Clorinde

Clorinde
ClorindeNameClorinde
TitleMum Işığının Muhafızı, Gölge Avcısı
OccupationMahkeme
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)Elektrik
Constellation (Introduced)İnce Kılıç
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionYenilmez bir Düello Şampiyonu. Elinde kılıcıyla Fontaine'de adaleti savunur.
Character Ascension Materials
Vajrada Ametisti Tozu
Vajrada Ametisti Kırıntısı
Vajrada Ametisti Parçası
Vajrada Ametisti Külçesi
Fontemer Boynuzu
Tan Yıldızı
Okyanus Ötesi İncisi
Okyanus Ötesi Parça
Alaca Kristal
Skill Ascension Materials
Adalet Öğretisi
Adalet Rehberi
Adalet Felsefesi
Ezeli Kehribar
Bilgelik Tacı

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
Vajrada Ametisti Tozu1
Tan Yıldızı3
Okyanus Ötesi İncisi3
Mora20000
Vajrada Ametisti Tozu1
Tan Yıldızı3
Okyanus Ötesi İncisi3
Mora20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
Vajrada Ametisti Kırıntısı3
Fontemer Boynuzu2
Tan Yıldızı10
Okyanus Ötesi İncisi15
Mora40000
Vajrada Ametisti Tozu1
Tan Yıldızı13
Okyanus Ötesi İncisi18
Mora60000
Vajrada Ametisti Kırıntısı3
Fontemer Boynuzu2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
Vajrada Ametisti Kırıntısı6
Fontemer Boynuzu4
Tan Yıldızı20
Okyanus Ötesi Parça12
Mora60000
Vajrada Ametisti Tozu1
Tan Yıldızı33
Okyanus Ötesi İncisi18
Mora120K
Vajrada Ametisti Kırıntısı9
Fontemer Boynuzu6
Okyanus Ötesi Parça12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
Vajrada Ametisti Parçası3
Fontemer Boynuzu8
Tan Yıldızı30
Okyanus Ötesi Parça18
Mora80000
Vajrada Ametisti Tozu1
Tan Yıldızı63
Okyanus Ötesi İncisi18
Mora200K
Vajrada Ametisti Kırıntısı9
Fontemer Boynuzu14
Okyanus Ötesi Parça30
Vajrada Ametisti Parçası3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
Vajrada Ametisti Parçası6
Fontemer Boynuzu12
Tan Yıldızı45
Alaca Kristal12
Mora100K
Vajrada Ametisti Tozu1
Tan Yıldızı108
Okyanus Ötesi İncisi18
Mora300K
Vajrada Ametisti Kırıntısı9
Fontemer Boynuzu26
Okyanus Ötesi Parça30
Vajrada Ametisti Parçası9
Alaca Kristal12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
Vajrada Ametisti Külçesi6
Fontemer Boynuzu20
Tan Yıldızı60
Alaca Kristal24
Mora120K
Vajrada Ametisti Tozu1
Tan Yıldızı168
Okyanus Ötesi İncisi18
Mora420K
Vajrada Ametisti Kırıntısı9
Fontemer Boynuzu46
Okyanus Ötesi Parça30
Vajrada Ametisti Parçası9
Alaca Kristal36
Vajrada Ametisti Külçesi6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

Normal Saldırı: Gölge Avı YeminiNormal Saldırı: Gölge Avı Yemini
Normal Saldırı
En fazla 5 hızlı saldırı yapar.

Yüklü Saldırı
Belirli miktarda Dayanıklılık harcar ve pistolet tabancasını yelpaze şeklinde ateşleyerek Baskılayıcı Atışlar yapar.

