岩峰を巡る歌

岩峰を巡る歌
岩峰を巡る歌Name岩峰を巡る歌
FamilyWeapon, Sword
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
Conversion Exp300000
Base Attack44.34
Substat TypeDefense %
Base Substat18%
Weapon Affix枯れぬ盛年
Affix Description通常攻撃または落下攻撃が敵に命中した後、「栄華の歌」効果を獲得し、防御力+8%、全元素ダメージ+10%、継続時間6秒、最大2層まで。0.1秒毎に1回のみ発動可能。この効果を2層まで重ねた時、または2層の継続時間がリセットされた時、装備者の防御力1000につき、周囲チーム全員の全元素ダメージ+8%、最大25.6%まで。継続時間15秒。
Description鋭く尖った、歌のように軽い黒曜石の長刀。ある職人の改造により、レコードを再生できる取り外し可能な燃素装置がついている。
Weapon Ascension Materials
神秘なる煙の思考
秘源のベアリング
未熟な牙
神秘なる煙の予感
秘源のシース
熟練の牙
神秘なる煙の予兆
秘源のコア
覇道の牙
神秘なる煙の啓示

Table of Content
Weapon Stats
Weapon Affix
Gallery

Weapon Stats

LvAtkBonus DefMaterialsTotal Materials
144.3418.0%
20110.1731.81%
神秘なる煙の思考5
秘源のベアリング5
未熟な牙3
モラ10000
神秘なる煙の思考5
秘源のベアリング5
未熟な牙3
モラ10000
20+141.2731.81%
40209.8246.35%
神秘なる煙の予感5
秘源のベアリング18
未熟な牙12
モラ20000
神秘なる煙の思考5
秘源のベアリング23
未熟な牙15
モラ30000
神秘なる煙の予感5
40+240.9246.35%
50275.4653.62%
神秘なる煙の予感9
秘源のシース9
熟練の牙9
モラ30000
神秘なる煙の思考5
秘源のベアリング23
未熟な牙15
モラ60000
神秘なる煙の予感14
秘源のシース9
熟練の牙9
50+306.6653.62%
60341.4660.89%
神秘なる煙の予兆5
秘源のシース18
熟練の牙14
モラ45000
神秘なる煙の思考5
秘源のベアリング23
未熟な牙15
モラ105K
神秘なる煙の予感14
秘源のシース27
熟練の牙23
神秘なる煙の予兆5
60+372.5660.89%
70407.8168.15%
神秘なる煙の予兆9
秘源のコア14
覇道の牙9
モラ55000
神秘なる煙の思考5
秘源のベアリング23
未熟な牙15
モラ160K
神秘なる煙の予感14
秘源のシース27
熟練の牙23
神秘なる煙の予兆14
秘源のコア14
覇道の牙9
70+438.9168.15%
80474.5575.42%
神秘なる煙の啓示6
秘源のコア27
覇道の牙18
モラ65000
神秘なる煙の思考5
秘源のベアリング23
未熟な牙15
モラ225K
神秘なる煙の予感14
秘源のシース27
熟練の牙23
神秘なる煙の予兆14
秘源のコア41
覇道の牙27
神秘なる煙の啓示6
80+505.6575.42%
90541.8382.69%

