Table of Content |
Character |
Weapon |
Item |
Skill |
Achievement |
Tutorial |
Stage |
Domain |
Chapter |
Quest |
Shop |
Event |
Character
Icon | Name | Rarity | Weapon | Element | Ascension Materials |
![]() | 千织 | 5![]() ![]() ![]() ![]() ![]() | sword![]() | geo![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
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Weapon
Icon | Name | Rarity | Atk | Sub | Value | Weapon Affix | Ascension Materials |
![]() | 有乐御簾切 | 5![]() ![]() ![]() ![]() ![]() | 44.34 | CrD% | 19.2% | 普通攻击造成的伤害提升 | ![]() ![]() ![]() |
![]() | 沙中伟贤的对答 | 4![]() ![]() ![]() ![]() | 42.4 | HP% | 9% | 进行治疗时,恢复 | ![]() ![]() ![]() |
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Item
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Skill
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Achievement
Icon | Name | Description | Shown | Reward |
![]() | 命运的示数 | 完成「猫与随机数」,解锁全部结局。 | ✅ | ![]() |
![]() | SPEEDRUN | 说服琳妮特与你共度悠闲而平静的一天。 | ❌ | ![]() |
![]() | DECKS & DETECTIVES | 侦破走私案后,与琳妮特享受宁静的茶会时光。 | ❌ | ![]() |
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Tutorial
Icon | Name | Description |
![]() | 布置软绵绵喵屋 | 布置「软绵绵喵屋」时,需要根据不同的需求选择摆设。 摆设有 |
![]() | 与猫猫一起玩耍 | 在「咪呜呜宝座」选择猫猫,或者直接邀请猫猫并与其一同玩耍。 猫猫的友好度分为 |
![]() | 茸茸城堡大喵险 | 布置「软绵绵喵屋」时,需要根据不同的需求选择摆设。 摆设有 |
![]() | 弘辩的溢神效应 | 进入「溢神弘辩之所」并开始战斗后,如果 |
![]() | 测试说明 | 在「圆圆滚滚交叉火力」挑战中,旅行者需要通过遥控装置操控炮台,发射炮弹攻击史莱姆,在限定时间尽可能击败更多的史莱姆以获取更高的测试分值。 大型史莱姆较难击败,击败后将获取更高的分值。 |
![]() | 常规测试说明 | 常规测试为限时挑战。测试中,史莱姆不会移动。旅行者在操作炮台的同时,也可以利用场地中出现的特殊装置,尽可能击败更多史莱姆。 |
![]() | 压力测试说明 | 压力测试为限时挑战。测试中,史莱姆会不断 旅行者需要把握时机,尽可能在史莱姆退场前将其击败。 |
![]() | 极限测试说明 | 极限测试为限时挑战, 旅行者通过炮台击败史莱姆,即可获得测试时间奖励,测试进度将回升。 测试开始后,每隔一段时间,测试难度将提高,测试进度的衰减速度和击败史莱姆的分值倍率均会获得相应提升。 |
![]() | 过载效应 | 过载效应:发生爆炸,并将附近的敌人 将史莱姆击出场地边界,可以实现快速击败。 |
![]() | 冰极效应 | 冰极效应:对 |
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Stage
Icon | Name | Monsters | Reward |
![]() | 厄舍的服装工厂 | ||
![]() | 4.5史莱姆球L1(test) | ||
![]() | 4.5史莱姆球L2(test) | ||
![]() | 4.5史莱姆球L3(test) | ||
![]() | 4.5史莱姆球L4(test) | ||
![]() | 4.5史莱姆球L5(test) | ||
![]() | 角色试玩关-???(test) | ||
![]() | 角色试玩关-???(test) | ||
![]() | 角色试玩关-???(test) | ||
![]() | 角色试玩关-???(test) |
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Domain
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Chapter
Icon | Name | Title | Secondary Title | Rewards |
![]() | 当他们谈起今夜 | 丝切铗之章 第一幕 | 千织 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 神奇药剂 | 炼金与经营 其一 | n/a | ![]() ![]() ![]() |
![]() | 工艺突破 | 炼金与经营 其二 | n/a | ![]() ![]() ![]() |
![]() | 远销各国 | 炼金与经营 其三 | n/a | ![]() ![]() ![]() |
![]() | 完满收工 | 炼金与经营 其四 | n/a | ![]() ![]() ![]() ![]() ![]() |
![]() | 猫与随机数 | 邀约事件·琳妮特 第一幕 | 琳妮特 | ![]() ![]() ![]() ![]() ![]() ![]() |
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Quest
Icon | Name | Description | Objectives | Shown | Rewards |
![]() | 铓锋交错之间 | 枫丹似乎正在举行一场时尚盛典,你和派蒙决定前去一探究竟… | •前往枫丹廷·利奥奈区 •前往「千织屋」 •跟上千织 •跟随千织 •返回「千织屋」 | ✅ | ![]() ![]() ![]() ![]() |
