恰斯卡

恰斯卡
恰斯卡Name恰斯卡
Title???
Occupation???
AssociationNATLAN
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Bow
ElementElement Anemo
Day of Birth1
Month of Birth1
Vision (Introduced)
Constellation (Introduced)神鹫座
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
Description测试角色
Character Ascension Materials
自在松石碎屑
自在松石断片
自在松石块
自在松石
深邃纠缠的凝视
枯叶紫英
稚嫩的尖齿
老练的坚齿
横行霸者的利齿
Skill Ascension Materials
「纷争」的教导
「纷争」的指引
「纷争」的哲学
丝织之羽
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
176327.047.865.0%50.0%0%
20197870.04124.165.0%50.0%0%
自在松石碎屑1
枯叶紫英3
稚嫩的尖齿3
摩拉20000
自在松石碎屑1
枯叶紫英3
稚嫩的尖齿3
摩拉20000
20+263293.18165.25.0%50.0%0%
403939139.43247.195.0%50.0%0%
自在松石断片3
深邃纠缠的凝视2
枯叶紫英10
稚嫩的尖齿15
摩拉40000
自在松石碎屑1
枯叶紫英13
稚嫩的尖齿18
摩拉60000
自在松石断片3
深邃纠缠的凝视2
40+4403155.88276.355.0%50.0%4.8%
505066179.34317.945.0%50.0%4.8%
自在松石断片6
深邃纠缠的凝视4
枯叶紫英20
老练的坚齿12
摩拉60000
自在松石碎屑1
枯叶紫英33
稚嫩的尖齿18
摩拉120K
自在松石断片9
深邃纠缠的凝视6
老练的坚齿12
50+5686201.27356.825.0%50.0%9.6%
606355224.98398.855.0%50.0%9.6%
自在松石块3
深邃纠缠的凝视8
枯叶紫英30
老练的坚齿18
摩拉80000
自在松石碎屑1
枯叶紫英63
稚嫩的尖齿18
摩拉200K
自在松石断片9
深邃纠缠的凝视14
老练的坚齿30
自在松石块3
60+6820241.42428.015.0%50.0%9.6%
707495265.34470.425.0%50.0%9.6%
自在松石块6
深邃纠缠的凝视12
枯叶紫英45
横行霸者的利齿12
摩拉100K
自在松石碎屑1
枯叶紫英108
稚嫩的尖齿18
摩拉300K
自在松石断片9
深邃纠缠的凝视26
老练的坚齿30
自在松石块9
横行霸者的利齿12
70+7960281.79499.585.0%50.0%14.4%
808643305.98542.465.0%50.0%14.4%
自在松石6
深邃纠缠的凝视20
枯叶紫英60
横行霸者的利齿24
摩拉120K
自在松石碎屑1
枯叶紫英168
稚嫩的尖齿18
摩拉420K
自在松石断片9
深邃纠缠的凝视46
老练的坚齿30
自在松石块9
横行霸者的利齿36
自在松石6
80+9108322.43571.625.0%50.0%19.2%
909797346.81614.845.0%50.0%19.2%

Skills

Active Skils

普通攻击·迷羽流击普通攻击·迷羽流击
普通攻击
进行至多四段的连续弓箭射击。

重击
进行伤害更高、更为精准的瞄准射击。
瞄准时,强风会在箭矢上持续积聚。聚满了强风之力的箭矢会造成风元素伤害。下落攻击
从空中射出箭雨,并迅速下坠冲击地面,攻击下落路径上的敌人,在落地时造成范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害48.01%51.92%55.82%61.41%65.31%69.78%75.92%82.06%88.2%94.9%101.6%108.3%115%121.69%128.39%
二段伤害44.59%48.22%51.85%57.03%60.66%64.81%70.51%76.22%81.92%88.14%94.36%100.58%106.8%113.03%119.25%
三段伤害29.7%*232.11%*234.53%*237.99%*240.4%*243.17%*246.96%*250.76%*254.56%*258.7%*262.85%*266.99%*271.14%*275.28%*279.42%*2
四段伤害76.4%82.62%88.84%97.72%103.94%111.05%120.82%130.59%140.37%151.03%161.69%172.35%183.01%193.67%204.33%
瞄准射击43.86%47.43%51%56.1%59.67%63.75%69.36%74.97%80.58%86.7%92.82%98.94%105.06%111.18%117.3%
满蓄力瞄准射击124%133.3%142.6%155%164.3%173.6%186%198.4%210.8%223.2%235.6%248%263.5%279%294.5%
下坠期间伤害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空坠地冲击伤害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.17% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
灵缰追影灵缰追影
恰斯卡与武器中寄宿的意志共鸣,造成具有夜魂性质的风元素范围伤害。
施放后,恰斯卡将获得80点夜魂值,并进入夜魂加持状态。

