Clorinde

Clorinde
ClorindeNameClorinde
TitleCacciatrice d'ombre
OccupationTribunale
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)Electro
Constellation (Introduced)Rapperia
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionUna campionessa duellante imbattuta. Difende la giustizia nella Corte di Fontaine brandendo la sua spada.
Character Ascension Materials
Scheggia d'ametista Vajrada
Frammento d'ametista Vajrada
Pezzo d'ametista Vajrada
Gemma d'ametista Vajrada
Monocorno del Fontemer
Lumitoile
Perla transoceanica
Frammento transoceanico
Cristallo xenocromatico
Skill Ascension Materials
Insegnamenti della giustizia
Guida alla giustizia
Filosofie della giustizia
Ambra perenne
Corona della saggezza

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
Scheggia d'ametista Vajrada1
Lumitoile3
Perla transoceanica3
Mora20000
Scheggia d'ametista Vajrada1
Lumitoile3
Perla transoceanica3
Mora20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
Frammento d'ametista Vajrada3
Monocorno del Fontemer2
Lumitoile10
Perla transoceanica15
Mora40000
Scheggia d'ametista Vajrada1
Lumitoile13
Perla transoceanica18
Mora60000
Frammento d'ametista Vajrada3
Monocorno del Fontemer2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
Frammento d'ametista Vajrada6
Monocorno del Fontemer4
Lumitoile20
Frammento transoceanico12
Mora60000
Scheggia d'ametista Vajrada1
Lumitoile33
Perla transoceanica18
Mora120K
Frammento d'ametista Vajrada9
Monocorno del Fontemer6
Frammento transoceanico12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
Pezzo d'ametista Vajrada3
Monocorno del Fontemer8
Lumitoile30
Frammento transoceanico18
Mora80000
Scheggia d'ametista Vajrada1
Lumitoile63
Perla transoceanica18
Mora200K
Frammento d'ametista Vajrada9
Monocorno del Fontemer14
Frammento transoceanico30
Pezzo d'ametista Vajrada3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
Pezzo d'ametista Vajrada6
Monocorno del Fontemer12
Lumitoile45
Cristallo xenocromatico12
Mora100K
Scheggia d'ametista Vajrada1
Lumitoile108
Perla transoceanica18
Mora300K
Frammento d'ametista Vajrada9
Monocorno del Fontemer26
Frammento transoceanico30
Pezzo d'ametista Vajrada9
Cristallo xenocromatico12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
Gemma d'ametista Vajrada6
Monocorno del Fontemer20
Lumitoile60
Cristallo xenocromatico24
Mora120K
Scheggia d'ametista Vajrada1
Lumitoile168
Perla transoceanica18
Mora420K
Frammento d'ametista Vajrada9
Monocorno del Fontemer46
Frammento transoceanico30
Pezzo d'ametista Vajrada9
Cristallo xenocromatico36
Gemma d'ametista Vajrada6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

Attacco normale: Patto delle Ombre CacciatriciAttacco normale: Patto delle Ombre Cacciatrici
Attacco normale
Sferra fino a 5 colpi rapidi.

Attacco caricato
Consuma una determinata quantità di vigore per sventagliare una Raffica di soppressione con la sua pistola.

Attacco in picchiata
Attacca scagliandosi contro il suolo da mezz'aria, infliggendo DAN agli avversari lungo la traiettoria e DAN ad area all'impatto.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DAN da 1º colpo54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
DAN da 2º colpo51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
DAN da 3º colpo34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
DAN da 4º colpo23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
DAN da 5º colpo90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
DAN da ATT caricato128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
Costo vigore ATT caricato202020202020202020202020202020
DAN da ATT in picchiata63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
DAN da ATT in picchiata basso/alto127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Veglia della cacciatriceVeglia della cacciatrice
Clorinde impugna la pistola ed entra nello stato di Vigilante della notte, attaccando al contempo con la lama e coi proiettili. Quando è in questo stato, gli attacchi normali di Clorinde si trasformano in colpi di pistola Caccia serrata, e i DAN inflitti vengono convertiti in DAN da Electro non influenzabili da altre infusioni elementali. Quando usata, la sua abilità elementale viene convertita in Impalatrice della notte, con la quale Clorinde esegue un affondo che infligge DAN da Electro. Questi DAN sono considerati DAN da attacco normale.

