克洛琳德

克洛琳德
克洛琳德Name克洛琳德
Title秉烛狝影
Occupation审判庭
AssociationFONTAINE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Electro
Day of Birth20
Month of Birth9
Vision (Introduced)
Constellation (Introduced)迅捷剑座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description不败的决斗代理人。以手中的剑维护着枫丹廷的「公义」。
Character Ascension Materials
最胜紫晶碎屑
最胜紫晶断片
最胜紫晶块
最胜紫晶
原海麟角
幽光星星
异海凝珠
异海之块
异色结晶石
Skill Ascension Materials
「正义」的教导
「正义」的指引
「正义」的哲学
亘古树海之一瞬
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
1100926.2561.035.0%50.0%0%
20261668.1158.35.0%50.0%0%
最胜紫晶碎屑1
幽光星星3
异海凝珠3
摩拉20000
最胜紫晶碎屑1
幽光星星3
异海凝珠3
摩拉20000
20+348190.61210.635.0%50.0%0%
405209135.59315.175.0%50.0%0%
最胜紫晶断片3
原海麟角2
幽光星星10
异海凝珠15
摩拉40000
最胜紫晶碎屑1
幽光星星13
异海凝珠18
摩拉60000
最胜紫晶断片3
原海麟角2
40+5823151.58352.355.0%50.0%4.8%
506700174.39405.385.0%50.0%4.8%
最胜紫晶断片6
原海麟角4
幽光星星20
异海之块12
摩拉60000
最胜紫晶碎屑1
幽光星星33
异海凝珠18
摩拉120K
最胜紫晶断片9
原海麟角6
异海之块12
50+7519195.72454.955.0%50.0%9.6%
608405218.77508.535.0%50.0%9.6%
最胜紫晶块3
原海麟角8
幽光星星30
异海之块18
摩拉80000
最胜紫晶碎屑1
幽光星星63
异海凝珠18
摩拉200K
最胜紫晶断片9
原海麟角14
异海之块30
最胜紫晶块3
60+9019234.76545.715.0%50.0%9.6%
709913258.02599.785.0%50.0%9.6%
最胜紫晶块6
原海麟角12
幽光星星45
异色结晶石12
摩拉100K
最胜紫晶碎屑1
幽光星星108
异海凝珠18
摩拉300K
最胜紫晶断片9
原海麟角26
异海之块30
最胜紫晶块9
异色结晶石12
70+10527274.02636.965.0%50.0%14.4%
8011431297.54691.645.0%50.0%14.4%
最胜紫晶6
原海麟角20
幽光星星60
异色结晶石24
摩拉120K
最胜紫晶碎屑1
幽光星星168
异海凝珠18
摩拉420K
最胜紫晶断片9
原海麟角46
异海之块30
最胜紫晶块9
异色结晶石36
最胜紫晶6
80+12045313.53728.825.0%50.0%19.2%
9012956337.24783.935.0%50.0%19.2%

Skills

Active Skils

普通攻击·逐影之誓普通攻击·逐影之誓
普通攻击
进行至多五段的连续剑击。

重击
消耗一定体力,以铳枪打出扇面压制射击。

下落攻击
从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害54.06%58.46%62.86%69.15%73.55%78.58%85.49%92.4%99.32%106.86%114.41%121.95%129.49%137.03%144.58%
二段伤害51.63%55.83%60.03%66.04%70.24%75.04%81.64%88.25%94.85%102.06%109.26%116.46%123.67%130.87%138.08%
三段伤害34.19% + 34.19%36.97% + 36.97%39.75% + 39.75%43.73% + 43.73%46.51% + 46.51%49.69% + 49.69%54.06% + 54.06%58.43% + 58.43%62.81% + 62.81%67.58% + 67.58%72.35% + 72.35%77.12% + 77.12%81.89% + 81.89%86.66% + 86.66%91.43% + 91.43%
四段伤害23.13% + 23.13% + 23.13%25.02% + 25.02% + 25.02%26.9% + 26.9% + 26.9%29.59% + 29.59% + 29.59%31.47% + 31.47% + 31.47%33.63% + 33.63% + 33.63%36.58% + 36.58% + 36.58%39.54% + 39.54% + 39.54%42.5% + 42.5% + 42.5%45.73% + 45.73% + 45.73%48.96% + 48.96% + 48.96%52.19% + 52.19% + 52.19%55.41% + 55.41% + 55.41%58.64% + 58.64% + 58.64%61.87% + 61.87% + 61.87%
五段伤害90.01%97.34%104.66%115.13%122.46%130.83%142.34%153.85%165.37%177.93%190.49%203.05%215.61%228.17%240.72%
重击伤害128.14%138.57%149%163.9%174.33%186.25%202.64%219.03%235.42%253.3%271.18%289.06%306.94%324.82%342.7%
重击体力消耗20点20点20点20点20点20点20点20点20点20点20点20点20点20点20点
下坠期间伤害63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
低空/高空坠地冲击伤害127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
狩夜之巡狩夜之巡
预装铳枪,进入剑枪结合作战的「夜巡」状态。在此状态下,克洛琳德的普通攻击将转为进行铳枪射击「驰猎」,造成的伤害将转为无法被附魔覆盖的雷元素伤害;施放元素战技将转为进行「贯夜」:进行突进剑击,造成雷元素伤害。上述方式造成的伤害视为普通攻击造成的伤害。