Havadan Saldırı
Havadayken dalışa geçerek yere vurur ve yoluna çıkan düşmanlara Alan Hasarı verir.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1 Vuruş Hasarı54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
2 Vuruş Hasarı51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
3 Vuruş Hasarı34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
4 Vuruş Hasarı23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
5 Vuruş Hasarı90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
Yüklü Saldırı Hasarı128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
Yüklü Saldırı Dayanıklılık Maliyeti202020202020202020202020202020
Havadan Saldırı Hasarı63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Havadan Saldırı Hasarı (Alçaktan/Yüksekten)127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Avcının NöbetiAvcının Nöbeti
Pistolet tabancasını hazırlar ve çelik ile kurşunun birlikte kullanıldığı "Gece Nöbeti" durumuna girer. Bu durumdayken Clorinde'in Normal Saldırıları "Çevik Av" pistolet tabanca saldırıları haline gelir ve verdiği Hasar diğer element tesirleriyle değişmeyecek şekilde Elektrik Hasarına dönüşür. Element Becerisi kullanıldığında saldırı "Gece Yaran" haline dönüşür: İleri atılıp kılıcını saplayarak Elektrik Hasarı verir. Yukarıdaki yöntem ile verilen Hasar, Normal Saldırı Hasarı sayılır.

Çevik Av
·Maks. Canının %100'ü kadar veya üzeri Hayat Bağına sahip olduğunda bir pistolet tabanca atışı yapar.
·Hayat Bağı %100'den az olduğu zaman pistolet tabancasını ateşlediğinde Maks. Canına göre Hayat Bağı kazanır. Ateşlediği mermiler düşmanlarını deler geçer ve atış yönündeki düşmanlara verdiği Hasar artar.

Gece Yaran
Becerinin etkisi Clorinde'in mevcut Hayat Bağı değerine göre belirlenir:
·Hayat Bağı değeri %0 olduğunda ileri atılarak normal bir saldırı gerçekleştirir.
·Hayat Bağı değeri, Clorinde'in Maks. Canının %100'ünden daha azsa Clorinde Hayat Bağı değerine göre iyileşir ve ileri atılma saldırısının Etki Alanı ile verdiği Hasar artar.
·Hayat Bağı değeri Clorinde'in Maks. Canının %100'ü kadar veya üzeri olduğunda Gece Yaran: Ahit saldırısı yapar. İyileşme çarpanı yükselir, ileri atılma saldırısının Etki Alanı ve verdiği Hasar daha da artar.

Ayrıca Clorinde Gece Nöbeti durumundayken Gece Yaran dışındaki iyileştirmeler etki etmez, bunun yerine alınan iyileşme etkisi yüzdelik oranında Hayat Bağına dönüştürülür.

Clorinde savaş alanından ayrıldığında "Gece Nöbeti" durumu sona erer.

Arkhe: Öz
Clorinde'in Çevik Av atışları düşmanları vurduğunda, belirli aralıklarla düşmanların olduğu yere bir Çalkantılı Kılıç düşer ve Öz tesirli Elektrik Hasarı verir.

Gecenin karanlığına gizlenen kötülük binlerce yıldır temizleniyor olsa da ışığın ulaşamadığı bir gölge, insanların ruhunu karartmaya devam etti.
Altın Avcı'nın uyarısı bugün dahi onun hafızasına kazınmış halde: Karanlığı delip geçen mumları taşıyan Gece Nöbetçileri her daim tetikte olmalıdır. Karanlığın soğuğunun sizi yozlaştırmasına izin vermeyin.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Çevik Av Hasarı26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
Çevik Avdan Elde Edilen Hayat Bağı35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can35% Maks. Can
Gece Yaran Hasarı32.97% / 43.96% / 23.39%x335.66% / 47.54% / 25.3%x338.34% / 51.12% / 27.2%x342.17% / 56.23% / 29.92%x344.86% / 59.81% / 31.82%x347.93% / 63.9% / 34%x352.14% / 69.52% / 36.99%x356.36% / 75.15% / 39.98%x360.58% / 80.77% / 42.98%x365.18% / 86.9% / 46.24%x369.78% / 93.04% / 49.5%x374.38% / 99.17% / 52.77%x378.98% / 105.31% / 56.03%x383.58% / 111.44% / 59.3%x388.18% / 117.58% / 62.56%x3
Gece Yaran İyileştirmesi%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı%0 / 104% / 110% Hayat Bağı
Hayat Bağı Dönüşümü80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme80% İyileştirme
Çalkantılı Kılıç Hasarı43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
Çalkantılı Kılıç Aralığı10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn10sn
Gece Nöbeti Süresi9sn9sn9sn9sn9sn9sn9sn9sn9sn9sn9sn9sn9sn9sn9sn
BS16sn16sn16sn16sn16sn16sn16sn16sn16sn16sn16sn16sn16sn16sn16sn
Son ParıltıSon Parıltı
Maks. Canına göre kendine Hayat Bağı sağlar ve darbelerden hızla kaçıp kılıç ve silah ile aynı anda bir vuruş gerçekleştirerek Elektrik Alan Hasarı verir.