![]() | 衣上的污点 | 若是裙摆沾上了污渍,那它还能否登上舞台… | •等待至次日早晨(6~10点) •前往「千织屋」 •布置「千织屋」 •与千织对话 •前往供应商处 •跟上千织 •返回「千织屋」 •在指定地点寻找千织 •跳入海中 •采集作为饰品的材料 •采集作为饰品的材料 •采集作为饰品的材料 •与千织会合 •返回「千织屋」 •拆解衣物 •与千织对话 •寻找林尼和琳妮特 | ✅ | ![]() ![]() ![]() ![]() |
![]() | 所织与所斩 | 该舍弃什么,又该坚持什么?这是设计师在裁剪与编织中要给出的答案… | •等待至两天后 •前往厄舍的工厂 •进入厄舍的工厂 •调查厄舍的工厂 •在周围调查 •在周围调查 •在周围调查 •调查试衣间 •深入工厂 •调查仓库 •离开厄舍的工厂 •离开厄舍的工厂 •返回「千织屋」 •前往约定的地点 | ✅ | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 抉择 | 德波大饭店附近,似乎有个熟悉的身影… | During Branch "偶遇 ": • 前往德波大饭店附近 During Branch "抉择 ": • 与琳妮特对话 | ✅ | |
![]() | n/a | n/a | ❌ | ![]() | |
![]() | 假面 | 琳妮特决定回到酒会… | During Branch "酒会 ": • 进入德波大饭店 During Branch "疑云 ": • 前往二楼消磨时间 • 回到一楼领取信封 • 与梅里埃导演对话 • 前往灰河 During Branch "幕后 ": • 前往酒馆 • 与众人讨论 • 等待至两天后(16-18点) During Branch "演出 ": • 前往欧庇克莱歌剧院 • 按计划行动 • 继续下半场的演出 During Branch "谢幕 ": • 启动「搜查模式」调查文件 • 启动「搜查模式」调查文件 • 启动「搜查模式」调查文件 • 启动「搜查模式」调查文件 • 启动「搜查模式」调查文件 • 与梅里埃导演对话 | ✅ | |
![]() | (test)废弃了废弃了废弃了废弃了废弃了废弃了$UNRELEASED | (test)父任务 4$UNRELEASED | •(test)选择假装不知道是谁寄的信$UNRELEASED | ✅ | |
![]() | 小憩 | 事情终于告一段落,琳妮特迎来了久违的小憩… | During Branch "制裁…? ": • 陪琳妮特「待机充能」 | ✅ | |
![]() | 真探 | 琳妮特决定前往报社… | During Branch "被遗忘的猫咪 ": • 前往蒸汽鸟报社 • 等待至次日早上(7-9点) • 与琳妮特见面 • 与琳妮特对话 During Branch "勒菲弗尔的诅咒 ": • 前往新枫丹科学院 • 前往可疑地点 • 打败所有敌人 During Branch "皮埃尔的失落据点 ": • 前往据点附近 • 调查据点内的线索 • 调查据点内的线索 • 调查据点内的线索 • 与琳妮特等人对话 • 前往水下寻找线索 • 与琳妮特等人对话 During Branch "幽港秘辛 ": • 前往柔灯港 • 前往爱心社附近 During Branch "坠入层层迷雾 ": • 跟随邦妮 • 前往目标地点寻找线索 • (test)追击社长 • 追捕贝努瓦 • 审问贝努瓦 • 尝试为案件收尾 • 尝试为案件收尾 | ✅ | |
![]() | (test)废弃了废弃了废弃了废弃了废弃了废弃了$UNRELEASED | (test)父任务 7$UNRELEASED | •(test)谜团仍在$UNRELEASED | ✅ |
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Shop
Name | Owner | Currency |
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Event
Icon | Name | Reward | Reward (Total) |
![]() | 升炼研巧万策金 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 弘辩的溢神效应 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 茸茸城堡大喵险 | ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() | 圆圆滚滚交叉火力 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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54 responses to “New in 4.5”
Yay Arlecchino actually seems interesting! maybe I can enjoy a Genshin beta for once
From the sounds of it you need C4 to do high single target damage. Or you’re never getting more than 65% DoL and that’s with wep and ult. If you don’t ult you have 50% DoL which is good for 3 attacks at C0… So each attack better be like 50k or you’re not killing anything significant and have to wait 15s to do it again. I’m sure there are some translation issues tho… hopefully. I am likely getting C4 either way so i’m good but F2P will struggle. The one thing i think is wrong is the 20% 25% 70% buff stages to the E. I sounds like the middle one should be 45% not 25%… Which will significantly help her C0 F2P single target damage.
