八重神子

八重神子
八重神子Name八重神子
Title浮世笑百姿
Occupation鸣神大社
AssociationINAZUMA
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Catalyst
ElementElement Electro
Day of Birth27
Month of Birth6
Vision (Introduced)
Constellation (Introduced)仙狐座
Chinese Seuyu杜冥鸦
Japanese Seuyu佐仓绫音
English Seuyu拉塔纳
Korean Seuyu文维贞
Description鸣神大社的宫司大人,兼任「八重堂」总编。艳丽动人的外表下藏着令人意想不到的聪慧与狡黠。
Character Ascension Materials
最胜紫晶碎屑
最胜紫晶断片
最胜紫晶块
最胜紫晶
龙嗣伪鳍
海灵芝
破旧的刀镡
影打刀镡
名刀镡
Skill Ascension Materials
「天光」的教导
「天光」的指引
「天光」的哲学
万劫之真意
智识之冕

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritRate%MaterialsTotal Materials
180726.4444.275.0%50.0%0%
20209568.59114.855.0%50.0%0%
最胜紫晶碎屑1
0
海灵芝3
破旧的刀镡3
摩拉20000
最胜紫晶碎屑1
0
海灵芝3
破旧的刀镡3
摩拉20000
20+278791.25152.815.0%50.0%0%
404170136.55228.655.0%50.0%0%
最胜紫晶断片3
龙嗣伪鳍2
海灵芝10
破旧的刀镡15
摩拉40000
最胜紫晶碎屑1
0
海灵芝13
破旧的刀镡18
摩拉60000
最胜紫晶断片3
龙嗣伪鳍2
40+4662152.65255.625.0%50.0%4.8%
505364175.63294.15.0%50.0%4.8%
最胜紫晶断片6
龙嗣伪鳍4
海灵芝20
影打刀镡12
摩拉60000
最胜紫晶碎屑1
0
海灵芝33
破旧的刀镡18
摩拉120K
最胜紫晶断片9
龙嗣伪鳍6
影打刀镡12
50+6020197.11330.065.0%50.0%9.6%
606729220.32368.945.0%50.0%9.6%
最胜紫晶块3
龙嗣伪鳍8
海灵芝30
影打刀镡18
摩拉80000
最胜紫晶碎屑1
0
海灵芝63
破旧的刀镡18
摩拉200K
最胜紫晶断片9
龙嗣伪鳍14
影打刀镡30
最胜紫晶块3
60+7220236.43395.915.0%50.0%9.6%
707936259.85435.135.0%50.0%9.6%
最胜紫晶块6
龙嗣伪鳍12
海灵芝45
名刀镡12
摩拉100K
最胜紫晶碎屑1
0
海灵芝108
破旧的刀镡18
摩拉300K
最胜紫晶断片9
龙嗣伪鳍26
影打刀镡30
最胜紫晶块9
名刀镡12
70+8428275.96462.115.0%50.0%14.4%
809151299.65501.785.0%50.0%14.4%
最胜紫晶6
龙嗣伪鳍20
海灵芝60
名刀镡24
摩拉120K
最胜紫晶碎屑1
0
海灵芝168
破旧的刀镡18
摩拉420K
最胜紫晶断片9
龙嗣伪鳍46
影打刀镡30
最胜紫晶块9
名刀镡36
最胜紫晶6
80+9643315.76528.755.0%50.0%19.2%
9010372339.63568.735.0%50.0%19.2%
90+10372339.63568.735.0%50.0%19.2%
10011110416.05609.155.0%50.0%19.2%

