
![]() | Name | 金珀·試作 |
Family | Crafted Item, Weapon, Catalyst | |
Rarity | ![]() ![]() ![]() ![]() | |
Conversion Exp | 50000 | |
Base Attack | 42.4 | |
Substat Type | Health % | |
Base Substat | 9% | |
Weapon Affix | 炊金 | |
Affix Description | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | |
Description | 黒岩場の中に隠されていた金珀法器。微かに太陽と月と星の光を放っている。 | |
Weapon Ascension Materials | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Table of Content |
Weapon Stats |
Weapon Affix |
Item Story |
Obtained From |
Gallery |
Weapon Stats
Lv | Atk | Bonus HP% | Materials | Total Materials |
1 | 42.4 | 9.0% | ||
20 | 108.93 | 15.9% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 134.83 | 15.9% | ||
40 | 204.83 | 23.18% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() |
40+ | 230.83 | 23.18% | ||
50 | 265.86 | 26.81% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 291.76 | 26.81% | ||
60 | 326.78 | 30.45% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 352.68 | 30.45% | ||
70 | 387.66 | 34.07% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 413.66 | 34.07% | ||
80 | 448.68 | 37.71% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 474.58 | 37.71% | ||
90 | 509.61 | 41.35% |
Weapon Affix
Lv | Affix Progression | Materials |
1 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | |
2 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | ![]() ![]() |
3 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | ![]() ![]() |
4 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | ![]() ![]() |
5 | 元素爆発を発動した後の6秒間、2秒毎に元素エネルギーを | ![]() ![]() |
Item Story
璃月の武器工場が作った古い法器。製造番号や製造時期は不明。 混元を意識して作られた円型の法器。核に宝玉を使っており、蒼穹の星を意味する。 災いが終息した後、魔物の残党が各地に点在した。よって武器以外に、方術も必要とされた。 しかし、法器の生産水準は数百年前から何も進歩を遂げていなかった。壊れやすく、使い物にならない。 方術士は璃月雲家の当主、雲輝を訪れ、新しい法器の設計を依頼した。 雲輝は「試作」シリーズに法器を加えた。 古木と希少な鉱石を素材として使用した。中心にある宝玉は方士一族からの献上品であった。 石珀を50日間焼き続け、そしてまた50日間山の泉に浸すことで完成に至る。 炎と水を交互に接触した宝玉は、堅硬な強度と天地のエネルギーを持つ。この宝玉を使った法器は、それ自体が魔力を練ることが出来る。 宝玉は透き通って琥珀のように輝く。雲輝はその法器を「金珀」と名付けた。 それは、璃月全ての妖魔退治武器の起源であった。 |
13 responses to “金珀·試作”
It would indeed be interesting if they ever introduced a 5-star version of such a support weapon. It could potentially be a game-changer, offering significant support abilities. The concept of a healing weapon could reduce the necessity of healers or shielders in a team composition, opening up more possibilities for diverse setups and increased damage output.
While it’s unlikely that they would create a weapon that heals as effectively as dedicated healers, having a weapon that provides 2-3 times more healing than current options could revolutionize team strategies.
Even if we don’t see a weapon with such extreme healing capabilities, having varying levels of healing potential across different weapon types could add depth to gameplay and enhance strategic choices. The absence of similar healing-focused weapons in the game does make the idea of such a weapon seem like an oversight or simply a mistake.
Is the HP% regeneration scaling with the user or with each target?
I wish this one’s base atk was 454 to maximize the Hp% stat. Who even want more atk when substat is HP%
Best f2p for Baizhu?
Best F2P weapon for Baizhu
Taken from KQM:
The weapon’s healing scales with the Max HP of the character getting healed.
building your Prototype Amber wielder with HP won’t benefit the heals your teammates get.
The only stat that benefits the healing to other teammates is Healing Bonus% and Incoming Healing Received%.
The weapon is great for wanting to run 0 healers, but still wanting a tiny bit of healing.
Does the energy in the pasive increase to all party or it’s just for the one that has it?
only the healing part for all teammate.
energy only for the holder.
I wrote this before the website update and I will write it again: this weapon is not worth refining.
Each refinement only gives you 0.5. Max refinement total bonus is +2. I repeat, only +2 (TWO), and that with the cost of 4 billets. Billet drop rate is very low and the chance of getting a catalyst billet is even lower. You may get a catalyst billet today and won’t get another one until three months later, only to increase the bonus by 0.5.
Just keep this weapon at r1, and save your catalyst billets for better weapons in the future.
?
It procs 3 times, max refinements isn’t a +2 increase its +6. Max refinements gives a 50% increase which is substantial. Learn to read before posting a baseless complaint about a weapon you regret crafting.
Yeah I have no idea what OP is talking about. But even then, it’s not really that substantial. 50% at R5 is okay, but you need 4 billets. You just go from 12energy/12%HP regenerated to 18energy/18%HP regenerated. It’s not worth it if you want to craft other weapons.