0B防御力100.03%JP0B防御力110.04%JP0B防御力117.04%JP0B防御力125.04%JP0B防御力136.04%JP0B防御力147.05%JP0B防御力158.05%JP0B防御力170.05%JP0B防御力182.06%JP0B防御力194.06%JP0B防御力206.07%JP0B防御力218.07%JP0B防御力230.07%JP0B
ヨワル・スクラッチヨワル・スクラッチ
情熱のリズムを大地に響かせよ!シロネンは高速戦闘用のローラーブレード装備に切り替える。同時に前方へ一定距離突進し、シロネンの防御力を基に夜魂性質の岩元素ダメージを与える。
発動後、シロネンは夜魂値を45獲得し、夜魂の加護状態に入る。この状態の時、シロネンは「ブレードハント」モードに切り替わる。

サンプル音源
シロネンは3つのサンプラーを持つ。チーム内の他キャラクターの元素タイプに応じて、異なる「音」を奏でる。サンプラーをアクティブ化した時、近くの敵は対応する元素耐性がダウンする。
3つのサンプラーの初期「サンプル音源」は岩元素である。チーム内に炎元素、水元素、氷元素または雷元素のキャラクターが1名いる毎に、岩元素のサンプラー1つが該当の元素タイプに変わる。
夜魂の加護状態にある時、シロネンが持つ岩元素の「サンプル音源」は、常時アクティブ状態を維持する。固有天賦「四境四象の残響」開放後、その効果を発動することで、シロネンは自身の夜魂値を回復できる。夜魂値が上限に達した時、シロネンは夜魂値をすべて消費し、自身が持つ3つの「サンプル音源」を15秒間アクティブ化する。
「サンプル音源」のアクティブ化中、近くの敵は対応する元素耐性がダウンする。なお、同じ元素タイプの「サンプル音源」の効果は重ね掛け不可。シロネンが待機中でも効果を発動できる。

夜魂の加護・シロネン
持続的に夜魂値を消費する。夜魂値が尽きた時や再発動時、シロネンの夜魂の加護状態は終了する。夜魂の加護状態は以下の特性を持つ。
・「ブレードハント」モードに切り替え、シロネンの移動速度と登る速度をアップし、登る時にはオセロット形態で高速跳躍ができるようになる。
・シロネンの夜魂の加護状態には、次の制限がある。夜魂の加護状態にある時、シロネンの夜魂値は9秒の制限時間があり、制限時間を超えると、シロネンの夜魂値は直ちに尽きる。

夜魂の加護状態にある時、夜魂値が尽きると、シロネンは固有天賦「四境四象の残響」による夜魂値を獲得できなくなる。

ある意味、宝石の鍛造とミキシングには共通する部分があるかもしれない——不純物を取り除き、最も輝くものだけを残す。
それについて、シロネンは気にしたことがないようだ。何しろ彼女にとって、どちらもこの上なく楽しいことだからである。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
突進ダメージ防御力179.2%防御力192.64%防御力206.08%防御力224%防御力237.44%防御力250.88%防御力268.8%防御力286.72%防御力304.64%防御力322.56%防御力340.48%防御力358.4%防御力380.8%防御力403.2%防御力425.6%
元素耐性ダウン9%12%15%18%21%24%27%30%33%36%39%42%45%48%51%
ソース・サンプルのアクティブ化の時間15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B15秒JP0B
夜魂値の時間制限9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B9秒JP0B
夜魂値上限909090909090909090909090909090
クールタイム7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒7秒
オセロット・リズム!オセロット・リズム!
立体音響燃素工学ミキシング・コンソール(携帯式)を最大出力でオンにして、シロネンの防御力を基に夜魂性質の岩元素範囲ダメージを与える。