Skills

Active Skils

狐灵食罪式狐灵食罪式
普通攻击
驱役狐灵,进行至多三段的攻击,造成雷元素伤害。

重击
消耗一定体力,短暂咏唱后,造成雷元素范围伤害。

下落攻击
凝聚雷霆的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成雷元素范围伤害。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
一段伤害39.66%42.63%45.61%49.57%52.55%55.52%59.49%63.45%67.42%71.39%75.35%79.32%84.27%89.23%94.19%
二段伤害38.52%41.41%44.3%48.15%51.04%53.93%57.78%61.63%65.48%69.33%73.19%77.04%81.85%86.67%91.48%
三段伤害56.89%61.16%65.42%71.11%75.38%79.64%85.33%91.02%96.71%102.4%108.09%113.78%120.89%128%135.11%
重击伤害142.89%153.61%164.33%178.62%189.34%200.05%214.34%228.63%242.92%257.21%271.5%285.79%303.65%321.51%339.38%
重击体力消耗50点50点50点50点50点50点50点50点50点50点50点50点50点50点50点
下坠期间伤害56.83%61.45%66.08%72.69%77.31%82.6%89.87%97.14%104.41%112.34%120.27%128.2%136.12%144.05%151.98%
低空/高空坠地冲击伤害113.63% / 141.93%122.88% / 153.49%132.13% / 165.04%145.35% / 181.54%154.59% / 193.1%165.16% / 206.3%179.7% / 224.45%194.23% / 242.61%208.77% / 260.76%224.62% / 280.57%240.48% / 300.37%256.34% / 320.18%272.19% / 339.98%288.05% / 359.79%303.9% / 379.59%
野干役咒·杀生樱野干役咒·杀生樱
对八重而言,驱役精怪就能解决的麻烦,自然是无须亲力亲为的。
迅速移动,并留下一株「杀生樱」。

杀生樱
具有如下特性:
·间歇性对周围的一名敌人降下落雷,造成雷元素伤害;
·附近存在其他的杀生樱时,将提升其位阶,提高上述攻击造成的伤害。

拥有3次可使用次数。
最多同时存在3株杀生樱,杀生樱创造时的初始位阶为壹阶,阶级初始至多提升至叁阶。若创造的位置与已有的杀生樱距离过近,则会摧毁已有的杀生樱。

「封在枝条里的狐灵都是堕为害人妖鬼的野干。野干天然要低我们天狐两等,使唤起来心安理得。不过我们狐狸分三六九等,你们人类可不要这样哦。至于你问狐狸和人谁比较高级,哼哼…」
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
杀生樱伤害·壹阶60.67%65.22%69.77%75.84%80.39%84.94%91.01%97.08%103.14%109.21%115.28%121.34%128.93%136.51%144.1%
杀生樱伤害·贰阶75.84%81.53%87.22%94.8%100.49%106.18%113.76%121.34%128.93%136.51%144.1%151.68%161.16%170.64%180.12%
杀生樱伤害·叁阶94.8%101.91%109.02%118.5%125.61%132.72%142.2%151.68%161.16%170.64%180.12%189.6%201.45%213.3%225.15%
杀生樱伤害·肆阶118.5%127.39%136.28%148.13%157.01%165.9%177.75%189.6%201.45%213.3%225.15%237%251.81%266.62%281.44%
持续时间14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒14秒
冷却时间4秒4秒4秒4秒4秒4秒4秒4秒4秒4秒4秒4秒4秒4秒4秒
大密法·天狐显真大密法·天狐显真
稻妻民话中有「狐凭」一说。其中比较特殊的「天狐之凭」会以雷霆的形式降临在鸣神大社的敌人身上。降下雷电,造成雷元素范围伤害。
施放时,八重神子会解放附近的杀生樱,摧毁它们的形姿,化作天狐霆雷降下,造成雷元素范围伤害。每通过这种方式摧毁一株杀生樱,就能降下一道天狐霆雷。

八重仅在此时需要露出天狐之凭证,号令雷霆。而看过宫司大人露出尾巴的家伙,都已经灰都不剩了。因此,谨记于心——八重大人是没有尾巴的。
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
技能伤害260%279.5%299%325%344.5%364%390%416%442%468%494%520%552.5%585%617.5%
天狐霆雷伤害333.82%358.85%383.89%417.27%442.31%467.34%500.72%534.11%567.49%600.87%634.25%667.63%709.36%751.09%792.81%
冷却时间22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒22秒
元素能量909090909090909090909090909090