夜魂加持·恰斯卡
持续消耗夜魂值。夜魂值耗尽时,或是再次施放时,恰斯卡的夜魂加持将会结束。夜魂加持状态具有如下特性:
·搭乘「灵枪·仪式杖」,提升恰斯卡的移动速度与抗打断能力,在这种状态下,恰斯卡将持续消耗夜魂值或燃素,维持悬浮状态,进行冲刺或抬升高度时,将额外消耗夜魂值或燃素;
·进行普通攻击与重击时,依据点按、长按,将转为以不同的方式进行「多重瞄准」。

多重瞄准
点按
对前方的敌人造成具有夜魂性质的风元素伤害,该伤害视为普通攻击造成的伤害。
长按
进入瞄准状态,装填弹匣,并选定一定范围内一定数量的敌人,根据蓄力时间长短,对选定的敌人发射至多6发「追影弹」;长按一段时间后,恰斯卡将完成装填,并直接对选定的敌人发射X发「追影弹」。

追影弹
·造成具有夜魂性质的风元素伤害,该伤害视为重击造成的伤害;
·根据队伍中其他角色的元素类型,第四枚、第五枚与第六枚装填入弹匣的「追影弹」将会发生元素转化;队伍中每存在一名火元素、水元素、冰元素或雷元素角色,一枚「追影弹」便会转变为对应元素类型的「焕光追影弹」,造成具有夜魂性质的对应元素伤害,该伤害视为重击造成的伤害;
·后装填入弹匣的「追影弹」会优先发射。

理论上,只要她愿意,那缰绳可以牵起任何一样东西…但是,能有什么比一把巨大的手炮更帅呢?
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害60%64.5%69%75%79.5%84%90%96%102%108%114%120%127.5%135%142.5%
多重瞄准点按伤害36%38.7%41.4%45%47.7%50.4%54%57.6%61.2%64.8%68.4%72%76.5%81%85.5%
追影弹伤害60.8%65.36%69.92%76%80.56%85.12%91.2%97.28%103.36%109.44%115.52%121.6%129.2%136.8%144.4%
焕光追影弹伤害191.84%206.23%220.62%239.8%254.19%268.58%287.76%306.94%326.13%345.31%364.5%383.68%407.66%431.64%455.62%
夜魂值上限80点80点80点80点80点80点80点80点80点80点80点80点80点80点80点
冷却时间6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒6.5秒
索魂命袭索魂命袭
恰斯卡集注意志,射出一枚「裂风索魂弹」,造成具有夜魂性质的风元素范围伤害。此后,裂风索魂弹将分裂成六枚「索魂弹」,攻击附近的敌人。

索魂弹
·造成具有夜魂性质的风元素伤害;
·队伍中每存在一名火元素、水元素、冰元素或雷元素角色,两枚索魂弹便将转变为对应元素类型的「溢光索魂弹」,造成具有夜魂性质的对应元素伤害。

没人可以从夜晚的絮语与月光之中逃脱,正如没有被盯上的敌人可以逃离她专注的眼睛。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
裂风索魂弹伤害88%94.6%101.2%110%116.6%123.2%132%140.8%149.6%158.4%167.2%176%187%198%209%
索魂弹伤害103.4%111.16%118.91%129.25%137.01%144.76%155.1%165.44%175.78%186.12%196.46%206.8%219.73%232.65%245.58%
溢光索魂弹伤害206.8%222.31%237.82%258.5%274.01%289.52%310.2%330.88%351.56%372.24%392.92%413.6%439.45%465.3%491.15%
冷却时间15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒15秒
元素能量606060606060606060606060606060

Passive Skills

生活天赋生活天赋
队伍中自己的角色滑翔时移动速度提高15%。
无法与效果完全相同的固有天赋叠加。
夜域赐礼·不熄炽心夜域赐礼·不熄炽心
在夜魂值耗竭后,恰斯卡将会转而消耗燃素来维持夜魂加持。
在纳塔存在燃素机制的区域时,能够进行夜魂传递·恰斯卡。当前场上角色位于一定高度的空中时,切换恰斯卡登场时触发:恰斯卡将进入夜魂加持状态,并获得32点夜魂值。自己的队伍每10秒可以触发一次夜魂传递。