驰猎
·生命之契大于或等于生命值上限的100%时:进行铳枪射击;
·生命之契小于生命值上限的100%时:发射铳枪时基于克洛琳德的生命值上限赋予她一定的生命之契,打出能穿透敌人的弹药,对路径上的敌人造成更高的伤害。

贯夜
根据克洛琳德当前生命之契的百分比,决定此次贯夜的效果:
·生命之契为0%时,将进行突进剑击;
·生命之契小于生命值上限的100%时,将为克洛琳德恢复生命值,回复量基于她的生命之契数值,并提升此次贯夜的范围与造成的伤害;
·生命之契大于或等于生命值上限的100%时,将进行贯夜·契令,为克洛琳德恢复更高比例的生命值,并进一步提升此次贯夜的范围与造成的伤害。

此外,克洛琳德处于夜巡状态下时,贯夜以外的治疗效果将不会生效,并转为为她赋予相当于生命值回复量一定比例的生命之契。

「夜巡」状态将在克洛琳德退场时解除。

始基力:荒性
每隔一段时间,克洛琳德的驰猎命中时,将在敌人的位置降下流涌之刃,造成具有荒性的雷元素伤害。

夜影中潜伏的邪祟之物早已在千年间被诛讨殆尽,然而人心中亦有光明难及的阴影。
时至今日,她依然铭记着「黄金猎人」留下的告诫:点燃烛火的巡夜之人更应时刻保持警惕,莫要被冰冷的黑暗浸染。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
驰猎伤害26.76% / 38.79%28.94% / 41.94%31.12% / 45.1%34.23% / 49.61%36.41% / 52.77%38.9% / 56.38%42.32% / 61.34%45.75% / 66.3%49.17% / 71.26%52.9% / 76.67%56.64% / 82.08%60.37% / 87.49%64.11% / 92.91%67.84% / 98.32%71.58% / 103.73%
驰猎赋予生命之契35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限35%生命值上限
贯夜伤害32.97% / 43.96% / 23.39%*335.66% / 47.54% / 25.3%*338.34% / 51.12% / 27.2%*342.17% / 56.23% / 29.92%*344.86% / 59.81% / 31.82%*347.93% / 63.9% / 34%*352.14% / 69.52% / 36.99%*356.36% / 75.15% / 39.98%*360.58% / 80.77% / 42.98%*365.18% / 86.9% / 46.24%*369.78% / 93.04% / 49.5%*374.38% / 99.17% / 52.77%*378.98% / 105.31% / 56.03%*383.58% / 111.44% / 59.3%*388.18% / 117.58% / 62.56%*3
贯夜治疗量0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契0% / 104% / 110%生命之契
生命之契转化80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量80%治疗量
流涌之刃伤害43.2%46.44%49.68%54%57.24%60.48%64.8%69.12%73.44%77.76%82.08%86.4%91.8%97.2%102.6%
流涌之刃间隔10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒10秒
夜巡状态持续时间9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒9秒
冷却时间16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒16秒
残光将终残光将终
基于生命值上限为自己赋予生命之契,随后以剑枪齐奏的技艺闪身截击,造成雷元素范围伤害。

以凡人之躯对抗非人之物的古老技艺,据说其传承最早可以追溯到反抗雷穆利亚帝国的纯水骑士。
话虽如此,只要能想办法控制住力道,倒也不是完全不能在决斗中对普通的敌人使用。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害126.88%*5136.4%*5145.91%*5158.6%*5168.12%*5177.63%*5190.32%*5203.01%*5215.7%*5228.38%*5241.07%*5253.76%*5269.62%*5285.48%*5301.34%*5
赋予生命之契66%生命值上限72%生命值上限78%生命值上限84%生命值上限90%生命值上限96%生命值上限102%生命值上限108%生命值上限114%生命值上限120%生命值上限126%生命值上限132%生命值上限138%生命值上限144%生命值上限150%生命值上限
冷却时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

