Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus HP% | Materials | Total Materials |
1 | 1039 | 14.99 | 38.89 | 5.0% | 50.0% | 0% | ||
20 | 2695 | 38.88 | 100.88 | 5.0% | 50.0% | 0% | 1 3 3 20000 | 1 3 3 20000 |
20+ | 3586 | 51.73 | 134.22 | 5.0% | 50.0% | 0% | ||
40 | 5366 | 77.41 | 200.84 | 5.0% | 50.0% | 0% | 3 2 10 15 40000 | 1 13 18 60000 3 2 |
40+ | 5999 | 86.54 | 224.53 | 5.0% | 50.0% | 7.2% | ||
50 | 6902 | 99.57 | 258.33 | 5.0% | 50.0% | 7.2% | 6 4 20 12 60000 | 1 33 18 120K 9 6 12 |
50+ | 7747 | 111.74 | 289.92 | 5.0% | 50.0% | 14.4% | ||
60 | 8659 | 124.9 | 324.06 | 5.0% | 50.0% | 14.4% | 3 8 30 18 80000 | 1 63 18 200K 9 14 30 3 |
60+ | 9292 | 134.03 | 347.76 | 5.0% | 50.0% | 14.4% | ||
70 | 10213 | 147.31 | 382.21 | 5.0% | 50.0% | 14.4% | 6 12 45 12 100K | 1 108 18 300K 9 26 30 9 12 |
70+ | 10846 | 156.44 | 405.91 | 5.0% | 50.0% | 21.6% | ||
80 | 11777 | 169.87 | 440.75 | 5.0% | 50.0% | 21.6% | 6 20 60 24 120K | 1 168 18 420K 9 46 30 9 36 6 |
80+ | 12410 | 179.0 | 464.44 | 5.0% | 50.0% | 28.8% | ||
90 | 13348 | 192.54 | 499.56 | 5.0% | 50.0% | 28.8% |
Skills
Active Skils
Normal Saldırı: Odaklı Tedavi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arka arkaya en fazla 3 saldırı yapar. Daha isabetli ve daha fazla Hasar veren bir Nişan alırken okta devamlı olarak Su gücü birikir. Tamamen yüklendikten sonra Sigewinne, belirli aralıklarla yavaşça hedefe doğru hareket eden ve Havadayken yaylım ok atışı yapar ve dalışa geçerek yere vurur. Yere vurduğunda Alan Hasarı verir. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Zıplayan Hidroterapi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sigewinne, Meropide Kalesi'nde özel olarak üretilmiş, kan dolaşımını hızlandırıp hastaların uykuya dalmasına yardımcı olan özel baloncuk tabancası ile bir Canlandıran Baloncuklar yakındaki düşmanlar arasında sekerek isabet ettiği düşmanlara Sigewinne'in Maks. Canına göre Canlandıran Baloncuk 5 defa sektikten sonra kaybolur ve Sigewinne'in Maks. Canına göre Sigewinne'in Canını yeniler. Etrafta bir düşman olmadığında Canlandıran Baloncuk yakınlarda seker. Aynı anda Sigewinne tarafından oluşturulan sadece bir Canlandıran Baloncuk bulunabilir. Basılı Tutulduğunda Canlandıran Baloncuk daha da büyük hale gelir. Nişan Alma Moduna girerek daha büyük ve daha müthiş bir Canlandıran Baloncuk şişirmeye başla! Beceri ne kadar uzun süre Basılı Tutulursa Canlandıran Baloncuk da o kadar büyür ve iki kademe büyüklüğe ulaşır. Her büyüme kademesiyle verilen Hasar %5 ve iyileştirme de %5 artar. Canlandıran Baloncuk her sektiğinde bir kademe küçülür, en son normal Canlandıran Baloncuk boyutuna geri döner. Güçsüz düşmanlara büyük bir Canlandıran Baloncuk isabet ettiğinde baloncuğun içine hapsolurlar ve hareket edemezler. Ayrıca Sigewinne bu Beceriyi her kullandığında yakınında 2 Kaynak Suyu Damlacığı oluşur. Sigewinne topladığı her bir Kaynak Suyu Damlacığı için Maks. Canının %10'u oranında Hayat Bağı kazanır. Sigewinne'in Hayat Bağı sona erdiğinde, kaldırılan her 2.000 Can değerindeki Hayat Bağı için 1 Element Enerjisi kazanır. Sigewinne bu şekilde en fazla 5 Element Enerjisi kazanabilir. Canlandıran Baloncuklar, düşmana isabet ettikleri noktada belirli aralıklarla bir Çalkantılı Kılıç çıkarır ve Sigewinne'in Maks. Canına göre Öz tesirli "Nasıl ama? Böyle bir hidroterapi dolaşım sistemini harekete geçirmekle kalmaz, aynı zamanda hastaların keyfini de yerine getirir. Hepsi bu kadar da değil, dinlenmesi gereken hastaların uykuya dalmasına da yardımcı olur..." