古祠の瓏

古祠の瓏
古祠の瓏Name古祠の瓏
FamilyWeapon, Catalyst
RarityRaritystrRaritystrRaritystrRaritystr
Conversion Exp50000
Base Attack41.07
Substat TypeCritical Rate %
Base Substat8%
Weapon Affix碧玉流転
Affix Description待機時間が5秒を超えている場合、HP上限+32%、元素熟知+40。装備者が登場し、10秒間フィールドに残った後、この効果は解除される。
Description清水のような光沢を放つ古い瓏。古代の祭祀に使う道具らしい。
Weapon Ascension Materials
孤雲寒林の光砂
霧虚ろの花粉
占いの絵巻
孤雲寒林の輝岩
霧虚ろの草嚢
封魔の絵巻
孤雲寒林の聖骸
霧虚ろの灯芯
禁呪の絵巻
孤雲寒林の神体

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
141.078.0%
2099.2614.14%
孤雲寒林の光砂3
霧虚ろの花粉3
占いの絵巻2
モラ5000
孤雲寒林の光砂3
霧虚ろの花粉3
占いの絵巻2
モラ5000
20+125.1614.14%
40183.6820.6%
孤雲寒林の輝岩3
霧虚ろの花粉12
占いの絵巻8
モラ15000
孤雲寒林の光砂3
霧虚ろの花粉15
占いの絵巻10
モラ20000
孤雲寒林の輝岩3
40+209.6820.6%
50238.3423.83%
孤雲寒林の輝岩6
霧虚ろの草嚢6
封魔の絵巻6
モラ20000
孤雲寒林の光砂3
霧虚ろの花粉15
占いの絵巻10
モラ40000
孤雲寒林の輝岩9
霧虚ろの草嚢6
封魔の絵巻6
50+264.2423.83%
60292.6227.06%
孤雲寒林の聖骸3
霧虚ろの草嚢12
封魔の絵巻9
モラ30000
孤雲寒林の光砂3
霧虚ろの花粉15
占いの絵巻10
モラ70000
孤雲寒林の輝岩9
霧虚ろの草嚢18
封魔の絵巻15
孤雲寒林の聖骸3
60+318.5227.06%
70346.6530.29%
孤雲寒林の聖骸6
霧虚ろの灯芯9
禁呪の絵巻6
モラ35000
孤雲寒林の光砂3
霧虚ろの花粉15
占いの絵巻10
モラ105K
孤雲寒林の輝岩9
霧虚ろの草嚢18
封魔の絵巻15
孤雲寒林の聖骸9
霧虚ろの灯芯9
禁呪の絵巻6
70+372.6530.29%
80400.6633.52%
孤雲寒林の神体4
霧虚ろの灯芯18
禁呪の絵巻12
モラ45000
孤雲寒林の光砂3
霧虚ろの花粉15
占いの絵巻10
モラ150K
孤雲寒林の輝岩9
霧虚ろの草嚢18
封魔の絵巻15
孤雲寒林の聖骸9
霧虚ろの灯芯27
禁呪の絵巻18
孤雲寒林の神体4
80+426.5633.52%
90454.3636.75%

Weapon Affix

LvAffix ProgressionMaterials
1待機時間が5秒を超えている場合、HP上限+32%、元素熟知+40。装備者が登場し、10秒間フィールドに残った後、この効果は解除される。
2待機時間が5秒を超えている場合、HP上限+40%、元素熟知+50。装備者が登場し、10秒間フィールドに残った後、この効果は解除される。
古祠の瓏
モラ1000
3待機時間が5秒を超えている場合、HP上限+48%、元素熟知+60。装備者が登場し、10秒間フィールドに残った後、この効果は解除される。
古祠の瓏
モラ2000
4待機時間が5秒を超えている場合、HP上限+56%、元素熟知+70。装備者が登場し、10秒間フィールドに残った後、この効果は解除される。
古祠の瓏
モラ4000
5待機時間が5秒を超えている場合、HP上限+64%、元素熟知+80。装備者が登場し、10秒間フィールドに残った後、この効果は解除される。
古祠の瓏
モラ8000

34 responses to “古祠の瓏”

  1. This weapon at R5 + hp/dendro/crit c6 Baizhu would actually possibly be disgusting. I’d even say C2 could also almost fully utilize it to its max potential when going sub dos Baizhu.

    For C6: More HP than Jadefall’s Splendor, and simply just existing procs his gossamer splices and shields, and his Es unlock HP scaling too which you only need around a second to cast. Due to the sheer amount of hits he does, ER would be a non-issue. Put him in a spread team to make use of the EM passive then boom. C2 is basically the same thing minus the constantly shield proc. Off fielder Baizhu’s BiS would probably be this weapon, especially at C2 +.

    I hope I’ll be able to get this weapon and its refinements for my Baizhu eventually.

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    • His rotations will be tight. No more than 10 seconds onfield and you lose the HP. You need to switch immediately after E -> Q -> CA, and only after switching back can you spend the rest of your water droplets on more charged attacks.

      There’s definitely potential for a quick swap oriented team.

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      • You can easily switch him out and in again to reset the 10 seconds onfield timer. Even if its only to do a normal and charged attack on Nahida or something like that. I’m sure you can tinker some rotations that allow his maximal field time while keeping the buff up.

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  2. just imagine this thing on yelan if it was a bow, those stats are cracked.

    pretty sure this will be nerfed or future off field Hp scaling catalysts won’t be able to sell their 5star weapons

      
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    • rarely will mihoyo nerf a weapon/character’s stats/kit because they could get into a lawsuit about suddenly making a product worse after customers “bought”/pulled for it. it could fall under deceptive marketing tactics.

      since they don’t have a competitive content between players, they can’t reason out nerfing it for “balance” purposes.

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    • Nowhere near cracked for a 5*. Aqua Simulacra, for example, has 88.2% CV, while this thing has “only” 73.5% CV. The buffs may look great, but we currently have not a single Catalyst Character who benefits from both EM and HP (except, perhaps, Baizhu, but not much). Contrast this with 20% DMG bonus and 16%HP from R1 Aqua when used by Yelan, and things get interesting.

      Still insane for a 4* weapon, easily among the best available due to its CV alone.

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  3. Agreed, this weapon’s effect feels like it would work well in the right situation and it’s specific enough that I have to imagine it was designed with a particular Fontaine character(s) in mind.

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  4. hmmm… it is a weapon for a HP multiplicative damage SubDPS, no characters to use its full potencial in the game right now

      
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      • Kokomi does not need any CR whatsoever, and needs no EM in hyperbloom (the electro unit is the trigger). You’re better off with Prototype Amber or Sacfrags.

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    • What about Baizhu? He use the EM and the Crit rate, he scales on HP, and he is off field (passive apply with him just existing). This weapon at r5 give him the same HP than the Prototype amber, but with 160 more EM.

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        • but a HP weapon will give him the same HP at best, Prototype Amber give him 1% more HP, not crit rato, no em.

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          • You don’t need crit on Baizhu unless you have Fav, his damage isn’t worth building towards unless you’re C6R5. You will struggle with energy on Baizhu with this weapon. The reason Prototype Amber is so amazing is because it restores energy in addition to giving HP%.

          • I do disagree base on the fact that Spread damage take into consideration both critical rate and EM. Also remember that prototype amber only five him 18 energy which is nice but not a need, and for people that own baizhu c1 that passive is completely usless. Sacrificial Jade r5 give the same HP, significantly more damage and match with his outfit.

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