また、「サンプル音源」のタイプによって、以下の効果を発動する。
・元素の変化を経た「サンプル音源」が2つ以上存在する場合、シロネンは「歓喜」のビートを刻み、一定時間ごとに周囲のフィールド上キャラクターのHPを回復する。回復量はシロネンの防御力によって決まる。
・元素の変化を経た「サンプル音源」が2つ未満の場合、シロネンは「猛烈」のビートを刻み、追加で2回の演奏を行って、シロネンの防御力を基に夜魂性質の岩元素範囲ダメージを与える。

「オーケー、ドロップ・ザ・ビート!」
「問題ないよ、今のビートは記録したから。さて、ウチらのリズムをミックスしたら、どんな音になるのか——試してみよ!」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
スキルダメージ防御力281.28%防御力302.38%防御力323.47%防御力351.6%防御力372.7%防御力393.79%防御力421.92%防御力450.05%防御力478.18%防御力506.3%防御力534.43%防御力562.56%防御力597.72%防御力632.88%防御力668.04%
継続回復量防御力104% + 500.74防御力111.8% + 550.82防御力119.6% + 605.07防御力130% + 663.5防御力137.8% + 726.1防御力145.6% + 792.88防御力156% + 863.82防御力166.4% + 938.94防御力176.8% + 1018.24防御力187.2% + 1101.71防御力197.6% + 1189.35防御力208% + 1281.16防御力221% + 1377.15防御力234% + 1477.31防御力247% + 1581.65
歓喜リズム継続時間12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒12秒
追加のリズムのダメージ防御力281.28%JP0B防御力302.38%JP0B防御力323.47%JP0B防御力351.6%JP0B防御力372.7%JP0B防御力393.79%JP0B防御力421.92%JP0B防御力450.05%JP0B防御力478.18%JP0B防御力506.3%JP0B防御力534.43%JP0B防御力562.56%JP0B防御力597.72%JP0B防御力632.88%JP0B防御力668.04%JP0B
クールタイム15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素エネルギー606060606060606060606060606060

Passive Skills

山を駆けめぐりてJP0B山を駆けめぐりてJP0B
夜魂トランス発動時、燃素を10回復する。さらに、熾走効果を獲得し、チーム内の自身のキャラクターの移動速度+15%、継続時間10秒。
熾走効果は重ね掛け不可。JP0B
夜域の賜物・鍛火の祝福JP0B夜域の賜物・鍛火の祝福JP0B
夜魂値が尽きると、シロネンは代わりに燃素を消費して夜魂の加護状態を維持する。
燃素を利用できるナタのエリアにいる時、「夜魂トランス:シロネン」を行える。フィールド上にいるキャラクターがダッシュ、登攀、特定の天賦による移動状態にあるとき、または一定の高さの空中にいる時、シロネンに切り替えて登場すると次の効果が発動する。シロネンが夜魂の加護状態に入り、夜魂値を20獲得する。この場合、シロネンの夜魂値には4秒の時間制限があり、制限時間を超えた後、シロネンの夜魂値は直ちに尽きる。制限時間内にヨハル・スクラッチを発動した後、夜魂値の時間制限+9秒。自身のチームにおいて、夜魂トランスは10秒毎に1回のみ発動可能。

さらに、ナタにいる時、夜魂の加護状態にある場合、シロネンの登りはスタミナを消費しなくなる。JP0B
四境四象の残響JP0B四境四象の残響JP0B
夜魂の加護状態中、「ソース・サンプル」のタイプによって、シロネンの通常攻撃と落下攻撃は各種強化効果を獲得する。
・元素変化を経た「ソース・サンプル」が2枚以上存在する場合、敵に命中時、夜魂値を35獲得する。この効果は0.1秒毎に1回のみ発動可能。
・元素変化を経た「ソース・サンプル」が2枚未満の場合、与えるダメージ+30%。JP0B
ポータブル・アーマード・シースJP0Bポータブル・アーマード・シースJP0B
夜魂の加護状態中、シロネンの夜魂値が上限に達したとき、「夜魂バースト」と同様の効果を1回発動する。この効果は14秒毎に1回のみ発動可能。
また、付近にいるチーム内キャラクターが「夜魂バースト」を起こした時、シロネンの防御力+20%、継続時間15秒。JP0B