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Aşırı Doygun Şırınga | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meropide Kalesi'nde üretilen özel bir şırınga çıkararak önündeki alana, Ayrıca Sigewinne beceriyi kullanmadan hemen önce belirli bir mesafede bulunan en fazla 2 Kaynak Suyu Damlacığını emer. "Aşırı ilaç almanın zehir içmekten bir farkı yoktur ve bu gerçekten çok tehlikelidir! Öte yandan hastalara aşırı ilgi ve alaka göstermeninse hiçbir tehlikesi yoktur!" | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
Acil Durum Dozu | |
Su altındayken aktif karakterinin Canı %50'nin altına düştüğünde onu 2.5sn boyunca iyileştirir. İyileştirme miktarı karakterin Maks. Canının %50'si kadardır ve 10 saniyeliğine karakterin Tüm Element Direnci ve Fiziksel Direnci %10 azalır. Bu etki her 20 saniyede bir tetiklenebilir. |
Bol Bol İstirahat | |
Sigewinne |
Detaylı Muayene, Kapsamlı Tedavi | |
Sigewinne bir iyileştirme yaptığında verdiği iyileştirme miktarı, tüm grup üyelerinin mevcut Hayat Bağı değerine göre artar: Her 1.000 Can değerindeki Hayat Bağı için verilen iyileştirme %3 artar. Bu şekilde sağlanabilecek iyileştirme artışı en fazla %30 olabilir. |
Constellations
"Ruhların En Mutlusu Endişe Nedir Bilir Mi?" | |
"Bol Bol İstirahat" Pasif Yeteneği güçlenir: Baloncuk her sektiğinde 1 kademe Toparlanma eklenir ve Toparlanma kademelerinin verdiği Hasar bonusu değerleri şu şekilde değişir: Sigewinne'in 30.000'in üzerindeki her 1.000 Maks. Canı için Hasar 100 artar. Element Becerileri için bu şekilde en fazla 3.500 Hasar artışı kazanılabilir. "Bol Bol İstirahat" Pasif Yeteneğinin açılmış olması gerekir. |
"Ruhların En Merhametlisi Düşmanlarını Yenebilir Mi?" | |
Sigewinne Ayrıca Zıplayan Hidroterapi becerisi ile oluşan Canlandıran Baloncuk veya Aşırı Doygun Şırınga bir düşmana isabet ettikten sonra 8sn boyunca düşmanın |
"Ruhların En Sağlıklısı Ateşi Düşürebilir Mi?" | |
Maksimum yükseltme seviyesi 15'tir. |
"Ruhların En Sevimlisi Çürümeyi Yavaşlatabilir Mi?" | |
"Ruhların En Neşelisi Acıyı Dindirebilir Mi?" | |
Maksimum yükseltme seviyesi 15'tir. |
"Ruhların En Parlağı Benim İçin Dua Edebilir Mi?" | |
Sigewinne bir iyileştirme gerçekleştirdiğinde kendi Maks. Canına bağlı olarak |
Skill Ascension
Gallery
360 Spin
Idle #1
Idle #2
loc_gallery_vid_combat
Sounds
Quotes
Audio Language:
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Stories
Title | Text |
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??? | ??? * 2. Arkadaşlık Seviyesinde açılır. |
??? | ??? * 3. Arkadaşlık Seviyesinde açılır. |
??? | ??? * 4. Arkadaşlık Seviyesinde açılır. |
??? | ??? * 5. Arkadaşlık Seviyesinde açılır. |
??? | ??? * 6. Arkadaşlık Seviyesinde açılır. |
??? | ??? * 4. Arkadaşlık Seviyesinde açılır. |
??? | ??? * 6. Arkadaşlık Seviyesinde açılır. |
183 responses to “Sigewinne”
should you prioritize leveling her skill or burst?