İnsan olmayan varlıklara karşı ölümlü bir vücut ile karşı koymayı öğreten kadim sanatın, Remuria İmparatorluğuna karşı koyan Göl Şövalyelerinden miras kaldığı söylenir.
Yine de kişi gücünü kontrol edebildiği sürece, bu tekniğin düellolarda sıradan rakiplere karşı kullanılmasında bir sakınca yoktur.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Beceri Hasarı126.88%x5136.4%x5145.91%x5158.6%x5168.12%x5177.63%x5190.32%x5203.01%x5215.7%x5228.38%x5241.07%x5253.76%x5269.62%x5285.48%x5301.34%x5
Elde Edilen Hayat Bağı66% Maks. Can72% Maks. Can78% Maks. Can84% Maks. Can90% Maks. Can96% Maks. Can102% Maks. Can108% Maks. Can114% Maks. Can120% Maks. Can126% Maks. Can132% Maks. Can138% Maks. Can144% Maks. Can150% Maks. Can
BS15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn
Enerji Maliyeti606060606060606060606060606060

Passive Skills

Gece Nöbeti HasılatıGece Nöbeti Hasılatı
Yakınlardaki Fontaine'e özgü kaynakların yerini mini haritada gösterir.
Karanlığı Yaran AlevKaranlığı Yaran Alev
Yakındaki bir grup üyesi düşman üzerinde Elektrikle ilgili bir tepkime tetiklediğinde 15sn boyunca Clorinde'in Normal Saldırıları ve Son Parıltı ile verdiği Elektrik Hasarı Clorinde'in Saldırısının %20'si kadar artar. En fazla 3 kademeye kadar birikir, her kademenin süresi birbirinden bağımsızdır. Bu saldırılar için kazanılabilecek Maksimum Hasar artışı 1.800 olabilir.
Hak Edilen MiktarHak Edilen Miktar
Clorinde'in Hayat Bağı, Maks. Canının %100'ü kadar veya üzeri olduğu zaman, Hayat Bağı değeri her arttığında ya da azaldığında 15 saniyeliğine Kritik Oranı %10 artar. En fazla 2 kademeye kadar birikir, her kademenin süresi birbirinden bağımsızdır.
Ayrıca Avcının Nöbeti becerisinin Gece Nöbeti durumu güçlenir: Etkinleştiğinde Hayat Bağına dönüştürülen iyileştirme oranı %100 olur.