Constellations

惰眠を捧げるホリデーJP0B惰眠を捧げるホリデーJP0B
シロネンが夜魂の加護状態で消費する夜魂値と燃素-30%、かつ夜魂値の時間制限+45%。
また、シロネンの「ソース・サンプル」アクティブ化中、付近にいるチーム内フィールド上キャラクターの中断耐性がアップする。JP0B
焼け野を捧げる五重奏JP0B焼け野を捧げる五重奏JP0B
シロネンの「ソース・サンプル」アクティブ化時、「ソース・サンプル」の元素タイプに応じて、その元素タイプと同じの、付近にいるチーム内キャラクターに対応する効果を与える。
岩元素:会心率+30%。
炎元素:攻撃力+40%。
水元素:HP上限+40%。
氷元素:会心ダメージ+50%。
雷元素:元素エネルギーが20ポイント回復し、かつ元素爆発のクールタイム-5秒。JP0B
陽炎を捧げるパレードJP0B陽炎を捧げるパレードJP0B
ヨハル・スクラッチのスキルLv.+3。
最大Lv.15まで。JP0B
午後を捧げる花の夢JP0B午後を捧げる花の夢JP0B
シロネンがヨハル・スクラッチを発動した後、周囲のチーム全員に継続時間15秒の「栄華の恵み」効果を付与する。
「栄華の恵み」を持つキャラクターの通常攻撃、重撃、落下攻撃の与えるダメージをシロネンの防御力の65%分アップする。この効果は6回発動、または継続時間終了時に解除される。
同時に複数の敵に命中した場合、命中した敵の数に応じて発動回数が減少する。「栄華の恵み」の発動回数は、付与されたキャラクターごとに計算される。JP0B
夕暮れを捧げる転調JP0B夕暮れを捧げる転調JP0B
オセロット・リズム!のスキルLv.+3。
最大Lv.15まで。JP0B
永夜を捧げるカーニバルJP0B永夜を捧げるカーニバルJP0B
夜魂の加護状態にあるとき、シロネンがダッシュ、跳躍、通常攻撃、落下攻撃を行うと、「永夜の祝福」効果を獲得する。夜魂の加護状態における制限を無視し、通常攻撃と落下攻撃の与えるダメージをアップし、継続時間5秒。
継続期間中、シロネンの夜魂値の時間制限カウントダウンを一時停止し、シロネンの夜魂値、燃素、スタミナは減少しなくなる。さらに、夜魂値が上限に達した時、シロネンの夜魂の加護状態は終了しない。また、夜魂の加護状態にあるシロネンの通常攻撃と落下攻撃の与えるダメージがシロネンの防御力の300%分アップする。
「永夜の祝福」は15秒毎に1回のみ獲得可能。JP0B

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309 responses to “シロネン”

  1. I don’t understand her gameplay. It feels like i need to do basic attacks, but i wanted to know if she works with DPSs that stay long on field….like Wriothesley

      
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  2. v3 changes

    Q:
    * Reverted back to normal. No more 15 Energy Burst and 1200% Additional DMG lol

    P4:
    * Effect changed
    * OLD: When triggering Nightsoul Transmission, regenerates 10 Phlogiston and increases the movement SPD of characters in your party by 15% for 10s. This effect cannot stack.
    * NEW: When triggering Nightsoul Transmission, regenerates 15 Phlogiston.

    C2:
    * When in C2, Xilonen’s Geo Source Samples are now always active.
    * Geo Effect from Source Sample changed to “DMG dealt +40%” from “CRIT Rate 30%”.

      
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      • yesssssss, I think the changes to the C2 to Geo Damage Bonus from Crit Rate was done specifically to nerf Navia. Losing the Crit rate bonus is huge since Navia does most of her damage from her two shotgun blasts per rotation.

        Xilonen isn’t that much bettet than Chiori or Zhong Li now as Geo partners to Navia.