Her lv3 blood debt gives 70% BoL in ST her sig gives 25% I believe and her ult is 15 so that should be 100% (I assume BoL caps at 100% of your hp) which I think will be fine, she definitely excels in aoe though
Also her not being tied to any reaction in particular makes her much more versatile than other recent units
Yea but you have to wait around for 6 seconds not doing anything for it to build up that high. While other characters would have likely killed the enemy by that point. BoL caps at 80%. If it was 100% one touch and you’d be dead.
She can probably Vape really well with Yelan/Xingqui still massively increasing overall damage output. But who knows.
Blood debt almost definitely persists while Arlecchino is off field
6s is enough to do your support rotation after using Arle’s skill
As for the BoL limit, I’m aware that blood debt can only gain 80% in a single recovery but I’ve never heard of the effect itself capping, but as you say “one touch and you’d be dead” idk what you’re referring to, as BoL locks your health and doesn’t decrease it
The cap of her BoL per use is tier 3 skill which is 70%. The overall cap is 80%, you can’t go higher than that.
Yea, the skill would, but like… for not “hard” mobs… you’d never really do it would you? Easy mobs Arle just kills, hard mobs you’d wanna set up buffs sure, but what about the middle? No reason to set up buffs, but without it Arle is really slow. Same issues Eula has. Easy mobs just 1 to 2 shot them with 20k auto’s. Hard just set up your ult and go for a 500k nuke to kill them (1m in my C6 Eula case.), middle however? Annoying, just use Raiden or Yelan. (Tho ofc Yelan can kill hard mobs easier too.)
Doesn’t it also make it to where your remaining white HP is what gets damaged during a hit? Like BoL makes your HP red and while, the red HP does not tick down if you receive damage, instead the white HP does. if all your HP is red, you’d have no white to lose and as such you’d just die. Forgive my ignorance if this is incorrect i don’t really know much about it. I’m a C6 Yelan user and just kill everything instantly with her under a Zhongli shield so i’m not really all that knowledgeable when it comes to newer techs since i never really see them anymore.
The sources of the stack are:
– skill passive -> 20% per enemy, up to 80%
– A1 -> 70% if enemy with BD dies and 20%/25%/70% aditionally when using skill’s passive (not sure if this is limited by 80% from the skill description)
– ult -> 15%
– Signature weapon -> 25%
– C1 -> +5% and not loosing 5.5% with 1/3 rate -> 10.5% with 1/3 rate -> nealy 3.5% per hit
In her elemental skill description it states that she gains BoL for each marl recovered and within 20s of using skill, 80% BoL can be obtained IN THIS WAY (meaning her Burst and sig weapon should be counted separately and ignore that cap)
As for how bond of life affects your hp, I don’t have enough experience to know for sure, but in my personal testing against fatui, it doesn’t affect how much dmg you take, only healing
*mark
of course, testing will show if I’m misunderstanding, I’m just going off of the descriptions we have
I think one of us are misunderstanding something yes. The leak says a few things.
First of, the skill giving 20% per stack is NOT on the skill description, in fact the skill says nothing about “Stacks” at all, it’s only the talent that mentions the E skill can stack multiple times and stack 1 is 20% stack 2 is 25% and stack 3 is 70%. The skill says 20% but it does not mention “Per stack” or anything of the kind.
Second of, the skill says. “Within 20 seconds of activating the skill, you can only gain BoL equal to 80%.” It does not mention from the skill effect, but in general.
I guess we will have to wait for future leaks to say who’s right and who’s wrong.
how it feels to spread misinformation
waiting for the day they let us upgrade characters to more than lvl 90 and hopefully give them a third passive that actually, directly buffs them (characters like Dehya real buffs instead of new teammates for which she isn’t even close to the best option)
Yay more grinding 💀
we already have infinite grinding with artifacts, at least levels have stopping points
And also massive resource consumption, after a certain point (which would be even worse after level 90 just to get a small % performance increase)
Of course, testing will show whether I’m misunderstanding or not, I’m just going off the descriptions
thank god i saved majority of chenyu vale exploration for 4.5, the wait for 4.6 is gonna be rouuuuuugh
why is the dialogues of the desert sage passive the same as rightful reward passive
Dialogues of the Desert Sages – When the wielder performs healing, restore 8 Energy.
Rightful Reward – When the wielder is healed, restores 8 Energy.
Rightful Reward triggers when you get healed, the Desert Sages triggers when your character heals another.
Much worse passive….But it does have better substats.
35 minute special program lmao they expect the new banner to carry 🤣🤣
mid ass patch mid ass 5 star
I just hope that 4.5 is boring cause Hoyo is making 4.6 a banger
I can see how 4.5 is boring… but how did you know 4.6 is a banger?
It won’t be if they butcher Arlecchino’s story quest or Interlude and shoehorn some underwhelming reveal.
Sorry for the confusion, I mean I hope that they’re putting less effort into 4.5 because I hope they’re gonna make 4.6 awesome
is 4.6 is where we get furina chapter 2?
hello
Hi, hope you have a great day
you too 🙂