Caccia serrata
· Quando il Legame vitale è uguale o superiore al 100% dei propri PS max, Clorinde spara un colpo di pistola.
· Quando il Legame vitale è inferiore al 100%, sparare conferisce a Clorinde un Legame vitale, il cui valore si basa sui suoi PS max. I colpi sparati possono trapassare gli avversari sulla loro traiettoria e infliggere DAN aumentati.

Impalatrice della notte
La percentuale attuale del Legame vitale di Clorinde ne determina l'effetto.
· Quando il valore del Legame vitale è pari allo 0%, Clorinde esegue un affondo normale.
· Quando il valore del Legame vitale è inferiore al 100% dei PS max di Clorinde, i suoi PS si ripristinano in base al valore del Legame vitale, mentre l'area d'effetto dell'affondo e i relativi DAN inflitti aumentano.
· Quando il valore del Legame vitale è uguale o superiore al 100% dei PS max di Clorinde, quest'ultima esegue Impalatrice della notte: Patto, aumentando ulteriormente il moltiplicatore di ripristino dei PS, l'area d'effetto dell'affondo e i relativi DAN inflitti.

In più, quando Clorinde è nello stato di Vigilante della notte, gli effetti di guarigione apportati da Impalatrice della notte sono gli unici ad avere efficacia, e vengono convertiti in un Legame vitale pari a una percentuale dell'ipotetica guarigione.

Lo stato di Vigilante della notte termina se Clorinde esce dal campo.

Archè: Ousia
Quando Clorinde colpisce usando Caccia serrata, genera a intervalli regolari una Lama nascente nella posizione dell'avversario colpito, infliggendo DAN da Electro di polarità Ousia.

Il male che si annida tra le ombre della notte viene purificato fin dai tempi più remoti; ciononostante, il cuore degli uomini è stato ottenebrato da un'ombra che la luce non è mai riuscita a raggiungere.
Il monito del Cacciatore dorato riecheggia tuttora nella sua mente: i Guardiani della notte, che illuminano le tenebre tenendo alte le loro candele, hanno più che mai il dovere di restare vigili. Non lasciate che la gelida oscurità vi corrompa.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DAN da Caccia serrata26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
Acquisizione Legame vitale da Caccia serrata35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max35% PS max
DAN da Impalatrice della notte32.97% / 43.96% / 23.39%×335.66% / 47.54% / 25.3%×338.34% / 51.12% / 27.2%×342.17% / 56.23% / 29.92%×344.86% / 59.81% / 31.82%×347.93% / 63.9% / 34%×352.14% / 69.52% / 36.99%×356.36% / 75.15% / 39.98%×360.58% / 80.77% / 42.98%×365.18% / 86.9% / 46.24%×369.78% / 93.04% / 49.5%×374.38% / 99.17% / 52.77%×378.98% / 105.31% / 56.03%×383.58% / 111.44% / 59.3%×388.18% / 117.58% / 62.56%×3
Guarigione da Impalatrice della notte0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale0% / 104% / 110% Legame vitale
Conversione Legame vitale80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione80% guarigione
DAN da Lama nascente43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
Intervallo Lama nascente10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s10 s
Durata Vigilante della notte9 s9 s9 s9 s9 s9 s9 s9 s9 s9 s9 s9 s9 s9 s9 s
TdR16 s16 s16 s16 s16 s16 s16 s16 s16 s16 s16 s16 s16 s16 s16 s
Fulgore finaleFulgore finale
Clorinde ottiene un Legame vitale in base ai suoi PS max, per poi schivare e colpire gli avversari con spada e pistola all'unisono, infliggendo DAN da Electro ad area.

