希格雯

希格雯
希格雯Name希格雯
Title龙女妙变
Occupation???
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Hydro
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)海精座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
涤净青金碎屑
涤净青金断片
涤净青金块
涤净青金
未能达成超越之水
海露花
异海凝珠
异海之块
异色结晶石
Skill Ascension Materials
「公平」的教导
「公平」的指引
「公平」的哲学
无光涡眼
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus HP%MaterialsTotal Materials
1103914.9938.895.0%50.0%0%
20269538.88100.885.0%50.0%0%
涤净青金碎屑1
海露花3
异海凝珠3
摩拉20000
涤净青金碎屑1
海露花3
异海凝珠3
摩拉20000
20+358651.73134.225.0%50.0%0%
40536677.41200.845.0%50.0%0%
涤净青金断片3
未能达成超越之水2
海露花10
异海凝珠15
摩拉40000
涤净青金碎屑1
海露花13
异海凝珠18
摩拉60000
涤净青金断片3
未能达成超越之水2
40+599986.54224.535.0%50.0%7.2%
50690299.57258.335.0%50.0%7.2%
涤净青金断片6
未能达成超越之水4
海露花20
异海之块12
摩拉60000
涤净青金碎屑1
海露花33
异海凝珠18
摩拉120K
涤净青金断片9
未能达成超越之水6
异海之块12
50+7747111.74289.925.0%50.0%14.4%
608659124.9324.065.0%50.0%14.4%
涤净青金块3
未能达成超越之水8
海露花30
异海之块18
摩拉80000
涤净青金碎屑1
海露花63
异海凝珠18
摩拉200K
涤净青金断片9
未能达成超越之水14
异海之块30
涤净青金块3
60+9292134.03347.765.0%50.0%14.4%
7010213147.31382.215.0%50.0%14.4%
涤净青金块6
未能达成超越之水12
海露花45
异色结晶石12
摩拉100K
涤净青金碎屑1
海露花108
异海凝珠18
摩拉300K
涤净青金断片9
未能达成超越之水26
异海之块30
涤净青金块9
异色结晶石12
70+10846156.44405.915.0%50.0%21.6%
8011777169.87440.755.0%50.0%21.6%
涤净青金6
未能达成超越之水20
海露花60
异色结晶石24
摩拉120K
涤净青金碎屑1
海露花168
异海凝珠18
摩拉420K
涤净青金断片9
未能达成超越之水46
异海之块30
涤净青金块9
异色结晶石36
涤净青金6
80+12410179.0464.445.0%50.0%28.8%
9013348192.54499.565.0%50.0%28.8%

Skills

Active Skils

普通攻击·靶向治疗普通攻击·靶向治疗
普通攻击
进行至多三段的连续攻击。

重击
进行伤害更高、更为精准的瞄准射击。
瞄准时,水元素之力会在箭矢上持续积聚。蓄力完成后,每隔一段时间,希格雯会向目标方向发射缓慢移动的「小小关心气泡」,造成水元素伤害。释放时,聚满了激流的箭矢会在命中敌人时造成水元素伤害。

下落攻击
从空中射出箭雨,并迅速下坠冲击地面,在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害52.61%56.9%61.18%67.3%71.58%76.47%83.2%89.93%96.66%104%111.35%118.69%126.03%133.37%140.71%
二段伤害51.07%55.23%59.39%65.32%69.48%74.23%80.76%87.3%93.83%100.95%108.08%115.21%122.33%129.46%136.59%
三段伤害78.29%84.66%91.04%100.14%106.51%113.8%123.81%133.82%143.84%154.76%165.69%176.61%187.53%198.46%209.38%
瞄准射击43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
满蓄力瞄准射击114.08%122.64%142.6%155%151.16%159.71%171.12%182.53%193.94%205.34%216.75%228.16%242.42%256.68%270.94%
小小关心气泡伤害22.82%24.53%28.52%31%30.23%31.94%34.22%36.51%38.79%41.07%43.35%45.63%48.48%51.34%54.19%
下坠期间伤害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空坠地冲击伤害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
弹跳水疗法弹跳水疗法
使用梅洛彼得堡特制的泡泡枪,吹出既可以刺激血液循环、也可以让病人安心入睡的激愈水球。
激愈水球将在附近的敌人间弹跳,命中敌人时基于希格雯的生命值上限,造成水元素伤害;命中时,为队伍中附近除希格雯自己外的所有角色恢复生命值,回复量受益于希格雯自己的生命值上限。
进行5次弹跳后,激愈水球将消失,并基于希格雯的生命值上限为她恢复生命值。
没有敌人时,激愈水球将在附近进行弹跳。至多同时存在一个希格雯自己创造的激愈水球。
长按时,能蓄力施放激愈水球。

长按
进行瞄准蓄力,吹出更大更厉害的激愈水球!
激愈水球将随长按时间变大,至多变大二级,每级将使造成的伤害提升5%,回复量提升5%;弹跳后将变小一个等级,直到恢复为正常的激愈水球。
较弱的敌人被较大的激愈水球命中后会被禁锢,无法行动。