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    • that’s a win for f2p actually, or at least those ones tempeted to pull for constellation
      that 30% rate was the main thing i saw, but if it becomes 40% it loses all its value
      my navia lost her personal c2 switched to xilonen, which is way better than 40% damage. my 100% rate is lost!
      thank you shittoyo for being retard as always! now my primos are safe at c0
      hahahe idiots

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        • to try switch to crit dmg hat as almost everyone do, and unless a 270CV value build, you’ll never overcap crit rate as you say
          the average build with her weapon is 60/70 rate and 200/220 damage, if you reach 90 rate you have a low damage and that’s why you have your build and, on the opposite, we can get her c2

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          • switch? there’s no need to switch because i already i used CRIT DAMAGE circlet. and fyi my navia have 2.1k atk with 228% crit damage, so her damage isn’t low at all

      • dude, you can get those crit rate from artifact sub stats or weapon, having 100% crit cate is kinda overkill tbh, changing to damage dealt was obliviously better for more damage buff when most players already have well build navia

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    • Actually sad to see the movement speed buff stripped. I know it doesn’t mean much to the ‘meta’ but movement speed buffs are really nice in and out of combat quality of life.

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  3. this one sentence really confuses me “Xilonen can trigger these effects even when off-field.”. it suggests to me that she does not lose her points when switched out, stays in nightsoul belssing and is somehow even able to get points with hits while off-field? does she have to be the one hitting the enemies? what does the sentence refer to otherwise?
    (please don’t make assumptions and present them as truth otherwise mention it with sth. like “I think..”, thanks!)

      
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    • oh nvm. I think I found the anwser by myself and didn‘t see the paragraph as a whole. „trigger“ referse to enemies nearby getting res shreded that would make way more sense.
      So does this mean no off-field nightsoul blessing (like mualani)?

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    • The quoted phrase continues grammatically from the previous phrase “*Source Sample effects* of the same Elemental Type cannot stack. Xilonen can trigger *these effects* even when off-field.”

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    • I don’t think she needs ER, since her kit seems to be more skill oriented. I’d say def/def/def or def/def/heal. both should work fine in theory, but idk for sure until she releases

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      • You know, all her DEF scaling is for her Damage and her Heal. All her support abilities doesn’t scale at all, so i thought maybe it will be better to have ER for more frequent ulti. To stack furina faster etc.

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  4. does anyone know why genshin GI calculator always has data before genshin aspirine? i find the latter WAY better than the first one (I can swtich chara for exaple without losing everything, and that’s so stupid on genshin GI…) but every time we have to way at least untile that chara’s release…

      
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    • dunno if she still has a geo sample when 3 other elements are in your team and what sample hast priority but as long as there is one geo sample -> without c2 obsidian and with c2 husk otherwise you overcap crate soon or later. better having crate, cdmg and def% in your substats than only cdmg and def% and especially with circlet.

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  5. I understand that there is a lot of excitement over Xilonen promise as a support character, but I do feel that her potential as a Main DPS is being underestimated.
    ****************************************************************************************************************

    After looking over her kit and checking the earlier comments on her page, I see a main DPS Xilonen has two main playstyles:

    1. Mono-Geo Normal Attacker
    2. Plunge Attacker with Xianyun

    ——————————————————————————————–

    Normal/Auto Attack Xilonen is the more typical build. Most of her damage would come from her auto attacks while in the Blade Roller mode from her skill (which gets a 30% damage bonus when in a Mono Geo team). Still, her burst would also a good source of her damage due to it hitting 3 times (essentially triple the damage of her support build in exchange for having no healing. I will assume that simply attacking does not drain her Nightsoul points faster and that it will be fairly typical for her to say in her Blade Roller mode for the full 9 second duration (at C0).

    ————————————————————————————————

    For teammates:

    Gorou is mandatory because his flat defense bonus giving a strong boost to Xiolnen’s damage. His other buffs (particularly the Bonus Geo Damage, minor healing form C4, and Geo Crit Damage at C6) is crucial in assuring Xilonen will be able to maximize her damage.

