希格雯

希格雯
希格雯Name希格雯
Title龙女妙变
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)海精座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
涤净青金碎屑
涤净青金断片
涤净青金块
涤净青金
未能达成超越之水
海露花
异海凝珠
异海之块
异色结晶石
Skill Ascension Materials
「公平」的教导
「公平」的指引
「公平」的哲学
无光涡眼
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
涤净青金碎屑1
海露花3
异海凝珠3
摩拉20000
涤净青金碎屑1
海露花3
异海凝珠3
摩拉20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
涤净青金断片3
未能达成超越之水2
海露花10
异海凝珠15
摩拉40000
涤净青金碎屑1
海露花13
异海凝珠18
摩拉60000
涤净青金断片3
未能达成超越之水2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
涤净青金断片6
未能达成超越之水4
海露花20
异海之块12
摩拉60000
涤净青金碎屑1
海露花33
异海凝珠18
摩拉120K
涤净青金断片9
未能达成超越之水6
异海之块12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
涤净青金块3
未能达成超越之水8
海露花30
异海之块18
摩拉80000
涤净青金碎屑1
海露花63
异海凝珠18
摩拉200K
涤净青金断片9
未能达成超越之水14
异海之块30
涤净青金块3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
涤净青金块6
未能达成超越之水12
海露花45
异色结晶石12
摩拉100K
涤净青金碎屑1
海露花108
异海凝珠18
摩拉300K
涤净青金断片9
未能达成超越之水26
异海之块30
涤净青金块9
异色结晶石12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
涤净青金6
未能达成超越之水20
海露花60
异色结晶石24
摩拉120K
涤净青金碎屑1
海露花168
异海凝珠18
摩拉420K
涤净青金断片9
未能达成超越之水46
异海之块30
涤净青金块9
异色结晶石36
涤净青金6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

普通攻击·靶向治疗普通攻击·靶向治疗
普通攻击
进行至多三段的连续攻击。

重击
进行伤害更高、更为精准的瞄准射击。
瞄准时,水元素之力会在箭矢上持续积聚。蓄力完成后,每隔一段时间,希格雯会向目标方向发射缓慢移动的「小小关心气泡」,造成水元素伤害。释放时,聚满了激流的箭矢会在命中敌人时造成水元素伤害。

下落攻击
从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
二段伤害51.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
三段伤害78.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
瞄准射击43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
满蓄力瞄准射击114.08%122.64%142.6%155%151.16%159.71%171.12%182.53%193.94%205.34%216.75%228.16%242.42%256.68%270.94%
小小关心气泡伤害22.82%24.53%28.52%31%30.23%31.94%34.22%36.51%38.79%41.07%43.35%45.63%48.48%51.34%54.19%
下坠期间伤害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空坠地冲击伤害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
弹跳水疗法弹跳水疗法
使用梅洛彼得堡特制的泡泡枪,吹出既可以刺激血液循环、也可以让病人安心入睡的激愈水球。
激愈水球将在附近的敌人间弹跳,命中敌人时基于希格雯的生命值上限,造成水元素伤害;弹跳时,为队伍中附近除希格雯自己外的所有角色恢复生命值,回复量受益于希格雯自己的生命值上限。
进行5次弹跳后,激愈水球将消失,并基于希格雯的生命值上限为她恢复生命值。
没有敌人时,激愈水球将在附近进行弹跳。至多同时存在一个希格雯自己创造的激愈水球。
长按时,能蓄力施放激愈水球。

长按
进行瞄准蓄力,吹出更大更厉害的激愈水球!
激愈水球将随长按时间变大,至多变大二级,每级将使造成的伤害提升5%,回复量提升5%;弹跳后将变小一个等级,直到恢复为正常的激愈水球。
较弱的敌人被较大的激愈水球命中后会被禁锢,无法行动。

此外,施放时将在希格雯附近产生2枚源水之滴。每拾取一枚源水之滴,都会为希格雯自己赋予生命值上限10%的生命之契。
希格雯的生命之契被清除时,每清除2000点生命之契将为她恢复1点元素能量,至多通过这种方式为希格雯自己恢复5点元素能量。