Passive Skills

野狐说禅野狐说禅
合成角色天赋素材时,有25%概率额外产生一份地区相同的其他随机天赋素材,等阶与合成所消耗的素材相同。
神篱之御荫神篱之御荫
施放大密法·天狐显真时,每摧毁一株杀生樱,就会重置一次野干役咒·杀生樱的冷却时间。
启蜇之祝词启蜇之祝词
八重神子的每点元素精通,能使杀生樱造成的伤害提升0.15%。

Constellations

野狐供真篇野狐供真篇
大密法·天狐显真每引发一次天狐霆雷,都会为八重神子自己恢复8点元素能量。
望月吼哕声望月吼哕声
杀生樱创造时的初始位阶提升至贰阶,位阶上限提升至肆阶,攻击范围提升60%。
七段妙变化七段妙变化
野干役咒·杀生樱的技能等级提高3级。
至多提升至15级。
绯樱引雷章绯樱引雷章
杀生樱的落雷命中敌人后,队伍中附近的所有角色获得20%雷元素伤害加成,持续5秒。
暴恶嗤笑面暴恶嗤笑面
大密法·天狐显真的技能等级提高3级。
至多提升至15级。
大杀生咒禁大杀生咒禁
杀生樱在攻击时无视敌人60%的防御力。

Skill Ascension

Sounds

TitleENCNJPKR
Party Switch
Party Switch when teammate is under 30% HP
Party Switch under 30% HP
Opening Chest
Normal Attack
Medium Attack
Heavy Attack
Taking Damage (Low)
Taking Damage (High)
Battle Skill #1
Battle Skill #3
Sprinting Starts
Jumping
Climbing
Heavy Breathing (Climbing)
Open World Gliding (Start)
Open World Idle
Fainting

Quotes

Audio Language:
TitleVoiceOver
初次见面…
闲聊·创作体裁
闲聊·故事
闲聊·尘世
下雨的时候…
打雷的时候…
下雪的时候…
早上好…
中午好…
晚上好…
晚安…
关于八重神子自己·永恒
关于八重神子自己·趣味
关于我们·作家
关于我们·磨损
* 好感等级达到6后开启
关于「神之眼」…
* 好感等级达到4后开启
有什么想要分享…
* 好感等级达到4后开启
感兴趣的见闻…
关于雷电将军…
* 好感等级达到4后开启
关于神里绫人…
* 好感等级达到4后开启
关于神里绫华…
* 好感等级达到4后开启
关于九条裟罗…
* 好感等级达到4后开启
关于宵宫…
* 好感等级达到4后开启
关于甘雨…
* 好感等级达到4后开启
关于珊瑚宫心海…
* 好感等级达到4后开启
关于国崩…
* 好感等级达到4后开启
关于荒泷一斗…
* 好感等级达到4后开启
关于五郎…
* 好感等级达到4后开启
关于早柚…
* 好感等级达到4后开启
关于久岐忍…
* 好感等级达到4后开启
关于绮良良…
* 好感等级达到4后开启
关于梦见月瑞希·产业竞争
* 好感等级达到4后开启
关于梦见月瑞希·重遇
* 好感等级达到4后开启
想要了解八重神子·其一
想要了解八重神子·其二
* 好感等级达到3后开启
想要了解八重神子·其三
* 好感等级达到4后开启
想要了解八重神子·其四
* 好感等级达到5后开启
想要了解八重神子·其五
* 好感等级达到6后开启
八重神子的爱好…
八重神子的烦恼…
* 完成「千手百眼,天下人间」剧情
喜欢的食物…
* 完成「千手百眼,天下人间」剧情
讨厌的食物…
收到赠礼·其一
收到赠礼·其二
收到赠礼·其三
生辰…
突破的感受·起
* 突破等级「1」阶后开启
突破的感受·承
* 突破等级「2」阶后开启
突破的感受·转
* 突破等级「4」阶后开启
突破的感受·合
* 突破等级「6」阶后开启
元素战技·其一
元素战技·其二
元素战技·其三
元素战技·其四
元素战技·其五
元素爆发·其一
元素爆发·其二
元素爆发·其三
打开宝箱·其一
打开宝箱·其二
打开宝箱·其三
生命值低·其一
生命值低·其二
生命值低·其三
同伴生命值低·其一
同伴生命值低·其二
倒下·其一
倒下·其二
倒下·其三
普通受击·其一
重受击·其一
加入队伍·其一
加入队伍·其二
加入队伍·其三