Si dice che l'antica arte che permette di contrastare gli esseri inumani a chi possiede un mero fragile corpo mortale risalga all'epoca dei cavalieri di Loch, nella loro lotta contro l'Impero di Remuria.
Cionondimeno, finché si è in grado di controllare la propria forza, nulla vieta di farne uso per affrontare gli avversari comuni.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
DAN da abilità126.88%×5136.4%×5145.91%×5158.6%×5168.12%×5177.63%×5190.32%×5203.01%×5215.7%×5228.38%×5241.07%×5253.76%×5269.62%×5285.48%×5301.34%×5
Acquisizione Legame vitale66% PS max72% PS max78% PS max84% PS max90% PS max96% PS max102% PS max108% PS max114% PS max120% PS max126% PS max132% PS max138% PS max144% PS max150% PS max
TdR15 s15 s15 s15 s15 s15 s15 s15 s15 s15 s15 s15 s15 s15 s15 s
Costo energia606060606060606060606060606060

Passive Skills

Ricompensa della Vigilante della notteRicompensa della Vigilante della notte
Mostra sulla minimappa la posizione delle risorse uniche di Fontaine.
Fiamma frangitenebreFiamma frangitenebre
Quando un membro vicino del gruppo innesca una reazione di Electro su un avversario, i DAN da Electro inflitti dagli attacchi normali di Clorinde e da Fulgore finale aumentano di un 20% del suo ATT per 15 s. L'effetto può accumularsi fino a 3 volte, e ciascun accumulo viene conteggiato in modo indipendente. L'aumento di DAN massimo che è possibile raggiungere con i suddetti attacchi è pari a 1.800.
Compenso legittimoCompenso legittimo
Se il Legame vitale di Clorinde è uguale o superiore a un 100% dei suoi PS max, il suo tasso di CRIT aumenta di un 10% per 15 s ogni volta che il suo Legame vitale aumenta o diminuisce. Massimo 2 accumuli, e ciascun accumulo viene conteggiato in modo indipendente.
In più, lo stato Vigilante della notte di Veglia della cacciatrice viene potenziato, la percentuale di guarigione convertita in Legame vitale aumenta del 100% mentre lo stato è attivo.

Constellations

"Da oggi, il velo d'ombra della candela non mi appartiene più"
Mentre lo stato Vigilante della notte di Veglia della cacciatrice è attivo, quando Clorinde infligge DAN da Electro agli avversari con degli attacchi normali, evoca accanto all'avversario colpito un'Ombra del Vigilante che esegue 2 attacchi coordinati, ognuno dei quali infligge DAN da Electro pari a un 30% dell'ATT di Clorinde.
Quest'effetto può attivarsi una volta ogni 1,2 s. I DAN inflitti in questo modo sono considerati DAN da attacco normale.
"Ora, nel fronteggiare i pericoli della lunga notte"
Il talento passivo Fiamma frangitenebre riceve un potenziamento: quando un membro vicino del gruppo innesca una reazione di Electro su un avversario, i DAN da Electro inflitti dagli attacchi normali di Clorinde e da Fulgore finale aumentano di un 30% del suo ATT per 15 s. L'effetto può accumularsi fino a 3 volte, e ciascun accumulo viene conteggiato in modo indipendente. Raggiunti 3 accumuli, la resistenza all'interruzione di Clorinde aumenta. L'aumento massimo dei DAN massimo che raggiungibile con i suddetti attacchi è pari a 2.700.
Richiede il talento passivo Fiamma frangitenebre.
"M'impegno a non dimenticare mai il giuramento dell'alba"
Aumenta di 3 il livello di Veglia della cacciatrice.
Il livello di potenziamento massimo è 15.
"Di custodire le lacrime, la vita e l'amore"
Quando Fulgore finale infligge DAN a uno o più avversari, i DAN inflitti aumentano in base alla percentuale di Legame vitale di Clorinde. Per ogni 1% di Legame vitale, i DAN da Fulgore finale aumentano di un 2%. L'aumento massimo dei DAN da Fulgore finale che è possibile raggiungere in questo modo è pari a un 200%.
"Affidandomi alla venuta dell'aurora"
Aumenta di 3 il livello di Fulgore finale.
Il livello di potenziamento massimo è 15.
"Non soccomberò mai alla disperazione"
Per 12 s dopo aver usato Veglia della cacciatrice, il tasso di CRIT e i DAN da CRIT di Clorinde aumentano rispettivamente di un 10% e un 70%.
Inoltre, mentre lo stato di Vigilante della notte è attivo, e in specifiche circostanze, appare un Barlume umbratile che attacca gli avversari infliggendo DAN da Electro pari a un 200% dell'ATT di Clorinde. I DAN inflitti in questo modo sono considerati DAN da attacco normale.
Il Barlume umbratile appare nelle seguenti situazioni:
· quando Clorinde sta per essere attaccata da un avversario;
· quando Clorinde usa Impalatrice della notte: Patto.
È possibile evocare 1 Barlume umbratile nei modi sopra descritti ogni 1 s. In ciascuna iterazione di Vigilante della notte, possono essere evocati fino a 6 Barlumi umbratili.
In più, mentre Vigilante della notte è attivo, i DAN subiti da Clorinde si riducono di un 80% e la sua resistenza all'interruzione aumenta. Questo effetto si annulla quando lo stato di Vigilante della notte termina o 1 s dopo aver evocato 6 Barlumi umbratili.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

