Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus Def | Materials | Total Materials |
1 | 966 | 21.41 | 72.39 | 5.0% | 50.0% | 0% | ||
20 | 2505 | 55.55 | 187.79 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3333 | 73.9 | 249.86 | 5.0% | 50.0% | 0% | ||
40 | 4987 | 110.58 | 373.88 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5576 | 123.63 | 417.98 | 5.0% | 50.0% | 9.0% | ||
50 | 6415 | 142.24 | 480.89 | 5.0% | 50.0% | 9.0% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7199 | 159.63 | 539.7 | 5.0% | 50.0% | 18.0% | ||
60 | 8047 | 178.43 | 603.26 | 5.0% | 50.0% | 18.0% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 8636 | 191.47 | 647.36 | 5.0% | 50.0% | 18.0% | ||
70 | 9491 | 210.44 | 711.5 | 5.0% | 50.0% | 18.0% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10079 | 223.49 | 755.61 | 5.0% | 50.0% | 27.0% | ||
80 | 10945 | 242.68 | 820.47 | 5.0% | 50.0% | 27.0% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 11533 | 255.72 | 864.58 | 5.0% | 50.0% | 36.0% | ||
90 | 12405 | 275.06 | 929.95 | 5.0% | 50.0% | 36.0% |
Skills
Active Skils
普通攻击·锐锋攫猎 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多三段的连续剑击。 消耗一定体力,向前方使出踢击。 从空中下坠冲击地面,基于希诺宁的防御力,攻击下落路径上的敌人,并在落地时造成范围伤害。 在夜魂加持状态下,希诺宁将切换至「刃轮巡猎」模式,在这种状态下,希诺宁的普通攻击将转为以刃轮鞋进行至多四段的连续踢击,无法进行重击。 在这种状态下进行普通攻击与下落攻击时,将转为基于希诺宁的防御力,造成具有夜魂性质且无法被附魔覆盖的 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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音火锻淬 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
让热情的律动响彻大地!希诺宁切换至用于高速战斗的刃轮装束,并向前突进一段距离,基于希诺宁的防御力,造成具有夜魂性质的 施放后,希诺宁将获得45点夜魂值,进入夜魂加持状态,在这种状态下,希诺宁将切换至「刃轮巡猎」模式。 希诺宁拥有三枚采样器,根据队伍中其他角色的元素类型,能够呈现出不同的「音型」,并在激活时降低附近的敌人的对应元素抗性; 三枚采样器初始记录的「源音采样」均为 处于夜魂加持状态下时,希诺宁携带的 「源音采样」激活时,附近的敌人的对应元素抗性降低,同元素类型「源音采样」的效果不能叠加;希诺宁处于队伍后台时,同样能产生该效果。 持续消耗夜魂值。夜魂值耗尽时,或是再次施放时,希诺宁的夜魂加持将会结束。夜魂加持状态具有如下特性: ·切换至「刃轮巡猎」模式,提升希诺宁的移动速度与攀爬速度,且攀爬时能够以豹猫形态进行高速腾跃; ·希诺宁的夜魂加持状态具有如下限制:处于夜魂加持状态下时,希诺宁的夜魂值有9秒的时间限制,超过时间限制后,希诺宁的夜魂值将立刻耗竭。 处于夜魂加持状态下时,夜魂值耗竭后,希诺宁将无法通过固有天赋「四境四象回声」产生夜魂值。 从某种意义上来说,锻造宝石与混音的原理或许有一定相通之处:滤除杂质,只保留最为闪耀之物。 不过希诺宁向来是无所谓的,毕竟两者对她而言都是无比快乐的事情嘛。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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豹烈律动! | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
以最大输出功率开启立体声燃素工学调音台(便携式),基于希诺宁的防御力,造成具有夜魂性质的 此外,根据「源音采样」的类型不同,还将相应触发以下效果: ·拥有至少两枚经过元素转化的「源音采样」:希诺宁奏响「欢兴」的律动,每隔一段时间,为附近的当前场上角色恢复生命值,回复量受益于希诺宁自己的防御力; ·拥有少于两枚经过元素转化的「源音采样」:希诺宁奏响「燥烈」的律动,进行两次额外的节拍演奏,基于希诺宁的防御力,造成具有夜魂性质的 「好,先在这里停顿一下!」 「没关系没关系,刚才的节拍我已经记录下来了。让我试试看,把我们的旋律混合在一起,会演奏出怎样的音色吧。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
丛山锻火驰行 | |
触发夜魂传递时,恢复15点燃素。 |
夜域赐礼·锻火之祝 | |
在夜魂值耗竭后,希诺宁将会转而消耗燃素来维持夜魂加持。 在纳塔存在燃素机制的区域时,能够进行夜魂传递·希诺宁。当前场上角色处于冲刺、攀爬或是特定天赋赋予的移动状态下,或是位于一定高度的空中时,切换希诺宁登场时触发:希诺宁将进入夜魂加持状态,并获得20点夜魂值。在这种情况下,希诺宁的夜魂值有4秒的时间限制,超过时间限制后,希诺宁的夜魂值将立刻耗竭,在时间限制内施放 此外,位于纳塔地区时,在夜魂加持状态下,希诺宁攀爬将不再消耗体力。 |
四境四象回声 | |
在夜魂加持状态下: ·若希诺宁拥有至少两枚经过元素转化的「源音采样」,在普通攻击与下落攻击命中敌人时,将获得35点夜魂值,该效果每0.1秒至多触发一次; ·若希诺宁拥有少于两枚经过元素转化的「源音采样」,普通攻击与下落攻击造成的伤害提升30%。 |
便携铠装护层 | |
在夜魂加持状态下,希诺宁的夜魂值达到上限时,将触发一次等同于「夜魂迸发」的效果,该效果每14秒至多触发一次。 此外,队伍中的附近的角色触发「夜魂迸发」时,希诺宁的防御力提升20%,持续15秒。 |
Constellations
献予慵眠的休假日 | |
希诺宁的夜魂加持状态消耗的夜魂值与燃素降低30%,且夜魂值的时间限制延长45%。 此外,希诺宁的「源音采样」激活时,还将提升队伍中附近的当前场上角色的抗打断能力。 |
献予灼原的五重奏 | |
希诺宁携带的 · · · · · |
献予日炎的巡行式 | |
至多提升至15级。 |
献予午后的花之梦 | |
希诺宁施放 拥有「荣花之赐」的角色的普通攻击、重击与下落攻击造成的伤害提升,提升值相当于希诺宁的防御力的65%。该效果将在生效6次或持续时间结束时解除。 同时命中多名敌人时,会依据命中敌人的数量消耗生效次数;队伍中具有「荣花之赐」的角色,其生效次数单独计算。 |
献予夕暮的转格调 | |
至多提升至15级。 |
献予永夜的狂欢舞 | |
处于夜魂加持状态下时,希诺宁进行冲刺、腾跃、普通攻击、下落攻击时,将获得「永夜的祝福」,无视夜魂加持状态下的限制,并提升普通攻击与下落攻击造成的伤害,持续5秒。 持续期间: ·暂停希诺宁的夜魂值时间限制计时,希诺宁的夜魂值、燃素、体力将不再下降,且夜魂值达到上限时,希诺宁的夜魂加持也不会结束; ·希诺宁在夜魂加持状态下的普通攻击与下落攻击造成的伤害提升,提升值相当于希诺宁的防御力的300%。 ·每1.5秒为附近的队伍中所有角色恢复生命值,回复量相当于希诺宁的防御力的120%。 每15秒至多获得一次「永夜的祝福」。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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421 responses to “希诺宁”