Stories

TitleText
角色详细掌管鸣神大社的大巫女、白辰血脉的继承者、「永恒」的眷属与友人,以及,轻小说出版社「八重堂」的恐怖总编…
细究起来,八重神子的头衔竟与她的性情同样难测多变。
出于各种目的试图搞清神子「真面目」的人,可以从天领奉行府一路排到「八重堂」门口,然而迄今为止,成功者依旧寥寥。
毕竟神子从未刻意掩饰什么。千面百变,不过是兴之所至,随心所欲罢了。没有谜面的谜语,本就不成立。
——只需记得,她永远是那位「兼具智慧与美貌的八重神子大人」就好。
角色故事1八重堂的几位编辑曾向总编大人推荐过一份原稿。
该作品文笔瑰丽,构思精巧,选题也恰是时下流行的恋爱轻喜剧。
如此璞玉,只需稍加打磨,配上精致插画…一定能大卖特卖吧!
编辑们没想到的是,八重神子看过后并未露出欣喜之色,而是深深叹气,将各大责编都叫了过来。
责编犹豫地问:「八重大人…虽说是我建议他写这个题材的…可这不是现在最热门的类型吗?」
面对责编疑惑的眼神,神子直接说出了自己的意见:一本本该新奇却被题材处处束缚了的轻小说,一言以蔽之,「不够自由」。
所谓的畅销题材、类型化作品…不过是每十年轮换一次的潮流罢了。
投时代所好是种捷径,但如果一部作品本就有不被时潮淹没的素质,又何必随波逐流?
「替我传话给这位新人作者,就说无需顾虑题材类型,只要认真对待笔下的『故事』就好。」
投稿作者听闻此事,若有所悟,便停笔闭门苦思。数月后,一份崭新的原稿送到了神子与责编面前。
责编一时哑然,就连向来百无禁忌的八重神子也难得微蹙起了眉头:
「嗯…怎么办呢…确实不太妙。」
「是啊!就算再怎么不用顾虑题材,『转生成为雷电将军』也太离谱了吧!」
「题材?题材当然没有问题了。但是——他的笔名太普通,怎么看都配不上这本书吧。」
「关注点原来在这里吗…不、不过您开心就好。」
不久后,本书作者便以总编提议的超长笔名「勘解由小路健三郎」堂堂出道。
至于总编大人灵机一动开展「转生成为八重宫司」的征文活动,又是后话了。
* 好感等级达到2后开启
角色故事2身为宫司最大的不便之处,在于每次神社祭典都必须盛装出席,坐守社殿。
夜幕中烟花璀璨绽放,神社内外人声鼎沸,如此大会,自己却要全程带着庄重的笑容端坐在神社内…
这种灾难,比油豆腐从世上彻底消失还要可怕。
雷神的眷属寿命较长,转眼便是百年。漫长岁月里,无聊才是最难抵御的敌人。
如果哪天连自己也习惯了枯坐终日,顽固如朽木,世间岂不是少了一个善于发现乐趣与机会的聪明人?
所以,隔三岔五为自己寻些乐子,绝对是极为合理又有必要的事。
哪怕为此小小利用一下宫司的职权,也是无可厚非的吧!
祭典当夜,看着面前社奉行特意送来的长野原特制烟花,八重宫司满意地点头。
那晚的祭典仪式一如既往,礼制周全,规行矩步。
「宫司大人」彻夜正襟危坐的端丽身影,令无数巫女心生敬仰。
她静静坐在流星般美丽的光之雨下,观察着祭典上往来的人们。
被烟花响声掩盖住的,是一句从嚼着苹果糖的牙缝中挤出来的低语。
「要我当宫司的时候,你可从没说过以后祭典只能溜出来看啊。」
* 好感等级达到3后开启
角色故事3追求趣味,寻找快乐,是神子的日常原则。
对爱研究人类的她而言,「立场」与「德行」之类的评判指标,都要远远排在「有趣」后面。
无论是信仰有别的大巫女,还是阵营敌对的大将,都能成为神子青眼相加的对象。
