Prototipo Ámbar

Prototipo Ámbar
Prototipo ÁmbarNamePrototipo Ámbar
FamilyCrafted Item, Weapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeHealth %
Base Substat9%
Weapon AffixDorado
Affix DescriptionTras lanzar una Habilidad Definitiva, regenera 4 pts. de Energía Elemental cada 2 s durante 6 s. Además, todos los miembros del equipo recuperarán un 4% de Vida cada 2 s.
DescriptionUn catalizador recubierto de oro guardado en secreto en la Forja Peñasco Oscuro. Parece brillar con la misma luz del cielo.
Weapon Ascension Materials
Perdigones de plomo
Polen neblinoso
Flecha robusta
Perdigones de mercurio
Hierba neblinosa
Flecha afilada
Perdigones de oro
Lámpara de hierba neblinosa
Flecha veterana
Perdigones primordiales

Table of Content
Weapon Stats
Weapon Affix
Obtained From
Gallery

Weapon Stats

LvAtkBonus HP%MaterialsTotal Materials
142.49.0%
20108.9315.9%
Perdigones de plomo3
Polen neblinoso3
Flecha robusta2
Mora5000
Perdigones de plomo3
Polen neblinoso3
Flecha robusta2
Mora5000
20+134.8315.9%
40204.8323.18%
Perdigones de mercurio3
Polen neblinoso12
Flecha robusta8
Mora15000
Perdigones de plomo3
Polen neblinoso15
Flecha robusta10
Mora20000
Perdigones de mercurio3
40+230.8323.18%
50265.8626.81%
Perdigones de mercurio6
Hierba neblinosa6
Flecha afilada6
Mora20000
Perdigones de plomo3
Polen neblinoso15
Flecha robusta10
Mora40000
Perdigones de mercurio9
Hierba neblinosa6
Flecha afilada6
50+291.7626.81%
60326.7830.45%
Perdigones de oro3
Hierba neblinosa12
Flecha afilada9
Mora30000
Perdigones de plomo3
Polen neblinoso15
Flecha robusta10
Mora70000
Perdigones de mercurio9
Hierba neblinosa18
Flecha afilada15
Perdigones de oro3
60+352.6830.45%
70387.6634.07%
Perdigones de oro6
Lámpara de hierba neblinosa9
Flecha veterana6
Mora35000
Perdigones de plomo3
Polen neblinoso15
Flecha robusta10
Mora105K
Perdigones de mercurio9
Hierba neblinosa18
Flecha afilada15
Perdigones de oro9
Lámpara de hierba neblinosa9
Flecha veterana6
70+413.6634.07%
80448.6837.71%
Perdigones primordiales4
Lámpara de hierba neblinosa18
Flecha veterana12
Mora45000
Perdigones de plomo3
Polen neblinoso15
Flecha robusta10
Mora150K
Perdigones de mercurio9
Hierba neblinosa18
Flecha afilada15
Perdigones de oro9
Lámpara de hierba neblinosa27
Flecha veterana18
Perdigones primordiales4
80+474.5837.71%
90509.6141.35%

Weapon Affix

LvAffix ProgressionMaterials
1Tras lanzar una Habilidad Definitiva, regenera 4 pts. de Energía Elemental cada 2 s durante 6 s. Además, todos los miembros del equipo recuperarán un 4% de Vida cada 2 s.
2Tras lanzar una Habilidad Definitiva, regenera 4.5 pts. de Energía Elemental cada 2 s durante 6 s. Además, todos los miembros del equipo recuperarán un 4.5% de Vida cada 2 s.
Prototipo Ámbar
Mora1000
3Tras lanzar una Habilidad Definitiva, regenera 5 pts. de Energía Elemental cada 2 s durante 6 s. Además, todos los miembros del equipo recuperarán un 5% de Vida cada 2 s.
Prototipo Ámbar
Mora2000
4Tras lanzar una Habilidad Definitiva, regenera 5.5 pts. de Energía Elemental cada 2 s durante 6 s. Además, todos los miembros del equipo recuperarán un 5.5% de Vida cada 2 s.
Prototipo Ámbar
Mora4000
5Tras lanzar una Habilidad Definitiva, regenera 6 pts. de Energía Elemental cada 2 s durante 6 s. Además, todos los miembros del equipo recuperarán un 6% de Vida cada 2 s.
Prototipo Ámbar
Mora8000

Obtained From

Recipe

IconNameRecipe
Prototipo Ámbar
Prototipo Ámbar
Prototipo de catalizador del Norte1
+
Pedazo de cristal50
+
Pedazo de hierro blanco50
+
Mora500
+
10s
items per Page
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13 responses to “Prototipo Ámbar”

  1. It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.

    While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.

    Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.

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  2. I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%

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  3. Taken from KQM:
    The weapon’s healing scales with the Max HP of the character getting healed.
    building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
    The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.

    The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.

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  4. I wrote this before the website update and I will write it again: this weapon is not worth refining.

    Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.

    Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.

      
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    • It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.

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      • Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.

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