Weapon Affix

LvAffix ProgressionMaterials
1通常攻撃または落下攻撃が敵に命中した後、「栄華の歌」効果を獲得し、防御力+8%、全元素ダメージ+10%、継続時間6秒、最大2層まで。0.1秒毎に1回のみ発動可能。この効果を2層まで重ねた時、または2層の継続時間がリセットされた時、装備者の防御力1000につき、周囲チーム全員の全元素ダメージ+8%、最大25.6%まで。継続時間15秒。
2通常攻撃または落下攻撃が敵に命中した後、「栄華の歌」効果を獲得し、防御力+10%、全元素ダメージ+12.5%、継続時間6秒、最大2層まで。0.1秒毎に1回のみ発動可能。この効果を2層まで重ねた時、または2層の継続時間がリセットされた時、装備者の防御力1000につき、周囲チーム全員の全元素ダメージ+10%、最大32%まで。継続時間15秒。
岩峰を巡る歌
モラ2000
3通常攻撃または落下攻撃が敵に命中した後、「栄華の歌」効果を獲得し、防御力+12%、全元素ダメージ+15%、継続時間6秒、最大2層まで。0.1秒毎に1回のみ発動可能。この効果を2層まで重ねた時、または2層の継続時間がリセットされた時、装備者の防御力1000につき、周囲チーム全員の全元素ダメージ+12%、最大38.4%まで。継続時間15秒。
岩峰を巡る歌
モラ4000
4通常攻撃または落下攻撃が敵に命中した後、「栄華の歌」効果を獲得し、防御力+14%、全元素ダメージ+17.5%、継続時間6秒、最大2層まで。0.1秒毎に1回のみ発動可能。この効果を2層まで重ねた時、または2層の継続時間がリセットされた時、装備者の防御力1000につき、周囲チーム全員の全元素ダメージ+14%、最大44.8%まで。継続時間15秒。
岩峰を巡る歌
モラ8000
5通常攻撃または落下攻撃が敵に命中した後、「栄華の歌」効果を獲得し、防御力+16%、全元素ダメージ+20%、継続時間6秒、最大2層まで。0.1秒毎に1回のみ発動可能。この効果を2層まで重ねた時、または2層の継続時間がリセットされた時、装備者の防御力1000につき、周囲チーム全員の全元素ダメージ+16%、最大51.2%まで。継続時間15秒。
岩峰を巡る歌
モラ16000

71 responses to “岩峰を巡る歌”

  1. What’s more worth to go for? C2 Xilonen or C0 and her signature? And no im not talking abt what is cheaper but what would provide more. I plan to use her in mono geo team with itto as well as mualani vape team. I would really appreciate the answer!

      
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    • Yeah, this weapon is too good for her supportive role

      But if you get unlucky on the weapon’s banner you can never go wrong with Favonius Sword
      Although you need some crit rate substats but that’s not a big deal for a great teamwide energy-regenerating sword

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  2. They really don’t want me to pull for this huh. Ok, I won’t 🙂

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  3. why retardhoyo makes again another support sword which gives to the wielder elemental damage? like freedom sworn and calamity queller, which is a totally total bullshit an ER would’ve been 1 million times better
    either you make a support weapon or a dps, hybrid shit is always a bad choice
    4 years and still don’t understand it
    what a bunch of idiots
    they made it great and they nerfed it to the worst version
    retards!

      
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    • Because she also kinda is a hybrid charachter? She has def scaling normal attacks in her nightsoul blessing state? and for people that want to c6 Xilonen, they probably also want some of the dps side of xilonen. That’s why there is some elemental damage bonus, so poeple who want to c6 xilonen, also want to r5 her signature weapon.

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  4. V3 changes:

    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 8% / 10% / 12% / 14% / 16% and gain a 10% / 12.5% / 15% / 17.5% / 20% All Elemental DMG Bonus for 6s. Max 2 stacks. Can trigger once per 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, increase all nearby party members’ All Elemental DMG Bonus by 8% / 10% / 12% / 14% / 16% for every 1,000 DEF the equipping character has, up to a maximum of 25.6% / 32% / 38.4% / 44.8% / 51.2% , for 15s

      
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        • Oh yeah you’re right xd
          I usually post the updates in the comments because I was inspired by a person on the other HHW who regularly did those things. But sometimes someone beats me to it ig, so kudos to them.

          I’m just imagining a possibility when the 5.2 beta comes out, the site will still be on the 5.1 beta, which begs the question: Where would we talk about Chasca or Ororon if that ever happens?
          I know for sure that there are about 2 or 3 people that help maintain the site, but I know they’re pretty busy with their personal stuff, so I respect why they can’t update the site every week.