Constellations

"Bugün Mumun Gölgesinden Geçtim"
Avcının Nöbeti becerisinin Gece Nöbeti durumu etkinken Clorinde, Normal Saldırıları ile bir düşmana Elektrik Hasarı verdiğinde düşmanın yakınına çağrılan bir Gece Nöbetçisinin Gölgesi 2 ortak saldırı yapar, her saldırı Clorinde'in Saldırısının %30'u kadar Elektrik Hasarı verir.
Bu etki her 1,2 saniyede bir tetiklenebilir. Bu şekilde verilen Hasar, Normal Saldırı Hasarı sayılır.
"Uzun Gecenin Tehlikeleriyle Yüzleştim"
"Karanlığı Yaran Alev" Pasif Yeteneği güçlenir: Yakındaki bir grup üyesi düşman üzerinde Elektrikle ilgili bir tepkime tetiklediğinde 15sn boyunca Normal Saldırılar ve Son Parıltı ile verilen Elektrik Hasarı Clorinde'in Saldırısının %30'u kadar artar. En fazla 3 kademeye kadar birikir, her kademenin süresi birbirinden bağımsızdır. 3 kademe biriktiğinde Clorinde'in müdahaleye karşı olan direnci artar. Bu saldırılar için kazanılabilecek Maksimum Hasar artışı 2.700 olabilir.
"Karanlığı Yaran Alev" Pasif Yeteneğinin açılmış olması gerekir.
"Gün Işığı Yeminini Unutmayacağıma Ant İçtim"
Avcının Nöbeti Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.
"Gözyaşı, Hayat ve Aşk Adına"
Son Parıltı becerisiyle düşmana Hasar verildiğinde bu Hasar, Clorinde'in sahip olduğu Hayat Bağı yüzdesine göre artar. Mevcut her %1 Hayat Bağı için Son Parıltı Hasarı %2 artar. Bu şekilde elde edilebilecek en fazla Son Parıltı Hasarı artışı %200 olabilir.
"Kendimi Doğacak Güneşe Adamayı Seçtim"
Son Parıltının Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.
"Umutsuzluğa Kapılmayacağım Asla"
Avcının Nöbeti kullanıldıktan sonra 12sn boyunca Clorinde'in Kritik Oranı %10, Kritik Hasarı %70 artar.
Ayrıca Gece Nöbeti etkinken belirli koşullarda bir Mum Gölgesi ortaya çıkarak düşmanlara saldırır ve Clorinde'in Saldırısının %200'ü kadar Elektrik Hasarı verir. Bu şekilde verilen Hasar, Normal Saldırı Hasarı sayılır.
Şu koşullar sağlandığında Mum Gölgesi ortaya çıkar:
·Bir düşman Clorinde'e saldırmak üzereyken.
·Clorinde Gece Yaran: Ahit becerisini kullandığında.
Yukarıdaki şekilde her 1 saniyede 1 Mum Gölgesi çağrılabilir. Bir Gece Nöbeti süresi boyunca 6 Mum Gölgesi çağrılabilir.
Ayrıca Gece Nöbeti etkinken Clorinde'in aldığı Hasar %80 azalır ve müdahaleye karşı olan direnci artar. Bu etki Gece Nöbeti durumu sona erdiğinde veya 6 Mum Gölgesi çağrıldıktan 1sn sonra sona erer.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

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* 2. Arkadaşlık Seviyesinde açılır.
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* 3. Arkadaşlık Seviyesinde açılır.
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* 4. Arkadaşlık Seviyesinde açılır.
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* 5. Arkadaşlık Seviyesinde açılır.
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* 6. Arkadaşlık Seviyesinde açılır.
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* 4. Arkadaşlık Seviyesinde açılır.
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* 6. Arkadaşlık Seviyesinde açılır.

486 responses to “Clorinde”

  1. Clorinde C0+R1,In my calculations. R1 Futsu 98%, R1 Mistsplitter 92%, R1 Jade and R1 The Black Sword 80%, R1 Created with Sketch 83% up and down.

      
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  2. So can anyone tell is missplipter is a good choice on her I’m planning on getting c2 clorinde I was told that mist is not a good option for her

      
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  3. Idk why but current patch + leaks feel refreshing.
    I like this character-design meta of self-sustained independent powerhouses lately. That have everything they need to be comfortable solo, but obviously will do more with a well thought out team of 3. That more or less could be called a chearleader team for how secondary is their role. LOL Bench all, go solo 36*. Style on abyss. Go have fun in overworld. 1-2NA, 0 reactions and mitachurl is dead. Life good. I see that Chlorinde isn’t a powerhouse on her own per se, but still a good looking not dependant on specific full c6 4*, a healer, a shielder, etc. Independent fun character. That might need just a Nahida to feel on par with last 2 known menaces of “powercreep-afraid” public.

    Smol update:
    Got Arle in 20-pull after loosing 80 to Diluc btw. I don’t really like to go that close to the sun with my pulls…
    Completely cut off the outside world, grinded, tested everything, didnt spoke to anyone for 3 days, good shit. Half the Fontaine and whole of Chenyu Vale left, can’t wait for Natlan, il Capitano, Varka etc.