始基力:荒性
每隔一段时间,激愈水球将在命中的位置降下流涌之刃,基于希格雯的生命值上限,造成具有荒性的水元素伤害。

「怎么样,用这样的水疗法,既能刺激循环,又能让复健的病人感受到乐趣,而且,也会让应该睡着的病人好好睡一会儿呢…」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
激愈水球伤害2.28%生命值上限2.45%生命值上限2.62%生命值上限2.85%生命值上限3.02%生命值上限3.19%生命值上限3.42%生命值上限3.65%生命值上限3.88%生命值上限4.1%生命值上限4.33%生命值上限4.56%生命值上限4.85%生命值上限5.13%生命值上限5.42%生命值上限
激愈水球治疗量2.8%生命值上限 + 269.633.01%生命值上限 + 296.63.22%生命值上限 + 325.813.5%生命值上限 + 357.273.71%生命值上限 + 390.983.92%生命值上限 + 426.944.2%生命值上限 + 465.144.48%生命值上限 + 505.594.76%生命值上限 + 548.295.04%生命值上限 + 593.235.32%生命值上限 + 640.435.6%生命值上限 + 689.875.95%生命值上限 + 741.556.3%生命值上限 + 795.496.65%生命值上限 + 851.67
弹跳结束治疗量50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限50%生命值上限
流涌之刃伤害0.68%生命值上限0.74%生命值上限0.79%生命值上限0.86%生命值上限0.91%生命值上限0.96%生命值上限1.03%生命值上限1.09%生命值上限1.16%生命值上限1.23%生命值上限1.3%生命值上限1.37%生命值上限1.45%生命值上限1.54%生命值上限1.62%生命值上限
流涌之刃间隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
冷却时间18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
过饱和心意注射过饱和心意注射
取出梅洛彼得堡特制的注射器,以满满的心意与药剂冲击前方区域,基于希格雯的生命值上限,持续造成水元素范围伤害。
此外,施放时,希格雯将吸收附近一定范围内至多2枚源水之滴。

「啊呀,超过剂量的药与毒无异,可是很危险的,但是病人需要的关心与爱护,不管超过多少也不为过哦。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害11.77%生命值上限12.65%生命值上限13.54%生命值上限14.71%生命值上限15.6%生命值上限16.48%生命值上限17.66%生命值上限18.83%生命值上限20.01%生命值上限21.19%生命值上限22.36%生命值上限23.54%生命值上限25.01%生命值上限26.48%生命值上限27.96%生命值上限
持续时间2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒
冷却时间18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
元素能量707070707070707070707070707070

Passive Skills

急性剂量急性剂量
在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。
应有适当的休憩应有适当的休憩
施放弹跳水疗法时,希格雯将为自己施加持续18秒的「半强制静养」效果:持续期间,希格雯获得8%水元素伤害加成与10层静养计数,除希格雯外附近队伍中处于后台的角色的元素战技造成伤害时,将消耗1层静养计数,提升此次元素战技造成的伤害值:希格雯的生命值上限超过30000的部分,每1000点生命值上限将提升80点伤害,通过这种方式,至多使本次元素战技造成的伤害提升2800点。
细致入微的诊疗细致入微的诊疗
希格雯进行治疗时,将基于队伍中所有角色当前生命之契的总和,提升本次治疗量:每1000点生命之契都将提升3%治疗量,至多通过这种方式提升30%治疗量。

Constellations

「最快乐的精灵,可否懂得焦虑」「最快乐的精灵,可否懂得焦虑」
弹跳水疗法的激愈水球能额外弹跳3次;前3次弹跳不会使较大激愈水球变小。
此外,固有天赋「应有适当的休憩」的效果获得提升:激愈水球弹跳时,将为希格雯赋予1层静养计数,并使静养计数产生的伤害值提升改为:希格雯的生命值上限超过30000的部分,每1000点生命值上限将提升100点,通过这种方式,至多提升3500点伤害。此效果需要解锁固有天赋「应有适当的休憩」。
「最仁慈的精灵,可否化解仇敌」「最仁慈的精灵,可否化解仇敌」
施放弹跳水疗法与过饱和心意注射时,将生成一个伤害吸收量等同于生命值上限30%的水球护盾,对水元素伤害有250%的吸收效果,持续直到施放完成。
此外,弹跳水疗法抛出的激愈水球或过饱和心意注射命中敌人后,该敌人的水元素抗性降低35%,持续8秒。
「最健康的精灵,可否疗愈热症」「最健康的精灵,可否疗愈热症」
弹跳水疗法的技能等级提高3级。
至多提升至15级。
「最美丽的精灵,可否拒绝衰朽」「最美丽的精灵,可否拒绝衰朽」
过饱和心意注射的持续时间延长3秒。
「最幸福的精灵,可否消却折磨」「最幸福的精灵,可否消却折磨」
过饱和心意注射的技能等级提高3级。
至多提升至15级。
「最光辉的精灵,可否为我祷告」「最光辉的精灵,可否为我祷告」
希格雯进行治疗时,将基于生命值上限,提升自己的过饱和心意注射的暴击率和暴击伤害:每1000点生命值上限都将提升0.4%暴击率与2.2%暴击伤害,持续15秒。至多通过这种方式提升20%暴击率与110%暴击伤害。