夜巡之获夜巡之获
在小地图上显示周围的枫丹区域特产的位置。
破夜的明焰破夜的明焰
队伍中附近的角色对敌人触发雷元素相关反应后,将基于克洛琳德攻击力的20%,提升克洛琳德的普通攻击与残光将终造成的雷元素伤害。此效果持续15秒,至多叠加3层,每层独立计时。通过这种方式至多使克洛琳德的上述攻击造成的伤害提升1800。
契令的酬偿契令的酬偿
如果克洛琳德的生命之契大于或等于生命值上限的100%,生命之契的数值提升或降低时,克洛琳德的暴击率提升10%,此效果持续15秒,至多叠加2层,每层独立计时。
此外,狩夜之巡的夜巡状态获得强化:持续期间,治疗回复量转化为生命之契的比例提升至100%。

Constellations

「自此,行过烛影之帷」「自此,行过烛影之帷」
狩夜之巡的夜巡状态持续期间,克洛琳德的普通攻击造成的雷元素伤害命中敌人时,将在敌人附近唤出夜巡之影进行两次协同攻击,各自造成克洛琳德30%攻击力的雷元素伤害。
此效果每1.2秒至多触发一次,通过这种方式造成的伤害视为普通攻击伤害。
「自此,直面长夜之危」「自此,直面长夜之危」
固有天赋「破夜的明焰」的效果获得强化:队伍中附近的角色对敌人触发雷元素相关反应后,将基于克洛琳德攻击力的30%,提升普通攻击与残光将终造成的雷元素伤害。此效果持续15秒,至多叠加3层,每层独立计时。处于3层状态下时,克洛琳德的抗打断能力提升。通过这种方式至多使克洛琳德的上述攻击造成的伤害提升2700。
需要解锁固有天赋「破夜的明焰」。
「我将铭记白昼的誓言」「我将铭记白昼的誓言」
狩夜之巡的技能等级提高3级。
至多提升至15级。
「铭记泪,生命与仁爱」「铭记泪,生命与仁爱」
残光将终对敌人造成伤害时,将根据克洛琳德的当前生命之契百分比提升此次伤害,每1%生命之契都将使此次残光将终造成的伤害提升2%;通过这种方式,至多使残光将终造成的伤害提升200%。
「也铭记黎明终将到来」「也铭记黎明终将到来」
残光将终的技能等级提高3级。
至多提升至15级。
「为此,勿将希望弃扬」「为此,勿将希望弃扬」
施放狩夜之巡后的12秒内,克洛琳德的暴击率提升10%,暴击伤害提升70%。
此外,夜巡状态持续期间,明烛之影会在特定条件下出现,追击敌人,造成克洛琳德200%攻击力的雷元素伤害,通过这种方式造成的伤害视为普通攻击伤害。
明烛之影会在如下情况下出现:
·克洛琳德即将被敌人的攻击命中时;
·克洛琳德进行贯夜·契令时。
每1秒至多通过上述方式唤出1次明烛之影,一次夜巡状态持续期间,至多唤出6次明烛之影。
此外,夜巡状态持续期间,克洛琳德受到的伤害降低80%,抗打断能力提高,该效果将在夜巡状态结束或唤出6次明烛之影的1秒后移除。

Skill Ascension

Sounds

Quotes

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Stories

TitleText
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* 好感等级达到2后开启
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* 好感等级达到3后开启
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* 好感等级达到4后开启
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* 好感等级达到5后开启
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* 好感等级达到6后开启
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* 好感等级达到4后开启
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* 好感等级达到6后开启

482 responses to “克洛琳德”

  1. Clorinde C0+R1,In my calculations. R1 Futsu 98%, R1 Mistsplitter 92%, R1 Jade and R1 The Black Sword 80%, R1 Created with Sketch 83% up and down.

      
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  2. So can anyone tell is missplipter is a good choice on her I’m planning on getting c2 clorinde I was told that mist is not a good option for her

      
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  3. Idk why but current patch + leaks feel refreshing.
    I like this character-design meta of self-sustained independent powerhouses lately. That have everything they need to be comfortable solo, but obviously will do more with a well thought out team of 3. That more or less could be called a chearleader team for how secondary is their role. LOL Bench all, go solo 36*. Style on abyss. Go have fun in overworld. 1-2NA, 0 reactions and mitachurl is dead. Life good. I see that Chlorinde isn’t a powerhouse on her own per se, but still a good looking not dependant on specific full c6 4*, a healer, a shielder, etc. Independent fun character. That might need just a Nahida to feel on par with last 2 known menaces of “powercreep-afraid” public.

