![艾梅莉埃](/img/emilie_099_100.webp?x87195)
Table of Content |
Stats |
Skills |
Skill Ascension |
Related Items |
Gallery |
Sounds |
Quotes |
Stories |
Stats
Lv | HP | Atk | Def | CritRate% | CritDMG% | Bonus CritDMG% | Materials | Total Materials |
1 | 1056 | 26.07 | 56.84 | 5.0% | 50.0% | 0% | ||
20 | 2740 | 67.62 | 147.44 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() |
20+ | 3646 | 89.97 | 196.17 | 5.0% | 50.0% | 0% | ||
40 | 5455 | 134.62 | 293.54 | 5.0% | 50.0% | 0% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() |
40+ | 6099 | 150.5 | 328.17 | 5.0% | 50.0% | 9.6% | ||
50 | 7016 | 173.16 | 377.56 | 5.0% | 50.0% | 9.6% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50+ | 7874 | 194.33 | 423.73 | 5.0% | 50.0% | 19.2% | ||
60 | 8802 | 217.22 | 473.63 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60+ | 9445 | 233.1 | 508.26 | 5.0% | 50.0% | 19.2% | ||
70 | 10381 | 256.19 | 558.62 | 5.0% | 50.0% | 19.2% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
70+ | 11025 | 272.07 | 593.25 | 5.0% | 50.0% | 28.8% | ||
80 | 11971 | 295.43 | 644.17 | 5.0% | 50.0% | 28.8% | ![]() ![]() ![]() ![]() ![]() | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
80+ | 12615 | 311.31 | 678.8 | 5.0% | 50.0% | 38.4% | ||
90 | 13568 | 334.85 | 730.13 | 5.0% | 50.0% | 38.4% |
Skills
Active Skils
![]() | 普通攻击·逐影枪术·改 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
进行至多四段的连续枪击。 消耗一定体力,进行向上的挑斩攻击。 从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成范围伤害。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 撷萃调香 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
创造柔灯之匣,造成 ·间歇性对附近的敌人发射「纯露芳息」,造成 ·附近的敌人处于燃烧状态下时,将间歇性产生「香韵」,每2秒至多通过这种方式产生一枚香韵。柔灯之匣会萃集附近的香韵,萃集两枚香韵后,其品阶将会提升,发射纯露芳息时,将额外发射一枚纯露芳息,且提高上述攻击的攻击范围与造成的伤害。 ·同时至多存在一个艾梅莉埃自己创造的柔灯之匣。柔灯之匣创造时的初始品阶为一阶,至多提升至二阶。处于场上时,若8秒内未萃集香韵,则柔灯之匣的品阶将会回到一阶。 每隔一段时间,艾梅莉埃通过这种方式创造柔灯之匣后,将在前方降下穿透敌人的灵息之刺,造成具有芒性的 「世间之景,正如无数芬芳、色彩与歌声悠长的应和。」 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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![]() | 香氛演绎 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
引导匣中萃集的香氛,将其化作纯粹的草元素之力,创造柔灯之匣·三阶,并收存已有的柔灯之匣。 存在期间内,柔灯之匣·三阶不会萃集附近的香韵,而是会持续降下香露,攻击范围内的敌人,造成 持续时间结束时,将重新创造柔灯之匣·一阶;若施放香氛演绎时收存了柔灯之匣,则改为放置已收存的柔灯之匣,并重置其持续时间。 无论是什么样的香水,自接触空气的那一刻开始,其香调便会随着时间推移而改变,最终消溶在风与草木的低语中。某种意义上,人们永远也无法欣赏同一瓶香水。 众生的轨迹也是这样。因此,或许可以说,香水便是人生的演绎。 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Passive Skills
![]() | 顶空集香 |
场上存在艾梅莉埃自己创造的柔灯之匣时,队伍中附近的所有角色对燃烧伤害的 |
![]() | 余薰 |
每萃集两枚 |
![]() | 精馏 |
基于艾梅莉埃的攻击力,提升艾梅莉埃对处于燃烧状态下的敌人造成的伤害:每1000点攻击力都将提升15%伤害,至多通过这种方式提升36%伤害。 |
Constellations
![]() | 淡香浸析 |
此外,队伍中附近的角色对敌人触发燃烧反应或对处于燃烧状态下的敌人造成 |
![]() | 湖光顶调 |
![]() | 郁馥臻萃 |
至多提升至15级。 |
![]() | 柔灯心韵 |
![]() | 纯露凝芳 |
至多提升至15级。 |
![]() | 茉洁香迹 |
施放 持续期间,艾梅莉埃进行普通攻击或重击后,将会产生一枚香韵,且艾梅莉埃的普通攻击与重击将转为无法被附魔覆盖的 「香迹留驻」效果将在通过这种方式产生4枚香韵或持续时间结束时解除。每12秒至多获得一次「香迹留驻」效果。 |
Skill Ascension
Gallery
Sounds
Quotes
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Stories
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254 responses to “艾梅莉埃”
Now that’s going somewhere even tho there’s still issues