    Her second teammate would be a flex Geo Unit:

    A Sub DPS :
    Albedo and Chiori as 5* characters will give the most raw damage.
    Kachina, who contributes noticeably less damage but can use the Cinder City Set to give an additional 40% Geo Damage bonus to Xilonen.
    Ningguang does more damage than Kachina with her skill and burst and can give a 12% Geo Damage bonus if Xilonen runs through her shield.

    A Support:
    Zhong Li, for his shield and additional resistance shred
    Yun Jin, to buff Xilonen’s normal attacks

    The third teammate could either be another of the above Geo Units not being used or a PECH (Pyro, Electro, Cyro, or Hydro) flex unit.

    I believe such a team would be *roughly equivalent to Itto in terms of raw damage. Itto would probably have better AOE damage while Xilonen woulds be more single target. But they are probably would be close enough that it would be difficult to ascertain a clear edge to one or the other.

    ————————————————————————————————————–

    The Plunge Attack Style is more restrictive but would have a higher damage ceiling, as a Xilonen plunge attack does around twice the damage of Xilonen’s normal attacks, with more AOE.
    For teammates, Gorou is again mandatory, but so is Xianyun to allow Xilonen to use plunge attacks. The last slot would be a flex slot, but Furina would be the best choice.

    The Plunge Attacker style would have a higher damage ceiling, being closer in strength to Navia than Itto. One issue is that this team is a worse variant of Xiao’s best team (Xiao, Faruzan, Xianyun, and Furina) but it would be a tad cheaper as Gorou’s C6 is not mandatory.

    *****************************************************************************************************************

    For Best Artifacts Sets there are to main options:

    Obsidian Codex is the best one since it is the Natlan Main DPS set. The 40% crit rate and 15% all-damage bonus is hard to pass up.
    Husk of Opulent Dreams is the other artifact set. Has the advantage of being older (so it may already be farmed with good sub-stats already) and can be strongboxed. However, the additional defense it gives is less valuable since Xilonen already gets a lot of Defense from her other sources.

    —————————————————————————————————————————————

    For Xilonen’s weapons:

    BiS for Mono-Geo Normal Attacker would be Uraku Misugiri (Chiori’s Signature). Xilonen loves the massive Crit Damage % the Normal Attack DMG increase. She can still make use of the Elemental Skill DMG increase since her skill does do damage upon activation, so the increase is not wasted. The additional defense also helps.

    Peak Patrol Song (Xilonen’s Signature) is BiS for the Plunge Attack and probably second best for the Normal Attacker. The increases in Normal and Plunge attack crit rate and crit damage will be useful and maxing it out (or getting close to it) should be doable. The elemental damage bonus for teammates will be less useful for Main DPS Xilonen, but as long as the team has at least one strong Sub0DPS character it will not be wasted.

    ——————————————————————————————————————————————————–

    Other 5* weapons:

    Mistsplitter would be a good option for both variants (although the Plunge Attacker will need to do a normal attack occasional to trigger one of the elemental bonus damage stacks. The sub stat being crit damage is a positive, although it is lower than Uraku Misugiri.

    Haran Geppaku would be good for the Normal Attacker, but be wary of overcapping on Crit Rate with this weapon if Obsidian Codex is being used and if C2 is active for Xilonen.

    PJC is another good weapon for both variant, but has even higher crit rate, so again caution to make sure crit rate is not going over 100%.

    ——————————————————————————————————————————–

    4* and 3* weapons:

    The battle pass weapon Black Sword is probably the best 4* option for the Normal Attacker, particularly at R5, due to the large Normal attack bonus (40%). The healing properties are unfortunately mostly wasted since that scales off attack. It is a Crit Rate weapon, so caution is advised to prevent an overcap.
    Flute of Ezpitzal is tailor made for Xilonen thanks to all the defense it gives and since it is craftable it should be the primary option for FTP players.