Finally a hydro claymore! thanks retardhoyo, after 5378 hydro catalysts you understood you can make this variation!
great dev team!
(Who’s gonna tell him?)
She is just little better than Dehya at this point. Well, she can heal, yeah, good. But that’s all. Her CC is bad. She doesn’t have any buff. Her burst takes on-field time from main DPS. Baizhu has buffs but Sigewinne has none.
Everyone has the right to their opinion, but please don’t be a douchebag.
You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?
As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.
Everyone has the right to their opinion, but please don’t be a douchebag.
You are saying “She is just little better than Dehya at this point” as if Dehya is a bad character. In case you don’t know, she is not. Dehya is really flexible, which allows her a variety of different builds. For example, you can build her into Burgeon, and that is a rather cheap build that deals tons of Dendro DMG and works even in the current Abyss. Even if Dehya is C0. And she reduces up to 50% DMG that active characters get. How is Dehya bad after all that?
As for Sigwinne, she has a variety of different mechanics too. She buffs the Elemental Skill DMG of off-field characters, she scales both her DMG and her healing from HP, which allows her to be a suitable wearer for Millelith, she can CRIT, which allows her wearing Favonius. She might work in quite many teams, where you won’t be able to replace her without an efficiency loss.
^this guy is coping hard
Sad part is Dehya’s burst actually does more damage. Sigewinne’s has better AoE, I guess. And healing is more useful as an E bot than whatever the fuck Dehya’s supposed to do.
Also both of them become a C0 limited 5* once you get them to C6. Too bad Sige’s party buff is still shit.
Why would you complain about a hydro character not having crowd control?? Did you think she was anemo?
Have you seen her kit? She has the bubble thing like Mona, except it only hits one target and lasts like one second.
Since when do hydro characters have crown control
HOYO I WILL CRY IF YOU DON’T CHANGE HER CHARGE SHOTS TO HP
please, my heart bubbles…
I’ve seen a lot of people say she’s synergistic with Furina, while ignoring that the BoL mechanic is actually disruptive to Furina’s fanfare stacks
At least she only gives that to herself
She only applies it to herself and is designed to remove it while still healing 30% of her own HP at the end of her skill
BoL isn’t necessarily disruptive, it leaves space to heal while Furina’s Q is up, which is how Sigewinne’s healing work
She gets a healing bonus from BoL to counteract it anyway
i didnt understand a shit of this chara, apart from her cringeness (seriously you want to play a chara who use a syringe and throw pills? what the fk is this, an anime for kids?)
she seens to be a healer, but also she seems a support with a strange addiction for some missed dmg (her weapon gives a lot of crit rate, who knows why)
i think she’ll receive a kokomi treatment: bad at the beginning, and valuable after one year
for NOW she’s totally skippable
but in the (maybe even near) future she’ll be very interesting
…and I thought Lynx from HSR held a giant pill over her head, healing her allies and removing all of their debuffs.