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* 好感等级达到2后开启
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* 好感等级达到3后开启
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* 好感等级达到4后开启
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* 好感等级达到5后开启
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* 好感等级达到6后开启
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* 好感等级达到4后开启
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* 好感等级达到6后开启

182 responses to “希格雯”

  1. Finally a hydro claymore! thanks retardhoyo, after 5378 hydro catalysts you understood you can make this variation!
    great dev team!

      
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  2. She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.

      
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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Everyone has the right to their opinion, but please don’t be a douchebag.

      You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?

      As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.

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    • Sad part is Dehya’s burst actually does more damage. Sigewinne’s has better AoE, I guess. And healing is more useful as an E bot than whatever the fuck Dehya’s supposed to do.

      Also both of them become a C0 limited 5* once you get them to C6. Too bad Sige’s party buff is still shit.

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    • Why would you complain about a hydro character not having crowd control?? Did you think she was anemo?

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  3. HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP

    please, my heart bubbles…

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  4. I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
    At least she only gives that to herself

      
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  5. i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)

    she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
    i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
    for NOW she’s totally skippable
    but in the (maybe even near) future she’ll be very interesting

      
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    • Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
      Some people like the funny goober committing atrocities against minorities
      …others like the child characters for totally different reasons…
      As for her place in the meta… her kits a bit strange and it doesn’t interest me that much

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    • In my place they call it a ️‍⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.

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    • Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.

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      • Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun

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        • On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1

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        • Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.

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    • Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.

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        • It is very misleading to me. I do think They don’t know how to make money; instead, they understand how to manipulate teens (who make up 90% of the Genshin community). If making money happens as a result, it is more of a consequence or coincidence rather than their primary goal of knowing how to make money. If that were true, there wouldn’t be disappointing content like dehya. They have the potential to make every character valuable without resorting to power creep.

          They have grasped the concept of prioritizing quality over quantity, which is crucial, but from a marketing perspective, they still lack in many areas. The evidence lies in their inability to retain long-time players. Only individuals fixated on farming for specific characters find it hard to break away, while others quit due to lack of stimulation or negative impact on mental health – not to mention of it encourages OCD behaviour. “Farming without an end”.

          While you might perceive this as good marketing, it is not. Excellent marketing, like that of Amazon, does not deceive customers with false promises and with shit ass-licking nicknames as “travelers” – while we’re only fkn customers. Instead of reaching out to the developers with feedback, hoping for improvements, they simply don’t give a fk. They keep introducing features to please a portion of the player base while neglecting essential aspects like endgame content and the farming experience is not true marketing; it is akin to a fast-food approach. It’s better to enjoy what you have and move on.
          Potentially is an excellent game, but at the same time to me is by far the most wasted we’ve ever seen since internet era. High or skyrocketing quality sometimes (storytelling, music, the final result) but horribly destroyed because of some retard assholes who don’t know at all how to make the WHOLE experience a good thing.
          “Is this considered marketing? It appears quite mediocre, definitely not western. After all, Amazon did not originate there. If this is their idea of “customer care,” they would have failed miserably.

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    • “what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.

      As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.

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  6. My thoughts on Sigewinne-

    In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.

    She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.

    Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.

    IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.

      
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    • She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.

      What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.

      The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.

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      • yeah… her having BoL in her kit feels like an excuse to make her weapon alot more niche when it has to be,
        as of right now… she isnt really doing anything of value with it (healing bonus doesnt seems to be useful for me)

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  7. how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles

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    • I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.

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  8. With these kind of kits, I am not surprise if Hoyo put her in standard banner

      
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    • Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.

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      • Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end

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