      
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        • While I think most people appreciate the change in character design, I can see the argument that having more and more characters being self-sufficient being a bad thing in the long run. If more characters are able to buff, heal, and provide IR for themselves, new characters are inevitably going to be compared to these character designs. That ultimately will make the “outdated” design less desirable and the need for reactions on your team becomes less and less. Sure, it’s fun to speed run the Abyss with solo Neuvillette or solo Arlecchino or whoever but I do think that design should be balanced with the need for a shielder or healer or whatever. Like what if the only way to get BoL on Chlorinde was for her to be healed or overhealed? As it stands, she doesn’t need to have a passive that converts healing to BoL when her E will do it for her and clears it too. It feels redundant and I believe they need to pick a lane.

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          • It’s nice because you can also just bring whoever else you want without “needing” heals or shields or whatever, which is what excludes several characters currently because there’s only 4 slots in a team.

          • Yeah this one part “UnLucky” mentions, is main reason in feeling refreshing, you dont NEED an ULTRA-specific team to enjoy said char, and it feels freeing to be able to put whomever (you actually like, instead of optimizing) into the party, and not feeling set back by it, also not feeling like a Cyno in overworld. LOL
            The thing i should probably clarify, i do not mean chars should be wihout downsides. Im just kinda tired of collecting a thousand of different pieces for one dude every time. HIV kinda overdid this part with a big chunk of all releases. Plus i dont really mean every single one of them from now on should be like that, we need some contrast too. The obvious gap IMHO adds to the feeling of fresh.

          • what I’m concerned about is recent trends in character design. take 5* characters in early versions of the game. most would consider the constellations those characters to be pretty useless and most would probably compare those characters to Dehya. Most characters nowadays get turned into a main dps or become an even stronger one at c6. All I’m saying is that they have changed how they designed the characters throughout the lifetime of the game and hardly any characters are designed like they were when the game first came out. I can see the “self-sufficient design” becoming more commonplace especially if that is what gets people to spend more money on the game. Fontaine has been all about how can characters recover their own hp and I think it is about time that design died.

            I really don’t get the bring whoever you want argument. if Neuvillette or Arlecchino can solo the Abyss, why would you need to bring anyone? There’s always been 4 slots on a team and there’s always going to be characters excluded from your team. No one is going to “bring whoever they want” when playing any character. Sure you can bring Thoma with your Neuvillette but why would you want to? Some characters will bring negative synergy at worst and be straight up useless at best. It really isn’t about “needing” healing or shields. That is a personal choice and you can play as risky as you want without these new characters being able to sustain themselves. These characters are actually excluding healers from the party because of the BoL mechanic itself being a source of damage.

          • to “Solo is dangerous waters.”
            You misunderstood me.
            I specificly advocate for not-DISABLED characters in the c0 state. I like what i saw recently. And i wish they own up and redo their past mistakes, but they wont. Cause poor, indy, HOYO went with “Waterfall model” and didn’t dedicated a single dev stage for “redo and fix.” So we can only look & hope for future chars.

            “Whoever i want” problems is the game going against itself. Both in abyss and overworld, slightly for different reasons. Like raidou. Like wanting to put someone somwhere, and on paper it sounding good. But then you get stuck into arbitrary problems, that you need to deal with. And only after it, character starts to function. Like them giving cahracters strong buttons, and then taking away so much particles that you cant use Q ever anyway LMAO. People like to make builds, not fixing holes in the colander, with 2 hands and 10 fingers.
            Wrio that ASKS FOR A char slot of a HEALER, TO EVEN START TO USE E. WHAT THE FUCK!? Why is it a C1?!?!
            And for overworld, I’m tired of re-editing my teams every 5m. Or pressing Q on Cyno to have fun and having fun only for 1 initial seconds, and for the rest of the Q retarded, cause i wasted 17s of it into nothing, and now need to re-earn it for good chunk of time with tooth pick in my hands and an 8s cooldown between Es. Arle and Nuvi alleviated alot of this problems or have none of it, cause they dont need Q for basic function, they have the ultimate and that is AN ACTUAL ultimate, you press it when you NEED it. This is what im talking about. Completely counterproductive sensations always pop everywhere.

