测距规

测距规
测距规Name测距规
FamilyWeapon, Bow
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack43.73
Substat TypeAttack %
Base Substat6%
Weapon Affix石匠号子
Affix Description受到治疗或进行治疗时,将赋予一枚团结标记,持续30秒,至多拥有三枚团结标记。施放元素战技或元素爆发时,将消耗所有的团结标记,产生持续10秒的「抗争」效果:每枚消耗的团结标记提高3%攻击力与7%所有元素伤害加成。每15秒至多触发一次抗争效果;角色处于队伍后台时也能获得团结标记。
Description如今几乎绝迹的测量工具,具有发射箭矢的能力。
Weapon Ascension Materials
悠古弦音的残章
浊水的一滴
异海凝珠
悠古弦音的断章
浊水的一掬
异海之块
悠古弦音的乐章
初生的浊水幻灵
异色结晶石
悠古弦音的回响

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus Atk%MaterialsTotal Materials
143.736.0%
20118.5710.6%
悠古弦音的残章3
浊水的一滴3
异海凝珠2
摩拉5000
悠古弦音的残章3
浊水的一滴3
异海凝珠2
摩拉5000
20+144.4710.6%
40225.9915.45%
悠古弦音的断章3
浊水的一滴12
异海凝珠8
摩拉15000
悠古弦音的残章3
浊水的一滴15
异海凝珠10
摩拉20000
悠古弦音的断章3
40+251.9915.45%
50293.3617.87%
悠古弦音的断章6
浊水的一掬6
异海之块6
摩拉20000
悠古弦音的残章3
浊水的一滴15
异海凝珠10
摩拉40000
悠古弦音的断章9
浊水的一掬6
异海之块6
50+319.2617.87%
60360.920.3%
悠古弦音的乐章3
浊水的一掬12
异海之块9
摩拉30000
悠古弦音的残章3
浊水的一滴15
异海凝珠10
摩拉70000
悠古弦音的断章9
浊水的一掬18
异海之块15
悠古弦音的乐章3
60+386.820.3%
70428.6922.72%
悠古弦音的乐章6
初生的浊水幻灵9
异色结晶石6
摩拉35000
悠古弦音的残章3
浊水的一滴15
异海凝珠10
摩拉105K
悠古弦音的断章9
浊水的一掬18
异海之块15
悠古弦音的乐章9
初生的浊水幻灵9
异色结晶石6
70+454.6922.72%
80496.7225.14%
悠古弦音的回响4
初生的浊水幻灵18
异色结晶石12
摩拉45000
悠古弦音的残章3
浊水的一滴15
异海凝珠10
摩拉150K
悠古弦音的断章9
浊水的一掬18
异海之块15
悠古弦音的乐章9
初生的浊水幻灵27
异色结晶石18
悠古弦音的回响4
80+522.6225.14%
90564.7827.56%

Weapon Affix

LvAffix ProgressionMaterials
1受到治疗或进行治疗时,将赋予一枚团结标记,持续30秒,至多拥有三枚团结标记。施放元素战技或元素爆发时,将消耗所有的团结标记,产生持续10秒的「抗争」效果:每枚消耗的团结标记提高3%攻击力与7%所有元素伤害加成。每15秒至多触发一次抗争效果;角色处于队伍后台时也能获得团结标记。
2受到治疗或进行治疗时,将赋予一枚团结标记,持续30秒,至多拥有三枚团结标记。施放元素战技或元素爆发时,将消耗所有的团结标记,产生持续10秒的「抗争」效果:每枚消耗的团结标记提高4%攻击力与8.5%所有元素伤害加成。每15秒至多触发一次抗争效果;角色处于队伍后台时也能获得团结标记。
测距规
摩拉1000
3受到治疗或进行治疗时,将赋予一枚团结标记,持续30秒,至多拥有三枚团结标记。施放元素战技或元素爆发时,将消耗所有的团结标记,产生持续10秒的「抗争」效果:每枚消耗的团结标记提高5%攻击力与10%所有元素伤害加成。每15秒至多触发一次抗争效果;角色处于队伍后台时也能获得团结标记。
测距规
摩拉2000
4受到治疗或进行治疗时,将赋予一枚团结标记,持续30秒,至多拥有三枚团结标记。施放元素战技或元素爆发时,将消耗所有的团结标记,产生持续10秒的「抗争」效果:每枚消耗的团结标记提高6%攻击力与11.5%所有元素伤害加成。每15秒至多触发一次抗争效果;角色处于队伍后台时也能获得团结标记。
测距规
摩拉4000
5受到治疗或进行治疗时,将赋予一枚团结标记,持续30秒,至多拥有三枚团结标记。施放元素战技或元素爆发时,将消耗所有的团结标记,产生持续10秒的「抗争」效果:每枚消耗的团结标记提高7%攻击力与13%所有元素伤害加成。每15秒至多触发一次抗争效果;角色处于队伍后台时也能获得团结标记。
测距规
摩拉8000

13 responses to “测距规”

      • nah. being able to gain up to 28%atk and 39% elemental dmg bonus being off field is really good.
        Slingshot is risky to play and Prototype Crescent is just 45% atk if you can’t hit a weakspot or the enemy doesn’t have one at all.
        Ibis piercer or Windblume Ode would do a much better job than those two.

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  1. I wish this the stats and effects of this Bow swapped with it’s claymore counterpart. We could really use an HP bow and most claymore users would have preferred this effects of this bow.

      
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  2. Sigewinne was once rumored to be an Hydro Bow 4*, as I recall… I bet she’ll be a Healer + SubDPS fusion for this bow. Perhaps she’s going to be one of the two O/P healers, with Charlotte being the opposite alignment as a Cryo Catalyst with a more focused affinity for pure healing and support (fitting the 4* Baizhu rumors).

      
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    • Lmao I got it reversed, looks like Charlotte is the Healer/SubDPS fusion i guess. No clue who this bow is really for then, the cheaper options seem safer and in some cases more worth it.

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    • Kujou Sara
      It has high base attack for her buff and it gives her burst extra damage since it stacks while she’s off-field.

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    • The passive is basically hinting there’ll be a way (very likely Furina) to damage off field team members on demand, so they can then heal back up before swapping in and instantly trigger the buff for their rotation, which makes this entire gacha set of weapons basically for everyone, as long as they fit in a team that can do that and the stats are beneficial.

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