此外,施放时将在希格雯附近产生2枚源水之滴。每拾取一枚源水之滴,都会为希格雯自己赋予生命值上限10%的生命之契。
希格雯的生命之契被清除时,每清除2000点生命之契将为她恢复1点元素能量,至多通过这种方式为希格雯自己恢复5点元素能量。

始基力:荒性
每隔一段时间,激愈水球将在命中的位置降下流涌之刃,基于希格雯的生命值上限,造成具有荒性的水元素伤害。

「怎么样,用这样的水疗法,既能刺激循环,又能让复健的病人感受到乐趣,而且,也会让应该睡着的病人好好睡一会儿呢…」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
激愈水球伤害2.28%生命值上限2.45%生命值上限2.62%生命值上限2.85%生命值上限3.02%生命值上限3.19%生命值上限3.42%生命值上限3.65%生命值上限3.88%生命值上限4.1%生命值上限4.33%生命值上限4.56%生命值上限4.85%生命值上限5.13%生命值上限5.42%生命值上限
激愈水球治疗量2.8%最大生命值 + 269.633.01%最大生命值 + 296.63.22%最大生命值 + 325.813.5%最大生命值 + 357.273.71%最大生命值 + 390.983.92%最大生命值 + 426.944.2%最大生命值 + 465.144.48%最大生命值 + 505.594.76%最大生命值 + 548.295.04%最大生命值 + 593.235.32%最大生命值 + 640.435.6%最大生命值 + 689.875.95%最大生命值 + 741.556.3%最大生命值 + 795.496.65%最大生命值 + 851.67
弹跳结束治疗量50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值50%最大生命值
流涌之刃伤害0.68%生命值上限0.74%生命值上限0.79%生命值上限0.86%生命值上限0.91%生命值上限0.96%生命值上限1.03%生命值上限1.09%生命值上限1.16%生命值上限1.23%生命值上限1.3%生命值上限1.37%生命值上限1.45%生命值上限1.54%生命值上限1.62%生命值上限
流涌之刃间隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
冷却时间18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
过饱和心意注射过饱和心意注射
取出梅洛彼得堡特制的注射器,以满满的心意与药剂冲击前方区域,持续造成水元素范围伤害。
此外,施放时,希格雯将吸收附近一定范围内至多2枚源水之滴。

「啊呀,超过剂量的药与毒无异,可是很危险的,但是病人需要的关心与爱护,不管超过多少也不为过哦。」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害11.77%生命值上限12.65%生命值上限13.54%生命值上限14.71%生命值上限15.6%生命值上限16.48%生命值上限17.66%生命值上限18.83%生命值上限20.01%生命值上限21.19%生命值上限22.36%生命值上限23.54%生命值上限25.01%生命值上限26.48%生命值上限27.96%生命值上限
持续时间2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒2.5秒
冷却时间18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒18秒
元素能量707070707070707070707070707070

Passive Skills

急性剂量急性剂量
在水下时,当前场上自己的角色的生命值降低至50%以下时,将在2.5秒内为其持续恢复生命值,总回复量相当于其生命值上限的50%,并在10秒内使该角色的所有元素抗性和物理抗性下降10%。该效果每20秒最多触发一次。
应有适当的休憩应有适当的休憩
施放弹跳水疗法时,希格雯将为自己施加持续18秒的「半强制静养」效果:持续期间,希格雯获得8%水元素伤害加成与10层静养计数,除希格雯外处于队伍后台的自己的角色的元素战技造成伤害时,将消耗1层静养计数,提升此次元素战技造成的伤害值:希格雯的生命值上限超过30000的部分,每1000点生命值上限将提升65点伤害,通过这种方式,至多使本次元素战技造成的伤害提升1800点。
细致入微的诊疗细致入微的诊疗
希格雯进行治疗时,将基于队伍中所有角色当前生命之契的总和,提升本次治疗量:每1000点生命之契都将提升3%治疗量,至多通过这种方式提升30%治疗量。

Constellations

「最快乐的精灵,可否懂得焦虑」「最快乐的精灵,可否懂得焦虑」
弹跳水疗法的激愈水球能额外弹跳3次;前3次弹跳不会使较大激愈水球变小。
此外,激愈水球弹跳时,将为希格雯赋予1层静养计数,此效果需要解锁固有天赋「应有适当的休憩」。
「最仁慈的精灵,可否化解仇敌」「最仁慈的精灵,可否化解仇敌」
施放弹跳水疗法与过饱和心意注射时,将生成一个伤害吸收量等同于生命值上限30%的水球护盾,对水元素伤害有250%的吸收效果,持续直到施放完成。
此外,弹跳水疗法抛出的激愈水球或过饱和心意注射命中敌人后,该敌人的水元素抗性降低35%,持续8秒。
「最健康的精灵,可否疗愈热症」「最健康的精灵,可否疗愈热症」
弹跳水疗法的技能等级提高3级。
至多提升至15级。
「最美丽的精灵,可否拒绝衰朽」「最美丽的精灵,可否拒绝衰朽」
过饱和心意注射的持续时间延长3秒。
「最幸福的精灵,可否消却折磨」「最幸福的精灵,可否消却折磨」
过饱和心意注射的技能等级提高3级。
至多提升至15级。
「最光辉的精灵,可否为我祷告」「最光辉的精灵,可否为我祷告」
希格雯进行治疗时,将基于生命值上限,提升自己的过饱和心意注射的暴击率和暴击伤害:每1000点生命值上限都将提升0.7%暴击率与1.6%暴击伤害,持续15秒。至多通过这种方式提升20%暴击率与110%暴击伤害。