…虽然,这份欣赏有时也会化作一些无伤大雅的麻烦。
比起兢兢业业的下属和葵藿倾阳的晚辈,神子在神社中最感兴趣的,是一位名叫鹿野奈奈的巫女。
神子的小说同好——鹿野奈奈,每天都为照顾好早柚苦恼万分。
神子躺在屋内,时而看见早柚从窗口一闪而过,不用多久,鹿野奈奈匆忙又愤怒的脚步声就会跟着到来。
这种关系就像闪电和雷雨,令神子倍感趣味,偶尔还会特意指条错路,让热闹的场面多持续一会儿。
更有一次,早柚特意为神子帮自己争取午睡时间向她致谢,并告诉神子,午后的阳光最为惬意。
或许是受此鼓舞,不久后一个阳光大好的日子,神子摇身一变,化形为普通稻妻女子下山过了一整天。
町街的「秋沙钱汤」、花见坂的「木南料亭」、街边的「小仓屋」…每一家都未错过,每一次体验都让她高兴。
到了傍晚,更是去「万端珊瑚侦探社」委托了一起路上听说的小动物失踪案。
「哎呀呀,您是没见过,那些失主呜呜哭得好可怜哪。两位侦探还请想想办法,帮帮他们吧!」
做完这些,女子走在街上,忍不住愉快地微笑起来。
以这种身份参与到稻妻的日常生活中,实在是一件乐事。
如果擦肩而过的九条裟罗面上能不露出怀疑之色,就更好了。
只是有些对不起「秋沙钱汤」的老板。异国风情的温泉虽好,泡完却不小心掉了些狐狸毛。
* 好感等级达到4后开启
角色故事4很久很久以前,人类在讲起妖怪们的故事时,还不需要用「很久很久以前」来作前缀。
天狗横越长空,鬼众驰骋沙场;狸妖见于阡陌,狐仙行走人间。
在鸣神的大纛之下,妖众以不思议的力量,助人类度过刀耕火种,筚路蓝缕的时期。
依山作险,傍海筑城,至此稻妻始成。
妖中尤以「白辰狐王一脉」最为尊贵,代有大妖出世,在人间留下无数逸话。
众妖偶尔聚坐对饮之时,也少不了各自吹嘘,最近自己又成就了一段新的传说。
酒后所言,难免与真相有出入,却也无妖计较,只求个有趣好听。久而久之,即成「百物语大会」。
其时常见有乐斋举杯高谈,引得众妖无不侧耳神往,连设宴的狐斋宫也不禁阖眸微笑。
尚是幼狐身形的神子,却总是攀在狐斋宫肩头,不依不饶地挑拣着有乐斋故事中的漏洞。
有乐斋毕竟是冰雪聪明的雅士,一捻胡子便圆好了说辞。
不过神子也总能抓出新的纰漏,如此往复,直到斋宫大人笑着劝二位打住:听众们都急着要听下一段了。
酒过三巡,故事也讲过数轮,席间已醉得无妖能组织出完整的章句。
众妖便干脆免了言语争锋,各使妖力腾空而起,看谁能遮天蔽月,拔得头筹。
——是为「无月之夜,百鬼夜行」。
尔来五百岁,当年的小狐狸也已修成通天彻地的大妖。
昔年曾与之共饮的妖众,则匿迹于战争与历史之中,存世的血脉也日渐稀薄。
从此「百鬼夜行」,终于成了「很久很久以前」的传说。
* 好感等级达到5后开启
角色故事5稻妻刀剑自古闻名天下,「雷电五传」的杰作更是国之重器。
然而,仅过去短短数年,五支传承竟已折损大半。
汹涌暗流牵扯了无数权贵,涉事世家大族均遭到问责贬谪。
就连执掌社奉行的神里家,也因督导下属不力而备受牵连。
将军降下最终裁决之前,久未涉足政事的宫司大人突然向将军进言,赶在风雨飘摇之际保下了神里家。
由此,神里家虽元气大伤,却终是免去罢黜之虞。
随后数年,外界对宫司此举多有猜测:
一说社奉行与鸣神大社关系密切,此行是为了在扶植忠诚于自身的代言者。
——然而,鸣神大社本就自成一派,更未见宫司平日有意涉政。帮助社奉行,收益小于付出,未必是明智之举。