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  5. I wonder if I should get this for Albedo for my Itto team. I’m not getting Xilonen but I feel this would be great for my mains

      
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  6. a good buff to bait for pulling it
    and also removed that trash crit
    (i’d personally have preferred it… but to the whole team)

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  7. v3 changes:
    * Weapon effect changed

    OLD:
    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 10% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has: The CRIT Rate and CRIT DMG of Normal and Plunging Attacks increase by 1%/8% respectively, up to a maximum of 3.2%/25.6%, and at the same time, all other party members gain an All Elemental DMG Bonus of 8%, up to a maximum of 25.6%, for 15s. Elemental DMG Bonuses gained by characters in this way cannot stack.

    NEW:
    Gain “Ode to Flowers” after Normal or Plunging Attacks hit an opponent: DEF increases by 6%/12% for 6s. Max 2 stacks. Can trigger once every 0.1s. When this effect reaches 2 stacks or the 2nd stack’s duration is refreshed, for every 1,000 DEF the equipping character has, all nearby party members gain an All Elemental DMG Bonus of 12%/24% , up to a maximum of 36%/72% , for 15s.

      
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    • Always been confused by passives like this. If you have a Xilonen with 2800 DEF, does that confer a 24% damage bonus, or a 33.6% damage bonus? Is it critical you make sure you hit that 3000 def cutoff point to max it? If we even have that info.

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      • it says for every 1000 defense you have so you probably have to hit 3000 defense to max it, so if you at 2999 you wont get any extra damage bonus.

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      • Yes, you get 33.6% elemental DMG bonus at 2800 DEF. The other passive that’s worded this way is Nilou’s and it functions exactly the same.

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      • I just tested it because I was curious too. at 2800 you’ll get 33.6% damage bonus. (I’m assuming that you did your math right because that’s not the number my defense was at in testing). So you can actually cap it at 3200 def for the full 25.6% bonus.

        edit: I checked your math and you numbers are wrong at 2800 your buff it 22.4% for the team 42.4% for Xilonen.

        if you have 208% defense bonus outside of combat then after you activate her ascension bonus and attack with her skill you will be at the cap placing your defense at 3200.

        that’s basically defense of 2864.2(46) before attacking with her skill. assuming that you have 0 flat defense. That changes the way that the numbers are calculated a bit. its a lot easier than it sounds though
        you get 36% from her ascension bonus 82.6% from this swords sub stat 16% the sword passive and 20% from the her a4 ascension talent .
        That places you at 154.6% out of the needed 244% to get you to the cap before you even equip any artifacts. a defense main-stat artifact gives you 56.3 defense%.
        this leaves you with 35.8% for defense percent needed to cap the bonus. you could probably get that from sub-stats.

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      • You get an all elemental buff, if you have over 1k DEF but less than 2k then your party will gain the buff in 12% increments per normal attack up to a maximum of 3 stacks meaning it caps out at 36% Elemental Bonus. Whereas if you have over 2k DEF your party will buff in increments of 24%, still max of 3 stacks and caps out at 72%. All it does is change the scaling on the stacks. The only difference in it’s trigger mechanics is how much DEF she has which shouldn’t be too much of an issue since we have multiple ways to increase DEF with things like Gorou skill and burst, Xilonen’s own passive, and this weapons passive so reaching that 2k cap shouldn’t be an issue

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        • There’s literally zero mention of 2k DEF in the weapon’s passive? It’s R1/R5 bro. You didn’t even specify this is how you assume the weapon works and just let your imagination run wild.

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      • 12%/24% represents the weapon stats at R1/R5. The Elemental DMG bonus team members get increases by 12%, up to 32% at R1, whereas at R5, it increases by 24% up to 72%.

        The comment by Windows was a good assumption but it was nonetheless incorrect¯\_(ツ)_/¯

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    • Chiori is going to prefer her own signature because it gives crit damage and the higher bonus to normal attacks and elemental skill damage. However, Xilonen’s sig would probaly be Chiori 2nd best weapon.

      Which is good because Xilonen ane Chioru are currently planned to share a character banner in 5.1.

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