TitleText
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* Si sblocca al liv. amicizia 2
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* Si sblocca al liv. amicizia 3
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* Si sblocca al liv. amicizia 4
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* Si sblocca al liv. amicizia 5
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* Si sblocca al liv. amicizia 6
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* Si sblocca al liv. amicizia 4
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* Si sblocca al liv. amicizia 6

486 responses to “Clorinde”

  1. Clorinde C0+R1,In my calculations. R1 Futsu 98%, R1 Mistsplitter 92%, R1 Jade and R1 The Black Sword 80%, R1 Created with Sketch 83% up and down.

      
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  2. So can anyone tell is missplipter is a good choice on her I’m planning on getting c2 clorinde I was told that mist is not a good option for her

      
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  3. Idk why but current patch + leaks feel refreshing.
    I like this character-design meta of self-sustained independent powerhouses lately. That have everything they need to be comfortable solo, but obviously will do more with a well thought out team of 3. That more or less could be called a chearleader team for how secondary is their role. LOL Bench all, go solo 36*. Style on abyss. Go have fun in overworld. 1-2NA, 0 reactions and mitachurl is dead. Life good. I see that Chlorinde isn’t a powerhouse on her own per se, but still a good looking not dependant on specific full c6 4*, a healer, a shielder, etc. Independent fun character. That might need just a Nahida to feel on par with last 2 known menaces of “powercreep-afraid” public.

    Smol update:
    Got Arle in 20-pull after loosing 80 to Diluc btw. I don’t really like to go that close to the sun with my pulls…
    Completely cut off the outside world, grinded, tested everything, didnt spoke to anyone for 3 days, good shit. Half the Fontaine and whole of Chenyu Vale left, can’t wait for Natlan, il Capitano, Varka etc.

      
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        • While I think most people appreciate the change in character design, I can see the argument that having more and more characters being self-sufficient being a bad thing in the long run. If more characters are able to buff, heal, and provide IR for themselves, new characters are inevitably going to be compared to these character designs. That ultimately will make the “outdated” design less desirable and the need for reactions on your team becomes less and less. Sure, it’s fun to speed run the Abyss with solo Neuvillette or solo Arlecchino or whoever but I do think that design should be balanced with the need for a shielder or healer or whatever. Like what if the only way to get BoL on Chlorinde was for her to be healed or overhealed? As it stands, she doesn’t need to have a passive that converts healing to BoL when her E will do it for her and clears it too. It feels redundant and I believe they need to pick a lane.