    The 3* Harbinger of Dawn is an intriguing option due to it’s Crit Damage Sub stat and crit rate effect, but it basically mandates a shield, and over capping on crit rate can still be an issue. But it is at least a cheap option if nothing else is available.

    *************************************************************************************************************************************

    In, conclusion, barring major changes in the beta period, Xilonen seems set to surpass the Geo Archon himself as the best Geo character upon her release. While this entirely based of her supportive playstyle, Main DPS Xilonen should be very viable for players who actually want to see her onfield.

      
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    • The difference between main dps and support is night and day, she contributes more as a support. Not doing so would result in a huge dps loss and it will feel wasteful

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    • i think using kachina with scroll set would warrant an off-field PECH teammate to proc the crystallize reaction and activate the geo bonus. a mono geo would only work if the enemies have an existing elemental aura to trigger the crystallize and activate the 4pc effect of the artifact. a c6 thoma or c6 candace would do the job, and can also provide normal attack damage bonus for xilonen.

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    • have you considered the massive 506% + 1200% def on her burst (if it does count as one instance, then it will be 506% + 2400%). also 5s cd and 15 energy. is this real?

      she can burst twice during nightsoul if it is.

      one ardent beat is close to a Navia Nuke, but its AoE.

      team is Kachina Gorou Xilonen (hopefully Mavuika) to reach 3 natlan character. the team make sense. it has a niche for shield bosses (the geo bosses). the 4th slot should be a claymore for more blunt attacks.

      it seems many will pull Xilo and Mavuika, kachina is free, just pray for gorou c6 (likely in Xilonen Chiori banner).

      I see this because Navia can almost one shot wayob’s white shield (with full charged E), and wayob white shield act similar to geo shield. We have 2 shield bosses and they both like to be in abyss together when there is a geo character banner. (anti gravity fontaine local legend and the horse statue).

      using geo is way faster than overload. if one have Navia than rather use Navia Xilo Bennett flex for these situations.

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      • The 1200% DEF, 5s CD and 15 Energy thing is not real. It’s a data error from the EN localisation. She still has 60 Energy and a 15s CD, and she still deals 506% + 506% Skill DMG with Burst. The CHS version has the right data, though.

        Hopefully they’ll fix it by Monday, but assume her v1 Elemental Burst stats for now.

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    • Here’s why I think Xilonen dps is a bad idea for meta: Just use Itto

      You are free to use whichever character you like. DPS Xilonen can still clear most of the content genshin throws at you but I am pretty sure no dps xilonen variant can top itto in terms of DPS

      1st: lets look at both their scalings. Itto scales off of atk, converts his def to atk, while xilonen is only def. This essentially means that itto will always have 2x more atk than xilonen’s def. Hence, for fair comparison, xilonen’s 506% burst dmg is a bit less than half of Ushi’s damage (Ushi scaling at max lvl is 552%). The additional beat take it to 1.5 times Ushi damage, but Ushi CD is 10s, while xilonen burst CD is 15s. That means itto’s E skill has slightly higher damage than xilonen’s burst skill

      Same can be applied to normal attacks and plunge attacks scalings for xilonen. Gotta halve them to be able to compare to itto’s multiplyers. Itto’s 1 charged attack deals slighlty more damage than xilonen’s 1st 3 Normal attacks combined, or 1.5 of xilonen’s plunge which is pretty bad. This is not considering itto’s final slash which is basically double of all these numbers. However, this calculation is done without buffers in mind. Lets look at the buffer options you mentioned

      1st thing, I’m going to ignore gorou here because he’s used for both itto and xilonen, so no need to bring him in this comparison (unless…). The difference lies in xianyun + furina, yunjin/chiori/kachina + Zhongli. 1 thing I’d like to mention that you may have skipped over is that the new artifact only gives DMG bonus if there is a reaction related to the artifact holder’s element. So if you run kachina, you have to run a PECH unit too. The best option for it is again, furina & xianyun combo but that is when our boy gorou comes in clutch for itto (no space for gorou in kachina xilonen team). So lets forget kachina here.