一说宫司怀疑事有蹊跷,如今受牵连者甚广,社奉行若再生变故,恐令稻妻大局不稳。
——此话乍看有理,细想却站不住脚。需知,豪门起落只是人间再平常不过的戏码。即便神里失势,社奉行也会有新当家。
又有一说,神子在风波初定之后,曾与当时的神里家家主进行过密谈。
——但年迈重伤的神里家主已如风中残烛,又有什么能力左右大局?
至此,坊间种种猜测均无结果。神子所想所为,皆没有答案。
人们不知道的是,神子当日给出的嘱咐,如同家族规章一般留在了神里府中。
「神里家能从此次事件中幸存,还是将军宽容。从今往后,切莫忘了将军的恩典。」
这句话成为了因缘之种,预示着社奉行未来的位置。
他日,若风暴降临稻妻,即便与另两家奉行针锋相对,社奉行神里家也要牢记恩惠,恪守「将军」的永恒之道。
棋盘上,宫司走出了无憾的一着。
* 好感等级达到6后开启
「镇火事会」「镇火事会」曾是由天领奉行牵头,鸣神大社操持的例行法事,旨在祈求福荫庇佑,来年不受火事侵扰。
其时稻妻屋舍多为木制建筑,用火稍有不慎就易酿成大祸。
天领奉行奉将军之命,成立火消队负责扑救,又请鸣神大社行「镇火事会」安抚受惊的民众。
此后百年,消防安全渐入人心,重大火事不再频发,但一年一度的「镇火事会」却留了下来。
会上巫女娉婷起舞,民众慷慨解囊…募得的捐款再由天领奉行和神社四六分账。
八重神子起意筹办「八重堂」时苦于经费不足,将神社现有的法事一一盘算过之后,就盯上了「镇火事会」这项古老传统。
「明明只有鸣神大社忙前忙后,为什么要让天领奉行也来分一杯羹?
再说了,筹来的钱都进了九条老头的腰包,火消队也从没发过年终奖啊。」
于是一番运作之下,今年的「镇火事会」改弦更张,娱神祝祷的形式不再是巫女献舞,转而换成了轰轰烈烈的轻小说征文大赛。
负责运营赛事、出版作品的专营机构「八重堂」,也顺理成章地借「镇火事会」的经费开张大吉。
至于出版收入,自然全进了神社的口袋。
「如今火事不再频发,募款却年年有增无减,此举也是为避免劳民伤财,有损民生。
何况寻本溯源,诗文书画本就是一种娱神方式——难不成你们觉得,自己比我更懂祭礼之事?」
面对突然找上门来的九条孝行,八重神子如是正色道。
无可奈何的天领奉行大人只得带着下属,面色阴沉地走下影向山。
一行人所不知道的是,就在他们前脚迈出神社的下一秒,身后那位一脸正色的神子大人,就从奉纳箱下掏出了一本批注到一半的小说原稿。
* 好感等级达到4后开启
神之眼「那是一场惊天动地的斗法,敌人划开海潮,踏空而来,连天地都为之色变!
宫司大人手持御币,庄严肃穆,缓步踏上影向山巅。
众巫女随侍在侧,口宣密咒,霎时间重云蔽日,雷声沉响!」
「……」
「大战旷日持久,纵是宫司也有些恍惚。敌人趁此不备,一记重击袭来!
就在这时,一道雷光如天陨流星,直坠宫司面前——竟是一枚闪闪发光的神之眼!
宫司大人一把抓住,抖擞精神大显神威…」
「停停停!你这说的全都是假的吧?」
「哦?那要不换一个,那天我在花见坂来了一场酣畅淋漓的『拉面对决』…」
「怎么会有人因为吃拉面拿到神之眼啊?!」
「不也挺有趣的么?毕竟你们想听的,无非就是这样那样的『故事』吧?」
面对旅者的好奇,八重神子露出促狭而莫测的微笑。
「何况就算我如实相告:『我的神之眼只是件装装样子的首饰』你会信吗,小家伙?」
* 好感等级达到6后开启

