蒼耀JP0H

蒼耀JP0H
蒼耀JP0HName蒼耀JP0H
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack45.94
Substat TypeCritical Rate %
Base Substat7.2%
Weapon Affix白山の贈り物JP0H
Affix Description元素スキルを発動した後の12秒間、攻撃力+24%。継続中、装備者の元素エネルギーが0の時、攻撃力がさらに+24%、会心ダメージ+40%。JP0H
Weapon Ascension Materials
神秘なる煙の思考
折光の胚芽
従戦士の木笛
神秘なる煙の予感
誘光の広葉
戦士の鉄笛
神秘なる煙の予兆
光惑う渦葉のコア
竜冠戦士の金笛
神秘なる煙の啓示

Table of Content
Weapon Stats
Weapon Affix
Item Story
Gallery

Weapon Stats

LvAtkBonus CritRate%MaterialsTotal Materials
145.947.2%
20121.7312.72%
神秘なる煙の思考5
折光の胚芽5
従戦士の木笛3
モラ10000
神秘なる煙の思考5
折光の胚芽5
従戦士の木笛3
モラ10000
20+152.8312.72%
40235.218.54%
神秘なる煙の予感5
折光の胚芽18
従戦士の木笛12
モラ20000
神秘なる煙の思考5
折光の胚芽23
従戦士の木笛15
モラ30000
神秘なる煙の予感5
40+266.318.54%
50308.4221.45%
神秘なる煙の予感9
誘光の広葉9
戦士の鉄笛9
モラ30000
神秘なる煙の思考5
折光の胚芽23
従戦士の木笛15
モラ60000
神秘なる煙の予感14
誘光の広葉9
戦士の鉄笛9
50+339.6221.45%
60382.4324.36%
神秘なる煙の予兆5
誘光の広葉18
戦士の鉄笛14
モラ45000
神秘なる煙の思考5
折光の胚芽23
従戦士の木笛15
モラ105K
神秘なる煙の予感14
誘光の広葉27
戦士の鉄笛23
神秘なる煙の予兆5
60+413.5324.36%
70456.9927.26%
神秘なる煙の予兆9
光惑う渦葉のコア14
竜冠戦士の金笛9
モラ55000
神秘なる煙の思考5
折光の胚芽23
従戦士の木笛15
モラ160K
神秘なる煙の予感14
誘光の広葉27
戦士の鉄笛23
神秘なる煙の予兆14
光惑う渦葉のコア14
竜冠戦士の金笛9
70+488.0927.26%
80532.2330.17%
神秘なる煙の啓示6
光惑う渦葉のコア27
竜冠戦士の金笛18
モラ65000
神秘なる煙の思考5
折光の胚芽23
従戦士の木笛15
モラ225K
神秘なる煙の予感14
誘光の広葉27
戦士の鉄笛23
神秘なる煙の予兆14
光惑う渦葉のコア41
竜冠戦士の金笛27
神秘なる煙の啓示6
80+563.3330.17%
90608.0733.08%

Weapon Affix

LvAffix ProgressionMaterials
1元素スキルを発動した後の12秒間、攻撃力+24%。継続中、装備者の元素エネルギーが0の時、攻撃力がさらに+24%、会心ダメージ+40%。JP0H
2元素スキルを発動した後の12秒間、攻撃力+30%。継続中、装備者の元素エネルギーが0の時、攻撃力がさらに+30%、会心ダメージ+50%。JP0H
蒼耀JP0H
モラ2000
3元素スキルを発動した後の12秒間、攻撃力+36%。継続中、装備者の元素エネルギーが0の時、攻撃力がさらに+36%、会心ダメージ+60%。JP0H
蒼耀JP0H
モラ4000
4元素スキルを発動した後の12秒間、攻撃力+42%。継続中、装備者の元素エネルギーが0の時、攻撃力がさらに+42%、会心ダメージ+70%。JP0H
蒼耀JP0H
モラ8000
5元素スキルを発動した後の12秒間、攻撃力+48%。継続中、装備者の元素エネルギーが0の時、攻撃力がさらに+48%、会心ダメージ+80%。JP0H
蒼耀JP0H
モラ16000

Item Story

14 responses to “蒼耀JP0H”

  1. Wouldn’t this be great for someone like Ayaka, who mostly wants a huge burst and doesn’t care much about rest of the damage? After all, after using burst, energy is at 0 and will stay like that for a bit. And if it’s possible to snapshot this buff, that would make it great for basically every offield sword user(though I doubt they’d let that happen)

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  2. So… I am currently very unsure about pulling for the weapon when I go for Skirk. I mean Skirk I will try to get anyways… but the weapon just does not have this “oh boy!”-effect for me. I mean how realiable is it to keep Skirk effectively on zero Energy most of the time? Especially in character rotations with a Cryo Buffer for example…? Skirk may not rely on Energy effectively, but IF her Energy Bar still is able to be filled I see a reliablility problem with this weapons Affix… and thats where I have a problem with the gain/cost factor. I have a dupe Mistsplitter Reforged, a dupe Haran Gepaku (Mistsplitter better imo but Haran would look good with Skirks Design…) and a good old reliable jade cutter.

    Maybe some bigbrain math statistics Gigachad has some advice? I am really unsure about the cost/usefulness factor with in my eyes decent substitute weapons as dupes ready for Skirks use.

      
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    • Skirk’s energy functions like Mavuika’s, meaning she possesses a special type of energy that differs from the standard energy mechanics. As a result, this weapon’s full passive will always be active when used by Skirk.

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    • If you want a simple sentence, skirk only has a kind of stack for burst, no energy at all and no energy gain. So, its energy will always be 0

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    • Skirk works like Mavuika. Mavuika always counts as having 0 energy.

      So for Skirk this weapon has permanent effect.

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  3. This weapon will be broken with shiminawa. The buff will stay up almost 100% of the time.

      
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    • There’s barely any synergy here. Shimenawa requires Energy consumption to activate, which means generating particles and ending up with more than 0 Energy, something that cancels out the second half of the weapon’s passive. You’d have to make sure Shimenawa drains all your Energy and avoid collecting any particles afterward for it to work, which is nearly impossible.

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  4. anotherweapon which is basically broken just for the related bis chara, otherwise jade cutter is a much better generalist

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  5. At R1, this gives Skirk 48% ATK and 40% Crit DMG alongside the 33% Crit Rate. 53% CV and 48% ATK is wild.

    The effects last 12 seconds, and Skirk’s skill cooldown is 9s, so these effects are practically permanent.

      
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      • I think this person just did it the opposite way using crit rate as the base value and dividing damage to match it:

        40%/2 + 33% = 53%

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    • the cd starts after skill ends, but the effect does last the entire skill, that’s true.

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