      The elephant in the room is the chiori + zhongli combo vs furina + xianyun combo. Here’s what chiori + zhongli give you:
      – More geo RES shred
      – Insane additional geo damage onto already negative geo res enemies
      Here’s what furina + xianyun give you:
      – Teamwide DMG increase (only xilonen makes real use of it anyway)
      – Increased plunge DMG (to raise plunge damage to maybe same as 1 itto’s charged attack)
      – Moderate off field dmg

      There is a clear winner here if you ask me. Furina + Xianyun can maybe raise xilonen’s 1 plunge damage beyond 1 itto’s slash, but the difference there is overturned by chiori’s own damage potential. Furina’s off field dmg is no match for chiori. And again, once Itto releases that final stack charged attack, he can take the lead again. This is not considering animation lengths, if you consider animation lengths, itto is again much faster than plunge spam.

      That leaves yunjin. Yunjin team building is a bit clunky. We have already established that plunge spam is worse than mono geo. If you go xilonen mono geo with yunjin, the best team I can think of is Xilonen, yunjin, gorou, flex geo. Flex geo can be zhongli or albedo. Zhongli boosts xilonen damage, albedo is a 2nd source of damage. No chiori here because this team doesn’t have a construct. Going zhongli route will be a huge dps loss in exchange for sustenance, going albedo will be a decent dps in exchange to little or no sustenance.
      Yunjin can raise xilonen dmg so that her 1st 3 normal attacks go slightly above itto’s 1 slash, which is very comparable specially considering her c6. The difference again comes down to chiori vs yunjin or chiori vs albedo. In both cases, chiori is a clear winner.

      Hence I conclude, for DMG only: Itto mono geo > mono geo xilonen > xilonen plunge

      Here is a more interesting thought for xilonen team: Xilonen, Zhongli, Chiori, Albedo. I hate using albedo, but until we get another off field geo dps, albedo will have to do. The idea for this team revolves around enemies having negative geo res while xilonen is on field, boosting chiori and albedo damage off the charts

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      • This analysis is really helpful for my DPS Xilonen needs… I have no desire to pull or use Itto or Noelle so rn it’s either Xilonen or Ningguang (i have C6)… I wonder whether Xilonen-supported Ningguang (Furina+Bennett) or onfield Xilonen herself will be better… I do think you forgot something though, Xilonen only starts with 45 Nightsoul points to enable her infusion & Geo shred and has no way to get more outside Natlan without 2 PECH teammates (hence why Navia/Ningguang want Furina+Bennett) – i believe it drains at a consistent rate of 1 point per second, so in both mono Geo and Xianyun, thats only 4.5s infusion or Geo shred… Meaning we might have to go Mika+Furina or something to give her 9s of normal attacks…

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      • While i really want to use on-field Xilonen due to not wanting Itto, not wanting to use Noelle, not having Navia and finding (C6) Ningguang underwhelming, i think you overlooked that since Xilonen can’t increase her infusion/geo shred (Nightsoul Blessing) duration without Phlogiston or 2 PECH samples/teammates, both Xianyun plunge and mono geo Xilonen (even as a support) won’t work for longer than 4.5 seconds… She could work if you use Mika+Furina for NAs or swap Gorou for a PECH off-field DPS/shielder in plunge though? And she’ll work as a geo support for Navia/Ningguang with Furina+Bennett still…

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        • So 1 thing you might be overlooking is that if xilonen has 2 PECH units, her nightsoul state ends after 2 NAs outside Natlan. Her skill states that once her nightsoul points hit maximum, she consumes all of them to activate samples, hence, exitting the nightsoul state (outside natlan). I am not sure about her nightsoul consumption information so I don’t know if 4.5s duration is accurate, but if it is then yes that does sound a bit concerning for her onfield dps role

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      • Someone, I appreciate the feedback you and others have given to my post on dPS Xilonen. I admit alot of what I said is speculation based on what I know, and I did not try to do any actual calculations.