No longer losing dmg against targets hit with electro, no more cooldown when reacting with electro for her big dmg passive was good too, great we got rid of these two stupid passives that were making her way too niche
Higher scalings, okay why not, still skill dmg get multiplied by 4 with the level 2 summon (scaling is doubled and 2 projectile so x4 dmg) which reward using burn a lot, that’s the good way to push her to be used for burn instead of nerfing other reactions like they did with the passives before
Change the fixed dmg against burned targets to one needing atk to reach it’s maximum value, not sure how to feel about it, that’s not really a nerf but it could cause some builds to lose dmg if max atk isn’t reached, still okay
Now my concern is still the absolute absence of EM scaling… like they could totaly have added mixed atk EM scaling with EM being more important or just full EM scaling so that you can actualy focus on burn instead of triggering it without it dealing any dmg, also because it’s already been done on some characters with EM + crit scaling like Nahida and Alhaitham so why make her full atk scaling while pushing a reaction.. it’s a dendro character their resonnance gives EM, most of them use and give EM, that’s weird having one with a different focus that isn’t really necessary or good, just odd
But anyway she’s a bit less horrible now I guess, still skiping her but glad she’s less niche for the few people who will pull her
The problem with EM scaling is that it can make Spread too good, that people might ignore her Burning niche, since Burning ticks at the same rate regardless of how much element you apply, but Spread triggers as fast as you can apply elements and is affected by DMG% and Crit. One way to make Burning scale better is to have a Burn Nilou instead of a sub-DPS, maybe with the ability to detonate Burning DoT (although this wouldn’t sound perfume-y).
split scaling in this game is too risky considering the retard dev team
actually it could’ve been great, but on the other hand they work with their ass instead of their brain, hence they couldve created a horrible hybrid or, again, something like chiori but worse
instead of making hybrid monstrousities, they should make new resonances (dendro-geo and dendro-cryo first of all)
i hope a day , before the game close, they’ll realize how many hidden possibilities they could discover
aarrrggghhh still a moooontttthhhhhh D:
v4 changes:
E: Fragrance Extraction:
* Scents can now be created from Burning opponents once every 2 seconds. (i think this existed in the game already, it hasn’t been described well enough)
* Now increases the DMG AoE of Puffs of Puredew whenever a Lumidouce Case levels up.
* The effect where Lumidouce Cases reset to Level 1 after not collecting scents for 8s has returned. It was removed in v3.
Q: Aromatic Explication:
* Description rewording.
* Lumidouce Cases that were stowed away with Q now have their duration reset when deployed.
P2: Rectification:
* Same functionality, just a reworded EN description.
C2: Lakelight Top Note:
* Same functionality, just a reworded EN description.
C6: Marcotte Sillage:
* Same functionality, just a reworded EN description.