    Smol update:
    Got Arle in 20-pull after loosing 80 to Diluc btw. I don’t really like to go that close to the sun with my pulls…
    Completely cut off the outside world, grinded, tested everything, didnt spoke to anyone for 3 days, good shit. Half the Fontaine and whole of Chenyu Vale left, can’t wait for Natlan, il Capitano, Varka etc.

      
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        • While I think most people appreciate the change in character design, I can see the argument that having more and more characters being self-sufficient being a bad thing in the long run. If more characters are able to buff, heal, and provide IR for themselves, new characters are inevitably going to be compared to these character designs. That ultimately will make the “outdated” design less desirable and the need for reactions on your team becomes less and less. Sure, it’s fun to speed run the Abyss with solo Neuvillette or solo Arlecchino or whoever but I do think that design should be balanced with the need for a shielder or healer or whatever. Like what if the only way to get BoL on Chlorinde was for her to be healed or overhealed? As it stands, she doesn’t need to have a passive that converts healing to BoL when her E will do it for her and clears it too. It feels redundant and I believe they need to pick a lane.

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          • It’s nice because you can also just bring whoever else you want without “needing” heals or shields or whatever, which is what excludes several characters currently because there’s only 4 slots in a team.

          • Yeah this one part “UnLucky” mentions, is main reason in feeling refreshing, you dont NEED an ULTRA-specific team to enjoy said char, and it feels freeing to be able to put whomever (you actually like, instead of optimizing) into the party, and not feeling set back by it, also not feeling like a Cyno in overworld. LOL
            The thing i should probably clarify, i do not mean chars should be wihout downsides. Im just kinda tired of collecting a thousand of different pieces for one dude every time. HIV kinda overdid this part with a big chunk of all releases. Plus i dont really mean every single one of them from now on should be like that, we need some contrast too. The obvious gap IMHO adds to the feeling of fresh.

          • what I’m concerned about is recent trends in character design. take 5* characters in early versions of the game. most would consider the constellations those characters to be pretty useless and most would probably compare those characters to Dehya. Most characters nowadays get turned into a main dps or become an even stronger one at c6. All I’m saying is that they have changed how they designed the characters throughout the lifetime of the game and hardly any characters are designed like they were when the game first came out. I can see the “self-sufficient design” becoming more commonplace especially if that is what gets people to spend more money on the game. Fontaine has been all about how can characters recover their own hp and I think it is about time that design died.

            I really don’t get the bring whoever you want argument. if Neuvillette or Arlecchino can solo the Abyss, why would you need to bring anyone? There’s always been 4 slots on a team and there’s always going to be characters excluded from your team. No one is going to “bring whoever they want” when playing any character. Sure you can bring Thoma with your Neuvillette but why would you want to? Some characters will bring negative synergy at worst and be straight up useless at best. It really isn’t about “needing” healing or shields. That is a personal choice and you can play as risky as you want without these new characters being able to sustain themselves. These characters are actually excluding healers from the party because of the BoL mechanic itself being a source of damage.

          • to “Solo is dangerous waters.”
            You misunderstood me.
            I specificly advocate for not-DISABLED characters in the c0 state. I like what i saw recently. And i wish they own up and redo their past mistakes, but they wont. Cause poor, indy, HOYO went with “Waterfall model” and didn’t dedicated a single dev stage for “redo and fix.” So we can only look & hope for future chars.

            “Whoever i want” problems is the game going against itself. Both in abyss and overworld, slightly for different reasons. Like raidou. Like wanting to put someone somwhere, and on paper it sounding good. But then you get stuck into arbitrary problems, that you need to deal with. And only after it, character starts to function. Like them giving cahracters strong buttons, and then taking away so much particles that you cant use Q ever anyway LMAO. People like to make builds, not fixing holes in the colander, with 2 hands and 10 fingers.
            Wrio that ASKS FOR A char slot of a HEALER, TO EVEN START TO USE E. WHAT THE FUCK!? Why is it a C1?!?!
            And for overworld, I’m tired of re-editing my teams every 5m. Or pressing Q on Cyno to have fun and having fun only for 1 initial seconds, and for the rest of the Q retarded, cause i wasted 17s of it into nothing, and now need to re-earn it for good chunk of time with tooth pick in my hands and an 8s cooldown between Es. Arle and Nuvi alleviated alot of this problems or have none of it, cause they dont need Q for basic function, they have the ultimate and that is AN ACTUAL ultimate, you press it when you NEED it. This is what im talking about. Completely counterproductive sensations always pop everywhere.

