
| Name | 灾悔 | |
| Family | Weapon, Polearm | |
| Rarity | ||
| Conversion Exp | 300000 | |
| Base Attack | 47.54 | |
| Substat Type | Critical Rate % | |
| Base Substat | 4.8% | |
| Weapon Affix | 祸咎一击 | |
| Affix Description | 装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。 无赦:装备者的普通攻击与重击伤害提升 无愈:装备者的元素战技与元素爆发伤害提升 「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。 魔导·秘仪:上述所有伤害提升效果提升75%。 | |
| Description | 白石与星银铸成的长枪,锋锐的尖刃上总是萦缠着刺骨的寒意。 | |
| Weapon Ascension Materials |
| Table of Content |
| Weapon Stats |
| Weapon Affix |
| Item Story |
| Gallery |
Weapon Stats
| Lv | Atk | Bonus CritRate% | Materials | Total Materials |
| 1 | 47.54 | 4.8% | ||
| 20 | 133.29 | 8.48% | ||
| 20+ | 164.39 | 8.48% | ||
| 40 | 260.56 | 12.36% | ||
| 40+ | 291.66 | 12.36% | ||
| 50 | 341.43 | 14.3% | ||
| 50+ | 372.63 | 14.3% | ||
| 60 | 423.4 | 16.24% | ||
| 60+ | 454.5 | 16.24% | ||
| 70 | 506.22 | 18.17% | ||
| 70+ | 537.32 | 18.17% | ||
| 80 | 589.85 | 20.11% | ||
| 80+ | 620.95 | 20.11% | ||
| 90 | 674.33 | 22.05% |
Weapon Affix
| Lv | Affix Progression | Materials |
| 1 | 装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。 无赦:装备者的普通攻击与重击伤害提升 无愈:装备者的元素战技与元素爆发伤害提升 「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。 魔导·秘仪:上述所有伤害提升效果提升75%。 | |
| 2 | 装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。 无赦:装备者的普通攻击与重击伤害提升 无愈:装备者的元素战技与元素爆发伤害提升 「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。 魔导·秘仪:上述所有伤害提升效果提升75%。 | |
| 3 | 装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。 无赦:装备者的普通攻击与重击伤害提升 无愈:装备者的元素战技与元素爆发伤害提升 「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。 魔导·秘仪:上述所有伤害提升效果提升75%。 | |
| 4 | 装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。 无赦:装备者的普通攻击与重击伤害提升 无愈:装备者的元素战技与元素爆发伤害提升 「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。 魔导·秘仪:上述所有伤害提升效果提升75%。 | |
| 5 | 装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。 无赦:装备者的普通攻击与重击伤害提升 无愈:装备者的元素战技与元素爆发伤害提升 「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。 魔导·秘仪:上述所有伤害提升效果提升75%。 |
Item Story
背负故国的哀恸,异乡的勇士将无果的希冀葬入不见月光的雪都。 未能言说的思念与最后的壁画一并蒙尘,徒留其人于冰原上踯躅。 本以为将往日的大剑弃落于死幽的寒霜,便能将逝去的软弱遗忘, 便能投身无尽的纷争与战斗,便能在钢铁与血中寻得慰藉与欢愉, 却在离开山国殿堂后的第一次月落之时,违弃了自暴自弃的自欺。 不过是诞于一刹的恍惘。不过是本能地想要守护遭袭的陌生少女, 不过是不愿再目睹那同样如月光皎洁的面容与银发被冰雪所埋葬, 自认早已破弃勇士的誓辞、只愿让鲜血为纷争与消遣泼洒的男人, 向着如黑潮般奔涌的兽群,全力掷出那尚未饮过绯色的星银之枪。 ——那便是后世的学者与吟游诗人传述的,名为「祸咎」的一击。 古老的歌谣中,徒然漂泊于冰原的异乡人为宁静之地带来了灾祸。 为纷争的欢愉,那星银的寒锋贯破了风雪,也撕裂了雪覆的山岳, 三个繁荣的国度为之毁灭,丰沃之土化作荒壤,无数人流离失所, 无论行往何方,都能听到无辜者的哭诉,哭诉那一击造就的厄果。 但歌谣终究只是歌谣。沉凝的污血尚未编织成传奇的时刻, 残垣断壁间,异乡人茫然伫立,目中所见仅有破碎的风雪。 失掷的长枪将承托大地的镇石刺穿, 本应守护的少女亦殉身卷溢的黯色。 祸咎的幸存者将其视作灭族的死敌, 无止地将名为伊蒙洛卡的男人追猎。 自言渴望以纷争与血的歌为神明奉上消遣的勇士, 自弃却不甘自弃、妄图救赎却只引致悲痛的勇士, 自这一刻,终是不再渴慕救赎,终是不再为勇士。 |





11 responses to “灾悔”
i guess it works on raiden shogun..
i would prefer Unforgivable works on with plunge too
It won’t
Raiden’s attacks during her burst don’t count as normal/charged attacks hitting enemies (as seen with Raiden’s complete inability to drive Beidou’s burst)
Outside of a blursed N1C spam without using her own burst, anyway
i guess it works on raiden shogun..
i would prefer Unforgivable works on with plunge too
I guess it’s equally good on C2 Dps Zhongli too
Ficaria boa na Hutao??
Tendo visto que ela põe uma florzinha que causa dano continuamente?
La flor de Hu Tao no golpea de la manera normal. No hace daño. Apenas puede activar efectos que requieren daños de habilidad. Puede activar Lanza de Jade, pero no activa efectos como TotM, ni tampoco lo hace para DWM. NO PODEMOS garantizar que lo hará, ya que solo porque Hoyoverse lo diga no significa que funcione.
Well the first part of using a skill will work but idk if shes really gonna benefit whatsoever from her skill being buffed since it does no damage, she wont be able to trigger lengthening the duration because her skill doesnt hit like a typical one its just applied flower and infusion not a hit. If you play hu tao oddly it might work, (using her burst to power up duration for her ca/na buff), but again itll only last 3 seconds to buff her charged if you play her properly, but her burst buff should be up still since its powered by normal and charged attacks. Are you playing her with a hexerei team to benefit from the additional effect for hex team?
Hu tao’s damage while in her skill is NOT classified as skill damage, so itll be tricky to keep up that buff to where a majority of her damage comes from. Since its around 70% of her damage, and youre only able to buff the 30% her burst will provide in a fight
Good for rosaria depending on what else is on banner depending on who he runs with? Dont want lohen, will this function on rosaria or keep her on favonius and give to dps
i mean good for a main dps rosaria but otherwise not really, unless ur struggling to get her to 100% crit rate then maybe itll b worth it, tho if u have jade spear that would be equally as good
YES omg ive been struggling to get her to 100%, i haven’t been lucky enough in standard banner to get jade spear, and when losing weapon banner 50/50 I have literally r5 skyward spine, i always end up with skyward set or aquila if i dont lose to other rate up..
its all only depending on who runs with him if im gonna try weapon banner, and itll be trying to get the other 5 star weapon but if i lose and get this or jade spear im glad its not totally useless
(I honestly forgot abt jade spear cause i never get it)