此外,在夜魂加持状态下,长按施放元素战技灵缰追影时,恰斯卡将转为进行具有夜魂性质的下落攻击,松开技能时可以中断下落攻击,并维持悬浮状态;在下落攻击过程中落地时,恰斯卡的夜魂加持将会结束。
子弹的戏法子弹的戏法
施放元素战技灵缰追影中的多重瞄准时,若队伍中存在1/2/3种火元素、水元素、冰元素或雷元素类型的角色,则有33%/67%/100%的几率触发「附灵转化」,使第三枚装入弹匣的追影弹转化为对应元素类型的焕光追影弹。
掩护的心意掩护的心意
队伍中的附近的角色触发「夜魂迸发」时,恰斯卡会对附近的敌人发射「流焰追影弹」,造成具有夜魂性质的风元素伤害,该伤害相当于元素战技灵缰追影中的追影弹的150%;若队伍中存在火元素、水元素、冰元素或雷元素角色,则流焰追影弹会发生元素转化,造成具有夜魂性质的对应元素伤害,该伤害相当于相当于元素战技灵缰追影中的焕光追影弹的150%。
通过上述方式造成的伤害视为重击伤害。

Constellations

弹匣,躁动的轮盘弹匣,躁动的轮盘
触发固有天赋「子弹的戏法」中的「附灵转化」时,会额外使第二枚装入弹匣的追影弹转化为焕光追影弹。
此外,触发「附灵转化」的几率增加:若队伍中存在1/2/3种火元素、水元素、冰元素或雷元素类型的角色,则有66%/100%/100%的几率触发「附灵转化」。

需要解锁固有天赋「子弹的戏法」。

此外,恰斯卡的夜魂加持状态消耗的夜魂值与燃素在战斗外降低30%。
枪口,灼烧的轻烟枪口,灼烧的轻烟
施放元素战技灵缰追影中的多重瞄准时,恰斯卡的焕光追影弹命中敌人时,会根据焕光追影弹的元素类型,造成相当于恰斯卡攻击力400%的对应元素范围伤害。每次施放多重瞄准至多触发一次该效果。
笼绳,缜密的掌控笼绳,缜密的掌控
元素战技灵缰追影的技能等级提高3级。
至多提升至15级。
星火,瞬息的击发星火,瞬息的击发
元素爆发索魂命袭中的溢光索魂弹命中敌人时,将为恰斯卡恢复1.5点元素能量,并会根据溢光索魂弹的元素类型,造成相当于恰斯卡攻击力400%的对应元素范围伤害。每次施放索魂命袭至多触发1次该效果。
帽檐,沙影的轮廓帽檐,沙影的轮廓
元素爆发索魂命袭的技能等级提高3级。
至多提升至15级。
相决,斗争的荣光相决,斗争的荣光
触发固有天赋「子弹的戏法」中的「附灵转化」后,恰斯卡将获得「命袭」状态,在接下来的3秒内,恰斯卡下一次施放元素战技灵缰追影中的多重瞄准时,会立即完成蓄力,并且本次多重瞄准的暴击伤害提升120%。

需要解锁固有天赋「子弹的戏法」。

Skill Ascension

Sounds

Quotes

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Stories

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56 responses to “恰斯卡”