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          • It’s nice because you can also just bring whoever else you want without “needing” heals or shields or whatever, which is what excludes several characters currently because there’s only 4 slots in a team.

          • Yeah this one part “UnLucky” mentions, is main reason in feeling refreshing, you dont NEED an ULTRA-specific team to enjoy said char, and it feels freeing to be able to put whomever (you actually like, instead of optimizing) into the party, and not feeling set back by it, also not feeling like a Cyno in overworld. LOL
            The thing i should probably clarify, i do not mean chars should be wihout downsides. Im just kinda tired of collecting a thousand of different pieces for one dude every time. HIV kinda overdid this part with a big chunk of all releases. Plus i dont really mean every single one of them from now on should be like that, we need some contrast too. The obvious gap IMHO adds to the feeling of fresh.

          • what I’m concerned about is recent trends in character design. take 5* characters in early versions of the game. most would consider the constellations those characters to be pretty useless and most would probably compare those characters to Dehya. Most characters nowadays get turned into a main dps or become an even stronger one at c6. All I’m saying is that they have changed how they designed the characters throughout the lifetime of the game and hardly any characters are designed like they were when the game first came out. I can see the “self-sufficient design” becoming more commonplace especially if that is what gets people to spend more money on the game. Fontaine has been all about how can characters recover their own hp and I think it is about time that design died.

            I really don’t get the bring whoever you want argument. if Neuvillette or Arlecchino can solo the Abyss, why would you need to bring anyone? There’s always been 4 slots on a team and there’s always going to be characters excluded from your team. No one is going to “bring whoever they want” when playing any character. Sure you can bring Thoma with your Neuvillette but why would you want to? Some characters will bring negative synergy at worst and be straight up useless at best. It really isn’t about “needing” healing or shields. That is a personal choice and you can play as risky as you want without these new characters being able to sustain themselves. These characters are actually excluding healers from the party because of the BoL mechanic itself being a source of damage.

          • to “Solo is dangerous waters.”
            You misunderstood me.
            I specificly advocate for not-DISABLED characters in the c0 state. I like what i saw recently. And i wish they own up and redo their past mistakes, but they wont. Cause poor, indy, HOYO went with “Waterfall model” and didn’t dedicated a single dev stage for “redo and fix.” So we can only look & hope for future chars.

            “Whoever i want” problems is the game going against itself. Both in abyss and overworld, slightly for different reasons. Like raidou. Like wanting to put someone somwhere, and on paper it sounding good. But then you get stuck into arbitrary problems, that you need to deal with. And only after it, character starts to function. Like them giving cahracters strong buttons, and then taking away so much particles that you cant use Q ever anyway LMAO. People like to make builds, not fixing holes in the colander, with 2 hands and 10 fingers.
            Wrio that ASKS FOR A char slot of a HEALER, TO EVEN START TO USE E. WHAT THE FUCK!? Why is it a C1?!?!
            And for overworld, I’m tired of re-editing my teams every 5m. Or pressing Q on Cyno to have fun and having fun only for 1 initial seconds, and for the rest of the Q retarded, cause i wasted 17s of it into nothing, and now need to re-earn it for good chunk of time with tooth pick in my hands and an 8s cooldown between Es. Arle and Nuvi alleviated alot of this problems or have none of it, cause they dont need Q for basic function, they have the ultimate and that is AN ACTUAL ultimate, you press it when you NEED it. This is what im talking about. Completely counterproductive sensations always pop everywhere.

            I jsut want HOYO to relax the “ASKS” some chars throw at you, and to stop releasing glorified NPC that need fixing. Unfortunately we already have alot of those, but with Arle, Nuvi, Navia and hopefully Chlorinde I can afford to put one or two of those favurites but disabled like: (Dehya, Lynette, Candace, etc) and do abyss 36* comfortably in one go. Even with those handicaps.