40 responses to “八重神子”

  1. pretty fox, smart fox, best fox having rerun yay. people comparing her to Fischl are forgetting that the guy who made a calculation took c6 Fischl with Skyward, general f2p Fischl will not beat Mikkon with 4* crit weapon, Widsith. she may be slow but she has 100% uptime E and huge range, and her ult hits very hard (if you won’t miss ofc). love her so much

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  2. Another nerf just dropped. Latest patch decreased her footstep sound. No more footsteps ASMR. Totally unplayable character. I want a refund.

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  3. People : comparing Fischl vs Yae
    People : trashing Yae C0

    Me : Use Yae C0 to full stars Abyss 12th floor in one try.
    Mihoyo : Anxiety-free game btw.

    I am glad I enjoy character’s design, character’s VA, playstyle and lore more than it’s power level.
    I am gonna use my hard earned primo to pull for new character, to get more pleasure.
    But that’s me.

      
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    • Dude, Yae’s burst is sooooo satisfying. Hitting that stupid big triangle robot thing on floor 12th with it was *chef kiss*. And not to mention that giant green chicken lol.

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    • C2 if you have C1 already, C2 if the next weapon banner has trash for the second weapon but you’re at C0. Kagura if the second weapon is godly. You can always guarantee a constellation later but you can’t guarantee the next time you see Kagura it won’t be accompanied by the Donut.

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  4. I don’t know why people talk without testing or at least inform yourself before trash talking, with just the dendro traveler at c2, Yae rotations have gained a medium of 60-70% more damage, and the dendro archon will be for sure even a better option.
    This fix all Yae problem ? No, but thanx to the aggravate reactions she became pretty decent even a low costellation and with a f2p/low spender comp
    Example Yae ( with The Widsith), dendro traveler, Sucrose and Bennet/Sara

      
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  5. overhated char for no reason. i know they will be slave for her bc of the dendro meta

      
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    • I agree. Apart from her appearance and curious talents like totems, she is unremarkable. Character who requires too many investments that do not redeem themselves.

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    • lol turns out she’s still as useless as ever with dendro. Fischl, on the other hand, gets nutty with aggravate, thanks to her A4 passive.

      Mhy designed yae to flop. They made her all looks and no substance, just to bait out simps to waste their money or hard earned primo.

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      • Yae Miko hits like a truck. She doesn’t need to interact with an element to be stronger.

        I’m sorry you don’t know how to build your characters, ma boi.

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        • She’s underwhelming in terms of strength, that’s all there is to it.

          Yes she does decent dmg when fully set up, but setting up 3 totems, bursting and then setting up 3 totems again takes WAAAY too long to be considered efficient. When we take Fishl in comparison, her setup takes less than a second, and she ends up dishing out similar dmg numbers outside of the burst that Yae has every 22s.

          If you like Yae and wish to play her effectively, you have to C6 her, because everything before is not worth the investment if we talk cost value efficiency. C6 Yae is nuts, and an absolute beast that validates the time to set her up, but without the C6 her set up just takes up way too much time to justify the mediocre dmg she ends up doing.

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          • that’s why you put her in a team without a strict rotations. how long till people realize that she’s not supposed to be a fischl replacement. she’s literally played with fischl just like beidou. now most of the team with dendro doesn’t really need strict rotations and it benefits her. yes getting atleast c2 is a huge damage boost but her c0 widsith damage is literally just fine.

          • “setting up 3 totems takes way too long” basically less than 2 literal seconds. Most first world complaint I’ve ever heard LMFAO

        • mate there’s literally a video of 3 characters and Yae and the same three characters without Yae doing abyss, and Yae ended up being a DPS loss lmao. the ult hits hard, I’ll give you that but the 22 sec cooldown and 90 energy requirement, makes the ult dps kinda meh.
          she’s literally just a worst fishl. she doesn’t fit in any team that you couldn’t just use fishl on and see an improvement in dps.

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          • “There’s literally a video [where even your personalized description proves literally nothing]”
            LMFAO fucking faux nye, pseudoscience guy over here.