  1. Assuming she’s fighting one enemy, she shoots six bullets at them. The first three have a basic multiplier, and then the final three have tripled elemental damage? Can she trigger reactions with that, like vape or melt? Her full rotation of damage would be 1472.25% against a single enemy assuming every instance of damage hits, and an additional 1089.004% from her burst with all hits landing. How is this not insane? Sure, in multitarget the damage from her burst will be more spread out, and even in single target the skill activation damage will be inconsistent, but if she can get three or more charged attacks off, she might become top five dps. Factoring in maybe a Furina/Bennet/Mona (prototype amber for extra heals and energy regen), she could be top three even. If she can trigger vaporize then this team would get even better, and getting c1 Mona would make it even better. My question is why do people assume she’s not good? She can move around while sharging, so interruption resistance is less of a problem, most melee attacks can’t even hit her, She can probably clear smaller to medium waves with one to two charged attacks, or even just burst them out of existence (maybe even have a projectile left over for the next wave). The only thing I see her struggling with is geo shields and ranged enemies that can knock her out of her charged attack. For the different element checks in spiral abyss she could literally SWAP HER ELEMENT to beat them. For example: In some future abyss rotation maybe we get the Iniquitist Baptist again, and she needs hydro for the pyro shield, pyro for the cryo shield, and cryo for the electro shield. She could just have all of them, with her anemo to help a bit more. If her damage is blunt she could deal with geo shield a bit too (I can 100% see her skill attack bullets and the initial burst damage being at least partially blunt, if not the same level as claymore attacks.), and the only shield left is dendro, which can be destryed with hydro electro and pyro. Please note that in the following lists of characters I will only list characters that directly buff her damage, otherwise I left them out. For a cryo team she could use Diona (heals with shield, c6 for em buff to increase potential swirl damage), Shenhe (cryo damage buff and damage buff, Chongyun (temporary cryo shred, c2 for decreased rotation times), Layla (thicc shield and potential battery, c4 for hp based damage increase), Ganyu (cryo damage buff), Rosaria (crit buff and potential battery). For pyro she could have Xiangling (potential attack buff from a4 passive with a weird setup, c6 for extra pyro damage bonus), Bennett (attack buff and heals, c6 for extra pyro damage bonus [only for those willing to activate]), Klee (mainly just c4 for def shred), Amber (elegy wielder and c6 for movement speed and attack buff), Hu Tao (crit buff), Dehya (interruption res and decreased damage taken), Yoimiya (double dps potential with attack buff from her a4 passive), Thoma (interruption res and c6 for charged attack damage buff [interruption res isn’t optimal because of charged attack focused playstyle]), Yanfei (mostly c4 for shield), Chevreuse (copium 40% attack buff when an electro member is present, useless without). For electro teams she would have the options of Lisa (def shred), Beidou (Ironically Beidou works with Chasca’s unique charged attack focused playstyle, unlike Yelan, Xingqui, etc. Additionally c1 for shield and c6 for electro res shred), Raiden Shogun (burst damage buff, battery, c4 for attack buff, c6 for quicker burst rotations), Kujou Sara (temporary attack buff, potential battery, c6 for electro crit damage buff), Yae Miko (c4 mostly for electro damage buff), Dori (heals and battery). For hydro teams there are some obvious options like Furina (Massive damage bonus), Mona (massive damage bonus, c1 for extra potential vape and hydro swirl damage, c4 for a crit rate buff), Xingqui (while not as good, he still provides interruption resistane, and if you can squeeze and an extra normal attack you can exploit the hydro res shred from his c2 for at least one charged attack and maybe her burst), Yelan (while also not as good with Chasca, it’s still a ramping damage bonus with no strings attached.), Barbara (heals and c2 hydro damage bonus, c6 for a free revive [good players won’t usually need it though]), Nilou (c2 mostly for hydro res shred). For c1 Chasca it opens up more possibilites, including: Jean (mostly c2 for movement and attack speed buff, c4 for anemo res shred, vv artifacts), Venti (crowd control, c4 and c4 for various res shreds, vv artifacts), Kazuha (crowd control, massive elemental damage buff, c2 em buff for swirl damage, vv artifacts), Faruzan (anemo damage buff, attack based damage buff, c6 for anemo crit damage buff and crowd control, vv artifacts), Zhongli (shield, all element res shred, archaic petra artifacts, c6 for heals), Noelle (shield, a4 passive gives life support shield), Albedo (a4 em buff for extra swirl damage, potential crystalize shields), Chiori (potential crystalize shields), Kachina (scroll artifacts, potential crystalize shields, Xilonen (scroll artifacts, heals, PECH res shred), Nahida (em buff for swirl damage). Personally I don’t like her design and her playstyle looks boring, but she does seem extremely powerful, and very flexible.

      
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  2. Natlan is what happened when Hoyo took inspirations outside of Teyvat and called it a day. where is this war they speak of, we’ve seen more war proceeding in Inazuma. all we see in Natlan is Pals, smol explorable lands, and powercreeps. as nations patches goes, Natlan ranked the lowest imo. it rank almost higher if there no plhogiston nonsense. and now we got this cowgirl/witch as a failed concept

      
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  3. since she seems to have little uptime and frontloaded dmg im guessing mona will be better than furina here
    extremely rare, but ill take it
    (inb4 they nerf the interaction to screw over mona enjoyers once again)

      
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    • There may be hope, don’t despair yet. The Wayob Manifestations and Mualani/Kinich’s early constellations seem to indicate that they want players doing a lot of front-loaded damage quickly. The trend may continue with Chasca.

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