hell yes i can finally have an all catgirl team of diona, kirara, lynette, and xilonen. the huge drawbacks are that it’s all supports, no carry and elementally inert. ain’t that fun?
holy shit catgirl enjoyers really got the worst combination of elements possible lmao
yall are dumb,
TF. Keqing – HP*HP*HP Kirara – VV Lynette – and Xilonen makes a pretty mean agravate team.
keqing as dps, kirara for dendro application, lynette for VV shred and like, 40% atk with her passive, and finally Xilonen for additional res shred, personal dmg, and healing.
keqing is a fake catgirl, you dumbo
you’re dumb yack – useless waifu chosen by a useless trash
ps. they gave her DEF% ascension to make you pull for her C2, be sure of that
Or because she scales off def and isn’t made to be a DPS
thank goodness they didn’t make ANOTHER geo buffer, the game it’s so plenty of them!
We only have one gorou…
Bruh… Girl is competing with Furina for BEST SUPPORT.
Kazuzu and Daddy Zhong are already long out of the race.
Wait, I don’t get it, on twitter Hoyo wrote that she is a smith with forge skills renowned throughout Natlan.
But her kit have nothing about that theme, intead it’s DJ(?) stuff, even her splash art… Am I missing something??
after the description of the effect of the Ability, there’s a text that is written in italics. There the character says something about his ability or stuff like that. There she says that she is a blacksmith and a Dj
Oh, thanks, I almost never read those… At least they mention it, and there will probably be more about it on the character story. I still wish they had used the smith theme a bit more on her skills, but oh well :/
Her kit seems interesting and unless Kinichi gameplay is way more fun than it looks when watching the videos I will probably keep saving for Xilonen and her weapon
just like yelan and all her casino and gambling themed skills while being the opposite of a person that’d leave things to luck in the story
average bad design by hoyo teams not communicating, many such cases
As a Geo-doesn’t-have-to-be-100%-Mono believer I am saved.
As a Healer main I am in love.
As a general lover of everything Xilonen I am powerless against her.
All hail my newest obsession lol
C0 Xilonen is completely able to kick C6 Zhongli to the chicken cage now, thanks Hoyoverse!
But she doesn’t summon a shield right?, zhongli can summon shields for the whole teams with his constellation as well.
Lol. You think a shield would somehow make her any less better.
She does better, she heals
True, with her C1 (I believe a greater resistance to interruption same as Neuv/Arle C1) and heal..
which could be better? I vote for Xilonen.. and every cons just increases her SUPPORT capabilities esp. c2 and when you go C6 she could hit like truck.
the only thing preventing this woman from being a really good option for freeze is the lack of cc
if you use freeze its because its mobbing content, otherwise youre trolling/griefing, so cc is kind of a must, especially given how much units that can use freeze improve when enemies are grouped (ganyu/ayka bursts for example)
so mid
low tier bait
unless they nerf her she would probably be better than kazuha in a lot of teams and scenarios. she heals, debufs and do damage at the same time, or you can just dont use her for dps but the debuf and the heal are still there.
this is such a stretch.
Bro she is a support that can do dmg, has VV shred built in her kit, heals, and with Scroll of the Hero of Cinder City she can give even more buffs for your party. What are you smoking
Anemo twinks on fraudwatch
Funniest comment on this site lmfao
The only word that’s not made up is “on”
Oh cool finally an off-field geo healer
Oh wait she needs TWO other elements to heal, and it’s single target healing
Rip Ittobros