      • I disagree. Sure, Fischl absolutely overtakes Yae in aggravate teams. But have you thought about quickbloom teams? Those teams which split the sources of damage between aggravate and hyperbloom. Yae takes advantage of both quickened/aggravate and hyperbloom far more than Fischl and Raiden. Fischl’s Oz cannot target dendro cores. Even her A4 thundering retribution doesn’t target it. And Raiden full EM hyperbloom is pretty viable but pretty much ignores the central portion of her kit, which revolves around energy and regenerating energy for the team.

        Kuki Shinobu is also a very nice hyperbloom choice character, but her own aggravate damage isn’t that great since she wont ahve any dmg bonus or lacking crit either. My very own Yae is built on 4pc Gilded Dreams. She only has 1500 ATK because she has EM sands, but her totems do around 18-20k aggravated damage. Now what about her hyperblooms? Her hyperblooms do as much damage as her aggravated totem strikes. Sometimes, she can get to 1100 EM via dendro resonance, elegy for the end, dendro MC’s burst EM buff, widsith’s EM, and Gilded Dreams 4 set passive. That does 33000 hyperbloom damage. Yae is a prime example of a character that can do substantial personal damage while hitting hard reaction damage, and I am talking transformative reaction damage.

        So assuming she is still useless is underestimating her abilities. The only problem that there ever was is with energy accumulation and burst gage recharging, but we have Raiden, her best friend, to handle it for her.

        Yae just does more than Fischl here. Fischl’s buff is solely in aggravate, which has been the defining dendro reaction, but mixing in aggravate and hyperbloom is just more damage. Imagine an electro slime just rubs off all those thundering retributions. Fischl would be frustrated. Also, being able to passively shoot homing missiles is a great thing for Yae. She has a larger totem radius than Fischl, and her very own hyperblooms lock onto Mirror Maidens. It happened to me just a few days ago.

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    • CHALLENGE: To Whoever is saying “Fischl is better than Yae”.

      GET YOUR LITTLE C6 FISCHL AND COME FACE MY KAGURA’S VERITY C2 YAE.

      People forget c6 4 stars have legit zero space to improve since their are maxed already. Yae is a WHALE unity, at c2-c6 she is a LOT stronger, Her growth through constelations is way higher then general 5 stars at c6, see TC if you dont believe me. Yae’s c2 can hit all mobs across abyss lmao, you can legit afk.

      Dont trust doomposters who dont even own Yae, trust me she is 100% worth the investiment c2 + weapon (or widstsh r5) and WAY better than fischl once she is c2 with goos weapon. Problem is most people have c0 + crappy weapon Yae, in this case yeah, she is not great.

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      • Indeed. Your average Yae enjoyer has terrible artifacts and uses a mediocre weapon. I’ve seen a lot of Yaes hitting for 7 to 8k. My not-so-bad Fischl hits for 10k per Oz’s spit. Of course, a hyper-invested C6R5 Fischl from day 0 will win an average Joe Yae C0 with a crappy weapon.

        The most optimized Yae I’ve seen so far hit enemies for 12 to 13k per turret slap, but I don’t remember the level of her constellations. Man. 40k damage every 2 seconds, excluding reactions, is no joke.

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    • probably with catalyze reaction what should be her best reaction.
      we know so far this formula: Level Multiplier x (2 + (5xEM)/(EM+1200)) -> with level 90 the Level Multiplier is 1447
      with 250 em (what is possible with the new set, 2 different none electro chars and some em substats) it’s 4.141 base dmg and it scales with crit, motion value but also with res and def. so with 100:200 and +100 motion value against an enemy at level 90 with 10% resi you end up with 4.141x3x2x0.45=11.181 unbuffed dmg/raction but then we have internal cooldown what should be around 2.5 sec (~4.472 max unbuffed dps therefore).
      at the end it depends how much dmg you deal compared to your em value. but with 100:200 your yae for sure does more with kazuha, bennett or sara.
      with the current dendro chars it’s cope. does not mean chars like tighnari are bad with yae, she might be one of his best chioces but yae herself is just better with raiden+kazuha+bennett/sara.:D

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