        I know Itto actually scales of attack. However, players are obviously going to focus on defense due to the burst’s defense to attack conversion. So it’s probably closer to about 1.5x, rather than 2x attack for itto compared to defense for Xilonen. Also her natural Geo defense shred should help make up for stat deficit.

        Even if Xilonen is closer in DPS output to C6 Noelle (without Furina), than Itto,that would still make her a decent Main DPS for end game content. But until she is finished and officially released, what I say is still mostly speculation.

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        • It is all speculation ofcourse, but atleast it is deterministic & not probabilistic.

          I would argue that its closer to 2x than 1.5x for itto scaling stat anyway because itto benefits from both atk% and def% from main/sub artifact stats and weapon buffs. Mine can easily reach 4k atk, and I expect xilonen’s to be around 2-2.5k max. I will admit that I overlooked her own geo res shred. For that, let us consider a typical 30% elemental res mob. With itto, it will drop dmg by 0.9, for xilonen, it will increase dmg by 1.13. the difference is roughly 25%, so all xilonen multipliers will be 25% stronger, raising the comparison to 1.25 to 2 or 1 to 1.6 for 2x itto scaling or 1 to 1.2 for 1.5x itto scaling

          And yes, I did mention that she is definitely viable and can be used for abyss as onfield dps, I still doubt if she can top itto

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  6. Not up to date with her kit, but are people saying she’s bad in a Mono Geo team with Itto exaggerating it? Her burst scaling seems pretty big on Mono Geo, and the healing also seems redundant for the team.

      
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    • They are not. Best she does in mono geo is replace Itto himself.
      Her burst dmg multipliyer is low. I think the 1200% def thingy is a mistranslation as pointed out in a different comment. Same for that 5 second CD & 15 energy cost. Before this change, the multiplyer for additional beats was same as the Skill DMG multiplyer, which is more balanced and not very powerful in terms of dps

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    • In a triple geo+Furina team the only healer is Gorou so Furina’s ult doesn’t stack very fast
      She’s still an improvement but it feels like they really don’t want Itto and Furina together
      Noelle suffers a lot less from this because she heals the team herself

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    • genshin community exaggerating is a safe bet as far as im concerned.
      i cant imagine this character being bad in any comp other than dendro/anemo comp.

      go itto>gorou>xilonen>zhongli and just be happy.

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    • She does shred geo in mono team but the problem is it only applies to her. if you don’t fill up her nightsoul she doesn’t give team buffs. you have to fill up nightsoul to apply geo shred to the rest of team. Her Burst only heals in PHEC team meaning in mono geo you would still need zhongli.
      Her C1 doesn’t buff team but she will extend her nightsoul state longer.
      Her C2 is actually a really big buff but if she leaves field she can’t apply 30% crit rate to mono geo because it require she activate sampler.
      30% crit means you can swap out circlet for 60% crit dmg.
      C3 Adds +3 talent for E skill and don’t forget, she can’t activate geo shred to team but herself.
      C4 i think it will rework, 65% of xilonen DEF% converts to normal/charge attacks for entire team for only 6 hits. good dmg for my c6 itto but still kinda disappointing only 6 enhanced hits.
      C5 levels up burst by 3 talents(remember she does not heal in mono geo)
      C6 boost her normal dmg.
      Her weapon buffs team by doing normal attacks that will give 25% elemental dmg, her weapon will work in mono geo. I feel if you R5 xilonen weapon better value for mono geo instead of going for constellations.
      most of her supportive capabilities disabled in mono geo. I really wish hoyo made a geo character that supports mono and rainbow teams where everyone wins. As a mono geo main i am high disappointed but at least doing better than physical and cryo lol. hoyo basically neglected physical.

      Forgot to mention, her artifact can work in mono geo team no PHEC required. Here is how…just attack enemies like slimes or fatui shields. they have an elemental aura applied to them by default. the second piece of the puzzle, if you hit them you create a crystalize reaction and bound to get the 40% geo dmg bonus if you do reaction with kachina or xilonen

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