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* 好感等级达到2后开启
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* 好感等级达到3后开启
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* 好感等级达到4后开启
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* 好感等级达到5后开启
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* 好感等级达到6后开启
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* 好感等级达到4后开启
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* 好感等级达到6后开启

139 responses to “希格雯”

  1. With such cute design and animations, why’d they have to make her a generic ass healer with a sprinkle of gimmick du jour? They could’ve taken this opportunity to make her actually specialise in something, for example a Freeze support (which would be especially fitting for Wriothesley), and throw a bone to characters like Ayaka and Ganyu who have likely been benched by most players for years. Surely we don’t have to wait until Tsaritsa or Snezhnaya for Cryo to be competitive?

      
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    • She’s more of a hybrid sub-dps and healer with a little side of buffing
      But as far as healers go she’s one of the more unique, even if not incredible, and she seems fun

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      • I agree. But to me it belies the fact that her kit is not at all cohesive and she will fall flat in all/most of these areas compared to other units that do the same or similar that a vast majority of players have already invested in. Obviously she’s subject to change, but given this cursory look, it seems like there’s a lot of wasted potential here. I’m not usually one to doompost, but she looks like a 4* as things stand.

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  2. Isn’t Furina + Sigewinne a better double hydro core than Xingqiu + Yelan?
    -Higher personal damage, Fur and Sig dmg > XQ and YL dmg
    -Auto attacks. XQ and YL needs NA and if get interrupted equal to dps loss, not a case for FurSig
    -Has some AOE. XQ YL are pure ST
    -Better sustain HP. XQ can only heals a little
    -Better support capabilities. 75% for all teammates vs 50% for on field
    -Less energy requirement. 60 + 70 < 70 + 80 AND if Fur or Sig can't get burst back it's not the end of the world, however it will be the end for XQ and YL as both their application are depend on the bursts.
    Xingqiu + Yelan only better than them at hydro application, aims and interruption resistance but a heavy attack can still whoops XQ swords.
    As for Yelan + Furina is better than Furina + Sig. Yelan + Furina needs a healer so it's turn into a 3 characters slots and not flex enough to be called a core.

      
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    • For sure now she is a better healer then koko.

      Now she is not better then xianyun or baizhu at healing or support, but we are at the start of the beta time to time.

      Good thing that we have a hydro healer that is not barbara or barbara plus.

      she could be better but they can’t overshadow koko to much as for baizhu or xianyun cause she has the same element

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  3. I dont get this char at all, like she is a healer with a single ability that heals, has higher scaling on her burst than neuv charged attack, the BoL payoff seems underwhelming, and what is the first passive that hasnt been translated?

      
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      • When underwater, if health of onfield char drops below 50%, they’ll heal 50% max hp total. This effect takes place in 10 seconds with the healing triggering every 2.5 seconds. During this time all resistance is reduced by 10%. This effect can happen every 20 seconds. It’s a pretty cool exploration perk in fontaine but other than that meh

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      • She looks really cool so far, wish she had a stronger niche because she’s shaping up to be just another furina healer. Would be cool if her A1 had some sort of buff on BOL instead of buffing elemental skill. Furthermore, her A1 buffing is incredibly weak. Compare her to Xianyun’s A1 which has a similar effect, except Xianyun’s additive buffs go up to 9000 DMG while Sigewinne’s is 1800 DMG.

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      • She looks really cool so far, wish she had a stronger niche because she’s shaping up to be just another furina healer. Would be cool if her A1 had some sort of buff on BOL instead of buffing elemental skill. Furthermore, her A1 buffing is incredibly weak. Compare her to Xianyun’s A1 which has a similar effect, except Xianyun’s additive buffs go up to 9000 DMG while Sigewinne’s is 1800 DMG.

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  4. What Artifacts best for her as Burst DPS Semi Healer?

    HP% HP%/HydroDmg% Crit%

    Song of Days Past / Nymph Dream
    or
    +20% Elemental Burst Damage & + 15% Hydro Damage? or 20 HP%

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  5. her talent descriptions made me cringe originally but her animations are so goofy it checks out lmfao

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  6. Gosh darnit, a Hydro 5* AND they can heal? Two legal obligations for me to at least consider pulling. I wonder if she’ll have any C0 DPS/SubDPS potential when the beta ends, or if she’s gonna get stuck as a pure healer/buffer…

      
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