            Yeah the drawback only is if they will raise DPS entry floor immensly over Arle’s performance. As happened on dendro release, i was happy at first but then all of my non-dendo plummeted into near not finishing abyss with 36*, first time in years.

        • I know hoyo wont ever update something that has to do with chars. But now i wonder how will they tackle personal changes. For someone like Childe that arent binded to one and done region. It starts to feels awkward. He didn’t platoed in power, but he is like a fucking time capsule, his outdated phrases about Arle, 4digit numbers, etc. (Still like this best companion-rival)

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          • Tbf his phrases about Arle aren’t “outdated” that’s just the common opinion of her, that’s very likely just what he really thinks

          • Also Childe is still very strong not for his raw dmg but his synergy with strong sub-dpses, international is still popular after all

          • Well after their dialogue in Arle quest i’d disagree, he realised that rumors were spread. And his voice-over line in game is way to radical for that to be the case.

            About The Knave
            Look, I’ve got nothing against people who have their own agendas I myself joined the Fatui to get more experience in combat. But I don’t like her at all. If she stood to benefit from betraying others, she’d turn against the Tsaritsa in a heartbeat. There isn’t a sane bone in her body.

          • Yeah I feel like it should probably be changed but the development was relatively minor and Hoyo probably forgot that line existed

  4. Would something like Kazuha, Nahida, Fischl be a good aggravate team, or is there too much electro and Nahida can’t keep up? Then maybe Yaoyao instead of Fischl? Now with the recent buffs Clorinde actually only needs 2,550 ATK to max out her A1, probably so more to incentivize playing her in an aggravate team, which I will be doing.

      
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    • You underestimate Nahida’s stupidly high dendro application, and yeah that’s a good team
      Also Clorinde still caps at 3000atk I think since the A1 cap was increased to 1800

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    • Aggravates don’t deplete Quicken aura, so there’s no situation where Nahida can’t keep up in that team. Unless you’re fighting in a river with lit torches around for Kazuha to swirl, or something. If you ever do lose the dendro aura, an electro swirl will proc Nahida’s E off field, so you’re good.

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  5. will bolide 40% multiplier increase in NA will be good comparing with another dmg increase set like gladiator or fragment?

      
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        • seems like keqing/alhaitham with bond of life buffs. best team is avvagrate with that many damage instances but work in pretty much in other team also? wonder if she has alhaitham’s aoe in his e infusion hits.

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    • It sounds good. I am interested in the problem of generating particles of the “Night Watch” state, if the generation is weak, then it would be possible to recycle Q, like Chiori, as a result of which 50 will cost 13.5 CD. Although, given the Electro resonance and Fischl, there should be no problems with 60 cast when generating 4 particles per “Night Watch” state.

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  6. Genuine question:
    Should i get her signature or c1 first? Her signature gives a lot of crit and damage in overall while her c1 will give her more electro application

      
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    • We need to understand how necessary the value of c1 will be. Signature weapons are just statistics. The same statistics will be given by Mistsplitter Reforged.

      Haran Geppaku Futsu will be a good choice if you don’t go over the limit on a crit rate.

      Freedom-Sworn and Light of Foliar Incision can be good options in aggravate.

      The Primordial Jade Cutter will be very difficult to balance in terms of crits. But if you succeed, then this is a good option. 100\200 crits ahead.

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    • C1 is more valuable compared to a good amount of ATK and Crit DMG from the signature weapon. Because there are so many great swords in the game (both 5-Star and 4-Star), I find that getting her weapon would be a commitment as she is the only current character who can benefit from it. As things stand now, I recommend getting her C1 or constellations overall instead of her weapon because there are so many great options already available.
      Take note: These are your Primogems, your choice.

      I’m definitely going for C6 though and maybe her weapon R1.

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  7. they need to pump those numbers up
    as of now, she’s equal to c0 raiden but without support capabilities, hope they buff her

      
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