            I jsut want HOYO to relax the “ASKS” some chars throw at you, and to stop releasing glorified NPC that need fixing. Unfortunately we already have alot of those, but with Arle, Nuvi, Navia and hopefully Chlorinde I can afford to put one or two of those favurites but disabled like: (Dehya, Lynette, Candace, etc) and do abyss 36* comfortably in one go. Even with those handicaps.

            Yeah the drawback only is if they will raise DPS entry floor immensly over Arle’s performance. As happened on dendro release, i was happy at first but then all of my non-dendo plummeted into near not finishing abyss with 36*, first time in years.

        • I know hoyo wont ever update something that has to do with chars. But now i wonder how will they tackle personal changes. For someone like Childe that arent binded to one and done region. It starts to feels awkward. He didn’t platoed in power, but he is like a fucking time capsule, his outdated phrases about Arle, 4digit numbers, etc. (Still like this best companion-rival)

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          • Tbf his phrases about Arle aren’t “outdated” that’s just the common opinion of her, that’s very likely just what he really thinks

          • Also Childe is still very strong not for his raw dmg but his synergy with strong sub-dpses, international is still popular after all

          • Well after their dialogue in Arle quest i’d disagree, he realised that rumors were spread. And his voice-over line in game is way to radical for that to be the case.

            About The Knave
            Look, I’ve got nothing against people who have their own agendas I myself joined the Fatui to get more experience in combat. But I don’t like her at all. If she stood to benefit from betraying others, she’d turn against the Tsaritsa in a heartbeat. There isn’t a sane bone in her body.

          • Yeah I feel like it should probably be changed but the development was relatively minor and Hoyo probably forgot that line existed

  4. Would something like Kazuha, Nahida, Fischl be a good aggravate team, or is there too much electro and Nahida can’t keep up? Then maybe Yaoyao instead of Fischl? Now with the recent buffs Clorinde actually only needs 2,550 ATK to max out her A1, probably so more to incentivize playing her in an aggravate team, which I will be doing.

      
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    • You underestimate Nahida’s stupidly high dendro application, and yeah that’s a good team
      Also Clorinde still caps at 3000atk I think since the A1 cap was increased to 1800

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    • Aggravates don’t deplete Quicken aura, so there’s no situation where Nahida can’t keep up in that team. Unless you’re fighting in a river with lit torches around for Kazuha to swirl, or something. If you ever do lose the dendro aura, an electro swirl will proc Nahida’s E off field, so you’re good.

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  5. will bolide 40% multiplier increase in NA will be good comparing with another dmg increase set like gladiator or fragment?

      
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        • seems like keqing/alhaitham with bond of life buffs. best team is avvagrate with that many damage instances but work in pretty much in other team also? wonder if she has alhaitham’s aoe in his e infusion hits.

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    • It sounds good. I am interested in the problem of generating particles of the “Night Watch” state, if the generation is weak, then it would be possible to recycle Q, like Chiori, as a result of which 50 will cost 13.5 CD. Although, given the Electro resonance and Fischl, there should be no problems with 60 cast when generating 4 particles per “Night Watch” state.

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  6. Genuine question:
    Should i get her signature or c1 first? Her signature gives a lot of crit and damage in overall while her c1 will give her more electro application

      
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    • We need to understand how necessary the value of c1 will be. Signature weapons are just statistics. The same statistics will be given by Mistsplitter Reforged.

      Haran Geppaku Futsu will be a good choice if you don’t go over the limit on a crit rate.

      Freedom-Sworn and Light of Foliar Incision can be good options in aggravate.

      The Primordial Jade Cutter will be very difficult to balance in terms of crits. But if you succeed, then this is a good option. 100\200 crits ahead.

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    • C1 is more valuable compared to a good amount of ATK and Crit DMG from the signature weapon. Because there are so many great swords in the game (both 5-Star and 4-Star), I find that getting her weapon would be a commitment as she is the only current character who can benefit from it. As things stand now, I recommend getting her C1 or constellations overall instead of her weapon because there are so many great options already available.
      Take note: These are your Primogems, your choice.

      I’m definitely going for C6 though and maybe her weapon R1.

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  7. they need to pump those numbers up
    as of now, she’s equal to c0 raiden but without support capabilities, hope they buff her

      
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