玛海菈的水色

玛海菈的水色
玛海菈的水色Name玛海菈的水色
FamilyWeapon, Claymore
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack42.4
Substat TypeElemental Mastery
Base Substat36
Weapon Affix沙上楼阁
Affix Description每10秒,产生如下效果:基于装备者的元素精通的24%,提升该角色的攻击力,并基于该提升的30%为队伍中附近的其他角色提升攻击力,持续12秒,多件同名武器产生的此效果可以叠加。角色处于队伍后台时也能触发效果。
Description一柄光泽如水的古老大剑,经过千年流沙磨洗,锋刃依然锐利异常。
Weapon Ascension Materials
烈日威权的残响
混沌容器
寻宝鸦印
烈日威权的余光
混沌模块
藏银鸦印
烈日威权的梦想
混沌锚栓
攫金鸦印
烈日威权的旧日

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus EMMaterialsTotal Materials
142.436
20108.9363.61
烈日威权的残响3
混沌容器3
寻宝鸦印2
摩拉5000
烈日威权的残响3
混沌容器3
寻宝鸦印2
摩拉5000
20+134.8363.61
40204.8392.7
烈日威权的余光3
混沌容器12
寻宝鸦印8
摩拉15000
烈日威权的残响3
混沌容器15
寻宝鸦印10
摩拉20000
烈日威权的余光3
40+230.8392.7
50265.86107.24
烈日威权的余光6
混沌模块6
藏银鸦印6
摩拉20000
烈日威权的残响3
混沌容器15
寻宝鸦印10
摩拉40000
烈日威权的余光9
混沌模块6
藏银鸦印6
50+291.76107.24
60326.78121.79
烈日威权的梦想3
混沌模块12
藏银鸦印9
摩拉30000
烈日威权的残响3
混沌容器15
寻宝鸦印10
摩拉70000
烈日威权的余光9
混沌模块18
藏银鸦印15
烈日威权的梦想3
60+352.68121.79
70387.66136.3
烈日威权的梦想6
混沌锚栓9
攫金鸦印6
摩拉35000
烈日威权的残响3
混沌容器15
寻宝鸦印10
摩拉105K
烈日威权的余光9
混沌模块18
藏银鸦印15
烈日威权的梦想9
混沌锚栓9
攫金鸦印6
70+413.66136.3
80448.68150.84
烈日威权的旧日4
混沌锚栓18
攫金鸦印12
摩拉45000
烈日威权的残响3
混沌容器15
寻宝鸦印10
摩拉150K
烈日威权的余光9
混沌模块18
藏银鸦印15
烈日威权的梦想9
混沌锚栓27
攫金鸦印18
烈日威权的旧日4
80+474.58150.84
90509.61165.38

Weapon Affix

LvAffix ProgressionMaterials
1每10秒,产生如下效果:基于装备者的元素精通的24%,提升该角色的攻击力,并基于该提升的30%为队伍中附近的其他角色提升攻击力,持续12秒,多件同名武器产生的此效果可以叠加。角色处于队伍后台时也能触发效果。
2每10秒,产生如下效果:基于装备者的元素精通的30%,提升该角色的攻击力,并基于该提升的30%为队伍中附近的其他角色提升攻击力,持续12秒,多件同名武器产生的此效果可以叠加。角色处于队伍后台时也能触发效果。
玛海菈的水色
摩拉1000
3每10秒,产生如下效果:基于装备者的元素精通的36%,提升该角色的攻击力,并基于该提升的30%为队伍中附近的其他角色提升攻击力,持续12秒,多件同名武器产生的此效果可以叠加。角色处于队伍后台时也能触发效果。
玛海菈的水色
摩拉2000
4每10秒,产生如下效果:基于装备者的元素精通的42%,提升该角色的攻击力,并基于该提升的30%为队伍中附近的其他角色提升攻击力,持续12秒,多件同名武器产生的此效果可以叠加。角色处于队伍后台时也能触发效果。
玛海菈的水色
摩拉4000
5每10秒,产生如下效果:基于装备者的元素精通的48%,提升该角色的攻击力,并基于该提升的30%为队伍中附近的其他角色提升攻击力,持续12秒,多件同名武器产生的此效果可以叠加。角色处于队伍后台时也能触发效果。
玛海菈的水色
摩拉8000

33 responses to “玛海菈的水色”

    • From what I understand, Your absolutely right. Though if you were to build 4EM Heavy Claymore users with Say 1000EM each and use this R5 effect you’d gain a Flat +1,920ATK; Which is great really.
      But I imagine it’d be much more effective to use 3x 1000EM Claymore Users and Someone like Arataki Itto with a normal build with maybe 100 EM – He’d still gain a Flat 1,488ATK Bonus which would be great since Geo DPS Carries can’t normally be supported as well as non Geo Units.

      Anyone try this?

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  1. so this is for people that thought EM Sayu was the way to go?
    because ATK Sayu with nagamasa can burst on cooldown and have virtually permanent VV, hit kicks that deal actual damage and grant lots of healing even at c0.

      
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  2. So from what i see. The Passive gives ATK based on your EM. The Weapon itself has 165,38 EM that would mean 79.3824 extra ATK on R5.
    If you Think about Sayu’s own 96 EM that would give her a extra 46,08 ATK with this Weapon on R5.
    This Weapon could help with the extreme Problem Sayu’s C6 has, where you need 2000 EM on her to get the Full Bonus.
    I am not saying go full EM on her, i am just saying it can help if this is what you are after. Getting extra ATK even thought you are making an EM build with her.

      
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  3. wow this is on the level of The Bell, the pain slasher is better than this on the base of elemental mastery. This is useless is every aspect
    1000 EM –> 240 ATK —> 72 ATK …… WOW InCrEdIbLe

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  4. i was goimg to pull for these weapons, but those stupid mofos nerfed them… and now im doubtful

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  5. This means, when equiped character’s EM is 100, they gains 32 atk and other party members gain 9.6 atk, like bennett.

      
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