TRY THEM ALL 🎉🎉🎉
Not having super cool edgy animations isn’t a bad thing, it having some funny characters doesn’t make the game childish.
Some people like the funny goober committing atrocities against minorities
…others like the child characters for totally different reasons…
As for her place in the meta… her kits a bit strange and it doesn’t interest me that much
In my place they call it a ️⚧️ magnet. But it is just a character for a specific audience, that is SPECIFICLY and obviously targeted by this design. The cutesy enjoyers, wich are mostly girls, aforemetnioned people, and some weird goobers.
Bro really said Kokomi was bad at the beginning. No, Kokomi was always good, people were just being dumb. Sigewinne will also likely be good, although her ICD really needs improvement.
Kokomi were pretty bad at release because there’s no dendro or Furina or any other character that has good synergy with her at the time, and healer unit is pretty much useless in Inazuma patch because everyone is using Diona and Zhongli as shielder, they tried to fix Kokomi by adding that wolf enemy with Bleeding mechanic but seems not working, the same situation with Kuki Shinobu, but that change everything after Dendro available in the game, both Kokomi and Kuki became on of the best support for certain team adn became more powerful after Furina release that’s why they’re brave enough to release such character like Sigewine, Baizhu, Xianyun
On release Kokomi pretty much replaced Mona + Diona in freeze teams with herself + Rosaria. Why use a shielder and EM buffer in Diona when your opponents are frozen anyway plus the Kokomi Rosaria core could use both Tenacity and Noblesse buffs. Kokomi’s jellyfish healing 8k per tick also made her a great comfort pick and with the clam set in 2.3 also deal non-negligible off-field dmg. Then in 2.4 with the arrival of Shenhe the freeze teams were almost exclusively using Kokomi over Mona for her role consolidation. Her other teams took a bit longer to gain popularity but by the time of her Rerun was considered one of the best drivers for Soup and Taser, both teams that were already available during 2.1
Kokomi was always great but dendro was a massive buff so that’s when she got recognised a lot more
Eh, at the time there was not really much point in an on-field healer with worse application than Qiqi. She was legitimately bad during beta, and without the ICD buff, she’d still be niche to this day, even in a post dendro and Furina world.
I forgot to mention the ICD buff but yeah that was important
Hoyo is a coward. If they really want money, they should be all-in on designing cute and funny characters. Just take a note or two from Blue Archive, shouldn’t be that hard.
Funny how Genshin beats every other gacha game by miles
I think they know how to make money
It is very misleading to me. I do think They don’t know how to make money; instead, they understand how to manipulate teens (who make up 90% of the Genshin community). If making money happens as a result, it is more of a consequence or coincidence rather than their primary goal of knowing how to make money. If that were true, there wouldn’t be disappointing content like dehya. They have the potential to make every character valuable without resorting to power creep.
They have grasped the concept of prioritizing quality over quantity, which is crucial, but from a marketing perspective, they still lack in many areas. The evidence lies in their inability to retain long-time players. Only individuals fixated on farming for specific characters find it hard to break away, while others quit due to lack of stimulation or negative impact on mental health – not to mention of it encourages OCD behaviour. “Farming without an end”.
While you might perceive this as good marketing, it is not. Excellent marketing, like that of Amazon, does not deceive customers with false promises and with shit ass-licking nicknames as “travelers” – while we’re only fkn customers. Instead of reaching out to the developers with feedback, hoping for improvements, they simply don’t give a fk. They keep introducing features to please a portion of the player base while neglecting essential aspects like endgame content and the farming experience is not true marketing; it is akin to a fast-food approach. It’s better to enjoy what you have and move on.
Potentially is an excellent game, but at the same time to me is by far the most wasted we’ve ever seen since internet era. High or skyrocketing quality sometimes (storytelling, music, the final result) but horribly destroyed because of some retard assholes who don’t know at all how to make the WHOLE experience a good thing.
“Is this considered marketing? It appears quite mediocre, definitely not western. After all, Amazon did not originate there. If this is their idea of “customer care,” they would have failed miserably.