            I jsut want HOYO to relax the “ASKS” some chars throw at you, and to stop releasing glorified NPC that need fixing. Unfortunately we already have alot of those, but with Arle, Nuvi, Navia and hopefully Chlorinde I can afford to put one or two of those favurites but disabled like: (Dehya, Lynette, Candace, etc) and do abyss 36* comfortably in one go. Even with those handicaps.

            Yeah the drawback only is if they will raise DPS entry floor immensly over Arle’s performance. As happened on dendro release, i was happy at first but then all of my non-dendo plummeted into near not finishing abyss with 36*, first time in years.

        • I know hoyo wont ever update something that has to do with chars. But now i wonder how will they tackle personal changes. For someone like Childe that arent binded to one and done region. It starts to feels awkward. He didn’t platoed in power, but he is like a fucking time capsule, his outdated phrases about Arle, 4digit numbers, etc. (Still like this best companion-rival)

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          • Tbf his phrases about Arle aren’t “outdated” that’s just the common opinion of her, that’s very likely just what he really thinks

          • Also Childe is still very strong not for his raw dmg but his synergy with strong sub-dpses, international is still popular after all

          • Well after their dialogue in Arle quest i’d disagree, he realised that rumors were spread. And his voice-over line in game is way to radical for that to be the case.

            About The Knave
            Look, I’ve got nothing against people who have their own agendas I myself joined the Fatui to get more experience in combat. But I don’t like her at all. If she stood to benefit from betraying others, she’d turn against the Tsaritsa in a heartbeat. There isn’t a sane bone in her body.

          • Yeah I feel like it should probably be changed but the development was relatively minor and Hoyo probably forgot that line existed

  4. Would something like Kazuha, Nahida, Fischl be a good aggravate team, or is there too much electro and Nahida can’t keep up? Then maybe Yaoyao instead of Fischl? Now with the recent buffs Clorinde actually only needs 2,550 ATK to max out her A1, probably so more to incentivize playing her in an aggravate team, which I will be doing.

      
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    • You underestimate Nahida’s stupidly high dendro application, and yeah that’s a good team
      Also Clorinde still caps at 3000atk I think since the A1 cap was increased to 1800

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    • Aggravates don’t deplete Quicken aura, so there’s no situation where Nahida can’t keep up in that team. Unless you’re fighting in a river with lit torches around for Kazuha to swirl, or something. If you ever do lose the dendro aura, an electro swirl will proc Nahida’s E off field, so you’re good.

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  5. will bolide 40% multiplier increase in NA will be good comparing with another dmg increase set like gladiator or fragment?

      
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        • seems like keqing/alhaitham with bond of life buffs. best team is avvagrate with that many damage instances but work in pretty much in other team also? wonder if she has alhaitham’s aoe in his e infusion hits.

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    • It sounds good. I am interested in the problem of generating particles of the “Night Watch” state, if the generation is weak, then it would be possible to recycle Q, like Chiori, as a result of which 50 will cost 13.5 CD. Although, given the Electro resonance and Fischl, there should be no problems with 60 cast when generating 4 particles per “Night Watch” state.

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  6. Genuine question:
    Should i get her signature or c1 first? Her signature gives a lot of crit and damage in overall while her c1 will give her more electro application

      
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    • We need to understand how necessary the value of c1 will be. Signature weapons are just statistics. The same statistics will be given by Mistsplitter Reforged.

      Haran Geppaku Futsu will be a good choice if you don’t go over the limit on a crit rate.

      Freedom-Sworn and Light of Foliar Incision can be good options in aggravate.

      The Primordial Jade Cutter will be very difficult to balance in terms of crits. But if you succeed, then this is a good option. 100\200 crits ahead.

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    • C1 is more valuable compared to a good amount of ATK and Crit DMG from the signature weapon. Because there are so many great swords in the game (both 5-Star and 4-Star), I find that getting her weapon would be a commitment as she is the only current character who can benefit from it. As things stand now, I recommend getting her C1 or constellations overall instead of her weapon because there are so many great options already available.
      Take note: These are your Primogems, your choice.

      I’m definitely going for C6 though and maybe her weapon R1.

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  7. they need to pump those numbers up
    as of now, she’s equal to c0 raiden but without support capabilities, hope they buff her

      
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