Name | 金珀·試作 | |
Family | Crafted Item, Weapon, Catalyst | |
Rarity | ||
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Health % | |
Base Substat | 9% | |
Weapon Affix | 炊金 | |
Affix Description | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | |
Description | 黒岩場の中に隠されていた金珀法器。微かに太陽と月と星の光を放っている。 | |
Weapon Ascension Materials |
Table of Content |
Weapon Stats |
Weapon Affix |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus HP% | Materials | Total Materials |
1 | 42.4 | 9.0% | ||
20 | 108.93 | 15.9% | 3 3 2 5000 | 3 3 2 5000 |
20+ | 134.83 | 15.9% | ||
40 | 204.83 | 23.18% | 3 12 8 15000 | 3 15 10 20000 3 |
40+ | 230.83 | 23.18% | ||
50 | 265.86 | 26.81% | 6 6 6 20000 | 3 15 10 40000 9 6 6 |
50+ | 291.76 | 26.81% | ||
60 | 326.78 | 30.45% | 3 12 9 30000 | 3 15 10 70000 9 18 15 3 |
60+ | 352.68 | 30.45% | ||
70 | 387.66 | 34.07% | 6 9 6 35000 | 3 15 10 105K 9 18 15 9 9 6 |
70+ | 413.66 | 34.07% | ||
80 | 448.68 | 37.71% | 4 18 12 45000 | 3 15 10 150K 9 18 15 9 27 18 4 |
80+ | 474.58 | 37.71% | ||
90 | 509.61 | 41.35% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | |
2 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | 1000 |
3 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | 2000 |
4 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | 4000 |
5 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | 8000 |
13 responses to “金珀·試作”
It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.
While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.
Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.
Is the HP% regeneration scaling with the user or with each target?
I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%
Best f2p for Baizhu?
Best F2P weapon for Baizhu
Taken from KQM:
The weapon’s healing scales with the Max HP of the character getting healed.
building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.
The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.
Does the energy in the pasive increase to all party or it’s just for the one that has it?
only the healing part for all teammate.
energy only for the holder.
I wrote this before the website update and I will write it again: this weapon is not worth refining.
Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.
Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.
?
It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.
Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.