“what is this an anime for kids” my brother in christ you’re playing genshin impact the whole game is playable anime.
As for her kit the passive makes it so that, when she uses her skill since it bounces it adds an extra 8% dmg on top of it, then it makes your other characters skills deal more dmg with their skills after Sigewinnes skill. The point about the weapon giving crit rate makes no sense since if you’re doing everything Sigewinne should do you get all the stacks and your BURST crit rate gets raised. She’s not a missed dmg dealer she’s just a healer and slight buffer, you just have the reading comprehension skills of a walnut.
My thoughts on Sigewinne-
In a short sentence, she is basically an early beta version of Xianyun: team healing although within E rather than Q, additive dmg buff for specific dmg type, long versions of skill via hold E vs triple E, and very Furina team-oriented.
She’s a hydro healer which is interesting but hydro supports are mainly focused on hydro app if not anything else. Unfortunately, Sigewinne doesn’t have great hydro application. Some of it is just fundamentally tied to the style of application.A floating bubble travels slower than a rush of hydro from Xingqiu or Yelan nor is it like a gush emitted from a source like Kokomi. Even given no ICD to Sige’s E, the time it takes for it to reach an enemy will be inconsistent and slow. It can also miss, which I hope to see fixed through some coding with hyperbloom attribute.
Her Q only lasts 2.5s so hydro app is expected to be low, unless given no ICD which are rare cases even among archons. Sigewinne’s BoL dewdrops don’t really offer much to other characters as it is only 20% BoL so not really enabling much in the way of Arlecchino’s set and weapon. Her Covalence buff has a low count and too miniscule a damage buff to compensate. It also needs to build tremendous HP to cap the buff which steers her away from dealing any damage herself.
IMO, I hope the direction of her beta would lead to buffing her Covalence buff with a lower HP floor and a higher dmg increase per 1000 HP. In that way, she would be like Xianyun except while having dps of her own to replace that new playstyle enabling which Xianyun does.
She only gives herself BoL, so it’s even less useful. Arle/Clo’s own BoL is enabling Sige’s A4, not the other way around. But that only gives Sige more healing, which those two expressly ignore.
What makes the most sense to me is if all her ST abilities went AoE instead. Her bubble wouldn’t miss so much if it affected a larger area, and the application would also improve. Her droplets should give the whole team BoL, and Covalence stacks should be independent for each party member including herself.
The numbers are way too low otherwise, so if they remained ST, they’d actually have to at least triple to be even worth considering, which is so hilariously undertuned that I don’t believe they could be THAT far off the mark.
yeah… her having BoL in her kit feels like an excuse to make her weapon alot more niche when it has to be,
as of right now… she isnt really doing anything of value with it (healing bonus doesnt seems to be useful for me)
how to builld best dps overall so i can pre farm a little? idc if its not meta this game is for babies and i need to shoot heart bubbles
Please HoYo change her Mini-Stration Bubbles multiplier to be HP scaling.
I’m also hoping they do something with her charge shot. Either give her lvl 2 charge HP scaling or make the mini-stration bubbles HP scaling. Would really like for her to have something to do after using skill/burst since without C4 her field time will be too short to feel right when paired with a unit like Yae but too long for other teams that want to give more field time to a specific carry. In a really awkward spot atm as far as her field time is concerned and some HP scaling on CA would give her something to fill time with. in more free form comps.
Am i stupid or i can’t see anything but HP% scaling on her kit?
NA talent is all Atk scaling.
I see. THX. People want for this special thing to be comfortably usable, at least. Reasonable.
With these kind of kits, I am not surprise if Hoyo put her in standard banner
Bro really thinks this is bad… Honestly, she is probably going to be better than most characters in the game. Her scaling is just too broken.
Yeah right. Her damage is dogshit and her buff is also dogshit. She will just be another Barbara if they don’t buff her before the beta end