Who will use it in conjunction with?
pyro dps, bennett/xiangling, emilie, anemo
dendro, emilie, pyro, pyro
cryo dps, pyro, emilie, pyro/anemo
I guess
能配合迪希雅使用吗. Can it be used in conjunction with Dixia?
we need dendro characters that have enough icd to maintain burning by themselves, this ain’t it
Nahida
yeah but she’s more of an aggravate support/damage dealer than a burning one
But she can. Go try Nahida Bennett Thoma, very popular reverse melt combo for a long time
I know, she doesn’t even need Thoma to maintain it, but that doesn’t make her as good as Emilie (or any character actually designed to use burning) could be if she actually had enough dendro application.
the fact that she can doesn’t mean she’s good enough for it, her c2 does pretty much nothing on burning comps
eeh are you talking about Nahida? Her c2 can make the burn crits it’s fun to see
OP’s point is probably that we need more than one. Nahida is being torn between Burgeon, Aggravate, Spread, Hyperbloom, and Pure Bloom. Being the only truly comfortable Burning support option on top of all that is pretty lame.
Collei, YaoYao, and Baizhu are the only potential replacements in Burning since everyone else has non-existent off-field application (DMC disqualified by default), and… as much as I love them those 3 are a bit clunky. Baizhu’s application uptime is tricky in AOE, YaoYao is only a slight upgrade due to her turret-like nature, and Collei’s Dendro application is frontloaded. Long-lasting would be preferable here, unless we’re cool with quickswap.
Don’t even get me started on Burn-Melt, then you have to care about application strength so you don’t drop the Pyro/Burn aura…
does anyone know if she snapshots?
on reddit page retard people keep asking the same shit 1 billion times, but for this i haven’t found anything, not even in the main long pinned post
Unfortunately, her skills don’t snapshot.
Fortunate for me, Calamity Queller finally have some used after sitting in the dust
how much ER with her sig and solo dendro, without favonius?
She basically costs 38, so it seems stupidly easy, but from leaks i dont get how many damn particles she generates
At least this is the last filler sh8t before natlan
The Zajef curse REAL!!!!!!
Ok. Summary of changes.
1. Lvl 2 Lumidouce Case atk dmg: 135.0% x 2 –> 151.2% x 2
2. Removed Lumidouce Case dropping a tier is 8 seconds has occured without scent collected (description change?)
3. Burst atk dmg: 254.54% –> 390.96%
4. Ascension Passive 1: 500% –> 600% atk dmg
5. Ascension passive 2: team gets 85% pyro res on burning enemies when skill is up —> For every 1k attack Emilie has, deals 15% increased dmg towards burning enemies, max 36%. (So give her 2400 atk. Murata full team atk buffer?)
6. Pyro res against burning dmg moved to Passive 3.
7. C1 dmg increase numbers moved from 10% to 20%.
8. C6ndmg numbers raised from 250% dmg to 300% dmg.
9. Buffed Emilie’s skill attack range from 12.5m to 16.5 m, vertical attack range also increased to 7m high. She has practically no circle impact now.
10. Skill Description wording changed mentioning increased AoE when skill is lvl 2 (please dont be just wording but a practical change to her kit).
So as long as Zajef finds Emilie boring and doesn’t like her, man, Emilie getting buffs more than anyone else.
Emilie’s gonna be pretty insane. Like I see her as the Yae MIko of burning but quicker to play.
Nah he just always says the characters he personally hates the lore/design/gameplay of are bad even when they aren’t lol happened a million times before
who tf iz that??
Another typical Genshin CC with an audience who views him as the “be-all, end-all” when it comes to how worthy or worthless a character is (whether they’re already released or not).
tl;dr
Microsoft Excel Spreadsheet Archon
Is this website always so damn slow when it comes to updating? she’s gone through like 3 different betas and we still don’t even have gameplay videos.
Always, yep. This is basically the Internet Explorer of beta info websites.
This page has all the 3 versions. Skill issue.
Where is the option to see the more up-to-date versions?
There’s a version dropdown at top right of the page, defaulting as “Last Beta \ Live”. We usually store last 10 versions of the game, including all beta branches (.50-.55 for genshin) minus minor branches (.50dev, .50-2 etc).
Unless you’re running cache or your browser does not recognize EXPIRES and DATE_MODIFIED headers (your solution is to hit CTRL+SHIFT+F5 for most browser), if English text is not updated for you, that means MHY did not update their textmap in the client. MHY is chinese company and their language is CHS (Chinese Simplified). During all betas English text is barely updated past .51-52. You just switch to CHS and google translate it, or you look for a person / website to translate it for you.
Not to be that person, but we still haven’t got gameplay videos for her on this site yet :/